SOCOM 4: US Navy SEALs

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:SOCOM 4: US Navy SEALs for current discussions. Content is subject to change.

SOCOM 4: US Navy SEALs (2011)

SOCOM 4: US Navy SEALs is a tactical third-person shooter video game developed by now-defunct Zipper Interactive and published by Sony Computer Entertainment in 2011.

SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


The following weapons can be seen in the game SOCOM 4: US Navy SEALs:

Contents

Pistols

FN Five-seveN

The FN Five-seveN pistol appears twice in the single-player campaign, used first by Schweitzer to dispatch a ClawHammer mercenary at point blank range and the second time by James Gorman to wound Cullen Gray. It is not usable by the player.

FN Five-seveN original model, which is no longer produced - 5.7x28mm
Schweitzer dispatches a ClawHammer mercenary.
Gorman draws his Five-seveN.
Gorman about to fire his Five-seveN.

Unidentified M1911 variant

An unidentified all-black M1911 variant appears as a "holster stuffer" on Cullen Gray and Forty-Five. Never used or referenced in the entire game.

Kimber Custom TLE II - .45 ACP

Submachine Guns

TDI Vector

The TDI Vector appears as the "Kurtis 45ACP" and is a Spec Ops only weapon. It can be fitted with a reflex sight, low suppressor, extra ammo, faster reloading, and a range increaser. It has 40 round magazines and 120 max ammunition.

TDI Vector SMG - .45 ACP
Vector in the MP weapon selection screen.

Heckler & Koch MP5A2

In game the MP5A2 appears as the "KP7" and is a Spec Ops only sub-machine gun. It can fitted with a low suppressor, high suppressor, foregrip, reflex sight, and a rate fire increaser. It has only 30 rounds per magazine and 120 rounds for max ammo. Firing modes are semi automatic and fully automatic. In pre-release screenshots, it was an retractable-stock MP5A3, this having been changed at some point.

Heckler & Koch MP5-N A2 model with a Navy Trigger Group - 9x19mm
H&K MP5A2 in the MP weapon selection screen.
NATO peacekeeper fighting back against Naga fighters with an MP5.

Daewoo K7

In game the Daewoo K7 appears as the "DK7". It is fitted with a built-in suppressor and is for Spec Ops only. It can be fitted with an EOTech 552 holosight, extended magazine, faster reload, subsonic ammunition, and extra ammunition. It has 25 rounds per magazine and 150 rounds of max ammo. It fires in fully automatic, semi-automatic and 3-round burst modes.

Daewoo K7 - 9x19mm
Daewoo K7 in the MP weapon selection screen.
Forty-Five clears the area with her K7 in the mission Revelation.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears as the "PDW-46" and is an insurgent only weapon. It can be fitted a low suppressor, extended magazine, fire rate increaser, reflex sight, and a high suppressor. It has 30 rounds per magazine and 150 rounds max ammo.

Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
MP7A1 in the MP weapon selection screen.

Patriot Ordnance Factory P416-11 (pistol-caliber conversion)

A pistol-caliber conversion of the P416-11 is featured as the "C9MM" and is fitted with a built-in suppressor. It appears, however, that the developers simply took the model of the 5.56x45mm version, changed the magazine, and added a suppressor, while leaving the 5.56mm ejection port as is. Only usable by the the insurgent team in multi-player. It can be fitted with an EOTech 552 sight, extended magazine, faster reloading, subsonic ammunition, and extra ammo. It has a 25 round magazine and its max ammo is 150 rounds.

Patriot Ordnance Factory P416-11 - 5.56x45mm. Note that the "C9MM" is a pistol-caliber conversion.
The "C9MM" in the MP weapon selection screen.
Lt. Park "Forty-Five" Yoon-Hee investigating this suspicious C9MM in the mission White Tiger. Obviously it's up to no good, laying there so innocently...

FN P90 TR

In game the FN P90 TR is called "F90" and is a insurgent only weapon. It can be fitted with a reflex sight, extra ammo, faster reload, low suppressor, and replacement ammunition (increased range). It has a 50 round magazine and 150 rounds max ammo. In the SP campaign, it is used almost exclusively by ClawHammer's female combatants.

FN P90 TR - 5.7x28mm
P90 in the MP weapon selection screen.

Assault/Battle Rifles

Remington ACR

The Remington ACR in game is called "ACR" and it is a Spec Ops only weapon. It fires fully automatic and semi automatic and can be fitted with a reflex sight, extended magazine, ACOG scope, low suppressor, extra ammo, and a grenade launcher. It carries 30 round magazines and 150 rounds max ammo.

Remington ACR with 10.5" barrel - 5.56x45mm NATO
The ACR in the weapon selection screem.
A pre-release screenshot of Cullen "Ops Com" Grey with the Remington ACR. Also note the MP5 slung across his back having a collapsible stock, while the MP5 featured in the released game had a fixed stock.
The Wells character in multi-player using the ACR. Note the PEQ-15 laser module attached to it, an unusable attachment unique to this weapon in the game (although in certain instances, the player can use a weapon-mounted laser to call in air strikes regardless of which weapon he or she is using at the moment).
Cullen Gray with a fully "modded" (upgraded) ACR. Instead of using it, however, he opts to take on his adversary in a little Muy Thuy competition. Or he simply wishes to impregnate his adversary and this is his mating demonstration.

Patriot Ordnance Factory P416-11

The P416-11 carbine appears in the game as the "IAR 556". It is a Spec Ops only weapon. It can be fitted with a reflex sight, extra ammo, muzzle brake, faster reload, grenade launcher, and an ACOG scope. It carries 30 round magazines and its max ammo is 120 rounds.

Patriot Ordnance Factory P416-11 - 5.56x45mm
The base P416-11 in the weapon selection screen.

FAMAS G1

The FAMAS G1 appears in the game as the "FAMAS G2", incorrectly fitted with a 30-round stanag magazine. It is a Spec Ops only weapon. It can be fitted with a reflex scope, extended magazine, foregrip, extra ammo, rate for fire increaser, and a muzzle brake. It carries 30 round magazines and has 160 max ammo rounds.

FAMAS-G1 - 5.56x45mm.
FAMAS G1 in the MP weapon selection screen.
An American peacekeeper in the opening cinema to First Strike fighting back against Naga fighters with (oddly) a FAMAS G1.

Daewoo K2

The Daewoo K2 is called "DK2" in game and it is a Spec Ops only weapon. Its fire modes are fully automatic, semi-automatic, and 3 Round Burst. Its attachments are a reflex sight, low suppressor, extended magazine, foregrip. ACOG scope, and a high suppressor. It contains 30 Rounds Per Magazine + 60 Extra.

Daewoo K2 Assault rifle - 5.56x45mm NATO
Daewoo K2 in the MP weapon selection screen.

FN SCAR-H

The FN SCAR-H in game is called "SFCR-HW" and is a spec ops only weapon. Its fire modes are semi-automatic, fully-automatic, and (unlike real SCAR rifles) 2-round burst. Its attachments are a reflex sight, bipod, faster reload, ACOG scope, extra ammo, and a low variable scope. It contains 20 rounds per magazine + 60 extra. It appears in cutscenes with a vertical foregrip, although such an attachment cannot be used by the player. Pre-release screenshots showed the original first-generation SCAR-H, while the finished game instead featured the current third-generation model.

First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO
Pre-release screenshot showing Wells with the first-generation SCAR-H.
Third Generation FN SCAR-H CQC - 7.62x51mm NATO

The SCAR-H in the weapon select screen.

Wells with his SCAR-H at the start of First Strike.

L85A2

The L85A2 in game is called "IW-80 A2" and it is a Spec Ops only weapon. Its fire modes are Fully Automatic and Semi-Automatic. Its attachments are a reflex sight, faster reload, ACOG scope, foregrip, extra ammo, and a muzzle brake. It contains 30 Rounds Per Magazine + 90 Extra.

L85A2 - 5.56x45mm NATO
The L85A2 in the MP weapon selection screen.

M16A4

The M16A4 appears in the game as the "M16". It is a SOCOM Pro dlc weapon and it is Spec Ops only. Its fire modes are 3-round burst and semi-automatic. Its attachments are an EOTech 552 reflex sight (once acquired, the carry handle permanently disappears from the rifle, even if the player chooses not to use an optical sight), low suppressor, ACOG scope (at which point a pistol grip palm rest and buttstock cheekpad appear on the rifle), bipod, and extended magazines. Max ammunition is 30 rounds per magazine + 120 extra. The weapon is modeled with a 20-round magazine with the appropriate ammunition count, but this visually changes to the longer 30-round magazine once the extended magazine mod is acquired. Both magazines are equipped with Magpul Ranger Plates.

M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.
The basic-model M16A4 in the MP weapon selection screen. Note how the delta ring is freakishly small.

SIG SG 552

The SIG SG 552 is called "552" and is a Demolition Pack DLC weapon and is only for the Spec ops team. Modeled with a 30-round magazine that holds 20 rounds.

SIG SG 552 - 5.56x45mm

AKM

A polymer-furnished AKM appears in the game as the "AK-102", and is an insurgent only weapon. It can be identified by the angle of its gas block and 7.62x39mm magazine. Its fire modes are fully automatic and semi-automatic. Its mods are an EOTech 552 holosight, extended magazine, ACOG scope, low suppressor, extra ammunition, and a GP-34 grenade launcher. It contains 40 rounds per magazine + 120 extra.

AKM, stamped steel receiver w/ slant muzzle brake - 7.62x39mm
AKM in the MP weapon selection screen.
Multi-player character Judge with a fully modded AKM.

Colt M4A1

The Colt M4A1 appears in game and is a insurgent only weapon (and one wouldn't believe the uproar this caused). Its fire modes are fully-automatic and semi-automatic. Its attachments are a reflex sight, extra ammunition, muzzle brake, faster reloading, a GP-34 grenade launcher, and an ACOG scope. It also has a Crane SOPMOD buttstock. It contains 30 rounds per magazine + 120 extra.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm.
M4A1 in the MP weapon selection screen. Note how the EOTech 552 simply *hovers* on top of the receiver rather than being directly attached to it, notable by the visible rail beneath. Additionally, it sits further back on the receiver than the rail actually goes.
A Naga fighter fires his M4A1 at NATO peacekeepers.

FN F2000 Tactical

The FN F2000 Tactical is called "ATAC 2000" and it is a Insurgent only weapon. Its fire modes are Fully Automatic amd Semi-Automatic. Its attachments are a Reflex Sight, Extended Magazine, Foregrip, Extra Ammunition, Increased Rate of Fire, and a Muzzle Brake. It contains 40 Rounds Per Magazine + 160 Extra.

FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO
F2000 Tactical in the weapon selection screen.

Heckler & Koch G36C

The G36C in game is called "HS-36" and it is a insurgent only weapon. Its fire modes are Fully Automatic, Semi-Automatic, and 2 Round Burst. Its attachments are the EOTech 552 holosight, low suppressor, extended magazine, foregrip, ACOG scope, and a high suppressor. It contains 40 rounds per magazine + 80 extra.

Heckler & Koch G36C with an attached EOTech sight - 5.56x45mm
The G36C in the MP weapon select menu.

FN FAL

The FN FAL in game is called a "FAL" and it is a insurgent only weapon. Its fire modes are fully automatic, semi-automatic, and 3-round burst. Its attachments are a reflex sight, bipod, faster reloading, ACOG scope, extra ammunition, and a low variable scope. It contains 20 rounds per magazine + 100 extra.

FN FAL 50.00 - 7.62x51mm NATO
The FN FAL in the weapon selection menu.

DSA SA58 OSW

The DSA SA58 OSW in game is called a "FDO-11" is a insurgent only weapon. Its fire modes are fully automatic and semi-automatic. Its attachments are reflex sight, extra ammunition, increased rate of fire, foregrip, faster reload, and a muzzle brake. It contains 20 rounds per magazine (though it is modeled with a 30-round magazine) + 100 Extra.

DSArms SA58 OSW Carbine - 7.62x51mm NATO
The OSW in the weapon selection menu.
Forty-Five tries a little spinal adjustment on a ClawHammer mercenary standing guard with his SA58 OSW.

Norinco Type 56

The Norinco Type 56 appears in the game as the "AK-47", and is a SOCOM Pro downloadable weapon. Its fire modes are semi-automatic and fully-automatic and its mods include an EOTech 552 holosight, foregrip (handuard and integrated vertical grip of the Romanian AIM), an AK-74-style muzzle brake, extra ammunition, and an extended magazine in the form of a 75-round drum that holds 50 rounds. A rubber buttpad also appears on the stock beginning at mod 3 (muzzle brake). Recoil is particularly heavy with this weapon, so new players would advised to fire in short, controlled bursts of 2 to 3 rounds--or forgo the full-auto option entirely---to maintain accuracy at longer ranges until they become accustomed to it.

Norinco Type 56 with under-folding bayonet - 7.62x39mm
The Type 56 in the MP weapon selection screen.

Heckler & Koch G3A3

The Heckler & Koch G3A3 appears as the "HS-C3" and is a Demolition Pack DLC weapon. It is an an insurgent only gun in MP, but can be used in CO-OP and story mode as well.

Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO
MP character Dmitri, sporting the exceptionally effective "raincoat" jungle camouflage, with a G3A3.

Machine Guns

Ultimax 100 Mark 5

In game the Ultimax 100 Mark 5 is called a "APEX 100" (same name as in MAG, another Zipper game) in game and is a Spec Ops only weapon. Its firing modes are Fully Automatic and Semi Automatic. Its attachments are a Bipod, Reflex Sight, Faster Reloading, Extra Ammunition, and a Muzzle Brake. It contains 75 Rounds Per Magazine + 75 Rounds Extra.

STK Ultimax 100 Mk 5 - 5.56x45mm NATO
The Ultimax in the MP weapon select screen.

M249 Paratrooper SAW

In game the M249 Paratrooper SAW is called "ISR-N56" and it is a Spec Ops only weapon. Its firing modes are Fully Automatic only. Its attachments are a foregrip, muzzle brake, EOTech 552 holographic sight, increased rate of fire, and extended magazines. It contains 75 rounds per magazine with 150 rounds extra.

M249E1 SAW (Squad Automatic Weapon) with 200-round ammo drum - First major upgrade of the SAW officially adopted by the U.S. Military (this is a real blank adapted movie gun) - 5.56x45mm
Schweitzer firing his M249 at Naga rebels.

MK 43 Mod 1

The MK 43 Mod 1 (notable by the Picatinny rail on the feed cover, which distinguishes it from the Mod 0) appears as the "M60" and is a Spec Ops only weapon. Like its real world counterpart, it is only capable of fully-automatic. Its attachments are a bipod, extended magazine, muzzle brake, extra ammunition, and an EOTech 552 holosight. It contains 100 rounds per magazine.

MK 43 Mod 1 - 7.62x51mm NATO
The MK 43 Mod 1 in the MP weapon selection screen.

RPK-74

The RPK-74 in game is called a "RTK-74" and it is a Insurgent only weapon. Its fire modes are Fully Automatic and Semi Automatic. Its attachments are a Bipod, Reflex Sight, Faster Reloading, Extra Ammunition, and a Muzzle Brake. It contains 75 Rounds Per Magazine + 75 Rounds Extra.

RPK-74 light machine gun with 45-round box magazine - 5.45x39mm
RPK-74 in the weapon select screen.

CETME Ameli

The CETME Ameli in game is called a "AMELI" and it is a Insurgent only weapon. Its fire modes are Fully Automatic only. Its attachments are a Foregrip, Muzzle Brake, Reflex Sight, Increased Rate of Fire, and Extended Magazines. It contains 75 Rounds Per Magazine + 150 Rounds Extra.

CETME Ameli Light Machine Gun - 5.56x45mm. Basically a miniaturized version of the the full sized MG42/MG3 with some modern design changes.
The CETME Ameli in the MP weapon select screen.

PKP Pecheneg

The PKP Pecheneg appears, with the wooden stock and pistol grip of the earlier PK, as the "PKP" and is an insurgent only weapon. It fires in fully-automatic only. Its attachments are a bipod, extended magazine, muzzle brake, extra ammunition, and an EOTech 552 holosight. It contains 100 rounds per magazine + 100 extra.

PKP Pecheneg machine gun with ammo box - 7.62x54mm R.
PKP Pecheneg in the MP weapon selection menu.

Shotguns

Mossberg 590 Mariner

The Mossberg 590 Mariner with a pistol grip and foregrip pump appears as the “ Mos 590”. Wells uses it as a secondary weapon in the SP campaign. Its attachments are an EOTech 552 holosight, extended magazine, faster reloading, extra ammunition, and a muzzle brake. It contains 8 rounds in the tube + 72 extra.

Mossberg 590 Mariner - 12 Gauge
Mossberg 590 in the weapon selection menu.

Benelli M4 Super 90

The Benelli M4 Super 90 appears as the “SU90-S”. It is a SOCOM Pro/Playstation plus DLC weapon and it is a Spec Ops only, usable only in MP. Its only fire mode is semi-automatic. Its attachments are slug ammunition, reflex sight, extended magazine, replacement ammunition (increased range), extra ammunition, and an ACOG scope. It contains 6 rounds in the tube, with 42 extra. It only appears in the multi-player portion of the game.

Benelli M4 Super 90 with 7-shot tube - 12 Gauge
The M4 Super 90 in the MP weapon selection screen.

Benelli M3T Super 90

The Benelli M3T Super 90 in game is called a “M3T” and it is a Insurgent only weapon. Its fire modes are Pump Action only. Its attachments are a Reflex Sight, Extended Magazine, Foregrip, Extra Ammunition, and a Muzzle Brake. It contains 8 Rounds Per Magazine + 72 Extra.

Benelli M3T Super 90 with top folding stock - 12 Gauge
The M3T in the MP weapon select screen.

Benelli M3 Super 90

The Benelli M3 Super 90 appears in the game as the “M3 90”. It is a SOCOM Pro/Playstation Plus DLC shotgun and it is an insurgent only weapon. Its fire modes are Semi Automatic only. Its attachments are slug ammunition, EOTech 552 holosight, extended magazine, replacement ammunition for increased range, extra ammunition, and an ACOG scope. It contains 6 rounds in the tube + 52 Extra. Like the M4 Super 90, it appears only in the multi-player portion of the game.

Benelli M3 Super 90 - 12 Gauge
The M3 Super 90 in the MP weapon selection screen.

Daewoo USAS-12

The Daewoo USAS-12 in game is called a “USAS-12” and to get you must pick it up in certain maps and it is for both Spec Ops and Insurgent teams. It is fully-automatic only and has no attachments. It contains 10 shells per magazine + 40 shells extra.

Daewoo USAS-12 with 10-round magazine - 12 Gauge
The USAS-12 in use in MP by the Wells character.
The USAS-12 in use in MP by the bomb disposal tech character.

Sniper Rifles

M110 SASS

The M110 SASS appears in the game as the "SR25", is used prominently by Forty-Five in her recon missions, and is quieter than other suppressed sniper rifles, but lacks a bipod and higher magnification scope for more precise shots over longer distances. It has a comparatively rapid rate of fire, making it almost as effective at close range as many assault rifles.

M110 SASS with Harris bipod, Leupold Mark 4 scope, and FDE paint scheme - 7.62x51mm NATO
The M110 in the MP weapon selection screen. Here is it equipped with an ACOG scope.

Cheytac M-200 Intervention

The Cheytac M-200 Intervention appears in the game as the "M200" and is painted in flat dark earth.

CheyTac M-200 - .408 CheyTac
Socom4 m200.jpg

FN SSR

The FN SSR (Sniper Support Rifle) appears as the "Mk 20". Its mods are an extended magazine, bipod, low suppressor, extra ammo, and a high variable scope. Not as quiet or quick on the trigger pull as the M110, but its bipod and high variable scope mean more precise shots can be taken over longer distances.

FN SSR (Sniper Support Rifle) - 7.62x51mm NATO
Socom4 mk 20.jpg

Barrett XM500

The Barrett XM500 sniper rifle appears in the game as the "XM500", a battlefield pick-up weapon that can't be equipped in the weapon select screen.

Barrett XM500 - .50 BMG
The XM500 being used by an insurgent character in MP.

Remington MSR

The Remington MSR appears in the game as the "F-Edje MSR".

Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum
Socom4 msr.jpg

Springfield Armory M1A SOCOM 16

The Springfield Armory M1A SOCOM 16 appears in the game as the "CNC SOCOM" with a JAE-100 stock.

M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)
M1A with JAE-100 stock
Socom4 socom16.jpg
Forty-Five uses a SOCOM 16 in a cutscene in Revelation in brief continuity error. In gameplay, she uses the M110.
A close-up of Forty-Five upon making a surprising discovery.

Accuracy International AS50

The Accuracy International AS50 appears as the "AM50" and is an Evac Pack DLC weapon. The weapon in real life is semi-automatic, but when fired in third-person view, the character is shown charging the bolt after each individual shot. Its mods include a bipod, low variable scope, extra ammo, a muzzle brake, and a high variable scope. Modeled with a 10-round magazine, but holds 5 rounds.

AS50 - .50 BMG

Barrett M107

The Barrett M107 appears as the "M82A1A" and is an EVac Pack DLC weapon. Like the AS50 above, it is shown as bolt-action only, with the character cycling the bolt manually after each shot. Its mods are the same as the AS50, but in a slightly different order. Holds 10 rounds per magazine.

Barrett M107 long range sniper rifle - .50 BMG.

SVD Dragunov

The SVD Dragunov appears as the "SASR" (an acronym meaning "Special Applications Scoped Rifle", a moniker typically applied to large-caliber rifles such as the Barrett and AS50). Its mods are a low suppressor, extended magazine, low variable scope, higher cyclic rate components, and a high suppressor. Magazine is 10 rounds.

SVD Dragunov sniper rifle - 7.62x54mm R
Socom4 svd.jpg

Launchers

M203 Grenade Launcher

The M203 grenade launcher can be unlocked for the ACR and P-416-11. A Knight's Armament stand-alone version (called the "SA2-03" in-game) can also be found as a battlefield pick-up in some levels.

M203 grenade launcher - 40x46mm.
The Wells character in multi-player using the ACR with attached M203.
Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm
Stand-alone M203 being used by an EOD technician in MP.
The stand-alone M203 from a different angle.

GP-34

The GP-34 grenade launcher can be unlocked for the AKM and (strangely) M4A1 carbine.

GP-34 grenade launcher - 40mm
Multi-player character Judge with a fully modded AKM. The GP-34 can be seen under the barrel.

Panzerfaust 3

The Panzerfaust 3 can be found in some levels as a battlefield pick-up or used by enemy troops.

Panzerfaust 3 with DM12A1 rocket, 60mm
The Panzerfaust 3 being used MP.
The Panzerfaust 3 slung across a player's back in MP.

Carl Gustav M3

The Carl Gustav M3 appears as the "MAAWS" and is a battlefield pick-up only.

Carl Gustav M3 - 84mm
The Carl Gustav M3 being used by the Wells character in MP.

RPG-7

An RPG-7 is used once in a cutscene by Naga rebels against NATO peacekeepers at the beginning of First Strike, but does not appear anywhere else and is unusable by the player.

RPG-7 - 40mm
A Naga fighter readies an RPG-7 with which to attack NATO peacekeepers.

Mounted Weapons

General Dynamics GAU-17/A

A General Dynamics GAU-17/A can be seen on a UH-60 Black Hawk helicopter (which promptly changes to an MH-60, identifiable by its refueling probe, once gameplay starts) that gets shot down at the start of the first mission. They can also be seen on ClawHammer helicopters (NH90s?) late in the story mode.

General Dynamics GAU-17/A - 7.62x51mm NATO
Socom4 minigun 1.jpg
A minigun in an automated mount of some kind (the gun can be seen rotating to one side as Gorman approaches) on a ClawHammer helicopter. The slotted flash hider identifies it as a GAU-17/A.

Browning M2HB

The Browning M2HB in CROWS mounts appears on various armored vehicles in some missions.

Browning M2HB - .50 BMG
An up-armored Humvee with an M2HB at Gorman's command center.

Shipunov 2A42

The Shipunov 2A42 appears in the game as the secondary armament on Mi-28 Havoc helicopters that appear in certain missions (one of which can be seen flying over Gorman's command center in the first mission).

Shipunov 2A42 30mm

Equipment

M67 Fragmentary Grenade

M67 fragmentary hand grenades are selectable in the weapon select menu. Cullen Gray (and Forty-Five in the final mission) can each carry a total of 3.

M67 fragmentation grenade

MK3A2 Concussion Grenade

MK3A2 offensive hand grenades are selectable in the weapon select menu. Cullen Gray (and Forty-Five in the final mission) can each carry a total of 4, but unlike M67s cannot be acquired during missions from dead enemies.

MK3A2 offensive hand grenade

M84 Stun Grenade

M84 stun grenades are selectable in the weapon select menu. Cullen Gray (and Forty-Five in the final mission) can each carry a total of 4.

M84 stun grenade

M18 smoke grenade

M18 smoke grenades are selectable in the weapon select menu under the name "AN/M8" and, when deployed, emit white smoke like AN/M8s. However, close inspection of the markings on the grenade's body reads "M18 gray smoke", but in reality, the M18 only comes in red, yellow, green, and violet. Cullen Gray (and Forty-Five in the final mission) can each carry a total of 5.

M18 smoke grenade



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