IGI 2: Covert Strike

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IGI 2: Covert Strike
Offical Boxart
Release Date: 2003
Developer: Innerloop Studios
Publisher: Codemasters
Series: Project IGI
Platforms: PC / MAC OS
Genre: First-Person Shooter / Stealth action

The following guns can be found in the game Project IGI 2: Covert Strike:



Colt Anaconda

The Colt Anaconda is only available in multiplayer; it is referred to as "Magnum".

Colt Anaconda - .44 Magnum
Colt Anaconda in multiplayer.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful pistols in the game.

Desert Eagle Mark XIX - .50 AE.
The Desert Eagle being held.
Cocking the Desert Eagle.
Stock attack.
World model of the Desert Eagle.

Glock 17

The Glock 17 is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower.

Glock 17 - 9x19mm.
The suppressed Glock 17 being held.
Cocking the Glock 17.
Stock attack.
World model of Glock 17.

Heckler & Koch Mk 23 Mod 0

The Heckler & Koch Mk 23 Mod 0 is referred in-game as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots and is used by David in the Libyan mission. Anya holds one in the last cutscene of the game.

Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
The Heckler & Koch Mk 23 Mod 0 being held.
Cocking the Mk 23 Mod 0.
World model of the Mk 23 Mod 0.

Makarov PM

The Makarov PM is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Wu Xing uses one in the intro cuscene of the 'Secret Weapons Lab' mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle.

Makarov PM - 9x18mm Makarov
The Makarov PM being held.
Cocking the Makarov.
Stock attack.
World model of the Makarov PM.

Submachine Guns

Heckler & Koch MP5A3

The player starts the game with the Heckler & Koch MP5A3. It incorrectly offers a 3-round burst option, which should be the case for the MP5A5 instead.

Heckler & Koch MP5A3 - 9x19mm
The Heckler & Koch MP5A3 being held.
Reloading; note that the selector is on safe.
Cocking the MP5A3.
World model of the MP5A3.

Heckler & Koch SMG II

The Heckler & Koch SMG II, a canceled MP5 program, is available in the game with a suppressor. It is used by David Jones in the Chinese missions.

Heckler & Koch SMG II - 9x19mm
The Heckler & Koch SMG II being held.
Reloading the Heckler & Koch SMG II; note the selector on safe.
Hitting the bolt release.
World model of Heckler & Koch SMG II.


The IMI Uzi is used by Libyan guards. Dual-wielded Uzis can only be found in the multiplayer.

IMI Uzi with stock removed - 9x19mm
The Uzi being Held.
Cocking the Uzi, incorrectly depicting it as a closed bolt weapon.
Stock attack.
World model the Uzi.
Dual-wielded Uzis in multiplayer.

Ingram MAC-10

The Ingram MAC-10 is used by Russian guards.

Ingram MAC-10 - .45 ACP
The Ingram MAC-10 being held.
Cocking the MAC-10.
Stock attack.
World model of MAC-10.

Norinco Type 64

The integrally suppressed Norinco Type 64 SMG is used by Chinese special forces.

Norinco Type 64 - 7.62x25mm Tokarev
The Norinco Type 64 being held.
Cocking the Type 64.
World model of the Norinco Type 64.

Assault Rifles

Colt M16A2

The Colt M16A2 is a starting weapon in the Russian missions, equipped with an M203 grenade launcher. It is used by the IGI special forces in the last level of the game. It incorrectly fires in fully-automatic mode instead of three-round burst.

Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm
The M16A2 being held.
Hitting the bolt release.
World model of the M16A2.

Heckler & Koch G11 K2

The Heckler & Koch G11 K2 is used by General Wu Xing in the 'Secret Weapons Lab' mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view.

Heckler & Koch G11 K2 - 4.73x33mm
The Heckler & Koch G11 K2 being held.
Scoped view of the G11.
Inserting a new magazine.
World model of the G11 K2.

Heckler & Koch G36E

The Heckler & Koch G36E is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option instead of the real 2-round burst.

Heckler & Koch G36E - 5.56x45mm
The Heckler & Koch G36E being held.
Reloading; note the selector being on safe.
Cocking the G36E.
World model of the G36E.

Norinco Type 56-1

The Norinco Type 56-1 appears, wrongly referred in the game as the AK-47. It is used by Russian and Chinese guards and Libyan special forces.

Norinco Type 56-1 - 7.62x39mm
The Norinco Type 56-1 being held
Cocking the Type 56-1.
Stock attack..
World model of the Type 56-1.

Steyr AUG A1

The Steyr AUG A1 is available at the start of the Chinese missions.

Steyr AUG A1 - 5.56x45mm
The Steyr AUG A1 being held.
Scoped view of the AUG.
Pushing the bolt forward.
World model of the AUG A1.


Benelli M4 Super 90

The Benelli M4 Super 90 is used by Libyan and Chinese special forces.

Benelli M4 Super 90 - 12 Gauge
The Benelli M4 Super 90 being held.
The player about to reload.
Loading a shell.
Stock attack of the Benelli.
World model of the Benelli M4.

Franchi SPAS-12

The Franchi SPAS-12 is used by Russian special forces.

Franchi SPAS-12 - 12 Gauge
The Franchi SPAS-12 being held.
Pumping the shotgun.
Stock attack of the SPAS-12.
World model of the SPAS-12.

Pancor Jackhammer

The Pancor Jackhammer returns from the prequel, its appearance being again incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10.

Pancor Jackhammer - 12 Gauge
The Pancor Jackhammer being held.
The player about to remove the ammunition cylinder.
Stock attack.
World model of the Jackhammer.

Sniper Rifles

Barrett M82A1

The Barrett M82A1 is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in 'The Ancient Temple' mission.

Barrett M82A1 - .50 BMG
The Barrett M82A1 being held.
Scoped view of the Barrett.
Scoped view of the thermal scope variant.
Cocking the Barrett
World model of the Barrett M82A1.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is used by Lybian forces. A suppressed version is also available as the "PSG-1SD".

Heckler & Koch PSG-1 - 7.62x51mm NATO
The Heckler & Koch PSG-1 being held.
The silenced variant.
Scoped view of the PSG-1.
Reloading the PSG-1.
Reloading the silenced variant.
Cocking the PSG-1.
Cocking the silenced variant.
World model of the PSG-1.
World model of the silenced variant.

Hybrid Izhmash SVD Dragunov / Romanian FPK/PSL

Like in the prequel, the "SVD Dragunov" (as referred in the text when picking up the weapon) is a hybrid of the SVD Dragunov and the Romanian FPK / PSL.

Izhmash SVD - 7.62x54mm R
Romanian FPK/PSL - 7.62x54mm R
The weapon being held.
Scoped view.
World model of the "Dragunov".

Machine Guns

Browning M2HB

The Browning M2HB is available mounted on various platforms.

Browning M2HB - .50 BMG
Left side view of the M2HB.
Right side view.
The Browning M2HB in use.

FN Minimi

The FN Minimi is used by Chinese guards, and can also be found in the Lybian mission. Like in the prequel, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray.

FN Minimi - 5.56x45mm
The FN Minimi being held.
The belt box about to be removed.
World model of the FN Minimi.



The M203 grenade launcher is attached to the M16A2.

M203 grenade launcher - 40x46mm
Ejecting a spent casing.
Loading a new grenade.
World model of the M16A2/M203 combo.

LAW 80

The LAW 80 is only available in multiplayer.

LAW 80 - 94mm
The LAW 80 being held.


David Jones takes an RPG-7 from a Russian convoy to destroy an APC. The RPG is also used by Lybian special forces and Chinese guards.

The RPG-7 being held.
Scoped view.
The RPG about to be reloaded.
Inserting a rocket.
World model of the RPG-7.

Grenades & Explosives

ALS T-470 Stun Grenade

The game's flashbang appears to be an ALS T-470 Stun Grenade . It used by Russian, Libyan and Chinese special forces in singleplayer, but for the player it is only available in multiplayer.

Stun grenade in multiplayer.
Third-person view of a stun grenade. Note the inscription "Sound and Flash with Teargas CN. STD = 9.83".


C4 explosives are used during certain objectives of the game.

C4 in-game.

L2A2 Hand Grenade

The main type of grenade in the game is the L2A2 hand grenade, the British version of the American M26 hand grenade.

L2A2 HE Frag hand grenade.
An L2A2 hand grenade being held.
Pulling the pin.
World model of two L2A2 grenades.

M18 Smoke Grenade

The M18 smoke grenade is only available in multiplayer.

M18 smoke grenade
M18 smoke grenade in multiplayer.
Third-person view of an M18 smoke grenade.

Proximity Mine

Proximity mines are available in the game

A proximity mine being held.
Two proximity mines placed.

See Also

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