IGI 2: Covert Strike

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IGI 2: Covert Strike
ProjectIGI2frontcover.jpg
Offical Boxart
Release Date: 2003
Developer: Innerloop Studios
Publisher: Codemasters
Series: Project IGI
Platforms: PC / MAC OS
Genre: First-Person Shooter / Stealth action


The following guns can be found in the game Project IGI 2: Covert Strike:

Contents

Handguns

Colt Anaconda

The Colt Anaconda is only available in multiplayer; it is referred to as "Magnum".

Colt Anaconda - .44 Magnum
The Colt Anaconda in multiplayer.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game.

Desert Eagle Mark XIX - .50 AE.
David Jones holding a Desert Eagle. Note that the hammer is not in cocked position, which would be required in order to fire since it is a single-action pistol.
Reloading.
Pulling the slide.
Stock attack.
The Desert Eagle in third person.

Glock 17

The Glock 17 is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower.

Glock 17 - 9x19mm.
The suppressed Glock 17 being held.
Ejecting the magazine.
Cocking the Glock 17.
Stock attack.
The Glock 17 in third person.

Heckler & Koch Mk 23 Mod 0

The Heckler & Koch Mk 23 Mod 0 is referred in-game as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots and is used by David in the Libyan mission. Anya holds one in the last cutscene of the game.

Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
The Heckler & Koch Mk 23 Mod 0 being held. The hammer is never in cocked position, even though after firing the first shot it should be.
Reloading.
Pulling the slide.
The Mk 23 in third person.

Makarov PM

The Makarov PM is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Despite firing the 9x18mm round, it is attributed with a higher damage than the Glock 17. Wu Xing uses a Makarov PM (presumably standing in for the Type 59 Chinese copy) in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle.

Makarov PM - 9x18mm Makarov
Jones holding a Makarov PM in an underground mine. Like with the Mk 23 Mod 0, the hammer is never in cocked position, despite the fact it should be fully cocked after firing the first shot.
Reloading.
Cocking the Makarov.
Stock attack.
The Makarov PM in third person.

Submachine Guns

Heckler & Koch MP5A3

The player starts the game with the Heckler & Koch MP5A3. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5.

Heckler & Koch MP5A3 - 9x19mm
The Heckler & Koch MP5A3 being held.
Reloading; note that the selector is on safe.
Cocking the MP5A3.
The MP5A3 in third person.

Heckler & Koch SMG II

The Heckler & Koch SMG II, a canceled MP5 program, is available in the game with a suppressor. It is used by David Jones in the Chinese missions.

Heckler & Koch SMG II - 9x19mm
The suppressed Heckler & Koch SMG II being held.
Reloading the SMG II; note the selector on safe.
Hitting the bolt release.
The SMG II on the ground.

IMI Uzi

The IMI Uzi is used by Libyan guards. Dual-wielded Uzis can only be found in the multiplayer.

IMI Uzi with stock removed - 9x19mm
Like in the prequel, the first-person view depicts the player character as using the Uzi one-handed...
...while in third-person view it is shown as used with two hands. The same applies to the MAC-10.
Reloading.
Cocking the Uzi, incorrectly depicting it as a closed bolt weapon.
Stock attack.
An Uzi on the ground.
Dual-wielded Uzis in multiplayer.

Ingram MAC-10

The Ingram MAC-10 is used by Russian guards.

Ingram MAC-10 - .45 ACP
The MAC-10 being held.
Reloading.
Cocking the MAC-10, also treated incorrectly as a closed bolt weapon.
Stock attack.
The MAC-10 in third person.

Norinco Type 64

The integrally suppressed Norinco Type 64 SMG is used by Chinese special forces.

Norinco Type 64 - 7.62x25mm Tokarev
The Norinco Type 64 being held.
Reloading.
Pulling the charging handle.
The Norinco Type 64 in third person.

Assault Rifles

Colt M16A2

The Colt M16A2 is a starting weapon in the Russian missions, equipped with an M203 grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like the real M16A3) instead of three-round burst.

Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm
The M16A2 being held.
Reloading.
Hitting the bolt release.
The M16A2 in third person.

Heckler & Koch G11 K2

The Heckler & Koch G11 K2 is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view.

Heckler & Koch G11 K2 - 4.73x33mm
The Heckler & Koch G11 K2 being held.
Scoped view of the G11.
Removing the old magazine.
Inserting a fresh mag.
World model of the G11 K2.

Heckler & Koch G36E

The Heckler & Koch G36E is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option instead of the real 2-round burst.

Heckler & Koch G36E - 5.56x45mm
The Heckler & Koch G36E being held.
Reloading; note the selector being on safe.
Cocking the G36E.
The G36E in third person.

Norinco Type 56-1

The Norinco Type 56-1 appears, wrongly referred in the game as the AK-47. It is used by Russian and Chinese guards and Libyan special forces.

Norinco Type 56-1 - 7.62x39mm
The Norinco Type 56-1 being held
Reloading.
Pulling the charging handle.
Stock attack.
The Type 56-1 in third person.

Steyr AUG A1

The Steyr AUG A1 is available at the start of the Chinese missions.

Steyr AUG A1 - 5.56x45mm
The Steyr AUG A1 being held.
Scoped view of the AUG.
Reloading.
The player character about to push the bolt forward.
The AUG A1 in third person.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 appears under the U.S. nomenclature "M1014". It is used by Libyan and Chinese special forces.

Benelli M4 Super 90 - 12 Gauge
The Benelli M4 Super 90 being held.
The player character about to reload.
The shell is erroneously inserted backwards.
Stock attack of the Benelli.
The Benelli M4 in third person.

Franchi SPAS-12

The Franchi SPAS-12 is used by Russian special forces.

Franchi SPAS-12 - 12 Gauge
The Franchi SPAS-12 being held.
Reloading; like in the prequel, the shells are inserted backwards.
Pumping the shotgun.
Stock attack of the SPAS-12.
Third-person view.

Pancor Jackhammer

The Pancor Jackhammer returns from the prequel, its appearance being again incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10.

Pancor Jackhammer - 12 Gauge
The Pancor Jackhammer being held.
The player character about to remove the ammunition cylinder.
Reloading.
Stock attack.
Third-person view of the Jackhammer.

Sniper Rifles

Barrett M82A1

The Barrett M82A1 is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission.

Barrett M82A1 - .50 BMG
The Barrett M82A1 being held.
Scoped view of the Barrett.
Scoped view of the thermal scope variant.
Reloading.
Pulling the charging handle.
The Barrett M82A1 in third person.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is used by Libyan forces. A suppressed version is also available as the "PSG-1SD".

Heckler & Koch PSG-1 - 7.62x51mm NATO
The Heckler & Koch PSG-1 being held.
Scoped view.
Reloading.
Cocking the PSG-1.
Third-person view of the PSG-1.
The silenced variant.
Reloading the silenced variant.
Cocking the silenced variant.
The silenced variant in third person.

Hybrid Izhmash SVD Dragunov / Romanian FPK/PSL

Like in the prequel, the "SVD Dragunov" (as referred in the text when picking up the weapon) is a hybrid of the SVD Dragunov and the Romanian FPK / PSL.

Izhmash SVD - 7.62x54mm R
Romanian FPK/PSL - 7.62x54mm R
The weapon being held.
Scoped view.
Reloading.
Pulling the charging handle.
Third-person view of the "Dragunov".

Machine Guns

Browning M2HB

The Browning M2HB is available mounted on various platforms.

Browning M2HB - .50 BMG
Left side view of the M2HB.
Right side view.
The Browning M2HB in use.

FN Minimi

The FN Minimi is used by Chinese guards, and can also be found in the Libyan mission. Like in the prequel, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray.

FN Minimi - 5.56x45mm
The FN Minimi being held.
The belt box about to be removed.
Reloading.
The Minimi in third person.

Launchers

M203

The M203 grenade launcher is attached to the M16A2.

M203 grenade launcher - 40x46mm
Ejecting a spent casing.
Inserting a fresh grenade.
Third-person view of the M16A2/M203 combo.

LAW 80

The LAW 80 is only available in multiplayer.

LAW 80 - 94mm
The LAW 80 being held.

RPG-7

The RPG-7 is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards.

RPG-7
The RPG-7 being held.
Scoped view.
The RPG about to be reloaded.
Inserting a rocket.
Third person-view.
Unlike multiple video games, the empty RPG-7 appropriately lacks the rocket model in third person.

Grenades & Explosives

ALS T-470 Stun Grenade

The game's flashbang appears to be an ALS T-470 Stun Grenade. It used by Russian, Libyan and Chinese special forces in singleplayer, but for the player it is only available in multiplayer.

A stun grenade in multiplayer.
Looking at a stun grenade through binoculars. Note the inscription "Sound and Flash with Teargas CN. STD = 9.83".

C4

C4 explosives are used during certain objectives of the game.

C4 in-game.

L2A2 Hand Grenade

The main type of grenade in the game is the L2A2 hand grenade, the British version of the American M26 hand grenade.

L2A2 HE Frag hand grenade.
An L2A2 hand grenade being held.
Pulling the pin.
Two L2A2 grenades on a rack.

M18 Smoke Grenade

The M18 smoke grenade is only available in multiplayer.

M18 smoke grenade
M18 smoke grenade in multiplayer.
Looking at an M18 smoke grenade through binoculars.

Proximity Mine

Proximity mines are available for use in the game

Holding a proximity mine.
Two proximity mines placed on a military truck.

See Also




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