Operative: No One Lives Forever, The
The following weapons appear in the game The Operative: No One Lives Forever:
The Luger P08 appears in the game as the "Braun 9mm Parabellum." It is chambered for 9x19mm ammunition, has an incorrect 10-round magazine capacity (as opposed to the correct 8), and is the preferred weapon of many H.A.R.M. operatives in the later chapters. Like the Walther P38, it can be fitted with a silencer, but it is slightly louder (even when suppressed), has a lower rate of fire, and takes a bit longer to reload. On the other hand, it can use FMJ, Dum-Dum, incendiary, and cyanide-tipped ammunition, the last of which the Walther P38 cannot use.
Smith & Wesson Model 37 Airweight
The Smith & Wesson Model 37 Airweight appears in the game as the "Petri .38 Airweight Revolver," with a nickel finish. This snubnosed revolver is chambered for .38 Special ammunition, has a five-shot cylinder capacity, and can fire FMJ, Dum-Dum, incendiary, cyanide-tipped, and High-Explosive bullets. It is described as Cate's signature weapon, but many low-level HARM thugs use it as well. Being a revolver, it cannot be fitted with a sound suppressor. Despite the very short barrel, this "purse gun" boasts a higher damage-per-bullet ratio ingame than the 9x19mm handguns have, especially when loaded with FMJ or cyanide-tipped ammunition, as the former needs fewer hits than the 9x19mm handguns do to kill an opponent, and the latter has a good chance of killing an opponent outright in one hit.
The Thompson Contender appears in the game as the Bacalov Corrector. The ingame version is a fictional variant that fires High Explosive bullets of unknown caliber, and is a single-shot break-open breach-loading weapon. A scope can be fitted, albeit one that has only a single level of zoom.
The Walther P38 appears in the game as the Shepherd Arms P38 9mm pistol. It is the standard sidearm for UNITY operatives, and is used by at least a few bad guys in almost every level. It has an incorrect magazine capacity of 10 rounds (actual P38 magazines hold only 8), and can chamber FMJ, Dum-Dum and phosphorous ammunition. It can also be fitted with a sound suppressor.
The Sterling SMG appears in the game as the Gordon 9mm SMG. It is chambered for 9x19mm, has an incorrect 30-round magazine capacity (the real weapon's magazines held 34 rounds), can use FMJ, Dum-Dum, incendiary, and cyanide-tipped ammunition. HARM's henchmen also use it frequently in the later levels. Unlike the Walther MPL, the Sterling SMG cannot mount a sound suppressor. For some reason, the ingame version has a large cross-shaped muzzle flash, despite the barrel having no visible flash suppressor.
The Walther MPL appears in the game, referred to as the "Hampton MPL 9mm SMG." The ingame version has a 30 round magazine capacity (as opposed to the real weapon's 32-round capacity), is chambered in 9x19mm, has no buttstock, and has the ability to mount a sound suppressor. It can use FMJ, Dum-Dum, and incendiary ammunition.
A few factions in the game use the Walther MPL as their standard SMG, including UNITY's commandos and Magnus Armstrong's paratroopers. Many H.A.R.M. henchmen also use it, particularly in the early chapters.
Referred to as the AK-47, the AKM appears in the game. Note the ribbing on the receiver. It is the most powerful automatic weapon in the game and is used by most of the East German STASI guards in the chapter "Berlin By Night," and also by many HARM henchmen in the later chapters. Chambered for 7.62x39mm ammunition, this assault rifle has a magazine capacity of 30 rounds, can use FMJ and incendiary ammunition, and can be fitted with a scope that has two levels of zoom.
De Lisle Carbine
The De Lisle Carbine appears in the game as the "Hampton Carbine." This pistol-caliber carbine uses .45 ACP FMJ ammo, has a 10-round magazine capacity (the real weapon's magazines held either 7 or 11 rounds), features an integral suppressor, and can be fitted with a scope that possesses two levels of magnification. Given the lack of ballistic physics for bullets in this game, the short effective range of this weapon in real life is not present ingame, and as such it makes for a very effective ersatz sniper rifle, the only disadvantage being the rarity of its ammunition. Due to a developer oversight, the ingame De Lisle Carbine is shown to eject spent shell casings when it is fired, when in real life it would only eject a shell casing once the bolt action was operated.
The SVD Dragunov appears in the game as the "Geldmacher SVD Sniper Rifle." It is chambered for .308 caliber ammunition (which would only really be correct for the export model of the Chinese variant, the NDM-86, and is one of the most potent sniper rifles in the game, with an exclusive three levels of zoom on its scope. It can use FMJ and incendiary ammunition, and an upgraded scope featuring night vision can be fitted.
This Sniper Rifle is used by various HARM operatives, including Dimitri Volkov and two of the three female "Elite Guards" near the end of the game.
Briefcase Rocket Launcher
A UNITY-designed assassination device built into an ordinary-looking briefcase that fires 40mm High Explosive projectiles, with a 5-shot capacity. It is first discovered in a HARM barracks on the "Alpine Intrigue" level.
M79 Grenade Launcher
The M79 grenade launcher is carried by a few HARM thugs.