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Nuclear Dawn

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Annihlator 2000.jpg

Nice, but where's the trigger?

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Nuclear Dawn (2011)

Nuclear Dawn is a 2011 video game utilizing Valve Software's Source Engine. The game started as a mod for Source engine video games (Half-Life 2, Counter-Strike: Source, Day of Defeat: Source) and became an independent project in 2009. The game mixes together the FPS and RTS genres, creating a unique post-apocalyptic multiplayer experience. The game was released in 2011 for the PC and Xbox 360 platforms.

The gameplay consists of four classes (with three kits/loadouts each) and a commander that sees combat from a bird's eye view and can give out commands/place buildings.

"Assault": Standard infantry class with access to various weapons including automatic rifles, sniper rifles, shotguns, and grenade launchers, but is not specialized for any role.
"EXO": Heavy armor class with access to heavy weapons like miniguns, railguns, and rocket launchers, designed to destroy buildings and objectives.
"Stealth": Specialized stealth class made to flank behind enemy lines and take out EXO classes, uses light explosives and submachine guns.
"Support": Class specialized to heal players or repair buildings, has access to shotguns and submachine guns or can choose to sacrifice utility for a flamethrower.


The following weapons appear in the video game Nuclear Dawn:


Handguns

Walther P99

The Walther P99 appears as the "P900" and is used by both Consortium and Empire factions, and comes equipped with a 12-round magazine.

Walther P99 - 9x19mm, pre-2004 variant

"BAG-900"

The "BAG-900" seems to be a hybrid of a Desert Eagle Mark I and a Heckler & Koch USP Tactical with a barrel weight, it shares the same mag-size of 12 of an unknown caliber as the P99 and has marginally better damage against the body balanced out by marginally worse headshot stats, it replaces consortiums P99 after the first stage of commander training is beaten.

Magnum Research Desert Eagle Mark I - .357 Magnum
Heckler & Koch USP Tactical - .45 ACP

Shotguns

Franchi SPAS-12

The "SPETZ-9" is a visually altered Franchi SPAS-12. It has been fitted with a top rail and a custom stock, possibly based on a Heckler & Koch SL8 sporting rifle. This is a pump-action shotgun that can be upgraded to fire semi-automatically. A more advanced variant is the "SPETZ-12", it is used as the primary weapon for the support class Engineer kit and the Assault class Grenadier kit.

Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge
The SPAS-12. Note that there is no ejection port.

Submachine Guns

KBP Instrument Design Bureau PP-2000

The PP-2000 appears as "PP22" and is used by the Empire faction Medic kit, despite it feeding a 20-round magazine in-game, it has a magazine capacity of 60 rounds, and the iron sights don't line up.

PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears as "MP7", it is the primary weapon of the Consortium faction Medic kit.

H&K MP7A1 - 4.6x30mm
MP7A1 with 60-round capacity. Note that the rear sight is flipped down.

"MP500"

A mutant of a submachine gun design that takes inspiration from the MP5A3 with a Navy trigger group, MP7 PDW prototype, and UMP45 submachine gun, with a magazine similar to Call of Duty: Black Ops III's Argus shotgun. It is used by the Consortium Stealth class Assassin kit.

Heckler & Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm
Heckler & Koch PDW (3rd prototype) with iron sights installed and flash hider detached - 4.6x30mm
Heckler & Koch UMP40 with Picatinny rails - .40 S&W
3D Render of the "MP500"

Rifles

F2000 Tactical

The FN F2000 Tactical appears as "FN-H F2100TR" and is the standard rifle of the Consortium Assault class. The FN F2000 with factory red dot sight appears on several concept arts and screenshots but does not appear in the final game. Upgrades for this rifle are: "silencer", grenade launcher, lightweight carbon fiber body, stronger bullets, increased "clip" size, and long-range sight.

FN F2000 with FN GL-1 - 5.56x45mm NATO/40x46mm
FN F2000 Tactical with CAA FVG5 fore-grip - 5.56x45mm NATO
Soldiers with F2000 rifles with factory red dot sights.
3D render of an F2000 Tactical.
A Consortium Infantry soldier hold's their standard issue F2000 Tactical in a non-descript East Asian city.
He practices his aim with irons on a concrete wall.
After shooting a few rounds, he starts his reload.
He loads a 30-round STANAG into the mag-well.

"C1 Avenger"

A rifle heavily based on the Starship Troopers Morita MkI Carbine with an MP5-style trigger group appears as the "C1 Avenger". It is the standard rifle of the Empire Assault class Infantry kit, loaded with 25-rounds of an unknown caliber and has slightly higher damage than the F2000.

Morita Mk I Carbine

"Paladin PLR-5"

The Paladin PLR-5 is a straight-pull sniper rifle used by the Consortium faction as the standard rifle for the Sniper kit.

Grenade launchers

FN GL-1

The FN GL-1 can be mounted on the FN F2000.

FN GL-1 - 40x46mm
F2000 Tactical with GL-1.

MGL Mk 1L

A highly stylized MGL Mk 1L grenade launcher with a thumbhole stock from an Accuracy International Arctic Warfare somehow converted to pump-action and without the OEG reflex sight appears in-game as the "M52 Hydra MGL". Unlike a real MGL MK 1S which is fed from a 6-round cylinder reloaded one at a time, the M52 Hydra reloads the entire cylinder by removing and replacing it. It is only used by the Assault class Grenadier kit.

Render of the M52 Hydra MGL
Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
Accuracy International AW - 7.62x51mm NATO

Heavy Weapons

General Dynamics GAU-19/A

The General Dynamics GAU-19/A appears as the "GAU-20P Minigun" and is classified as a "Heavy Weapon". It is available as an option to both factions' "EXO" class. It has a few second wind-up before firing and feeds 200-rounds at a time.

General Dynamics GAU-19/A - .50 BMG.

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