Metal Gear Solid
Nice, but where's the trigger?
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Metal Gear Solid is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that brought the previously obscure Metal Gear franchise up to date and made "stealth gameplay" the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.
Metal Gear Solid: The Twin Snakes is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, Metal Gear Solid 2: Sons of Liberty, it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game excessively easy compared to the original; it was also criticized for featuring a series of additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.
The following weapons appear in the video game Metal Gear Solid and its remake Metal Gear Solid: The Twin Snakes:
In Twin Snakes only, Snake can acquire a modified Beretta 92FS, stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in Metal Gear Solid 2: Sons of Liberty. It comes with a suppressor and a laser sight. Snake must cycle the gun manually after every shot.
This pistol is based on the Beretta XM9, a handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in Twin Snakes and not in the original game.
Heckler & Koch Mark 23 Phase II Prototype
The Phase II prototype of the H&K Mk 23 Mod 0, referred to in-game as the "SOCOM," is Solid Snake's weapon of choice throughout the game, always brandishing it most cutscenes involving an armed confrontation. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.
Like the FAMAS, the Mk 23 was deliberately chosen for its large size and blocky appearance; the former to make the pistol easier to see in Snake's hands in the overhead view the original game mostly took place in, and the latter to go easy on the Playstation's relatively weak 3D capabilities.
The Desert Eagle appears in the game as Meryl's weapon of choice.
Colt Single Action Army
The Colt Single Action Army appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as "the greatest handgun ever made", claiming that its six bullets are "more than enough to kill anything that moves".
The MP5SD2 is only available in the Japan-only Metal Gear Solid: Integral and the PC port of the original game. It can only be obtained by starting a new game on the "Very Easy" difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the "Very Easy" difficulty.
The SPAS-12 is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.
Winchester 1300 Shotgun
The Winchester 1300 shotgun isn't actually used by any of the characters, but it does appear on the interior pages of the book item once it is set, held by a blond woman with the name "A. Roivas". Its presence is a reference to the game Eternal Darkness: Sanity's Requiem, with the woman being the game's main protagonist Alexandra Roivas. Both The Twin Snakes and Eternal Darkness were made by the same developer, Silicon Knights, explaining the cameo.
The FAMAS rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight, although Genome soldiers have flash lights mounted on their guns. The Genome soldiers in the Warhead Storage Building have underbarrel M203 grenade launchers attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Like most weapons in the game, the FAMAS was deliberately chosen for its blocky appearance, something of a requirement given the rather limited 3D capabilities of the original PlayStation console.
The Heckler & Koch PSG-1 sniper rifle is used by Solid Snake and Sniper Wolf. In Twin Snakes a tranquilizer variant is available, called the PSG-1T.
The FIM-92A Stinger surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake. Unlike the real Stinger launcher, the weapon is capable of locking onto surface-level targets, has does not need to travel a minimum set distance for the missile to arm itself, does not need to actually reload after firing a shot, and comes with a futuristic view when locking on.
A fictional missile launcher that fires remote-controlled missiles, first used by Solid Snake to destroy a generator powering an electrified floor. Supposedly designed for reconnaissance missions, the Nikita is only capable of traveling on the x-axis and cannot travel vertically, unless its travelling on an ascending surface, and its missiles have a limited amount of fuel.
From a realistic point of view, the Nikita could never work as a practical weapon as the missile simply travels too slow to maintain lift. Any faster and it becomes a fancy wire-guided missile launcher.
Mk 2 hand grenade
The original game depicted the Genome Soldiers using the obsolete Mk 2 hand grenade, resulting in Snake's infamously silly line that "They're armed with five five sixers and pineapples."
M67 hand grenade
The M67 hand grenade is used by the Genome Soldiers in Twin Snakes. The weapon is also used by Solid Snake as the only throwable explosive device available. Its also used by Snake to take down Vulkan Raven's M1 tank, by tossing grenades into the open hatch to damage the crew (who apparently insists on manning the exposed turret-mounted M2 Browning instead of operating it remotely or using the co-axial gun).
The M18A1 Claymore mine is used against Solid Snake. The player can add it to his inventory by crawling over it.
Another explosive available to the player. Solid Snake needed to use them to enter the area where Kenneth Baker was being tortured by Ocelot. Ocelot, having anticipated Snake's arrival, had also wired Kenneth Baker to tripwire C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later used it on a frozen door on the Communications Tower A, on Otacon's suggestion (this was apparently the only method for Metal Gear's designers to open the door if it froze) in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.
"Stun Grenades" can be acquired throughout the game. They most closely resemble M18 Smoke Grenades, though owing to graphical limitations and being designed to be visible in a high overhead view, they are essentially rectangular and the size of Snake's head. When they explode, they'll instantly knock out enemies in a wide area, regardless if said enemies were even in the room where the grenade exploded.
The M60 were mounted on the jeeps during Snake's escape.
M61A1 Vulcan Cannon
When encountered for the second time, instead of a tank, Vulcan Raven attacks Snake with a hand-held M61 Vulcan rotary gun with a chainsaw grip clearly inspired by the minigun in Terminator 2: Judgment Day. Raven wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. Twin Snakes makes the rather bizarre addition that the M61A1 is somehow taken from one of the two crashed F16s that Liquid managed to shoot down using a helicopter with no dedicated anti-aircraft weaponry. Though it might conceivably be possible for a very strong man to dead-lift the assembly Raven carries like a barbell, carrying the 248-pound gun alone would be essentially impossible for any meaningful period of time, nevermind with an F-16 ammo drum containing another 285 pounds of ammunition. Even allowing that, all the muscles in the world would not be sufficient to stop Raven's arms being turned into paste by the average 3,200 pounds of recoil force generated by firing the weapon at full speed. Metal Gear Rex was also equipped with Vulcan cannons according to Otacon, although MGS4 retcons this rather nonsensically to them being a variant of the much too large GAU-8; even in the latter game, they are still shown as six-barrel Vulcans rather than seven-barrel GAU-8s on Rex's model.
Browning M2HB and M240D Machine gun
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In Twin Snakes it is correctly shown with an M240D on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for "Commander's Independent Thermal Viewer"] ahead of the loader's hatch.
Liquid's Hind-D was equipped with a Yakushev-Borzov Yak-B.
Railguns and stealth
A major plot point is that Metal Gear Rex's railgun is capable of launching a "stealth" warhead which cannot be detected by satellites and is "totally impossible to intercept." This is actually severely untrue.
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear shell for a 16" / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.