Mafia: The City of Lost Heaven
Mafia, also known as Mafia: The City of Lost Heaven is a 2002 action-adventure third-person shooter developed by Czech studio Illusion Softworks. It is the first game in the Mafia video game series.
Set in the 1930s, Mafia is set in the fictional city of Lost Heaven, which takes cues from major American cities of the time like New York City, Chicago, and Los Angeles. Players control working-class taxi carb driver Tommy Angelo, who reluctantly becomes involved with the Salieri crime family. Although initially apprehensive about the life of crime, Tommy begins to reap the benefits of being a Made Man, but finds he cannot reconcile his duties as a mobster with his own morality- a conflict which may be his undoing.
In September 2020, a full remake of this game was released as Mafia: Definitive Edition.
The following weapons can be seen in the video game Mafia: The City of Lost Heaven:
Mafia: The City of Lost Heaven is one of the first open-world action games that tried to combine different gameplay aspects with realism. The player has limited inventory space, with restrictions on portable long and short guns and ammo for their weapons.
The ammunition of enemies, unlike other similar games, is also not infinite, and can run out. Another interesting feature is that when replenishing the stock of ammo from another gun, the game remembers the number of rounds left in the weapon one takes ammo from, and if there is more ammo left than can be carried, the excess rounds will remain in that weapon and can be taken later if necessary.
A interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically being added to the players reserve ammo pool as in most video games. Weapons with internal magazines that must be reloaded one round at a time, however, will also usually lose all the ammo currently loaded (with the exception being the Winchester Model 1897). This means that one must consider potentially wasting ammo in favor of a faster reload and ensuring one won't run out early into a fight.
Colt Detective Special
The .38 caliber Colt Detective Special snubnose revolver is the weakest firearm in the game. It has very limited range and stopping power. Usually carried by detectives, but they are also occasionally carried by police officers, gangsters, and several civilians as a backup weapon. In the later missions of the game, Tommy himself carries one as a backup weapon, but with no additional ammo for it. The Colt DS (and other revolvers in the game) is reloaded round-by-round rather quickly by in-game characters, which is surprising given that none of them are seen to use speedloaders or similar devices to reload this weapon.
The sole semi-automatic pistol in the game is the .45 caliber Colt M1911A1. It has good stopping power and a high rate of fire. Very effective at close range. The pistol's working is well animated for the early 2000s third-person game, in particular with a working slide, stand on the slide latch when the magazine is empty (even though his tactical reload animation involves racking the slide every time, which would eject a still-chambered round). The pistol appears with a nickel finish and black grips (even though a non-nickel M1911 would have been more correct for someone to carry as ordinary combat gun).
Smith & Wesson Model 10
The .38 caliber Smith & Wesson Model 10 Military & Police is the weapon of choice of the Lost Heaven police department, but it is also carried by various gangsters and is given to the player in a couple of missions. Like the M1911A1, it appears in the game with a nickel finish and black target grips.
Smith & Wesson Model 27
The most powerful pistol in the game is the .357 Magnum Smith & Wesson Model 27. It is used by some enemy gangsters. It is also used quite prominently as a sidearm by Paulie (in the mission "Great Deal"), and Don Salieri (in "Bon Appetit"). Paulie's use of it in "Great Deal" is anachronistic, because the mission takes place in 1933, even though the Model 27 was first manufactured in 1935. The gun is also used in earlier missions, which take place in 1930 to 1935, making its use at least 5 years prior to is production
The Thompson M1928, infamous for its popularity with mobsters, is the only automatic weapon in the game and is used by all sides.
Double-Barreled Side-By-Side Sawed-off Shotgun
A sawed-off shotgun of unknown manufacture, with the barrels and stock removed and using a break-open action. Often referred to as a "Lupara" (its traditional Italian name), it is occasionally issued to Tommy by Vincenzo, Salieri's armorer, for assassinations or executions (Vincenzo refers to its use as "the traditional Sicilian way"). Such missions include the "Omertà" and "Crème de la crème" levels. The weapon is also used by enemy gangsters, especially those riding in black cars in Free Ride mode.
Winchester Model 1897
The pump-action 12-gauge Winchester Model 1897 shotgun is a very dependable full-sized shotgun. Used by the police, both Mafia families, and various thugs the player encounters. Its ability to reload at any time without having to lose ammo (thanks to its tubular magazine) is also very helpful. Also, the shotgun in-game holds 8 rounds, instead the correct 5+1.
Springfield M1903 Mk 1
The .30-06 M1903 Springfield is used by various enemies, and is far more common than the Mosin-Nagant. Its 5-round magazine is always reloaded with (invisible) stripper clips, and for some reason, triggering a reload will make any rounds left in the magazine disappear, as if Tommy is detaching and replacing a magazine like the other weapons.
A Mosin-Nagant M1891/30 with an anachronistic PU sniper scope is issued to the player in one mission to be used for a long-distance assassination. In-game, it is confusingly described as both locally produced (a large amount of original M91 rifles were indeed produced in America for the Russian Empire during World War I) and "the new Russian marksman rifle" (the in-game model is the second major production model); and the need to use this is not completely clear. It uses the same reload system as the M1903 Springfield, with invisible stripper clips (although the scope would not allow them to be used) and the mysterious disappearance of remaining rounds.
Mk 2 Hand Grenade
The Mk 2 hand grenade is the frag grenade used in the game. They are usable only in the missions "Great Deal" and "You Lucky Bastard". It is also used by enemy gangsters in "The Death of Art" about half way through the mission.
Smith & Wesson Model 42 Airweight
Early pre-release versions of the game included the anachronistic Smith & Wesson "Centennial" revolver. It was called in the game "Smith & Wesson Model 442 Airweight", but it had a bright-metal frame and wooden grips, from which it can be assumed that it actually was meant to be an older, though still anachronistic, Smith & Wesson Model 42 Airweight. The "S&W 442" was later replaced by authentic Colt Detecive Special. It's model also still remains in the game files; in addition, the Colt DS still uses the shot sound from "S&W 442".
Auto Ordnance M1927 Thompson
The pre-release version of the game actually featured the Thompson M1927 (with incorrect full-auto fire). Ironically, the original model can still be seen in some of the cutscenes.
The "US Sniper Rifle M1903 A4" was on the pre-release list of weapons. However, in the final, the model was redesigned into the Mosin-Nagant М91/30.
In the game there is another M1911A1 model, with a more conventional finish and extended trigger of the original M1911, that is not used directly in the gameplay, but is seen in the main menu, on some loading screens, and also displayed on the HUD icon of the maximum wanted level.