House of the Dead: Overkill, The
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The following weapons are seen in the video game The House of the Dead: Overkill, the PS3 Move port, The House of the Dead: Overkill Extended Cut, and the PC port, The Typing of the Dead: Overkill:
Desert Eagle Mark XIX
The standard handgun used by almost everyone in the game is a barely-modified Desert Eagle Mark XIX. Washington has two of these in the games cut scenes. The guns have AMS Research Magnum written on the slide, which could be referencing the DE, and engraved is .44 Magnum on the side again referencing it to the DE.
In the Extended Cut, each character's AMS Magnum(s) are slightly different. Agent G's, the one used in normal gameplay, is given a redesigned Picatinny rail above the barrel and a second rail attached underneath. Washington's are given white (possibly pearl) grips with gold-plated hammers and safeties; this is an unlockable version of the weapon given the name "Gwendolyn".
Possibly based on the Taurus Raging Bull. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a Colt Python customized similarly like Barry Burton's model in Resident Evil. Papa Caesar is seen carrying a short-barreled version in the opening cutscene to the fifth level, "The Fetid Waters".
Not used in game, but Agent G is seen holding one Beretta 92FS on one of the original game posters and the cover art.
Benelli Nova Tactical
The Benelli Nova appears in the original game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does.
The Mossberg 500 is seen on the same poster and cover art as the Beretta mentioned above, being wielded by Washington. In the Extended Cut, this replaces the Benelli Nova as the standard "Shotgun".
Benelli M3 Super 90
Appears in the original game as the "Automatic Shotgun". Is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun.
The SPAS-12 appears in the Extended Cut as the "Automatic Shotgun". This particular weapon is a reference to The House of the Dead III, wherein the protagonists (including Agent G) use modified SPAS-12s.
Called the "SMG" in game, the Steyr TMP has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this. This particular weapon is a reference to The House of the Dead 4, where the protagonists (again including Agent G) utilized the similar Brügger & Thomet TP9.
In the Extended Cut, the above TMP is replaced as the "SMG" with what appears to be the Minebea M-9, judging by the attached foregrip and overall blocky appearance.
Heckler & Koch XM8
The Heckler & Koch XM8 appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. The XM8 is highly anachronistic for this game, as it was developed in 2003 but the game itself takes place in 1991.
Hand Held Minigun
Used against the final boss. Due to a "missing reel" prank, it is unknown where Agent G and Washington get these weapons from (they were apparently just lying around). G and Washington are also seen wielding them on the poster for the level "Overkill", with Agent G wielding his one-handed! Once the Director's Cut mode of the game has been beaten (in the original; the Extended Cut only requires beating the normal game), this weapon becomes available for purchase. This weapon never has to be reloaded, but can overheat quickly, and is fairly inaccurate.