Darkest of Days

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Darkest of Days
Dodboxart.jpg
Official Box Art
Release Date: 2009
Developer: 8monkey Labs
Publisher: Phantom EFX
Valcon Games (Xbox 360)
Platforms: Microsoft Windows
Xbox 360
Mac OS X
Genre: First-Person Shooter


Darkest of Days is a first-person shooter that tells the story of Alexander Morris, a soldier fighting during Custer's Last Stand at Little Bighorn, who is suddenly dragged through time and becomes a post-22nd century agent for the corporation Kronotek, a corporation who strive to preserve and protect history and who's founder has disappeared leading to various disturbances in time causing various historical figures to be put into danger. Morris as well as fellow agent Dexter go through various time periods to ensure these figures survive, all the while battling a mysterious group called the Opposition. Since the game's feature is time travel, Morris goes to a myriad of historical places, including the Civil War Battle of Antiedam, the WWI Battle of Tannenburg, a WWII-era POW camp and Pompeii during the famous Mount Vesuvius Eruption. All these locations come with a group of historically accurate weapons and Morris is usually given a weapon from the 22nd Century to "even the odds" as the game puts it.

The following weapons appear in video game Darkest of Days:

Contents


Handguns

Colt 1860 Army

The first weapon that Morris gets to use is the Colt 1860 Army (called in the game as "Colt Revolver"), first used at the Little Bighorn battle and later used during the Antietam Campaign. While not packing the punch of the Civil War rifles, it does give you a quick reloading weapon besides the Henry. The gun's reload animation is very inaccurate as it shows Morris breaking the Colt open on a invisible hinge to swap cylinders.

Colt 1860 Army - .44 caliber.
An in-game render of the Colt 1860.
Morris stands over the battle, Colt 1860 in hand.
Morris uses his 1860's sight and attempts to draw some sort of bead on the large attack.
Later on, during the Battle of Antietam, Morris accidentally breaks his 1860 and promptly swaps cylinders before someone notices.

Mauser C96

The Mauser C96 pistol appears during the World War 1 segments of the game. Similar to the Colt 1860, the C96 adds a faster firing and reloading weapon to the slower bolt-action rifles in the World War 1 segments. The reload animation has a very hilarious goof as it has Morris reload the C96 by jamming the stripper clip into the rear sight rather than the ejection port. Curiously, the C96 model is actually based on the post-war short-barreled "Red 9" version, which makes it an anachronism.

The Mauser C96 comes with another goof besides the reload. The gun seen in-game fires fully-automatically. The era it is used in, that being 1914 during the Battle of Tannenburg, was far off from the time the Mauser M712 Schnellfeuer pistol was even developed, so the fact that the gun fires fully-automatically in-game is historically inaccurate.

Mauser C96 "Red 9" Version with 3 7/8" barrel and fixed sight for the German Police - 9x19mm
In-Game render of the C96.
Morris, determined to get a hang of this new fangled technology, takes aim at a tree...
And within a couple of minutes, learns how to fire the C96.
Slowly grasping how to use his new firearm, he decides to use the ironsights.
While he has gotten the grasp of how to fire it, reloading is a whole different ballgame.

Luger P08

The German Sidearm for the World War 1 and World War 2 segments is the Luger P08. It is based on the "Marine" model, but has a additional rear sight from the "Artillery" version.

Luger P08 "Marine" model - 9x19mm
In-Game render of the Luger P08.
Morris, determined to free prisoners and fix some history, holds a Luger he received from Dexter.
He then wonders if the snow conspires against him, and uses his Luger P08 to strike fear into it.
Having found that piles of snow can't be scared, he reloads his P08 and goes on his way.

"DNGr Pistol"

The DNGr Pistol is a post-22nd century side-arm that Morris is given on some missions, like most of the other post-22nd century firearms. It comes with a LAM activated via pressure switch duct taped to the grip.

In-Game model of the DNGr Pistol. Note that the safety seems to imply select-fire.
Morris and his DNGr watch as Dexter gives a German his recommended daily dose of buttstock.

Rifles

1860 Henry

The Henry 1860 rifle appears in the game, specifically during the Antietam missions and during the Little Bighorn segment. It is always seen with its leaf sight raised and is inaccurately loaded from a side gate, as the Winchester Model 1866 "Yellow Boy", rather than from the front of the magazine tube.

Henry 1860 brass-frame - .44 Rimfire (RF).
Winchester 1866 "Yellow Boy" Rifle - .44 RF, for comparision.
In-Game model of the Henry Rifle.
Morris and his Henry stare at awe at the forest ahead.
Later on, Morris decides to reload his rifle in the middle of a firefight. Note that the rifle has a gate-loader, as Winchester M1866.

Enfield Pattern 1853

One of the Union's many main rifles during the Civil War, the Enfield Pattern 1853 appears in the game, inaccurately called the "Springfield Musket" and is used during the Antietam missions. The gun mounts a useful bayonet and during the reload animation, Morris doesn't put a percussion cap on the nipple.

Enfield 1853.
Morris and his Enfield stare off into the distance.
Fearing the trees may conspire against him, he sights up his Enfield.
Having struck fear into the trees, he starts to reload his rifle.

Morgan James Rifle

The Morgan James Rifle is used during the Antietam campaign. It's very useful for sniping, but like the Springfield Musket has a slow reload time. Also like the Springfield Musket, a percussion cap is never placed during the reload animation. The weapon also appears wrapped in burlap sacking to camouflage it. The rifle in the game is almost twice as short as in real life, obviously in order not to bother with reloading animation, so this view would likely require a strongly tilt it.

Morgan James Rifle.
In-Game Morgan James Rifle.

Mauser Gewehr 1898

The mainstay rifle for the German Army for World War 1, the Mauser Gewehr 1898 is seen in the hands of German troops. It comes in two versions: standard infantry (appears only in WWI missions), and sniper version (for both WWI and WWII missions). The sniper version appears to be fixed with a WWII era ZF41 scope for the G98's "son", the Kar98k, therefore making it anachronistic for the WWI sections of the game. During the WWII missions, strangely, most German guards to be equipped with them (one would think snipers would be the smallest proportion of troops, especially considering the cost of optical scopes and training).

Mauser Gewehr 1898 7.92x57mm Mauser
In-Game Mauser Gewehr 98 Rifle.
Morris sights up a German's crotch and G98.
Having procured his own G98, Morris encounters a demonic flying thing.
After fleeing to safety, Morris takes aim through the misaligned sights at the floating demon that flies in the air above him.
Coming to his senses that the "demon" is nothing more than a balloon, Morris reloads his Gewehr 1898.
Karabiner 98k with Zeiss ZF41 1.5x scope and hooded front sight - 7.92x57mm Mauser
The In-Game Mauser Gewehr 98 Sniper Rifle.
Having climbed into the beast, Morris adds another anachronistic weapon to his arsenal and prepares to use his G98 accordingly.
Morris holds the sniper G98 during the escape.
Morris reloads the G98.

Mosin Nagant M1891

The Mosin-Nagant M1891, or as the game calls it, the "Nagant", is the Russian counterpart to the Gewehr 1898 and is found in reasonable supply during the World War 1 missions.

Imperial Russian Mosin Nagant M1891 Dragoon - 7.62x54mm R
The model for the In-Game Mosin-Nagant.
While Dexter talks to Morris, Morris stares at his Mosin and wonders how the bayonet is supposed to work. Note that the rifle is fitted with a sword bayonet (that appears to be a German M98/05) instead of correct spike bayonet.
Morris, having grabbed a Mosin for himself, prepares for a Russian attack in the woods.
Having found no such attack, he begrudgingly reloads his rifle.

"Assault Rifle-55"

One of the many futuristic weapons in the game, the "Assault Rifle 55" or "AR-55" is given to the player at random intervals, such as during the Antietam missions or during the Pompeii missions. It's very similar to the FN F2000 Tactical, but uses the top-position detachable magazines as the FN P90.

Fully black FN FS2000 Tactical - 5.56x45mm NATO
Morris doesn't question why he has been issued a futuristic assault rifle for a mission set during the Roman times.

"Barracuda"

A futuristic semi-avtomatic heavy sniper rifle, issued to Morris during one of the WW2 missions. It has a infinity ammo, but rifle can be used only for firing with bipod, at suitable sniper positions.

Morris carried rifle in his left hand.

"M7 Rifle"

A fictional bullpap assault rifle, equipped with a scope. It carried by Opposition soldiers, and can be picked up and used by the player. Compared to many other futuristic weapons in the game, the M7 has a realistic design based on the current bullpup rifles (in particular, slightly resembling the FN SCAR with the bullpup conversion).

Morris holds "M7 Rifle" on the game cover.


Submachine Guns

MP-34

The Steyr MP34 submachine gun appears during the World War 2 segments in the hands of the German troops, an odd choice as the MP40 was much more prevalent though it makes sense as all the WWII sections take place in reserve areas. Strangely, the in-game MP34 is equipped with Trommelmagazin 08 (32rd "snail" drum magazine) from the Bergmann MP18.

Steyr-Solothurn S1-100/MP34 submachine gun - 9mm.
Morris holds his new found MP-34.
Later, he decided to see the fence through the sight.
Not seeing anything interesting, Morris inserts a new Trommelmagazin in the MP-34, without thinking how it can be compatible.

"Automatic Machine Pistol-60"

A futuristic SMG given to the player on random occasions, usually when he is facing enemies wielding muskets, or bronze spears and swords.

The In-Game model of the "AMP-60".

Machine Guns

Maxim Gun

The standard German machine gun seen during the World War 1 and World War 2 segments is this weird Maxim Gun hybrid. It is a mix of a MG 08's sledge mount and a Maxim M1910/30's barrel jacket.

Maxim MG 08 on 'sledge' mount - 7.92x57 Mauser.
Maxim M1910/30 - 7.62x54R.
Morris looks at the weird franken-Maxim.
He then decides to see if said franken-machine gun actually works.

Shotguns

"C07 Shotgun"

Another 22nd Century firearm given to Morris as "leverage", this time being a semi-auto shotgun the player gets during some of the World War 1 missions. It reloads with a detachable tube magazine; but since the magazine is loaded where there should be a barrel (or directly into it?), it only remains to guess how this can work at all.

The In-Game model for the C07 Shotgun.
Morris ventilates a German soldier's stomach with his C07.

Rocket Launchers

"MA-22 Rocket Launcher"

A futuristic rocket launcher Morris gets his hands on, which operates like a FGM-148 Javelin on steroids.

Morris unleashes the power of the MA-22 on the hapless troops below.

Flamethrowers

"FMG Heat Gun"

A futuristic flamethrower given to Morris, fittingly enough, during the Pompeii Mission.

Morris, armed with the FMG, prepares to unleash some molten irony on the local Roman garrison.

Grenades

Hybrid hand grenade

A fictional hybrid hand grenade used in missions set in World War 1 and World War 2. The grenade appears to be a mixture of a Model 24's stick mechanism with the head replaced with a Mills Bomb.

Model 24 Stielhandgranate "Potato Masher" stick grenade with fragmentation sleeve
No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.
Morris looks at the weird franken-grenade.

Cannons

Civil War Cannon

In the Civil War missions, various cannons can be seen used by both Union and Confederate troops, and Morris does get to use one at one point.

A Confederate artillery battery commences volley fire with their cannons.
Morris prepares to unleash some Civil War era fury upon some Confederate troops with his cannon.

21 cm Mörser 16

During the World War 1 Missions, Morris can run into some unusable German Krupp 21 cm Mörser 16 Howitzers. The appearance of this howitzer during the battle of Tannenberg is anachronistic.

Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm
Morris looks at the Mörser 16, disappointed at the fact he can't use it himself.



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