Nice, but where's the trigger?
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CrossFire is an online free-to-play first-person shooter for Microsoft Windows developed by Smilegate Entertainment. It was first released in South Korea in 2007 by Smilegate. The game was released in China by Tencent Games in 2008, with the company also acting as the exclusive agent service company. CrossFire was soon released in other countries by other publishers starting at 2009. In June of 2018, a sequel named CrossFire HD was released by Smilegate as a HD version of the first game with some new features. CrossFire is one of the highest grossing online games in Asia, and also boasts one of the highest number of firearms seen in a First Person Shooter.
Note #1: CrossFire features a ton of weapon reskin variants, which will be nearly impossible to place here. So the only variants to be placed here must differ in some way to the original. (example: The M4A1-Silencer which has an attached suppressor will be included, but the M4A1-Phoenix which is a reskin of the M4A1 with a phoenix decal will not be included. The M4A1-S Ultimate Gold, a reskin of the M4A1-Silencer will also be excluded.)
Note #2: Selected weapons in CrossFire have VVIP variants: premium weapons that have a drastically different aesthetic and boast superior stats. Since these weapons have several versions (example: the Desert Eagle has a Born Beast, El Dorado, and Armored Beast VVIP variants), only one of them will be included.
The following weapons appear in the video game Cross Fire:
The Beretta M9 is simply named as "M9" in some versions. One of the few available pistols for beginners in the Item Shop, it has its correct capacity of 15 rounds, though its damage output is terribly weak, compared to other secondary weapons chambered in 9x19mm Parabellum rounds (such as the P228).
The Beretta 93R is named as "Beretta M93R" in game. It is the weakest pistol and oddly fires in full-auto rather than the correct 3-round burst. It also has an incorrect magazine size of 15 rounds, instead of 20.
The Colt M1911A1 appears in the game as the "Colt 1911". It deals mediocre damage, taking around 4-6 shots to kill an enemy, and its 7-round capacity is considered too low for some players. However it has a very quick draw speed to compensate.
This weapon also comes with dual wielded variant which named simply as "Dual Colt", which, in the North American version of the game, has the correct 14 round capacity, with 7 rounds for each pistol. However, in the Chinese and Philippine versions of the game, it strangely has a capacity of 24 rounds, indicating 12 rounds for each pistol.
COP 357 Derringer
The COP 357 Derringer appears in the game. It is a fairly powerful pistol, taking 3 shots to kill an enemy at close range. It has a fast reload speed and low recoil.
Desert Eagle Mark XIX
The Desert Eagle is one of the most powerful pistols in the game, and coupled with its relatively quick firing speed, its generally preferred by a lot of players as their main secondary weapon. It also comes with a dual wielded variant, aptly named the "Dual Desert Eagle", which, unlike the "Dual Colt", has a 14 round capacity with 7 rounds for each pistol in all versions of the game.
Desert Eagle Scope
Dual Desert Eagle
Desert Eagle Silencer
Desert Eagle Born Beast VVIP
EAA THOR Pistol
The EAA THOR Pistol appears in the game simply as the "Thor", the first single-shot pistol in the game. Chambered in .45-70 Government, it has a very high damage output, but slightly less than the RSh-12. As it only has a single shot per round, reload takes time, and coupled with a high recoil, it is unsuitable for engaging multiple enemy players.
The Glock 18C appears as the "Glock 18", and is the first pistol with select-fire capability in the game. Its model is depicted with a 20-round magazine which has the correct capacity.It can fire in semi-automatic mode, and incorrectly in three-round burst when its toggled with RMB, although it may be influenced by the Glock 18 found in Counter-Strike, which also fires in three-round bursts in its alternate mode of fire.
The later variants (including the VVIP one) feature a correct fully automatic firing mode in place of the three-round-burst mode. However the full-auto firing speed is slower than the real life G-18's 1200 rounds-per-minute.
Glock 18 Guan Yu VVIP
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears in the game, named simply as the "MK23". This weapon has 10 (which is correct) or 13 (which is incorrect, it should be 12) round magazine capacity depends on each servers. It also attached with its signature AN/PEQ-6 LAM, though this is unusable, set for an aesthetic purpose only. It also comes with a suppressed variant, simply called the "MK 23-Silencer".
Heckler & Koch USP-9
The Heckler & Koch USP-9 appears in the game as the "USP", being chambered for the 9x19mm Parabellum rounds. It has an incorrect capacity of 12 rounds instead of 15, though 12 rounds is correct for the .45 ACP version, the USP45.
Heckler & Koch USP Compact
The Heckler & Koch USP Compact appears in the game. It has superior stats (damage, rate-of-fire, accuracy, etc.) compared to the original USP.
The Kel-Tec PMR-30 appears in the game as the "PMR-30". As it is chambered in a .22 caliber ammunition, it has a relatively weak damage output, though it is offset with having a capacity of 30 rounds, the highest for a single-handed pistol in game. It is capable of a very fast rate-of-fire, if the player has a fast enough trigger finger.
The Mauser C96 appears in the game as the "Mauser M1896". While it is a good sidearm in the game, the gun has a lot of incorrect details. It has a capacity of 15 rounds, instead of 10 rounds when reloading via stripper clip. It is also erroneously capable of firing three-round bursts, although other versions of the C96, such as the Spanish C96 copies and the Schnellfeuer models, are capable of doing so. It is also chambered in 9x19 mm,(which isn't incorrect for some variants) instead of the correct 7.63x25 mm round.
The standard and early CrossFire Mauser variants use the Bolo model with a 99mm (3.9 inch) barrel, while the later variants use the standard C96 model with a 140mm (5.5 inch) barrel.
Mauser M1896 Ultimate Silversmith
The OTs-23 Drotik was added to the game in 2016. It has the second highest capacity for a single-handed pistol in the game with its correct capacity of 24 rounds. It fires slightly slower than the PMR-30, though.
Ruger 22 Charger
The Ruger 22 Charger appears in the game as the "Ruger Charger" with wooden furniture. It comes equipped with a variable scope, and the player model appears to use the bipod as a makeshift foregrip. Despite being chambered in .22 LR, it is at most, a decent secondary weapon, and correctly has a 15-round capacity.
The SIG-Sauer P228 appears in the game as the "P228". One of the few available secondary weapons in the Item Shop, it deals more damage than the M9, but less than the Colt 1911.
The Tokarev TT-33 appears in the game with a black finish. Correctly holding 8 rounds, it is relatively weak compared to its WWII contemporary, the M1911.
The Walther PPK appears in the game as the "PPK". Being a compact pistol and its small caliber round, coupled with its low but correct capacity of 7 rounds, it is one of the weakest pistols in the game.
The Colt Anaconda appears as the "Anaconda", and is one of the most powerful secondary weapons in the game, with its damage output slightly surpassing that of the Desert Eagle. It is correctly depicted as having 6 rounds per cylinder. Special variants possess a secondary fire mode where the hammer is fanned-cowboy style (very improbable with a double action .44 Magnum revolver in real life).
The Colt Python appears in the game simply as the "Python". It has a fast drawing speed, a very fast rate of fire (very impressive considering the player fires it one handed), and reloads just as fast, but its damage output is weaker than the Desert Eagle and the Anaconda. Like the Anaconda, it correctly holds 6 rounds per cylinder.
Colt Single Action Army
The Colt Single Action Army appears in the game with a short barrel, an engraved frame and a wooden handle grip. Simply named as the "Colt SAA" it has the fastest drawing speed of any secondary weapon in the game. As a gate loading revolver, it needs to reload one cartridge at a time. To speed up the process, empty shells don't need to be ejected and disappear completely inside the cylinder. Its hammer also does not have to be set to half-cock to open the loading gate.
Magnum Research BFR
The Magnum Research BFR appears in game, simply named as the "BFR". Considered as a 'handcannon', it is one of the most powerful revolvers in game. It has the correct capacity of 5 rounds per cylinder. Like the Colt SAA it reloads one cartridge at a time.
Mateba Model 6 Unica
The Mateba Model 6 Unica appears in the game as the "MATEBA". Despite being chambered in .44 Magnum, it has a fast rate of fire and good accuracy, and correctly holds 6 rounds.
Remington 1858 New Army
The Remington 1858 New Army appears in the game as the "M1858 New Army", the second single-action revolver after the Ruger Bisley. As it is a single-action revolver, the user fans the hammer (holding the trigger down, while the other hand pulls back the hammer). It reloads by replacing the entire cylinder with a new one (something done in real life since the New Army can change cylinders quickly) It has a correct capacity of 6 rounds per cylinder. However, it lacks percussion caps on the cylinder nipples, and being a cap-and-ball gun it shouldn't be able to fire.
The RSh-12 revolver was added to the game on January 27, 2016. Called a 'handcannon' alongside the Raging Bull and the BFR, it is one of the most powerful secondary weapons in game, with its .50 caliber round capable of 1-shot kills to the chest and 2-3 shot kills on the limbs. As such, it has a very high recoil and slow firing speed.
The Ruger Bisley appears in the game, the first single-action revolver featured in Cross Fire. Correctly holding 6 rounds and being chambered in .44 Magnum, it somehow deals slightly more damage than the Anaconda. Like the Colt SAA it needs to chamber each cartridge individually during reloading, and the empty casings inside the cylinder also disappear for quicker reload times.
Smith & Wesson Model 66
The Smith & Wesson Model 66 appears in the game as the "SW M66". It deals a high damage output up close, but due to its snub nose barrel, its damage rapidly drops down at longer ranges.
Taurus Raging Bull
The Taurus Raging Bull appears in the game as the .454 Casull version with an 8" barrel and blued finish. Called "Raging Bull" in-game, it is another CrossFire 'handcannon'. Like the BFR and RSh-12, the Raging Bull can 1-shot kill enemies in the chest. Its power is offset by its slow firing speed and reload speed. It has the correct capacity of 5 rounds.
The American-180 appears in the game with a 165-round pan magazine, the highest in the Submachine Gun category. When firing, it has almost no recoil, and with its high ammunition capacity and high rate of fire, it is deadly in close to medium ranges. However, as it is chambered in .22 LR, it has very low damage output.
The rarely seen AR-57 appears in the game, and like the FN P90, it uses the same 50 round 5.7x28mm magazine, as well as capable of firing in full auto. It is fitted with a non-functioning EOTech sight. It expectedly deals a low damage output, but has reliable accuracy. While it is based on a lower AR-15 receiver, and generally looks like one, technically it should be classified as an SMG, in contrast to the game classifying it as an assault rifle.
The Beretta M12 appears in the game as the "M12s" with its ejecting port on the wrong side, and a 40-round capacity magazine, although in the Philippine version of Cross Fire this was reduced to 30 due to complaints that it is overpowered, for it has very decent stats, with high damage output, a high rate of fire, quick reload, and a strong but manageable recoil.
The Calico M960A appears in the game, a compact SMG with a high capacity of 50 rounds on its cylindrical magazine. It has a low to medium damage output, high rate of fire and manageable recoil, however, like most SMG's it is ineffective at long ranges.
Chang Feng CF-05
The Chang Feng CF-05 appears in the game simply as the "CF-05". Like the M960, it has a cylindrical magazine containing 50 rounds of 9x19mm Parabellum rounds.
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 appears in the game as the "Scorpion EVO3A1", with a 30-round capacity. It has a high rate of fire, great accuracy, but average recoil and damage output. Like the Steyr TMP, its shots slow down a target's running speed drastically.
Scorpion Evo 3 Elite
The FN P90 appears in the game simply as the "P90". It is somewhat inferior to other SMG's, with its low damage output and powerful recoil. It still boasts a high rate of fire and its high magazine capacity makes it an average weapon in the game at best.
It has a superior variant named "P90 Wildshot, which is based on the FN P90TR model. This variant has stronger damage, better accuracy, lesser recoil, has a faster draw and reload speed, and is specialized for CrossFire's Zombie modes.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears in the game as the "MP5", with its stock retracted, and its fire selector switch set to semi-automatic (of which both cannot be interacted with, unfortunately). It has overall average but decent stats in damage, rate of fire, recoil and accuracy. It also has suppressed variants.
Heckler & Koch MP5KA4
A MP5KA4 is featured in-game.It behaves almost exactly the same as the "MP5", but has a slightly higher damage output. The normal MP5KA4 variant has a long magazine that holds 40 rounds (correct in real life), but the reskins have a short magazine that holds 45 rounds (very incorrect, since the short mags hold only 15 rounds in reality).
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears in the game simply as the "MP7". It has relatively weak damage output, low recoil, and high rate of fire. It has a 40-round capacity in-game, but is modeled with 20-round magazines which is incorrect (except for the Dual MP7 and "MP7A1" variants). Some variants are equipped with suppressors.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game, correctly depicted with a 25-round magazine capacity. Being chambered in .45 ACP, it boasts a high damage output and acceptable accuracy, yet is offset with a slow rate of fire.
IMI Mini Uzi
The IMI Mini Uzi appears in the game, incorrectly named as the "Uzi", its bigger brother, with a folded stock and is incorrectly depicted as having a 30-round capacity, which should be 32. Despite its iconic status, it is one of the worst SMG's in the game, having low damage output and is notoriously inaccurate, and with its high rate of fire it will quickly run out of ammunition faster than most fully automatic weapons in the game.
IMI Micro Uzi
The IMI Micro Uzi also appears in the game, and as is with the case of the Mini Uzi, it is named as the "Dual Uzi", where the player user holds both guns in an action movie star-like manner. With a total capacity of 50 rounds, with 25 for each gun, unlike its single wielded and slightly bigger brother, it has a slightly higher damage output, and is deadly in close ranges. Its available variants are "Tiger" and "Gold".
The Bizon-2-01 appears in the game as the "PP-19 Bizon", with the incorrect capacity of 45 rounds. As it is chambered in 9x19mm Parabellum, the correct capacity should be 53. The developers, and some players might think that 53 rounds would be too much for the Bizon, as it has high damage output, good accuracy and a quick reload, making it one of the better SMG's in the game.
The Jatimatic SMG appears in the game with a 40-round magazine, and has the correct capacity. It has a high damage output, good accuracy and recoil making it one of the better SMG's in the game. The player user also correctly utilizes its front grip as its charging handle when they reload.
The MAC-10 appears in the game, where it is classified as a secondary weapon is the only one that is fully automatic. As it is the 9x19mm Parabellum variant, it has the correct capacity of 32 rounds, making it the secondary weapon with the highest capacity after the PMR-30. However, it has low damage output and horrible recoil.
The PPSh-41 appears in the game, with a 71-round drum magazine, the third highest in the SMG class. Like the M12s, its ejecting port is also on the wrong side. Despite having low damage output, its excellent accuracy and rate of fire makes it one of the best SMG's in the game.
Sa. Vz.61 Skorpion
The Sa. Vz.61 Skorpion appears in the game, dual-wielded, as the "Dual Scorpion VZ.61", with a 40-round capacity, 20 rounds for each gun. It has medium damage output, a high rate of fire and a high recoil, but is compensated by its tagging effect, which slows down players making accurate shots more easier.
Saab Bofors Dynamics CBJ-MS
The Saab Bofors Dynamics CBJ-MS appears in the game simply as the "CBJ-MS", with a 100-round drum magazine with the correct capacity. This makes it the SMG with the 2nd highest magazine capacity after the American-180. The model in the game seems to be chambered in 6.5x25 CBJ-MS, judged on the barrel's diameter. It is deadly up close, with its slightly higher than average stats being aided by its tagging effect, which slows down an enemy player.
The SR-2M Veresk appears in the game, with a non-functioning red dot sight. Its quick reload animation, stable recoil, good damage output, high rate of fire, and high accuracy makes it one of the better SMG's in the game.
ST Kinetics CPW
The ST Kinetics CPW appears in the game as the "Kinetics CPW", where it is chambered in the FN 5.7x28mm cartridge. It has almost the same stats as the Steyr TMP, but it has a weaker tagging effect.
The Sterling L2A3 appears in the game simply as the "Sterling", with 34 round magazines, where the player user holds on to as a makeshift grip. It has great damage output and accuracy, making it a very deadly weapon in medium range engagements and against multiple enemies.
The Steyr TMP appears in the game with a 30-round magazine capacity, and is considered as one of the best SMG's in the game, mostly because of its good accuracy, very low recoil and moderate damage output. However, in the Vietnamese and Philippine versions of Cross Fire, these features made it as one of the most hated weapons to fight against, as its tagging effect greatly slows down a player's running and turning speed.
The TDI Vector appears in the game as the "Kriss Super V", and its dual-wielded version simply called the "Dual Kriss Super V". The early CrossFire Kriss Super V variants are modeled after the prototype TDI Vector, while the later CrossFire variants and dual-wielded ones are modeled after the Gen I Vector variant.
While both are modeled with a smaller magazine (either for 10 or 13 rounds), it has an incorrect capacity of 35 rounds for the Kriss Super V (the Dual Kriss Super V somewhat mitigates this by having a 50-round capacity, with 25 rounds for each gun, but still with the wrong magazine model), whereas the maximum magazine capacity commercially available to the weapon is 30 rounds, and the magazine should be protruding from the bottom. As both are chambered in .45 ACP, they boast significantly high damage output in close range, moderate accuracy and manageable recoil. Both have non-functional EOTech sights. The single Kriss Super V currently has the most variants in the game.
Kriss Super V Ares
Dual Kriss Super V
The Thompson M1921AC appears in the game simply as the "Thompson". While its model has a 50 round drum magazine, it incorrectly holds 60 rounds, but makes it the SMG with the 4th highest round capacity in the game after the American-180, CBJ-MS and PPSH-41. Despite being chambered in .45 ACP, it is very underpowered compared to other SMG's chambered in that round, further exacerbated by its high recoil.
The 2012 prototype of the AK-12 appears in the game. Like the "AK-103", it almost behaves like the AK-47, with a more manageable recoil. But as it is chambered in the 5.45x39mm cartridge, it deals less damage. It comes in standard, dual magazine, and underbarrel shotgun variants.
The AK-47 appears in the game, incorrectly referred to as the Chinese Type 56. Note that it has an unusable folding bayonet similar to that of a Type 56, despite it retaining the original AK-47's front sight block. It has a high damage output, great accuracy and a high rate of fire, but with a stronger recoil.
The weapon referred to as an "AK-47" is in fact a hybrid. It has a standard AK-47's front sight, but with the stamped receiver of a Norinco Type 56-1, as evidenced by the rivet pattern above the magazine and above the pistol grip. However, it lacks the Type 56-1's swiveling mechanism for an underfolding stock, and is instead fitted with a fixed stock.
With its high damage output and very good accuracy in its class, it is the second most popular assault rifle in-game, next to the M4A1.
AK-47 Beast VVIP
The AK-74 appears in the game. It more or less behaves like the AK-12, having lower damage output but better recoil control than the AK-47. It is modeled with the front sight and gas block of an AK-47.
The AK-103 appears in the game. It is modeled with a handguard, pistol grip and magazine very similar to that of the Cybergun AK-47 Airsoft rifle. Additionally, unlike the real AK-103, it is depicted with a ribbed receiver cover. It behaves like the "AK-47", sharing its 30-round capacity, high damage output and high recoil, but is more accurate.
The AN-94 appears in the game, but with its magazine not canted several degrees to the right. Its unique firing mechanism requires this, and the model in-game shouldn't even be able to fire off a few rounds. Despite this error, its high damage output, low recoil and great accuracy, it is one of the best assault rifles in the game.
The AS Val appears in the game, correctly depicted as holding 20 rounds in its magazine. As it is chambered in the 9x39mm subsonic cartridge, it deals a high damage output, great accuracy and low recoil, though its relatively fast rate of fire would get depleted quickly.
The Barrett REC7 appears in the game, depicted with sandy yellow furniture on its handguard, stock and grip, a silencer and a foregrip attached, as well as being chambered in the 6.8x43mm Rem SPC round. It has a moderate but high damage output, good accuracy and quick reload and draw time. It can apparently be toggled to fire 3-round bursts, a feature not available on the real REC7.
The Beretta AR-70 appears in the game. It has rather average stats, and is a very balanced weapon in-game. Its reload animation is quite odd, as the player model would grab the empty magazine and toss it backwards. This lengthy reload was to probably balance it with other weapons (despite being already balanced in other key areas).
The Beretta ARX-160 appears in the game, chambered in the 5.56x45mm NATO intermediate round, and only with one ejecting port on the right side (where there should be two). Like with the AR-70, it has very balanced stats, with high damage output, decent accuracy and moderate but manageable recoil.
Beretta Rx4 Storm
The Beretta Rx4 Storm appears in the game, depicted with a full auto capability and its stock retracted. Like the other Beretta assault rifles mentioned above, it is also a balanced weapon, but has a slightly stronger recoil and longer reload time.
The Beretta SCP-70/90, a paratrooper version of the Beretta AR-70/223 appears in the game.
Bofors Ak 5C
The Bofors Ak 5C appears in the game, equipped with its Aimpoint CS red dot sight (which is fortunately usable), vertical foregrip, and uses a polymer magazine. It behaves similarly to the SIG 552, but with a slower rate of fire, higher damage output and higher recoil. With its red dot sight, it is well-suited in medium and long range engagements.
The ACR appears in the game, and like its namesake, the one in the game is apparently manufactured by Bushmaster. It sports a desert yellow finish and a folding stock, and is incorrectly capable of fully automatic fire. It has a high damage output and a strong but manageable recoil.
Colt Canada C7A2
The Colt Canada C7A2 appears in the game, simply as the "C7A2". It also comes equipped with a usable C79A2 Optical Sight and painted with a military green finish on its scope, hand-guard, stock and grip. The C7A2 performs adequately in the game, having a moderately high damage output and a controllable high recoil. When utilizing the scope, the recoil lessens, and is good for long-range engagements.
The Daewoo K2 appears in the game. It is one of the few weapons already available for a new player in the Item Shop, and as such, it has rather average stats compared to other assault rifles, coupled with a slightly slower rate of fire.
FAD Assault Rifle
The Peruvian FAD bullpup assault rifle appears in the game. It performs really well in close quarters combat, but its high recoil makes it unsuitable for long-range engagements, and is recommended to fire 5-round bursts at the enemy should a player need to.
The FAMAS F1 appears in the game, with a 25-round magazine and can be toggled to fire 3-round bursts (as it does in real life). However, its high rate of fire quickly depletes the magazine, as well as a medium to high damage output makes it rather a slightly above average weapon, and coupled with the fact that it will be unlocked for purchase at a later rank, makes it rather unpopular with most players. Which is a shame, as it is actually a versatile option if one got used to using it enough. (It is also a bit notable to mention that, as opposed to some games, where sometimes the F1 is mixed up with other variants of the FAMAS, and the fact that the FAMAS G1 also appears in the game. Speaking of which...).
The FAMAS G1 also appears in the game, as noted by its enlarged trigger-guard, but is incorrectly referred to as the "FAMAS G2", which uses a redesigned magazine well for accepting NATO STANAG magazines, as well as still using a 25-round magazine when it it holds 30 in-game. It performs better than the FAMAS F1, having a higher damage output, better accuracy, a faster rate of fire and lower recoil. It can also be toggled to use 3-round bursts.
The FN F2000 appears in the game, equipped with its factory-fitted 1.6x optic. However, like the Steyr AUG, when you toggle RMB it will only zoom in on the screen. It has medium damage output, controllable recoil and a fast rate of fire, which makes it a better-than-average assault rifle at best. For long range engagements, toggling in the zoom would reduce its rate of fire, suited for long-range engagements.
The FN FNC appears in the game, where it is capable of 3-round burst shots when toggled. It has a high damage output but has high recoil and average accuracy, but when toggled in 3-round bursts the recoil lessens and somehow makes it suitable for close-range engagements.
The FN SCAR-L appears as the "SCAR Light". Its high damage output, great accuracy and controllable recoil makes it a good weapon for beginners, so much so that older players look down on it as it is considered as overpowered.
Heckler & Koch G11
The Heckler & Koch G11 appears in the game, modeled after the G11 K2 variant, simply as the "G11". It is correctly depicted with a capacity of 45 rounds. It is also the only rifle to not eject casings while firing, correctly depicting its usage of caseless ammunition. When toggling RMB, the player will be able to "use" the G11's 1.5x optical scope, zooming in on the screen while also switching its fire rate to 3-round bursts, which is well suited for long-range engagements. It has high damage output, very accurate, and controllable recoil.
Howa Type 89
The Howa Type 89 appears in the game simply as the "Type 89", featuring an unusable integral bipod. It has a moderately high damage output, but great accuracy and controllable recoil, making it well suited for long-range engagements without the aid of a scope, especially when fired in single or in bursts.
HS Produkt VHS-D
The HS Produkt VHS-D early model appears in the game as simply the "VHS". It is equipped with a bayonet, and when toggled with RMB, the user stabs as a melee attack. It has average damage output, but has controllable recoil and good accuracy.
IMI Galil ACE 23
The IMI Galil ACE 23 appears in the game simply as the "Galil ACE", and it is one of the best assault rifles in the game. It has a high damage output, very good accuracy, and a moderate rate of fire makes it well suited in every type of engagements in the game.
IMI Tavor TAR-21
The IMI Tavor TAR-21 appears in the game simply as the "TAR21", fitted with a ITL MARS reflex sight. However, when toggled, it only zooms in on the screen, as is with the Steyr AUG and SIG 552. It behaves similarly to the M4A1, but has better damage output and a faster rate of fire. When using the scope, its rate of fire decreases, for taking accurate single shots at long-range engagements.
Kbk wz.88 Tantal
The Kbk wz.88 Tantal appears in the game as the "Tantal WZ-88" with a synthetic handguard and grip, as well as a deployed but unusuable bipod. It performs similarly to the AK-74, but its recoil is more powerful.
Knight's Armament PDW
The Knight's Armament PDW appears in the game as the "KAC PDW", and is erroneously categorized as an SMG, though it is classified as such for it is a compact personal defense weapon.
Knight's Armament SR-15
The Knight's Armament SR-15 appears in the game, equipped with a 30-round Magpul magazine. It is named after the SR-16 select-fire variant, and is shown firing in full-auto mode just like it (the real SR-15 is semi-auto only). It has a high damage output and good accuracy, and its high recoil is made up for by its rather moderate rate of fire if engaging an enemy from long range.
Krebs Custom KTR-08
The Krebs Custom KTR-08 appears in the game as simply "KTR-08". It is incorrectly depicted as a fully automatic rifle, despite being a civilian semi-automatic gun in real life, as well as being incorrectly chambered in the 7.62x51mm NATO full rifle cartridge, instead of the 7.62x39mm round. Like the AK-47 it was based on, it deals a high damage output and is very accurate, as well as having less recoil.
The L85A1 appears in the game, equipped with a SUSAT scope, though when toggled, it only zooms in on the screen. It deals a high damage output, but its high recoil negates its already meager accuracy. However, this is remedied when toggling the scope.
The M16 is the starting gun in all versions of Cross Fire. It has average damage output and rate of fire, but with very mediocre accuracy. It also has variants with suppressors and red dot sights.
The M16A2 appears in the game,and like its appearance in most forms of media, is incorrectly depicted capable of firing in full-auto. The M16A3 should be a better name pick, as it is itself a fully automatic variant of the M16 (However, the name is already taken by the incorrectly named Colt LMG, as the "M16A3 LMG"). It outclasses the M16 in all stats, and behaves similarly to the M4A1.
The M16A4 also appears in the game, and as it is capable of firing fully automatic, could possibly be the R0901 variant. For some reason, it has a skeleton folding stock, and equipped with a silencer. Like the M16A2, it also behaves like the M4A1, but with a lower recoil and better accuracy.
The Polish MSBS rifle appears as the "MSBS-5.56" in the game. It is equipped with a usable micro red dot sight, an unusable AN/PEQ-16b laser illuminator, and a Magpul AFG, seemingly based on the design mockup seen back in 2011. Like the M4A1, it has medium to high damage output, great accuracy and low recoil, and with its red dot sight, is better than the M4A1 when it comes to long-range engagements.
The QBZ-03 appears in the game, and features a usable red dot-type scope. It has a moderate damage output, good accuracy and controllable recoil.
The QBZ-95 appears in the game. It has a moderately average damage output but good accuracy and low recoil. Some of its reskins can be toggled to fire 3-round bursts, a feature available on selected QBZ-95 variants.
The QBZ-97A, as hinted by its smaller trigger guard, appears in the game simply as the "QBZ-97". Other than its slightly different visual similarity, and that it's chambered in the 5.56x45mm NATO intermediate round, it performs similarly to the QBZ-95.
The Pindad SS2 is featured in the game. It has well-balanced stats, having a moderate to high damage output, good accuracy, moderately fast rate of fire and controllable recoil.
The SA Vz.58 appears in the game simply as the "VZ-58". It more or less performs similarly to the AK-47, but with a stronger recoil.
SIG SG 540
The SIG SG 540 appears in the game simply as the "SG540", and sports a dark green finish and a folded bipod. It's a balanced weapon, having decent damage output, good accuracy and controllable recoil.
ST Kinetics SAR-21
The SAR-21 appears in the game, equipped with a usable red dot scope. It has a slightly higher damage output than the M4A1 and good accuracy, but it has a high recoil.
Steyr AUG A1
The Steyr AUG A1 appears in the game, equipped with its signature Swarovski telecopic sight. Much like in Counter-Strike, when you press RMB, you won't be able to use its sight, but it will only zoom in on the screen. It is very accurate, has a moderate damage output, and is well-suited for long-range engagements when used with the scope.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC appears in the game, equipped with an EOTech holographic sight. Unlike other weapons equipped with an EOTech sight, when you press RMB, it will only zoom in on the screen, much like the Steyr AUG A1. It behaves similarly to the Steyr AUG A1, but has higher damage output and more accurate.
The Sturmgewehr 44 of Nazi Germany appears in Cross Fire. It has a slow firing speed in-game (like in real life), but with high damage and low recoil.
The bullpup Vepr appears in the game, equipped with a usable red dot sight. While it has high damage output, it has low accuracy and a powerful recoil.
Zastava LKP PAP
The Zastava LKP PAP appears in the game erronously as the "Zastava M21", with a 10-round magazine that incorrectly holds 30 rounds, and an incorrect full-auto capability (all of which would be correct for an actual M21, but not for the LKP PAP).
The 9A-91 carbine appears in game, with its capacity correctly depicted as having 20 rounds. It boasts a high rate of fire, but its low damage output makes it a bit tricky to use against weapons with higher ammunition capacity, despite being chambered in the 9x39mm cartridge.
The AKS-74U appears in the game. Like the AK-74 before it, it has deals less damage and has a high recoil, though it has a faster rate of fire compared to the other AK's.
Two AR-15 variants also appear in the game, namely, the "AT-15 Afghan" and the "AR-15". The AT-15 Afghan (in real life is simply named "AT15") is an AR-15 variant produced by Alberta Tactical Rifle Supply, a Canadian-based weapons manufacturer. The model in-game is depicted with tan-yellow Magpul furniture, notably the stock, pistol grip, handguard and magazine. It has great accuracy, quick reload time, medium to high damage and quick reload animation.
As for the other variant, it is simply named as the "AR-15", is seemingly based on the M4A1, with custom handguards and stock, its carrying handle removed, and is equipped with a vertical foregrip and front sights, but lacks a rear sight.
Colt Canada C8 Carbine
The Colt Canada C8 Carbine appears in the game simply as the "C8", equipped with a silencer, vertical foregrip,a usable red dot sight, an unusable laser sight mounted on the left side, and comes in a camouflaged finish. It behaves like the C7A2, but performs better than its brother.
The Colt CAR-15 appears in the game as the "XM177", erroneously categorized as a Submachine gun. It strangely has a railed upper receiver, like the M4A1 that came after it. It has a higher damage output than the M4A1, controllable recoil and acceptable accuracy, which should really make it properly categorized as an assault rifle.
The Daewoo K1 appears in the game, erroneously classified as a Submachine Gun. While this is technically incorrect, it's classified as such by the South Korean military, as it is a compact weapon. Despite this, it deals about the same damage as the other submachine guns in the game (as well as a fast rate of fire), whereas it should deal the same damage as the other assault rifles.
Gilboa DBR Snake
The Gilboa DBR Snake appears in the game as a double barrel assault rifle with a capacity of 60 rounds. As its looks suggest, it fires off two rounds at once making it a good close quarters weapon. But it comes with the price of highly reduced accuracy at range.
Heckler & Koch G36C
The Heckler & Koch G36C appears in the game simply as the "G36C", but is fitted with the original G36's ZF 3x4° dual optical sight, which is usable in the game when toggled. It has medium damage output, good accuracy and controllable recoil. Unlike the G36KV below, when using with the scope, the rate of fire stays the same, but the accuracy increases and the recoil lessens.
Heckler & Koch G36KV
The Heckler & Koch G36KV appears in the game as the "G36K", and is modeled with the export version of the optical sight, which is usable in the game when toggled. It has a moderately high damage ouput, good accuracy but a really high recoil, but it has the fastest rate of fire in the assault rifle category. When using the scope, its rate of fire lessens, making it impromptu a semi-automatic firing mode, where single shots from long-ranges can deal good damage against far away enemies. However, with its rather average stats compared to the better weapons in its category, as well as being one of the last unlocked weapons in the Item Shop and a high price, it is rarely used by most players in the game.
Heckler & Koch XM8
The Heckler & Koch XM8 appears in the game, modeled after its older version. It has balanced stats, with a moderately high damage output, great accuracy and controllable recoil. When toggling RMB, the XM8's reflex sight can be used, and its well suited for medium to long range engagements.
IMI Galil MAR
The IMI Galil MAR appears in the game, named as its nickname "Micro Galil", and features an unusable red dot sight and flashlight. It's erroneously categorized as a Submachine Gun, and as a result it has lower damage output than the assault rifles in the game, but is somewhat relieved by its relatively good accuracy.
Micro Galil Silencer
The M1A1 Carbine appears in the game, correctly depicted as firing in semi-automatic mode. It has a moderate damage output, good accuracy and low recoil.
The M4A1 is the most ubiquitous assault rifle in Cross Fire, having the most variants and reskins of any in-game gun. Compared to the AK-47, the M4A1 is a well-balanced weapon. It deals a medium to high damage output, good accuracy, low recoil and a high rate of fire, it's a great weapon for any kind of engagement.
M4A1 Dual Magazine
M4A1 Red Bandage
M4A1-Iron Beast VVIP
M231 Firing Port Weapon
The M231 Firing Port Weapon, of all AR-15 variants, appears in the game. It is heavily customized, sporting a shorter barrel with a muzzle brake, its upper receiver housing the carrying handle was replaced with one that has picatinny rails, equipped with iron sights, as well having railed handguards. It has a high rate of fire, high recoil and good accuracy, but it has a low damage output compared to other assault rifles.
The OTs-14 Groza appears in the game in its alternative name, the "OC-14". It behaves more or less like the 9A-91, having the same damage output, accuracy and low recoil.
Remington R5 RGP
The Remington R5 RGP appears in the game, equipped with a vertical foregrip, a desert-tan Magpul magazine and an M4's 4 position collapsible stock. It has a high damage output, great accuracy and a high rate of fire, and while its recoil is strong, it is still controllable.
A fully "tacticool-ed" Ruger AC-556 appears in the game. It features a handguard that looks similar to the M14 EBR, an angled foregrip and a retractable stock.
The Ruger Mini-14 appears in the game, incorrectly firing in fully-automatic mode like its AC-556 variant, but its rate of fire is tremendously slow. It curiously deals a higher damage output than the SCAR H, despite being chambered in an intermediate round. However, it is very accurate, an single or burst shots from long range is an effective way of using the weapon.
SIG SG 552
The SIG SG 552 appears in the game. Like its appearance in Counter-Strike, it is equipped with an early-model ACOG scope, and when toggled it only zooms in on the screen. It is also equipped with a vertical foregrip. While it has a high damage output and rate of fire, it is quite unpopular due to its powerful recoil, even when using the scope.
The SR-3M appears in the game, erroneously categorized as an SMG. Despite this, it has a high damage output, great accuracy and low recoil.
Z-M LR 300
The Z-M LR 300 is available in the game, if one manages to handle the recoil, it is one of the more accurate assault rifles in Cross Fire.
The ASh-12.7 appears in the game, where it can only fire in semi-automatic mode only, despite the real weapon also being capable of fully-automatic fire. As it is chambered in the 12.7x55mm cartridge (the same as the RSh-12), it has very high damage output, and has great accuracy. However, it has a rather low capacity magazine (20 rounds), so careful shots are required when using this weapon.
The Colt CM901 appears in the game, with a brown receiver and handguard and grey grip and stock. It has a weird configuration with the front sight set down while the rear sight is flipped up, meaning aiming down the sights is impossible.
The FN FAL appears in the game. Despite being chambered in the 7.62x51mm cartridge, its damage output is only slightly better than the M4A1, and a slow rate of fire. A more powerful version of the FAL exists in the game called the FAL Camo. Usable only by the randomly selected Hero player in the Hero Mutation gamemode, the FAL Camo is equipped with a M203 grenade launcher as well as an expanded magazine capacity of 60 rounds. The grenade launcher is oddly capable of firing up to three grenades before reloading, despite the M203 being a single shot launcher.
The FN SCAR-H appears in the game as the "SCAR Heavy". Its high damage output, stable recoil and relatively fast rate of fire is rather controllable, but is only very effective in close-range engagements, as its accuracy is rather bad.
The G3A3 appears in-game with standard and dual mag variants. It has a correct magazine size of 20 rounds, and deals powerful damage but with a lot of recoil on full-auto.
Heckler & Koch HK417
The Heckler & Koch HK417 with a 16" barrel is included in the game, depicted as firing in full-auto and uses 30-round magazines. Like the FAL, it has a slow rate of fire, but has a high damage output.
IMI Galil ARM
The Galil ARM appears in the game, where it performs similar to the AK-74 and QBZ-95. It has medium to high damage ouptut, has good accuracy and controllable recoil. But, firing while running will decrease its accuracy, so it is advised to shoot in bursts when moving.
The M14 appears in-game as a fully-automatic rifle with an incorrect magazine size of 30 rounds despite being modeled with a 20-round magazin, and also has the damage and recoil of the M4A1. (which is very incorrect, as the M14's 7.62x51mm rounds are much more powerful than the M4A1's 5.56x45mm, and the M14 on full-auto is virtually uncontrollable.)
Mk 14 Mod 0 Enhanced Battle Rifle
The Mk 14 Mod 0 Enhanced Battle Rifle appears in the game simply as the "M14 EBR", where it performs similarly to the in-game M14, but with superior damage and accuracy. Like the M14, the MK 14 Mod 0 EBR is capable of fully automatic fire, a capability that is technically possible with the weapon, though in real life it is used as a semi-automatic, designated marksman sniper rifle.
M14 EBR Silencer
M14 EBR Scope Camo
Mossberg 464 SPX
The Mossberg 464 in appears in CrossFire as the tactical SPX model (featuring Picatinny rails, a six position collapsible stock, and fiber optic 3 dot sights). It offers superior power, firing speed, and reloading speed compared to the Winchester in-game, but has a much lower magazine capacity of six rounds.
The SIG 716 appears in the game as the "SIG 716". It is depicted as firing in full-auto and uses 20-round magazines. Like the FAL, it has a slow rate of fire, but with slightly less stopping power.
Winchester Model 1873 carbine
The Winchester Model 1873 appears in-game as the first lever-action rifle. It has a capacity of either 8 or 12 rounds, depending on server. Despite being a rifle, it has the damage characteristics of a video game shotgun: it is capable of a 1-shot kill at point blank range, but rapidly loses damage over range, to the point that a 50 meter shot deals only 3 damage. Due to this and its very slow reload speed, it is considered a joke weapon in CrossFire.
Accuracy International AWM
The Accuracy International AWM is the most popular sniper rifle in the game, just like in Counter Strike. The standard AWM in some servers has the correct capacity of 5 rounds, while in others it has 10 rounds.
The Barrett M82A1M appears in the game as a slow firing but extremely powerful sniper rifle. It inflicts a one-shot kill to any body part at any range. It completely bypasses shootable obstacles, still inflicting one shot stops regardless. It is capable of killing up to three enemies lined up together. In CrossFire's Mutation Modes where players are split into soldier and mutant factions, the M82A1 deals very powerful damage, outright killing mutants with a headshot.
The one-shot kill to any body part is also shared by other .50 caliber sniper rifles in the game, like the AR-50A1 and OM-50 Nemesis.
Barrett M82A1 Born Beast VVIP
The Barrett M98B appears in the game with a Barrett BORS scope.
Brügger & Thomet APR-338
CheyTac M200 Intervention
The CheyTac M200 Intervention appears in the game equipped with a suppressor. It is capable of 1-shot killing a target through any barrier, waist up.
Heckler & Koch G28
The Heckler & Koch G28 appears in the game as a fast firing semi-auto sniper rifle. It is equipped with a RIS foregrip, Harris bipod, and weaponlight. It also has an unusable backup red dot sight on top of the scope.
Heckler & Koch MSG90
Heckler & Koch PSG-1
Heckler & Koch SL8
The Heckler & Koch SL8 appears in the game as the "SL8", equipped with a variable scope. Being one of the semi-automatic sniper rifles in the game, and with having the highest capacity of 20 rounds (despite being modeled with 10-round magazines), it has lower damage than most bolt-action sniper rifles in the game.
Iver Johnson AMAC-1500
The Iver Johnson AMAC-1500 which was derived from the Haskins RAI Model 500 is featured in CrossFire as the "RAI Model 500". This very rare sniper rifle was available only in CrossFire Japan's server until its shutdown in March 2018.
The Karabiner 98k appears in the game as a rival WWII sniper rifle to the Mosin Nagant. Despite having a forward mounted Zeiss ZF41 scope, the user reloads the rifle one cartridge at a time, instead of using stripper clips. This is to balance it with the Mosin Nagant which needs to individually load cartridges. The standard Kar98K has only one scope zoom level, but the reskin variants have two zoom levels.
Knight's Armament SR-25
Knight SR-25 Ares
Knight SR-25 Burning Shot
The Mosin Nagant appears in the game as the first WWII sniper rifle. It has a faster firing speed than most sniper rifles, but has only one scope zoom level. Due to the scope, it needs to individually load cartridges when reloading.
The Remington 700 appears in-game as the starting sniper rifle. It is unable to inflict a one shot kill to the upper body like most sniper rifles, and requires headshots to do so.
Springfield Armory M1A SOCOM 16
The Zastava M76 of Yugoslavia appears in the game as a fast firing semi-automatic sniper rifle.
The ZVI Falcon appears in the game as the "Falcon OP-99". A bullpup anti-materiel sniper rifle, it has a magazine cutoff which requires the shooter to manually load cartridges after each shot. It has a two-round capacity in-game despite lacking its short magazine which held two rounds and effectively making it a single shot rifle.
Like other .50 caliber sniper rifles in CrossFire, it is capable of a 1-shot kill at any distance and through cover.
The AA-12 appears in-game. It has standard variants and special variants that are able to switch to grenades held in stick magazines (only in Zombie gamemodes).
The Armsel Striker appears in the game. In CrossFire the Striker functions more like the Armsel Protecta due to it not needing to manually eject empty shells and does not need to have its cylinder knob winded up.
Benelli M4 Super 90
The Benelli M4 appears in the game, and is somehow named the "XM1014", the prototype version of the Benelli M1014 shotgun used by the US military. Its model is correctly depicted as capable of firing 7 rounds, and its stock retracted. It is notable that green shells are inserted during a reload, indicating that it's a slug round, although when it fires it shoots out regular buckshot.
Beretta 687 EELL Diamond Pigeon
The Beretta 687 EELL Diamond Pigeon appears in-game as the "687 EELL Diamond Pigeon". It is the first over/under shotgun in CrossFire and is notoriously powerful. It is capable of 1-shot killing enemies up to 30 meters, and can two shot kill beyond that distance. It also has a fast reload speed, with its reskin variants being even faster as they drop two shells in the chambers at once, compared to the original's one shell at a time.
Browning A-Bolt Stalker
The Browning A-Bolt Stalker appears in the game as simply "A-Bolt Shotgun". As a bolt-action, it fires slowly but with powerful damage up-close.
FN Tactical Police Shotgun
The FN Tactical Police Shotgun appears in the game as simply "FN TPS". It is equipped with an open red dot sight.
Ithaca 37 "Stakeout"
The Ithaca 37 "Stakeout" model appears in the game as the "M37 Stakeout". It has both standard and slug variants. The slugs are capable of killing with a single shot.
The KS-23 shotgun carbine appears in the game as a powerful shotgun. It is depicted being loaded with standard size red shells, instead of its 4 gauge paper & brass shells (6 gauge in American/British standards).
Mossberg 590 Chainsaw
One of the game's more bizarre shotgun options, the Mossberg 590 Chainsaw, a variant of the Mossberg 590 Cruiser with a chainsaw-like overhead grip attached to the forend, is a usable shotgun in-game. It holds 6 shells, and features an unusable pump-mounted flashlight.
The MTs255 was added to the game in October 2016.
The Pancor Jackhammer appears in the game as the "Jackhammer", and with a correct 10-round capacity.
Remington Model 870
The Remington Model 870 appears in game, with standard, breacher, and bayonet variants. All of them are equipped with shotgun shell holders.
Remington 870 Breachers
Remington 870 Knife
Sawed-Off Double Barrelled Shotgun
Dual wielded sawed-off double barrel shotguns appear in-game as a secondary weapon. Despite being sawed-off, they still feature front and rear sights.
Serbu Super Shorty
The Serbu Super Shorty appears in the game with a 3 round capacity. Despite this and a having a huge crosshair, it is very powerful at close range.
The SPAS-12 appears in the game in standard and slug variants. The 12 Gauge slugs used by the SPAS-12 variants are capable of a 1-hit kill when aimed at any body part up to medium range.
SRM Arms Model 1208
The SRM Arms Model 1208 appears in the game, incorrectly referred to as the Model 1216 variant; just to confuse matters more, it holds 12 rounds, like the Model 1212 variant. The player character rotates the magazine cluster after each shot; while this isn't strictly necessary (one can simply empty one magazine tube, then switch to the next one), it was likely done both for balance reasons, and to avoid having to code in an animation that plays every 3 shots.
Ten-X Ammunition TX-12 Special Task Weapon
The "Urban" variant of the AK-12 uniquely features a usable underbarrel shotgun; this is a Ten-X Ammunition TX-12 Special Task Weapon, configured without a pistol grip, and with the same digital camouflage pattern as the rifle it's mounted on. Interestingly, this marks the first appearance of the TX-12 in a video game, with the first appearance in any form of media being in the 4th season of Person of Interest.
The Vepr-12 is an available shotgun, with a high 12-round capacity and quick rate of fire balanced out by strong recoil (in spite of the large permanently-affixed muzzle brake).
Many of Cross Fire's machine guns feature bipods (some of which are permanently unfolded); these are purely decorative, as CF does not have any weapons with functional bipods.
The CETME Ameli is available in-game, appearing under its full name. It boasts a high fire rate and good first-shot accuracy at the cost of heavy recoil; it also has a 100-round capacity, despite being modeled with a 200-round belt box.
The Chauchat appears in-game under the more formal designation "CSRG M1915". It is considered by many to be the worst machine gun in the game, with a lowest-in-class capacity (an ostensibly-correct 20 rounds, though in practice magazines were often loaded with 19 to reduce the frequency of jams) and an also-appropriate low rate of fire, offset by high per-shot damage and accuracy.
The Degtyaryov DPM is also available; its relatively low weight and good damage are offset by its poor accuracy, heavy recoil, and lower-than-average (but correct) 47-round capacity.
Diemaco/Colt Canada C7A1 LSW
The Diemaco/Colt Canada C7/C7A1 LSW appears in-game, and is incorrectly referred to as the "M16A3 LMG" (the M16A3 actually being a fully-automatic variant of the M16A2). It is equipped with a 100-round Beta-C drum magazine, a vertical foregrip, and an ACOG scope that incorrectly functions like a red dot sight.
The FN M240B is another one of the game's usable machine guns, with good damage and accuracy at the cost of it being heavy, hard-kicking, and slow to draw and reload. Lacking a belt box, it feeds from a 100-round loose belt.
FN M249 SAW
The FN M249 SAW appears in-game as the "M249 Minimi"; it features a full synthetic solid stock, a 200-round belt box, and a noticeably shorter barrel (more on par with the M249 Paratrooper SAW than the standard variant).
FN Minimi SPW
The FN Minimi SPW, referred to in-game as the "M249 Minimi SPW" (despite not actually being designated the M249, or even being in service with the US military), is also available. It is fitted with a foregrip and 100-round cloth ammo bag (with a correct capacity this time around); compared to the M249, it kicks harder (likely due to the fact that the stock is always collapsed), and it somewhat nonsensically does more damage in exchange for a reduced rate of fire.
GE M134 Minigun
A Terminator 2-style handheld GE M134 Minigun is available in-game, referred to simply as the "Gatling Gun". It has a capacity of 150 rounds, and like most videogame miniguns, it has a slower rate-of-fire in-game than in real life.
Heckler & Koch HK21E
The "HK21" in-game is a Heckler & Koch HK21E (as noted by its club-foot stock and polymer lower receiver); among its noteworthy features are a zoom function that doesn't correspond to any sort of visible optic, an incorrect 80-round capacity in what seems to be a 100-round belt box, and a somewhat curiously shortened barrel and handguard (being slightly shorter than a Heckler & Koch G3KA4, but a bit longer than an HK51).
Heckler & Koch MG36
The Heckler & Koch MG36 is an available LMG, boasting good accuracy and low weight as its primary merits. Only the bottom portion of its ZF dual-lens sight is usable; this is incorrectly shown as the red-dot lens, rather than the magnified scope.
Heckler & Koch MG4
The Heckler & Koch MG4 is also available, fitted with its factory-optional optical sight/carrying handle assembly; this can be used, though it simply zooms in the screen. The MG4 in-game holds 100 rounds in its cloth belt bag, and trades high damage output and accuracy for heavy weight, a slow reload, and hard-to-control recoil.
IMI Negev NG7
The IMI Negev NG7 appears in-game, as a machine gun with balanced stats and a usable red-dot sight..
The Ksp 58D, a Swedish version of the FN MAG, is another usable machine gun. It features a usable ECLAN Dual Role Combat Sight (incorrectly mounted backwards), a collapsible stock, a fluted barrel, and no iron sights. In-game, it has a very high rate of fire, which makes it deadly in close quarter fights.
The L86A2 appears in the game as the "L86 LSW". It is fitted with carry-handle iron sights (as opposed to the somewhat more common SUSAT scope), and has a capacity of 30 rounds, one of the smallest in the machine gun category.
The Lewis Gun is another available machine gun, noteworthy for being the oldest in the game; it boasts high per-shot damage and a 97-round capacity (despite being modeled with a 47-round pan magazine), with a low rate of fire, heavy weight and recoil, and poor accuracy as its main downsides.
The prototype LSAT light machine gun is yet another available MG; its accuracy and damage are good, and its rate of fire and reload/draw times are quick, though its weight and recoil leave something to be desired.
Knight's Armament ChainSAW
The Knight's Armament ChainSAW is available in-game, fitted with a 200-round belt box that only holds 100 rounds and a suppressor (though not the Spike's Tactical Havoc 37mm underbarrel flare gun also commonly seen with it). Somewhat amusingly, despite being a completely absurd and impractical weapon that was constructed more as a joke than anything else, it is one of the game's better machine guns, with a decent damage model, a high rate of fire, the obvious advantages of a suppressor, light weight, low recoil, and perhaps most bafflingly of all, high accuracy; its only major downsides are a slow reload speed and a tendency to run out of ammo quickly.
The M60 appears in CrossFire, serving as the first machine gun available. It has good damage and rate of fire, but high recoil and low accuracy.
An unusual and somewhat lesser-known choice, the MG13 is available in-game. It balances its heavy weight, high recoil, and second-lowest-in-class magazine capacity (a correct 25 rounds) with high damage, high accuracy, good reload/draw times, and a middle-of-the-road rate of fire.
The PKP Pecheneg, referred to in-game as the "PKP 6P41 Pecheneg" (combining its normal name with its GRAU designation), is another available machine gun; its damage and recoil are moderate, its rate of fire high, and its draw and reload times faster than what its heavy weight would suggest. It also features a "scope" (actually a 1P76 Rakurs red-dot sight) which increases accuracy when used, although it opts for the simple screen-zoom approach rather than actually aiming through the sight, as with some of the game's other weapons.
For whatever reason, it is mirrored, with the belt feed opening and charging handle on the left side and the optic mount on the right (which is rather strange, since they got it right with the AEK-999); the optic mount is also incorrectly shown as being attached to the feed tray cover itself, rather than being a receiver mount that pivots out to the side for reloading.
Reibel Mle. 31
The Reibel Mle. 31, a WWII-era French machine gun meant primarily for tanks and fortifications, makes its video game debut in CF; it boasts a decent damage output, a high rate of fire, surprisingly good draw/reload times, and a best-in-class 150-round capacity (correct, and tied with the M134), with expectedly heavy weight and recoil as its only major downsides.
The Rheinmetall MG3, the postwar modernization of the venerable MG42, is available in CF; feeding from a 100-round loose belt, it is accurate, powerful, and quick to handle, but kicks hard, is quite heavy, and interestingly enough, has a somewhat low rate of fire (despite the real steel being capable of firing in either the 700-800 RPM range or the 1,100-1,200 range). It is also permanently fitted with an anti-aircraft rear sight.
The RPK is yet another one of the game's machine guns; it uses 75-round drum magazines, with an incorrect 80-round capacity in some regional versions.
The somewhat lesser-known SIG MG710-3 is available in-game, with a moderate damage model, quick handling times, a 100-round capacity (using a standard belt box), and an astoundingly high rate of fire, balanced by heavy weight and recoil (and a tendency to run out of ammo rather quickly). It is a later-production model, as evidenced by its tubular metal stock.
CF also features the Ultimax 100 among its available machine guns; the variant in-game appears to be the Mark 2, the first version produced en masse.
The last of the available machine guns in-game, the Vektor SS-77 features notably higher damage than several of the game's other 7.62mm GPMGs, along with a moderate rate of fire, quick handling times, and a class-standard 100-round capacity, with the relatively standard downsides of heavy recoil and weight to balance it out.
Heckler & Koch XM320
The "Burning Shot" and "Titan" variants of the SR-25 have, in addition to (usable) piggy-backed red-dot sights on their scopes, unique paintjobs, and stat boosts in certain special game modes (including a more-than-slightly-implausible 50-round capacity), Heckler & Koch XM320 grenade launchers mounted to their handguards. Similarly to the aforementioned stat boosts, these are only usable in certain gamemodes, and can only be used once a charge-up bar is full. Each use grants the player 5 grenades (1 loaded and 4 in reserve); apart from the expectedly high damage, these grenades inflict damage-over-time and slowdown effects on hit.
M203 Grenade Launcher
The now-removed "Custom" and still-present-but-gamemode-exclusive "Custom-Camo" variants of the FN FAL are fitted with (functionless) red-dot sights, folding stocks (technically making them 50.61 Paratrooper models), and what seem to be shrunken-down M60 handguards, attached to which are M203 grenade launchers. The "Custom" variant, when it was still a standard weapon, could only use its launcher in certain gamemodes, whereas the Custom-Camo variant can always use its grenade launcher, since it's exclusive to specific gamemodes anyway.
The camouflaged variant's stats vary, with it being alternately depicted as a man-portable weapon or a stationary one; the rifle's 20-round magazine holds anywhere from 60 to 900 rounds depending on the gamemode (assuming that its ammo isn't outright unlimited), while the launcher can be non-reloadable, reloadable with a finite reserve, or reloadable with an infinite reserve for the same reason.
In any case, it operates in an outright impossible manner; while the original Custom variant correctly functioned as a single-shot launcher (even if the rifle it was attached held 10 more rounds than it should've), the Custom-Camo variant is semi-automatic, holding anywhere from 3 rounds at a time to a downright ridiculous 40.
Certain special gamemodes (namely the PvP-based "RPG/Melee" mode and the PvE-based "Wave" and "Zombie" modes) feature the RPG-7 in various forms. In the former mode, it is somewhat strangely known as the "Bazooka", cannot be reloaded, slows down the wielder whenever they're holding it, and fires slow-moving rockets. In the latter modes, it is available to the "Blaster" class, can be picked up from supply crates on certain maps, and is reloadable. This mode also features 3 additional variants: a gold-plated version, a "Freezer" version with a blue warhead that slows down enemies it hits, and a variant thereof with an infrared scope in place of the rear sight. Notably, the rockets loaded into the reloadable variants are just rockets and tailfin assemblies, with no booster charges or rocket motors that'd allow them to actually go anywhere.
M18 Smoke Grenade
The game's standard smoke grenade is an M18 smoke grenade with a fictional set of markings. Interestingly, several variants of the M18 are available, many of which change the smoke's color (as is common in video games, the default smoke color is incorrectly gray); none of them, however, actually have the correct color/marking scheme.
The game's "flashbang" grenade is also an M18 with a fictional set of markings; its depiction as a stun grenade instead of a smoke grenade is, rather obviously, incorrect.
M84 Stun Grenade
Making the "Flashbang" debacle above even more confusing is Cross Fire's "Wide Grenade", a more powerful variant of the basic M67; visually, this is an M84 stun grenade, which is actually (as the name implies) a flashbang. The red-striped "Stun Grenade", available in some of the game's PvE and asymmetric modes, is also an M84, and is for once actually shown as the type of grenade it's supposed to be.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate appears in the game.