The following weapons appear in the video game Conflict: Vietnam:
A weapon of the M1911 pistol series, that holds 7 rounds and is the secondary weapon of Hoss, Junior, and Cherry/Doc. It can be fitted with a suppressor. Appears as the "M1911 Pistol" and "M1911 Silenced Pistol".
Some enemy soldiers in the game will be using the Makarov PM and it holds 6 rounds (instead of 8).
Smith & Wesson Model 10
The Smith & Wesson Model 10-5 six shot revolver is Maj. Wallace's main weapon during 1st Air Cav, and after they are captured is used in the cutscene for Russian Roulette. It's also found at the start of The Citadel.
The Tokarev TT-33 Pistol holds 8 rounds.
M3 "Grease Gun"
The M3 / M3A1 "Grease Gun" holds 30 rounds and is Ragman's main weapon. Appears as the "M3A1 Grease Gun".
The MAT-49 holds 32 rounds.
The PPSh-41 Submachine gun holds 71 rounds.
Sterling-Patchett L34A1 Mark V
The Sterling-Patchett L34A1 Mark V Silenced SMG, used by the Australian SAS and SGT Stone, holds 34 rounds. This weapon is not playable by the player.
The Remington 870 appears as the "12-gauge Shotgun", Ragman's secondary weapon. The shotgun in-game holds 7 rounds whereas it is modeled with a standard 4-round magazine. Other features include the non-functional Surefire weaponlight (in real life appeared only in 1985) and vent rib.
Rifles & Carbines
The AKS-47 holds 30 rounds.
The XM177E1 appears in game and replaces Ragman's M3 Grease Gun in later missions. It holds 30 rounds, has full or semi-automatic modes of fire.
The M16A1 Rifle of the M16 rifle series which holds 20 rounds and has two fire modes, 3-shot burst (instead of full automatic mode) and semi-automatic, is Cherry/Doc's main weapon. It's also is used by most other U.S. soldiers in the game. Appears as the "M16A1 Assault Rifle".
The Mosin Nagant Rifle is bolt action and holds 5 rounds. It's model looks like is originally was the M1907 Carbine, stretched to the length of a long rifle, which leads to a rather strange outlook of this.
The SKS rifle is semi-automatic only and holds 10 rounds.
The Norinco Type 56 holds 30 rounds.
M40A1 Sniper Rifle
The bolt action M40A1 Sniper Rifle, based on the Remington Model 700, holds 5 rounds. It's also incorrectly shown in the game as a semi-automatic, with a wood stock and a detachable magazine.
XM21 Sniper Weapon System
Junior's main weapon, the XM21 SWS, is an M14 Rifle attached with a scope that fires semi-auto only, and holds 20 rounds. The weapon, incorrectly called the "M14 Sniper Rifle" in the game, is also incorrect for use as a sniper rifle as it was being developed and fielded in 1969 and the game is set in 1968.
The M60 machine gun is Hoss's main weapon and can be found mounted on the PBR MK II during Charlie's Point and the UH-1D during Air Mobile. It holds 100 rounds(handheld), 500 rounds(UH-1D) or 1000 rounds(PBR MK II).
The RPD light machine gun holds 75 rounds.
The M72 LAW is a single-use anti-tank rocket launcher.
M79 grenade launcher
The M79 grenade launcher is a single-shot 40mm grenade launcher.
The RPG-2 is a single-shot 40mm rocket-propelled grenade launcher that can be found during Into The Fire.
The RPG-7 is the main anti-armor weapon used by the enemy in the game.
Grenades & Explosives
M18 smoke grenade
The M18 smoke grenade (called the Mk 18 in the game) comes in the colors green, red, and yellow smoke.
In the game the M18A1 Claymore can be used as proximity mine or can be detonated with the trigger.
M26 hand grenade
The M26 hand grenade (called the "Mk26 Frag Grenade" in the game) is the fragmentation grenade used by U.S. soldiers.
M34 "Willy Pete"
The M34 White Phosphorous grenade (incorrectly called the Mk 94 "Willy Pete" in the game).
Russian Smoke Grenade
The Russian Smoke Grenade discharges a grey smoke and can be found in some of the enemy's weapons caches throughout the game. It's also the only weapon playable by the player found in the game that might not be simulating a specific real world weapon.
The TM-62 anti-tank mine can be found as a "booby trap" during Russian Roulette. It's playable by the player when disarmed.
Type 67 stick grenade
The Type 67 stick grenade is the fragmentation grenade used by the enemy.
The Browning M1919 .30 cal machine gun mounted on top of the M50 Ontos holds 250 rounds.
Browning M2 Heavy Barrel
The Browning M2 Heavy Barrel can be seen mounted on a tripod in the perimeter bunkers of the Firebase and LZ Mike, and vehicle-mounted on the M113 APC (not used in the game), the M48A3 Patton tank, and twin-mounted at the front and single-mounted at the rear of the PBR MK II. It holds 100 rounds (tripod), 800 rounds (M48A3), or 2000 rounds (PBR MK II)
Browning M2HB on M3 tripod
Dual Browning M2HB in PBR
The DShK heavy machine gun can be seen mounted on the NVA Jeep, T-34-85 tanks(not playable by the player), and on a tripod in many enemy fortifications throughout the game, holds 100 rounds(tripod) or 250 rounds(Jeep).
The M2 Mortar can be used a few times in the game and requires two squad members to aim and fire. It has 30 rounds.
The artillery piece being fired by two U.S. soldiers in the Firebase inner compound during Ghost Town is an M2A1(M101A1) 105mm Howitzer. This weapon is not playable by the player.
The Maxim M1910/30 machine gun that can be found being used by the enemy during many of the missions holds 250 rounds.
There are two KPV heavy machine guns in ZPU-4 quad anti-aircraft mountings found in the mission Hill 933 in which it shot down a UH-1 medevac. It holds 500 rounds.
Located at various places in enemy occupied territory throughout the game are many different types of booby traps. The types of booby traps that can be found include an improvised explosive device triggered by a trip wire and naval mines. Another IED can be seen at the beginning of Tet Offensive, when several VC suicide bombers(called "sappers" in the game) rush the bunker you are defending. Each of them armed only with what appears to be a high-explosive shell attached to the tip of a bamboo spear, which they will attempt to use as a "lunge mine". All of these weapons and explosive devices appear to be generic in design(not simulating any specific real world weapons or explosive devices), and can only be disarmed or destroyed by the player.
A Bell AH-1G Cobra attack helicopter armed with two M260 70mm rocket launchers can be seen using them to strafe the enemy and their vehicles on many occasions throughout the game. This aircraft and its armaments are not playable by the player.
The M48A3 Patton Tank found during Bloody Hue is armed with a T54 90mm tank gun which holds 50 rounds.
Six M40A1 106mm recoilless rifles are mounted on the M50 Ontos at the start of The Citadel which holds 50 rounds.
During Air Mobile one of your mission objectives is to destroy a number of captured M192 towed triple-missile launcher batteries, carrying Raytheon MIM-23A Hawk medium range SAM (Surface-to-Air Missile), being used by the enemy. This weapon is not playable by the player.
The T-34-85 tank used by the enemy throughout the game is armed with an M1940 F-34 76.2mm tank gun. This vehicle and its armaments are not playable by the player.