Conflict: Denied Ops
Work In Progress
The following weapons were used in the videogame Conflict: Denied Ops:
Contrary to the previous installments in the series, the enemy weapons appearing in the game are not usable by the player(s), and their own weapons have infinite ammunition.
FN Minimi SPW
FN Minimi SPW is Lang's main weapon throughout the game, appearing as "5.56mm LMG". Its first upgrade is a 40mm grenade launcher, then a 200-round belt, then a rapid-fire mechanism, which increases the rate-of-fire by 25% and finally a custom stock which decreases recoil (almost to zero) and makes the weapon more accurate.
Knight's Armament SR-25
SR-25 is Graves' main weapon throughout the game, appearing as "7.62mm SR". Its first upgrade is a rail-mounted camera, which allows Graves to shoot behind corners without exposing himself. The second upgrade is a mounted M26 MASS shotgun, the third is a suppressor and the fourth is a full-auto mode to the M26 MASS.
Desert Eagle Mark I
A suppressed Desert Eagle MKI is Lang's sidearm.
Heckler & Koch USP
Heckler & Koch USP is Graves' sidearm, also equipped with a suppressor.
MK153 Mod 0 SMAW
Mk 153 Mod 0 SMAW appears as "HEAT-RL", and is used by Lang for anti-vehicle purposes.
M26 MASS is mounted on Graves' SR-25 as its second upgrade. It holds an incorrect seven rounds, and even more incorrectly can fire in fully automatic after an upgrade.
40mm grenade launcher
MK3A2 offensive hand grenade
MK3 offensive hand grenade is used by both Lang and Graves.
M84 stun grenade
M84 stun grenade appears as "Flashbang grenade".
AN/M14 incendiary grenade
AN/M14 incendiary grenade appears simply as "Incendiary Grenade". It is shown labeled as "M15".
Used by enemies and allies throughout the game.
PP-19 Bizon is used by enemies.
Glock 17 is used by some enemies.
SVD Dragunov is used by enemy snipers, and Paul Foley (from previous Conflict games) grabs one when he is found. While it has the overall appearance of an SVD, the magazine is placed right in front of the trigger guard as in FPK / PSL Sniper Rifle, and the handguard lacks the holes.
PKM is used by some enemies.
An M16 variant can be seen in the hands of a Bradley IFV crew member.
M240C is briefly seen in a Bradley IFV.
M2HB is mounted on Bradley IFV.
M242 Bushmaster chain gun
M242 is Bradley IFV's main weapon.
M230 chain gun
M230 Chain Gun is mounted underneath AH-64D Apache helicopters.
FN FAL 50.61 Paratrooper
An FN FAL 50.61 Paratrooper appears in some cutscenes and in later missions, used by Venezuelan military. The weapon seems to lack the carrying handle.
Franchi SPAS-12 is used by some Venezuelan forces in the oil refinery. It appears without a stock.
Most Delta Force soldiers carry an FN SCAR-H in the oil refinery. Later, the members of the 75th Rangers also carry SCAR-H's.
One Delta Force soldier at the oil refinery is armed with an M60E3 machine gun, and many general Ramirez's men carry one in the final mission.
Only a couple Colt M1911A1 pistols appear, being used by Venezuelan troops in the oil refinery.
M67 hand grenade
Enemies sometimes throw M67 hand grenades. They have a long fuse (long enough to take a picture of one and run away unharmed).
Some enemies attack with RPG-7's. The grips are installed the opposite way on the launcher.
Mounted weapons can be used by player(s) and NPC's.
Kord heavy machine gun
Kord heavy machine gun with spade grips is mounted on machine gun nests, BMP's and hovercrafts.
Weapons that only appear in cutscenes and not during missions
An actual AK-74M appears in some cutscenes, used by Russian Marines and others. The AK used by private Yelkin switches to AK-47 with synthetic furniture in the mission.
Three men taking part in a drug and weapons deal draw GSh-18 pistols when they're being aimed at with an AK-74M.
Mk 2 hand grenade
The men drawing GSh-18's also carry Mk 2 hand grenades.
FN Mk.13 grenade launcher is briefly seen mounted on a SCAR-H used by a member of 75th Rangers.