Company of Heroes
Company of Heroes is a 2006 WWII real-time strategy game that where the gamer controls a US Airborne company or an US Infantry company through the battle of Normandy and the Allied liberation of France. The game also inspired two expansion games and well as a 2013 feature film that starred Tom Sizemore and Neal McDonough.
Note: Even though this is a real-time strategy game, guns can be seen during gameplay and in several cutscenes.
The following weapons were used in the videogame Company of Heroes:
The M1A1 Carbine appears as the standard issue for American Rifle squad leaders (denoted by their radios) and airborne troopers as well as artillery gun crews. Though M1A1 Carbines were commonly issued to U.S. paratroopers, Gun crews and squad leaders would carry a regular M1 Carbine in real life.
The M1A1 Thompson is used by a few soldiers in cutscenes, mainly Captain John MacKay and Sgt. Conti. The Thompson is an upgrade for American Ranger squads, which makes them able to mow down any enemy infantry unit at very close ranges, but useless at longer ranges. It also appears in the tutorial in the hands of the starting rifle squad (this is the only time a rifleman is seen carrying a Thompson).
M3 "Grease Gun"
The American engineers in the game use M3 "Grease Guns" as their primary weapon. The M3 "Grease Gun", despite having a high rate of fire, is ineffective in most situations due to the submachine gun's short range, low damage, and low accuracy.
Many of the riflemen in the riflemen squads in the game use M1 Garands. Note that a Riflemen will fire faster at a shorter range.
The American Sherman tanks and M8 Greyhound armored cars have mounted Browning M2HBs. The P-47s and Allied bombers in the game and cutscenes are seen with a possible aircraft version of the Browning M2, since most planes were armed with that at that time. If you upgrade your halftracks, you will have an M3 halftrack with 4 Browning M2s in quad mount.
Despite being rarely issued to the U.S. Army during World War 2, the Browning M1917 appears as the main weapon for American gun emplacements and machine gun crews. The M1917 used by gun crews is also able to fire armor piercing rounds, which makes the weapon an excellent counter for early German armored vehicles, such as the Puma or Halftacks.
The jeeps in the game are armed with Browning M1919s. The Shermans in-game also have one mounted in their hull.
In the game, the Browning M1918A2 appears as an upgrade to the riflemen squad's loadout. The upgrade replaces some of the riflemen's standard-issued M1 Garands and M1A1 Carbines with Browning M1918A2s. The Browning M1918A2 in-game causes more damage than the standard semi-automatic rifles, but its range is cut in half, making it only useful at short range. BAR-equipped riflemen are also able to lay down suppressive fire, weakening and eventually completely pinning enemy infantry.
Mk II Grenade
The riflemen and the airborne troops use Mk 2 hand grenades. Unlike most video games, they take longer to take out and explode since that the squad must go straight to the target and throw the grenade.
The M2 Flamethrower is available as an upgrade to the engineer's weaponry, which gives an engineer an M2 Flamethrower. An interesting fact is that the M2 Flamethrower in-game has no front grip and the trigger is repositioned to the back grip.
U.S. Army snipers in-game use M1903A4 Springfields.
M18 Smoke Grenade
M18 smoke grenades are used by U.S. airborne troopers and several ground troops. The smoke grenades can be also modified to be fired by M2 Mortars, vehicles, and be thrown by ground troops.
M18 Recoilless Rifle
Airborne troopers can be upgraded with M18 Recoilless Rifles. The M18 Recoilless Rifle is anachronistic as the M18 was developed near the end of World War 2 and was not available in Europe until March 1945.
U.S. Rangers squads are always seen with one or two Ranger with an M1 Bazooka (they can be picked up by other troops after the user is killed) and are inaccurately called "M9 Bazookas" in-game as the model in-game has an extra pistol grip and shoulder rest. The M1 Bazooka was replaced by the M1A1 Bazooka and the M9 and M9A1 Bazookas in 1944, making it inaccurate to be seen during the Normandy missions.
The M2 Mortars are used by U.S. mortar teams and British mortar teams. The one in-game can also fire smoke rounds, which helps conceal movement and cover the retreat for Allied troops.
U.S. infantry troops have throwable sticky bombs that are very similar to the ones in Saving Private Ryan.
Webley Mk. I
The Webley Mk I is inaccurately portrayed as the sidearm for the British Captain.
Lee Enfield No.4 Mk. I
Many of the British soldiers begin with the Lee Enfield No.4 Mk. I. Once the player gets enough munitions, one riflemen in the section can be upgraded to have a scoped Lee Enfield No.4 Mk. I(T), or the entire section can be given access to rifle grenades.
Sten Mk. II
The Sten Mk II is the main weapon for the British Lieutenant ("Leftenant" in the British-English language), while the airborne commandos (Parachute Regiment troops, denoted by their maroon beret) use the suppressed Sten Mk IIS.
Vickers machine gun
The British machine gun emplacements, machine gun crews and Bren Carriers (after an upgrade) in the game are armed with Vickers machine guns.
Bren light machine gun
Bren carriers and infantry sections can carry Bren light machine guns. The Bren light machine gun is available as an upgrade to the armament of British Infantry and elite combat troops. Squads with Bren LMGs are able to pin enemy vehicles by laying suppressive fire on their scopes, making them unable to move or fight for a few seconds, enough to pull infantry out or get AT in place.
PIAT anti-tank weapon
The PIAT anti-tank weapon can be given to the British Sappers (another word for combat engineer) as an upgrade and is the primary weapon for anti-tank Commandos and some British troops.
Nazi Germany (Refers to Wehrmacht and Panzer Elite factions)
German artillery crewmen and officers carry Luger P08s as self defense against infantry. Strangely, the Luger does almost accurate one shot kills, no matter if the enemy is equipped with some automatic weapon.
German Pioneer squads, Volksgrenadier squads (as an upgrade) and the assistant in MG teams use MP40s. Unlike most World War 2 movies and video games, the MP40 is accurately shown held correctly with the folding stock extended.
The Kar98k are used by most German combat infantry. Kar98k users can defeat the M1 Garand riflemen at range, despite its low rate of fire and smaller amount of rounds in its stripper clip. However, at closer range, the M1 is superior.
The MG42 are used in many of the bunkers in the D-Day campaign and mounted on many of the German tanks, motorbikes (the ones on the motorbikes and tanks have drum magazines), machine gun emplacements, halftracks and buildings. It is also the primary weapon for German machine gun crews and can added to grenadier squads as an upgrade. In the beginning cutscene of the D-Day mission, we see MG42s firing and mowing down troops in the same angle as the German gunners in Saving Private Ryan.
The MG34 can be seen mounted in the hull and coaxial positions of Wehrmacht tanks.
Gewehr 43 (scoped)
The German snipers in the game use scoped Gewehr 43s. In the Opposing Fronts expansion, the Gewehr 43 is available as an upgrade to the arsenal of the German elite combat units and is only useful at long range.
Used as the Panzer Lehr base defenses and in cut scenes. They are also the main weapon for the Flakpanzer IV Wirbelwind.
Sturmtrooper squads and grenadier squads can be upgraded with Panzerschrecks to combat enemy vehicles if need to be. Allied troops can scavenge them from dead Germans and supply depots.
The Panzerfaust is a weapon that Sturmtrooper and Volksgrenadier squads (Knight's Cross Holders can obtain this ability through patches) can obtain through abilities as well as some infantry in the Panzer Elite faction. It allows the squad to fire a quick weapon at a vehicle when Panzerschrecks are unavailable.
Model 24 Stielhandgranate
The standard stick grenade of the German army, the Model 24 Stielhandgranate, is unlocked once you upgrade your HQ or you select the Blitzkrieg Doctrine.
German sturmtroopers and elite combat units are seen with Sturmgewehr 44s. Some units can also be upgraded with the StG44 and a few are seen on D-Day missions, which is anachronistic. The Sturmgewehr 44s weren't issued to the Wehrmacht until around June 13.
The German pioneers can be upgraded with a Flammenwerfer 42, similar to their American counterpart.
Fallschirmjäger paratroopers can be upgraded with FG 42s, which helps them improve their firepower against enemy infantry. The versions used are non-scoped late-war versions.
FK 36 Field Gun
Makes an appearance in the single player campaigns used by German artillery crews. Can be built in multiplayer by the Wehrmacht defensive doctrine, where it is the most powerful anti tank weapon on the field. Strangely dealing even more damage than the longer barreled version of the gun, found in the Pzkpfw VI Tiger II aka King Tiger.
Goliath mobile bomb
One of the features of Company of Heroes is the Goliath, a remote-controlled mobile bomb that can be signalled to detonate itself and is quite a useful tool in taking out enemy fortifications and units before they realize what it is. During World War 2, Germany built around 7,564 Goliaths, but few of them were used due to their lack of protection against anti-tank weapons as the armor only protects it from small arms fire, vulnerable command cables, high cost, slow speed, and quite weak ground clearance. However it did inspire future post-WWII remote-controlled technologies. The fact that it explodes when destroyed, also makes it a good tool against large infantry formations as if the soldiers aren't able to score a lucky hit with bazookas or recoilless rifles, they are most likely not be able to destroy it before it is in range.