Brothers in Arms: Road to Hill 30

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Brothers in Arms: Road to Hill 30 (2005)

Brothers in Arms: Road to Hill 30 is a 2005 video game developed by Gearbox Software and released by Ubisoft Studios. Set during the iconic Normandy Invasion of June 1944, it follows a paratrooper squad in the 101st Airborne over eight days, from the jump of June 6th to the defense of the eponymous Hill 30 on June 13th, and the squad leader, Staff Sergeant Matthew Baker's, attempt to make sense of the sufferings of war and the responsibilities of leadership. Earning praise from both video games and historians, the game was immaculately researched. It allows the player character to lead his men tactically, and splits the squad into two teams - "assault", for flanking and eliminating the enemy, and "fire", for keeping their heads down. In some missions the player can also command a support tank. It was followed by Brothers in Arms: Earned in Blood later that year, and Brothers in Arms: Hell's Highway in 2008.

SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


The following weapons can be seen in the video game Brothers in Arms: Road to Hill 30:

Contents


United States Army

Sidearms

Colt M1911A1

After losing his leg bag and rifle in the D-Day jump, Staff Sergeant Baker uses a Colt M1911A1 given to him by Platoon Sergeant Greg "Mac" Hassey in Rendezvous with Destiny and Silence the Guns. He also carries an M1911A1 as part of the loadout in Foucarville Blockade. Sergeant George Risner fires an M1911A1 when his Stuart is disabled by anti-tank fire. Radioman Pfc. Kevin Leggett fires an M1911A1 during his "last stand" against a German Panzer tank at Hill 30.

Colt M1911A1 - .45 ACP
The M1911A1 in Baker's hands.
Looking down the sights of the M1911A1.
Reloading the .45. Note that the weapon slide is not drawn back, despite the chamber having been emptied before reload.
A melee with the Colt M1911A1.
Platoon Sergeant Greg "Mac" Hassey draws and inspects his Colt M1911A1.
Mac hands his .45 to Baker.
Private Allen with an M1911A1 in The Crack of Dawn.
Pfc. Kevin Leggett fires a Colt M1911A1 at a Panzer tank in No Better Place to Die.
The .45 next to Leggett's body.

Submachine Guns

M1A1 Thompson

The M1A1 Thompson is used by S/Sgt Baker alongside the M1 Garand in most levels. It fires from a 20-round magazine. It is the weapon of choice for Corporal Sam Corrion, Baker's assault team leader, Platoon Sergeant Greg "Mac" Hassey and Sergeant George Risner. Lieutenant Colonel Robert G. Cole uses a Thompson during the attack on the German farmhouse in Cole's Charge, an action which earned the real-life Cole a Medal of Honor.

M1A1 Thompson - .45 ACP
Baker with an M1A1 Thompson.
Looking down the sights.
Melee.
Reloading a new magazine.
Platoon Sergeant Greg "Mac" Hassey with his M1A1 Thompson. Note the Colt M1911A1 in his shoulder holster.

Rifles

M1903A4 Springfield

S/Sgt Baker uses an M1903A4 Springfield in Purple Heart Lane and Tom and Jerry.

M1903A4 Springfield with Model 330 Weaver scope - .30-06
The M1903A4 Springfield in-game.
Looking through the M84 scope.
Chambering a new round.
Melee.
Reloading.
The M1903A4 Springfield on the ground.

M1 Garand

The M1 Garand is the main weapon of S/Sgt Baker in the game, alongside the M1A1 Thompson. The game correctly shows it as being able to reload before the clip has been expended. It is carried by the platoon RTO, Pfc. Kevin Leggett, most of Baker's fire team (most notably Privates Allen and Garnett) and some of his assault team, as well as Lieutenant Colonel Robert G. Cole, before he swaps it for a Thompson.

M1 Garand - .30-06
Baker's signature M1 Garand.
Aiming the rifle.
Melee.
Reloading a new en-bloc clip.
Privates Allen and Garnett with their M1 rifles.
Lieutenant Colonel Robert G. Cole with an M1 Garand.

M1A1 Carbine

S/Sgt Baker uses an M1A1 Carbine in several missions. His fire team leader, Corporal Joe "Red" Hartsock, uses the Carbine until he swaps it for a Browning Automatic Rifle taken from a glider in Rommel's Asparagus.

M1A1 Carbine - .30 Carbine
Baker with an M1A1 Carbine.
Aiming the Carbine.
The player melees, showing off the folding stock.
Baker chambers a new magazine.
Corporal Joe "Red" Hartsock aims his Carbine
An M1A1 Carbine lying by a dead paratrooper in "Foucarville Blockade".

Machine Guns

Browning Automatic Rifle M1918A2

Corporal Joe "Red" Hartsock acquires the Browning Automatic Rifle M1918A2 from a glider in Rommel's Asparagus and carries it for the rest of the game. S/Sgt Baker uses the B.A.R in several missions. The in-game model lacks a bipod.

Browing Automatic Rifle M1918A2 - .30-06
Corporal Joe "Red" Hartsock with his Browning Automatic Rifle.

Browning M1919A4

A Browning M1919A4 mounted on an M2 tripod (referred to as a "Browning .30 Cal" by Allen and Garnett) can be used by S/Sgt Baker in Ambush at Exit 4, it's 82nd Airborne crew having being killed by a German potato masher. ("Watch out for the blood on the trigger".). Another paratrooper fires one in defense of Hill 30 in the mission No Better Spot to Die. The M1919A4 is also pintle-mounted coaxially and in the hull of the M5 Stuart and M4A1 Sherman Tanks that are available as support in several missions. It has infinite ammunition.

Browning M1919A4 mounted on M2 tripod - .30-06 Springfield
A Browning M1919A4 mounted on an M2 tripod in "Ambush at Exit 4".
Baker manning the M1919A4.
Aiming the .30 Cal.
A paratrooper fires a Browning M1919A4 at attacking Germans in "No Better Place to Die".
The Browning M1919A4 mounted coaxially and in the hull of the M5 Stuart.

Browning M1919A5

The Browning M1919A5 is mounted on the turret of the M5 Stuart, where it can be mounted and used by S/Sgt Baker. The M1919A5 was a modified M1919A4 developed specifically for use by the Stuart. It has infinite ammunition.

Browning M1919A5 - .30-06 Springfield
The Browning M1919A5 on the turret of the M5 Stuart.
Baker manning the turret .30.

Browning M2HB

The Browning M2HB is mounted on the turret of the M4A1 Sherman tanks given to the S/Sgt Baker's squad as support in Buying the Farm, Alternate Route and No Better Spot to Die. It can be mounted by Baker. It has infinite ammunition.

Browning M2HB on vehicle mount - .50 BMG

Launchers

M1A1 Bazooka

Private Allen and Private Garnett use an M1A1 Bazooka in an attempt to eliminate a German MG post in Objective XYZ, succeeding on their second attempt in a rather comical cutscene. S/Sgt Baker uses the Bazooka against German Panzer IV tanks in defense of the Carentan church in Tom and Jerry.

M1A1 Bazooka - 2.36 inch

Grenades

Mk 2 Hand Grenade

The Mk 2 Hand Grenade can be used by S/Sgt Baker. It's heavy weight makes an accurate throw difficult as it tends to drop of fly off course, unusual for video games, most of which show the grenade flying in a straight arc. Baker's squad also use the Mk 2, with varied success.

Mk 2 "Pineapple" High-Explosive Hand Grenade
A pair of Mk 2 Hand Grenades on Leggett's jacket as he helps a literally shell-shocked Baker.
Baker is about to have a bad day.

Wehrmacht

Sidearms

The Walther P38 is the main sidearm of the Wehrmacht in the game, although it is incredibly rare and can seemingly only be accessed through cheats. Compared to the powerful .45, it's 9mm caliber lacks the same punch.

Walther P38 - 9x19mm

Submachine Guns

MP40

The iconic MP40 is used by German soldiers and Squad Leaders.

MP40 submachine gun - 9x19mm
The MP40 in Baker's hands.
Aiming the MP40.
Melee.
Loading a new clip.
The MP40 on the ground.

German Weapons

Rifles

Karabiner 98k

The Karabiner 98k is the standard-issue weapon for German soldiers in the game. It can be used by the player. It is either reloaded using a five-round stripper clip, or if the chamber is not empty, by individual bullets not unlike a sniper rifle. A scoped variant can also be picked up from German snipers (providing the player has dropped them, of course.)

Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
The Karabiner 98k in Baker's hands.
Aiming down the sights.
Melee with the buttstock.
Working the bolt. Note the (blurry) shell casing flying out.
Loading a new stripper clip.
World model of the Karabiner 98k.
Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser
The scoped Karabiner 98k in-game.
Aiming through the Zeiss ZF42 scope.
Chambering a new round.
Melee.
Reloading.
World model of the Karabiner 98k sniper.

Sturmgewehr 44

The Sturmgewehr 44 makes an appearance in German hands in later missions. It is a powerful weapon and, accordingly, very frustrating to go up against, especially during the street fighting in "Push into Carentan".

Sturmgewehr 44 - 7.92x33mm

Machine Guns

MG42

The MG42 is frequently-and frustratingly-used by German troops in fixed positions, mounted on the Lafette tripod. A few hits mean instant death, which makes flanking it not a mere priority but a requirement. The player can man it for himself. It has infinite ammunition.

MG42 Machine Gun - 7.92x57mm Mauser
An MG42 mounted at Utah Beach in a cutscene.

Launchers

Kurzer 8 cm Granatwerfer 42

German mortar crews can be seen firing the Kurzer 8 cm Granatwerfer 42 in several levels. Silencing the mortar is usually one of the squad's objectives.

Kurzer 8 cm Granatwerfer 42 - 81.4mm
A German mortar crew firing a Kurzer 8 cm Granatwerfer 42. Note the mushroom cloud in the distance - the mortar shells detonation.
The mortar and it's unfortunate gunner.

Panzerfaust

The single-shot, disposable fire-and-forget Panzerfaust is used by German soldiers to attack American tanks and also infantry. They can be wielded by the S/Sgt Baker when dealing with enemy Panzers.

Panzerfaust - 44mm with 149mm warhead

Grenades

Model 24 Stielhandgranate

German soldiers occasionally throw Model 24 Stielhandgranate at S/Sgt Baker and his squad. Unfairly, Baker cannot throw the grenades back although the Germans apparently can.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation Hand Grenade



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