Army of Two: The Devil's Cartel
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Army of Two: The Devil's Cartel is a third-person shooter video game, developed by Visceral Games and published by Electronic Arts for the PlayStation 3 and Xbox 360 platforms. It is the third installment in the Army of Two series, released on March 26, 2013 in North-America and on March 29 in Europe. Unlike the previous installments, the third game is built on Battlefield 3's Frostbite 2 engine.
The following weapons are featured in the upcoming video game Army of Two: The Devil's Cartel:
Called the MAG 44 in game. It is the final unlockable handgun in game and Bautista's weapon of choice.
Rossi Model 971
Called Model 971 in-game. Has a good rate of fire and damage. Recoil allows the weapon to be brought back to the primary firing position quickly and accurately. Its reload speed is aided by use of a speed loader.
A Kimber version of the M1911 is seen in the weapon customization menu. Listed as the M1911 in-game. Has a lower accessory rail which unfortunately cannot mount an attachment.
The starting handgun in the game identified as the M92.
Sig Sauer P226
Identified as the P226. In one mission, Alpha is equipped with one with a flashlight attachment and is used as a means of illumination.
Only found as a pre-order bonus, the Tactical Assault Handgun 9 (TAH9) is a Glock 18C with a built in flashlight underneath and an extended 33 round magazine. This item is said to be the only automatic handgun in the game.
Identified as the Falcon 50. From the top rails it can be identified as the Mark XIX version.
Heckler & Koch UMP45
Identified as the MP-U45 in game, it is the starting SMG. It is also the preferred weapon of Fiona.
Identified as the MK-IX in-game. It is the last unlockable SMG in the game.
Heckler & Koch MP5N
Called the SD3 in game. Fires in three-round burst mode only.
Heckler & Koch MP7
Identified as the Ruslan MK3. Through customization this weapon can be transformed into both the machine pistol and PDW variant MP7.
Called the UCAP 9000 in-game.
Called the LE 400 in game and is the first unlocked shotgun in the game. It is commonly used by members of the Cartel. In the customziation screen it is erroneously described as "single shot bolt action". Like the other shotguns, it can be equipped with Dragon's Breath rounds.
Stoeger Double Defense
The Stoeger Double Defense appears as the "Double-D". This side by side shotgun fires both shells simultaneously with great damage and spray. While its constant reloading may sway away potential users, it is the only shotgun capable of equipping a M203 Grenade launcher beneath it.
Called the S12 in game. It stands as the games only automatic shotgun. It can be equipped with a larger magazine and can drain through it in less than a second. However its extreme rate of fire as well as emptying the magazine quickly, it too drastically increases in recoil per shot.
Franchi SPAS 12
Called the ASG Combat in game. Fires in semi-automatic only but when reloading the pump is used to chamber the round. Unlike most videogames, the player can customize the butt stock to its folded and deployed positions and even removed (which has no effect on the weapons stats and is just for cosmetics). Unlike the other shotguns in the game, the ASG's standard cartridge is a slug round (which makes the ACOG attachment for the shotguns only useful with this model).
Cobray Street Sweeper
As in the original Army of Two, this weapon is classified as the DAO-X and is the last unlock-able shotgun. Fires in semi-auto. When reloading the drum of the weapon is removed completely, and a new one is replaced (Similar to Max Payne 2). Frequently used by Brutes.
Colt Model 933
Erroneously identified as the M4, this is the starting weapon of the campaign. Interestingly the operative will reload the weapon by pulling back the charging handle, not by the bolt catch release. It is also the default weapon for Rios and Salem on Alpha and Bravo's first mission.
The most common weapon seen by the cartel, identified as the AK47. Like Far Cry 3 it is shown with a top rail attachment. Those who pre-ordered the game and got the Overkill Edition have a Dia De Los Muertos skin (but there are no other differences aside from the standard AK)
Listed as the M-KAR in the weapon customization screen. Can be customized into the HAMR variant of SCAR.
IMI Tavor TAR-21
Called the M-TAB 19 in game. Fires in 3 round bursts.
Called the "M1" in game. Fires in semi-auto only.
Heckler & Koch G3A3
A Heckler & Koch G3A3 is seen in the weapons menu, and in various screenshots. It is referred to as "BR-19". It is the hardest hitting assault rifle of its class, but its magazine size and reload speed hinder its use in fast pace shootouts.
Heckler & Koch G36C
Called the X9 Tactical in game. This weapon is only unlocked if you download and complete the Demo. Fires in 3 round bursts.
FX-05 Xiuhcoatl Short Carbine
Called the FX-05 in-game. Standard version comes with a built in scope.
Called the FH80 in game. It is the last assault rifle you can unlock.
FN Mk 46 Mod 0
Called the SAW in game. Frequently used by brutes with a shield attachment. High ROF but low damage output.
Called the RPD in game.
Heckler & Koch HK21
Called the MG-23 in game.
Erroneously labeled the MG-40.
When cartel members use sniper rifles, they are always equipped with laser sights which allow the player to identify their location. Like in EA's AAA title Battlefield 3, the laser sight when aimed at you blinds your screen partially with a red laser.
Called the SWAT-LR .300 in game.
Called the Longshot R50 in game.
Called the SVD in game. First used in the campaign when extracting Rios and one of the players has to go inside the helicopter and provide sniper support.
Accuracy International AS50
Called the AMR-50 in game. In one sequence Alpha and Bravo are both equipped with it. During this sequence players must use bullet drop and wind to assist their aiming while firing.
Milkor MGL Mk 1S
A special weapon in game, cannot be purchased or modified like previous games. In one of the last levels Alpha uses the weapon in tandem with Bravo on a mini-gun.
Used by members of the Cartel but cannot be purchased nor used by the player.
General Electric M134 Minigun
Standard armament of the TWO helicopters.
Always identified as the MMG (Mounted Machine Gun) in game. Used both as a fixed gun emplacement as well as on the back of technical's.