Army of Two: The Devil's Cartel

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Army of Two: The Devil's Cartel
Aot the devils cartel.jpg
General Boxart
Release Date: 2013
Developer: Visceral Games
Publisher: Electronic Arts
Series: Army of Two
Platforms: PlayStation 3
Xbox 360
Genre: Third-Person Shooter


Army of Two: The Devil's Cartel is a third-person shooter video game, developed by Visceral Games and published by Electronic Arts for the PlayStation 3 and Xbox 360 platforms. It is the third installment in the Army of Two series, released on March 26, 2013 in North-America and on March 29 in Europe. Unlike the previous installments, the third game is built on Battlefield 3's Frostbite 2 engine.

The following weapons are featured in the upcoming video game Army of Two: The Devil's Cartel:

Contents


Handguns

Colt Anaconda

Called the MAG 44 in game. It is the final unlockable handgun in game and Bautista's weapon of choice.

Colt Anaconda with 6" barrel - .44 Magnum

Rossi Model 971

Called Model 971 in-game. Has a good rate of fire and damage. Recoil allows the weapon to be brought back to the primary firing position quickly and accurately. Its reload speed is aided by use of a speed loader.

Rossi M971 with 4" Barrel - .357 Magnum.

M1911

A Kimber version of the M1911 is seen in the weapon customization menu. Listed as the M1911 in-game. Has a lower accessory rail which unfortunately cannot mount an attachment.

Kimber Warrior - .45 ACP

Beretta 92FS

The starting handgun in the game identified as the M92.

Beretta 92FS - 9x19mm

Sig Sauer P226

Identified as the P226. In one mission, Alpha is equipped with one with a flashlight attachment and is used as a means of illumination.

SIG-Sauer P226R - 9x19mm.

Glock 18

Only found as a pre-order bonus, the Tactical Assault Handgun 9 (TAH9) is a Glock 18C with a built in flashlight underneath and an extended 33 round magazine. This item is said to be the only automatic handgun in the game.

Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing

Desert Eagle

Identified as the Falcon 50. From the top rails it can be identified as the Mark XIX version.

IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE

Submachine Guns

Heckler & Koch UMP45

Identified as the MP-U45 in game, it is the starting SMG. It is also the preferred weapon of Fiona.

Heckler & Koch UMP45 - .45 ACP

TDI Vector

Identified as the MK-IX in-game. It is the last unlockable SMG in the game.

TDI / KRISS USA Vector Blank Fire with EOTech red dot sight - .45 ACP

Heckler & Koch MP5N

Called the SD3 in game. Fires in three-round burst mode only.

Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm

Heckler & Koch MP7

Identified as the Ruslan MK3. Through customization this weapon can be transformed into both the machine pistol and PDW variant MP7.

Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm

PP-19 Bizon

Called the UCAP 9000 in-game.

Early PP-19 Bizon - 9x18mm Makarov

Shotguns

Remington 870

Called the LE 400 in game and is the first unlocked shotgun in the game. It is commonly used by members of the Cartel. In the customziation screen it is erroneously described as "single shot bolt action". Like the other shotguns, it can be equipped with Dragon's Breath rounds.

Remington 870 Police Magnum with black synthetic furniture - 12 Gauge

Stoeger Double Defense

The Stoeger Double Defense appears as the "Double-D". This side by side shotgun fires both shells simultaneously with great damage and spray. While its constant reloading may sway away potential users, it is the only shotgun capable of equipping a M203 Grenade launcher beneath it.

Stoeger Double Defense - 12 gauge

Saiga-12k

Called the S12 in game. It stands as the games only automatic shotgun. It can be equipped with a larger magazine and can drain through it in less than a second. However its extreme rate of fire as well as emptying the magazine quickly, it too drastically increases in recoil per shot.

Saiga 12K with short barrel and drum magazine - 12 Gauge

Franchi SPAS 12

Called the ASG Combat in game. Fires in semi-automatic only but when reloading the pump is used to chamber the round. Unlike most videogames, the player can customize the butt stock to its folded and deployed positions and even removed (which has no effect on the weapons stats and is just for cosmetics). Unlike the other shotguns in the game, the ASG's standard cartridge is a slug round (which makes the ACOG attachment for the shotguns only useful with this model).

Franchi SPAS-12 with butt hook attached to stock - 12 Gauge

Cobray Street Sweeper

As in the original Army of Two, this weapon is classified as the DAO-X and is the last unlock-able shotgun. Fires in semi-auto. When reloading the drum of the weapon is removed completely, and a new one is replaced (Similar to Max Payne 2). Frequently used by Brutes.

SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge.


Assault Rifles

Colt Model 933

Erroneously identified as the M4, this is the starting weapon of the campaign. Interestingly the operative will reload the weapon by pulling back the charging handle, not by the bolt catch release. It is also the default weapon for Rios and Salem on Alpha and Bravo's first mission.

Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO

Izhmash AK-47

The most common weapon seen by the cartel, identified as the AK47. Like Far Cry 3 it is shown with a top rail attachment. Those who pre-ordered the game and got the Overkill Edition have a Dia De Los Muertos skin (but there are no other differences aside from the standard AK)

Type III AK-47 - 7.62x39mm

FN SCAR-L

Listed as the M-KAR in the weapon customization screen. Can be customized into the HAMR variant of SCAR.

FN SCAR-L - 5.56x45mm NATO

IMI Tavor TAR-21

Called the M-TAB 19 in game. Fires in 3 round bursts.

IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm

M14

Called the "M1" in game. Fires in semi-auto only.

M14 rifle - 7.62x51mm NATO

Heckler & Koch G3A3

A Heckler & Koch G3A3 is seen in the weapons menu, and in various screenshots. It is referred to as "BR-19". It is the hardest hitting assault rifle of its class, but its magazine size and reload speed hinder its use in fast pace shootouts.

Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO

Heckler & Koch G36C

Called the X9 Tactical in game. This weapon is only unlocked if you download and complete the Demo. Fires in 3 round bursts.

Heckler & Koch G36C - 5.56x45mm

FX-05 Xiuhcoatl Short Carbine

Called the FX-05 in-game. Standard version comes with a built in scope.

FX-05 Xiuhcoatl Short Carbine - 5.56x45mm

SA80

Called the FH80 in game. It is the last assault rifle you can unlock.

L85A1 with SUSAT scope - 5.56x45mm NATO

Machine Guns

FN Mk 46 Mod 0

Called the SAW in game. Frequently used by brutes with a shield attachment. High ROF but low damage output.

Mk 46 Mod 0 light machine gun - 5.56x45mm

RPD

Called the RPD in game.

RPD Light Machine Gun - 7.62x39mm

Heckler & Koch HK21

Called the MG-23 in game.

Heckler & Koch HK21 Machine Gun - 7.62x51mm NATO

M60

Erroneously labeled the MG-40.

M60 machine gun with bipod folded - 7.62x51mm NATO

Sniper Rifles

When cartel members use sniper rifles, they are always equipped with laser sights which allow the player to identify their location. Like in EA's AAA title Battlefield 3, the laser sight when aimed at you blinds your screen partially with a red laser.

C14 Timberwolf

Called the SWAT-LR .300 in game.

C14 Timberwolf with Harris bipod - .338 Lapua Magnum (8.6x70mm)

DSR-Precision DSR-1

Called the Longshot R50 in game.

DSR-1 - 7.62x51mm NATO

SVD

Called the SVD in game. First used in the campaign when extracting Rios and one of the players has to go inside the helicopter and provide sniper support.

SVD Dragunov sniper rifle - 7.62x54mm R

Accuracy International AS50

Called the AMR-50 in game. In one sequence Alpha and Bravo are both equipped with it. During this sequence players must use bullet drop and wind to assist their aiming while firing.

AI AS50 - .50 BMG

Launchers

Milkor MGL Mk 1S

A special weapon in game, cannot be purchased or modified like previous games. In one of the last levels Alpha uses the weapon in tandem with Bravo on a mini-gun.

Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm

RPG-7

Used by members of the Cartel but cannot be purchased nor used by the player.

RPG-7 - 40mm

Mounted Weapons

General Electric M134 Minigun

Standard armament of the TWO helicopters.

General Electric M134 - 7.62x51mm NATO

XM312

Always identified as the MMG (Mounted Machine Gun) in game. Used both as a fixed gun emplacement as well as on the back of technical's.

XM312 - .50 BMG

See Also

Army of Two series
Army of Two  •  Army of Two: The 40th Day  •  Army of Two: The Devil's Cartel



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