Alliance of Valiant Arms

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Alliance of Valiant Arms for current discussions. Content is subject to change.


Alliance of Valiant Arms (A.V.A)
Alliance of Valiant Arms.jpg
Offical Logo
Release Date: 2007
Developer: Red Duck Inc.
Publisher: Neowiz
Aeria Games
Tencent
WarTown
Asiasoft
Series: Alliance of Valiant Arms
Platforms: PC
Genre: Online First-Person Shooter


The following weapons appear in the video game Alliance of Valiant Arms:

Contents

Pistols

Beretta 92FS

The Beretta 92FS appears as an unlockable weapon in the game. It can be fitted with a silencer and is unique among the in-game sidearms in that it can zoom in when the player brings the sights up, despite using iron sights.

Beretta 92FS - 9x19mm
The 92FS being held.
Inserting a fresh magazine.

Beretta 93R

The Beretta 93R appears in the game as the "Beretta M93Ra". It is fitted with wood grips and is one of two pistols in the game with full-auto capability. Unlike the real Beretta 93R, the in-game weapon fires in full auto instead of burst mode.

Beretta 93R 9x19mm with wood grips

Beretta 93R "Auto 9"

Robocop's Auto 9 pistol appears in the game as one of the limited edition weapons. Its uncharacteristically powerful for a sidearm (almost as powerful as the game's .45 caliber pistols) and is fully automatic. It however, suffers from poor handling and accuracy.

Beretta 93R "Auto 9" - 9x19mm.

CZ 75 "Pre-B"

The CZ 75 "Pre-B" appears in the game as an unlockable weapon, referred to as the "CZ75" in-game. The in-game CZ 75 is the "Pre-B" model, evidenced by the spurred hammer, rounded trigger guard, and the design of the frame and controls.

CZ 75 "Pre-B" - 9x19mm.
The CZ 75 in idle.
Reloading.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears as the largest pistol in the game, chambered in .50 AE. It comes in either a blued or stainless steel finish, the latter referred to in-game as the "Desert Eagle Silver". Alliance of Valiant Arms is unique among first person shooters in that the Desert Eagle is correctly depicted as Single Action Only, with its hammer correctly down to fire.

Desert Eagle Mark XIX .50 AE
Holding the Desert Eagle.
Desert Eagle Mark XIX - .50 AE with stainless steel finish.
The stainless steel variant.
Reloading the "Desert Eagle Silver".

FN Five-seveN USG

The FN Five-seveN USG appears in the game as an unlockable weapon, referred to as the "FN57" in-game, fitted with an olive-drab frame.

FN Five-seveN USG 5.7x28mm with olive-drab frame

Glock 21

The Glock 21 appears in the game as an unlockable weapon, referred to in-game as the "Glock21C". Despite the designation, the in-game weapon is a 2nd-generation model and lacks the ported barrel and slide of a 'compensated' Glock.

Glock 21 - .45 ACP.
The Glock in first person.
Reloading.

Heckler & Koch Mark 23

The Heckler & Koch Mark 23 appears in the game as an unlockable weapon, referred to in-game as the "MK23 SOCOM". It is fitted with an under-barrel AN/PEQ-6 laser aiming module (which is purely cosmetic and non-functional) and is one of the few pistols in the game that can be fitted with a silencer.

Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
The player character holding the Mk 23.
Changing the magazine.

Luger P08

The Luger P08 appears in the game as an unlockable weapon, referred to in-game as the "Luger P-08". Along with the Walther P38 mentioned below, is among the oldest semi-auto pistols in the game.

Luger P08 9x19mm

SIG-Sauer P226

The SIG-Sauer P226 appears in the game as the starting secondary weapon. It is generally viewed as one of the weakest pistols in the game. It is one of the few pistols in the game that can mount a silencer.

SIG-Sauer P226 - 9x19mm.
First-person view of the P226.
Reloading the pistol.

Smith & Wesson SW1911

The Smith & Wesson SW1911 appears in the game as an unlockable weapon, with a stainless steel finish, railed frame, and synthetic grips.

Smith & Wesson SW1911 .45 ACP with stainless steel finish and wood grips
The SW1911 in idle.
Switching magazines.

Stechkin APS

The Stechkin APS appears in the game as an unlockable weapon, and fires in fully-automatic mode just like the real weapon. It is fitted with the wooden shoulder stock, the only pistol in the game with such a feature.

Stechkin APS with shoulder stock - 9x18mm Makarov.
Holding the Stechkin APS.
The APS being reloaded.

MTE 224 V

The MTE 224 V appears in the game as an unlockable weapon. Despite being modeled after the semi-auto version, the in-game weapon actually operates in fully-automatic mode like the MTE 224 VA variant, as well as being referred to as "Tuma MTE-224 Va" in the HUD.

MTE 224 V - 5.56x23mm

Walther P38

The Walther P38 appears in the game as an unlockable weapon.

Walther P38 - 9x19mm
The Walther P38 being held in first-person view.
Ejecting the magazine.

Revolvers

Colt Python

The Colt Python appears in the game as an unlockable weapon, referred to in-game as the "Python 357". Despite having the slowest rate of fire of all the pistols in the game, it makes up for it by being the most powerful; even more so than the Desert Eagle mentioned above.

Colt Python - .357 Magnum
A Colt Python in-game.

Colt Single Action Army

The Colt Single Action Army appears in the game as an unlockable weapon, fitted with ivory grips and a 7.5" barrel. It is the oldest sidearm in the game and features custom engraving on the barrel, frame, and cylinder, and the player-character fans the hammer when firing it.

Colt Single Action Army .45 Long Colt with 7.5" barrel

Ruger Super Redhawk

The Ruger Super Redhawk appears in the game as an unlockable weapon, referred to in-game as the "Ruger SRH".

Ruger Super Redhawk - .44 Magnum

Smith & Wesson Model 29

The Smith & Wesson Model 29 appears in the game as an unlockable weapon,

Smith & Wesson Model 29 .44 Magnum

Shotguns

Cobray Street Sweeper / Armsel Protecta Hybrid

The "Striker-12" weapon is primarily a SWD/Cobray Street Sweeper, but with the automatic shell ejection and the large shell deflector of the Armsel Protecta. It appears in the game as an unlockable weapon, referred to in-game as the "Striker-12". The weapon possess a 12 round magazine, the largest of any shotgun, but has an abysmally slow reload rate, as its reload (correctly) involves turning the winding key in front of the shotgun after loading every round.

SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge
Armsel Protecta - 12 gauge
Holding the shotgun.
Reloading.
A "Striker-12" on the ground.

Benelli M4 Super 90

The Benelli M4 Super 90 appears in the game as an unlockable weapon, referred to in-game as the "Benelli M1014". Despite using the military designation and holding 6 rounds, the weapon is modeled with the civilian 4-round magazine tube.

Benelli M4 Super 90 - 12 gauge
The Benelli in first person.
Rather alarmingly, the shells are inserted backwards.

FN Tactical Police

The FN Tactical Police appears in the game as an unlockable weapon, referred to in-game as the "FN TPS". It has a stainless steel barrel & 5-round magazine tube and a side-saddle shotshell holder. It is one of the most powerful shotguns in the game, but has high recoil.

FN Tactical Police - 12 gauge
The player character holding an FN Tactical Police.
Reloading.
World model of the weapon.

Franchi SPAS-12

The Franchi SPAS-12 appears in the game as an unlockable weapon, fitted with RIS rails atop the receiver. The base SPAS has the stock unfolded, but the "MOD 0" variant has the stock folded on the top of the weapon.

Franchi SPAS-12 - 12 gauge
The SPAS-12 in idle.
Loading fresh shells.
Third-person view of the normal SPAS.
The "MOD 0" variant.
Pumping the handle.
The "SPAS12 MOD 0" on the ground.

Franchi SPAS-15

The Franchi SPAS-15 appears in the game as an unlockable weapon, fitted with a side-folding wire-frame stock. It fires in semi-auto mode has the quickest reload time of all the in-game shotguns, slightly faster than the Saiga 12K mentioned below.

Franchi SPAS-15 - 12 gauge
Holding the SPAS-15.
Loading a new magazine.
Note the wire-frame stock.

NeoStead 2000

TheNeoStead 2000 appears in the game as an unlockable weapon. Possess average damage rate, but fast reload speed and RoF for a pump-action shotgun. The game also reflects the NS2000's double magazine tube by allowing the player to toggle between two ammunition types, each with their own ammunition pool. The first type is standard buckshot and the second type are slug rounds. Using slugs reduces the weapon's RoF roughly by half, but can still do powerful damage at medium range, and is more accurate.

NeoStead 2000 - 12 gauge

Remington 870

The Remington 870 appears in the game as an unlockable weapon, fitted with a high-capacity magazine tube, USMC barrel clamp, heat shield, ghost ring sights, synthetic furniture, and a side-saddle shotshell holder. It holds 7 rounds, and has the highest ammo capacity of all the shotguns in the game.

Remington 870 - 12 gauge.
First-person view of the Remington 870.
Reloading.
A Remington 870 on the ground.

Saiga 12K Tactical

The Saiga 12K Tactical appears in the game as an unlockable weapon, referred to in-game as the "Saiga 12". It features a side-folding stock with cheekpad, wooden pistol grip & handguard, and AK-style iron sights. It is one of only 2 shotguns in the game to feed from a box magazine, and as such reloads quicker than the other shotguns in the game.

Saiga-12K Tactical - 12 Gauge
The Saiga being held.
Pulling the charging handle.
World model.

Winchester Model 1887

The Winchester Model 1887 appears in the game as the "Winchester M1887S" with a sawed-off barrel & stock and oversized lever loop like the one seen in Terminator 2: Judgement Day (the player-character even flips the weapon to cycle the action just as Arnold Schwarzenegger did in the film). The weapon is classified in-game as a secondary weapon and takes the loadout slot of the normal sidearm when equipped. It has the lowest ammo capacity of all the shotguns in the game; holding only 3 rounds.

Airsoft replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in Terminator 2: Judgment Day - (fake) 10 gauge
A Winchester Model 1887 in-game.

Winchester Model 1897 Trench Gun

The Winchester Model 1897 Trench Gun appears in the game as an unlockable weapon, referred to in-game as the "M1897 Trench Gun" and fitted with an M1917 bayonet. The weapon is as powerful as the M1014, but more accurate, stable, and heavier. Using the alternate function button allows the user to stab enemies using the bayonet.

Winchester Model 1897 "Trench Gun" - 12 gauge.
Holding the Trench Gun; note the bayonet.
Inserting successive shells.

Submachine Guns

Calico M950A

The Calico M950A appears in the game as an unlockable weapon, fitted with a 50-round magazine. Despite being the full-auto M950A variant, it is referred to in-game as the semi-auto "Calico M950".

Calico M950A - 9x19mm
The player holds the "Calico M950A".
The player reloads "Calico M950A".

CZ Sa. Vz.61 Skorpion

The Sa. Vz.61 Skorpion appears in the game as an unlockable weapon. It is referred to in-game as the "Skorpion vz 61" and is one of several submachine guns that are classified as secondary weapons in the game and replace the normal sidearm when equipped. It also has the lowest ammo capacity of any submachine gun in the game; holding 10 rounds per magazine.

Sa. Vz.61 Skorpion - .32 ACP.
The player holds the "Sa. Vz.61 Skorpion".
The player reloads "Sa. Vz.61 Skorpion".

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 appears in the game as an unlockable weapon. It is referred to in-game as the "Scorpion Evo3".

CZ Scorpion Evo 3 A1 - 9x19mm
The player holds the "CZ Scorpion Evo 3 A1".
The player reloads "CZ Scorpion Evo 3 A1".
World model of "CZ Scorpion Evo 3 A1".

Thompson M1A1

The Thompson M1A1 appears in the game as an unlockable weapon, fitted with a 30-round box magazine.

Colt Thompson M1A1 - .45 ACP with 30-round magazine

Thompson M1921AC

The Thompson M1921AC

Colt Thompson M1921AC - .45 ACP.
The player holds the "Colt Thompson M1921AC".
The player reloads "Colt Thompson M1921AC".
World model of "Colt Thompson M1921AC".

FN P90

The FN P90 appears in the game as an unlockable weapon.

FN P90 - 5.7x28mm
The player holds the "FN P90".
The player reloads "FN P90".

FN P90 TR

When the player opts to upgrade the FN P90 mentioned above, the weapon becomes an FN P90 TR. The biggest external difference is that the integral red dot sight is replaced with an M68 Aimpoint red dot scope or EOTech red dot sight.

FN P90 TR - 5.7x28mm
The player holds the "FN P90 TR".
The player reloads "FN P90 TR".

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears in the game as an unlockable weapon.

Heckler & Koch - 9x19mm.
The player holds the "Heckler & Koch MP5A3".
The player reloads "Heckler & Koch MP5A3".
World model of "Heckler & Koch MP5A3".

Heckler & Koch MP5A5 KAC

The Heckler & Koch MP5A5 KAC.

Heckler & Koch MP5A5 KAC with RIS foregrip, Bushnell Holosight, and folded PDW-style stock - 9x19mm.

Heckler & Koch MP5K-PDW

The Heckler & Koch MP5K-PDW appears in the game as the starting weapon for the Point Man class, and is one of several variants of the MP5 available in the game. It can be fitted with an EOTech red dot sight and a laser pointer, and like most submachine guns in the game, it can be fitted with a silencer during gameplay.

Heckler & Koch MP5K-PDW - 9x19mm
The player holds the "Heckler & Koch MP5K-PDW".
The player reloads "Heckler & Koch MP5K-PDW".
World model of "Heckler & Koch MP5K-PDW".

Heckler & Koch MP5K-PDW Rail

The player holds the "Heckler & Koch MP5K-PDW Rail".
The player reloads "Heckler & Koch MP5K-PDW Rail".

Heckler & Koch MP5SD5

The Heckler & Koch MP5SD5 appears in the game as an unlockable weapon, and is the only submachine gun to feature an integral suppressor.

Heckler & Koch MP5SD5 - 9x19mm
The player holds the "Heckler & Koch MP5SD5".
The player reloads "Heckler & Koch MP5SD5".

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears in the game as an unlockable weapon, fitted with a 40-round magazine, laser pointer, and EOTech red dot sight.

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm.
The player holds the "Heckler & Koch MP7A1".
The player reloads "Heckler & Koch MP7A1".
World model of "Heckler & Koch MP7A1".

Heckler & Koch UMP

The Heckler & Koch UMP appears in the game as an unlockable weapon, fitted with a RIS foregrip and an optional M68 Aimpoint red dot scope.

Heckler & Koch UMP with RIS foregrip - .45 ACP
The player holds the "Heckler & Koch UMP".
The player reloads "Heckler & Koch UMP".
World model of "Heckler & Koch UMP".

IMI Uzi

The IMI Uzi appears in the game as an unlockable weapon, and is one of the few submachine guns in the game that doesn't have the option to mount a silencer.

IMI Uzi - 9x19mm
The player holds the "IMI Uzi".
The player reloads "IMI Uzi".
World model of "IMI Uzi".

IMI Uzi Akimbo

The player holds the "IMI Uzi Akimbo".
The player reloads "IMI Uzi Akimbo".
World model of "IMI Uzi Akimbo".

Ingram MAC-10

The Ingram MAC-10 appears in the game as an unlockable weapon, referred to in-game as the "Ingram MAC-10". It is classified as a secondary weapon in the game. It feeds from a 32-round magazine, giving it the highest ammo capacity of all secondary weapons in the game.

Ingram MAC-10 .45 ACP

PP-19 Bizon-2

The PP-19 Bizon-2 appears in the game as an unlockable weapon.

PP-19 Bizon-2 - 9x18mm Makarov
The player holds the "PP-19 Bizon-2".
The player reloads "PP-19 Bizon-2".
World model of "PP-19 Bizon-2".

PP-2000

The PP-2000 appears in the game as an unlockable weapon. It is referred to in-game as the "KPB PP2000" and is fitted with a 44-round high-capacity magazine and optional M68 Aimpoint red dot scope.

KBP PP-2000 - 9x19mm.
The player holds the "KBP PP-2000".
The player reloads "KBP PP-2000".
World model of "KBP PP-2000".

LWRC SMG-45

The LWRC SMG-45 is available in the game.

LWRC SMG-45 - .45 ACP

Magpul FMG-9

The Magpul FMG-9.

Magpul FMG-9 - 9x19mm

MP40

The MP40 appears in the game as an unlockable weapon.

MP40 - 9x19mm
The player holds the "MP40".
The player reloads "MP40".

PPSh-41

The PPSh-41 appears in the game as an unlockable weapon, complete with its' standard 71-round drum magazine, giving it the highest magazine capacity of all the submachine guns in the game. It is unique in that it is one of the oldest submachine guns in the game, and one of the few that cannot mount a silencer.

PPSh-41 7.62x25mm - Tokarev
The player holds the "PPSh-41".
The player reloads "PPSh-41".
World model of "PPSh-41".

SIG-Sauer MPX-C

The SIG-Sauer MPX-C prototype appears with its silencer kit as the "SIG MPX-SD Carbine". While the real MPX-C is semi-auto only, the in-game weapon is depicted as fully-automatic.

SIG-Sauer MPX-C, second prototype with optional silencer kit - 9x19mm

Spectre M4

The Spectre M4 appears in the game as an unlockable weapon.

Spectre M4 - 9x19mm
The player holds the "Spectre M4".
The player reloads "Spectre M4".
World model of "Spectre M4".

SR-2M Veresk

The SR-2M Veresk appears in the game as an unlockable weapon. It is fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.

SR-2M Veresk - 9x21mm
The player holds the "SR-2M Veresk".
The player reloads "SR-2M Veresk".

Sterling L2A3 (MK IV)

The Sterling L2A3 (MK IV) appears in the game as an unlockable weapon, referred to as the "L2A3" in-game. It features a fixed, wire-frame stock.

Sterling L2A3 (MK IV) - 9x19mm
The player holds the "Sterling L2A3 (MK IV)".
The player reloads "Sterling L2A3 (MK IV)".
World model of "Sterling L2A3 (MK IV)".

Steyr TMP

The Steyr TMP appears in the game as an unlockable weapon. It is loaded with a 15-round magazine (despite being modeled with a 30-round magazine) and is another submachine gun that is classified as a secondary weapon in the game. The Korean version of the game makes it possible for the player to dual-wield twin TMP's.

Steyr TMP 9x19mm

TDI Vector

The prototype configuration of the TDI Vector appears in the game as an unlockable weapon. It is referred to in-game as the "Kriss Super V", and is fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.

TDI Vector - .45 ACP
The player holds the "Kriss Super V".
The player reloads "Kriss Super V".

Assault Rifles

AK-47

The AK-47 appears in the game as an unlockable weapon. The in-game AK-47's magazine is shaped more like that of the AK-74 mentioned below, having less of a curve than the weapon's normal 7.62x39mm magazines. An upgraded version, the "AK-47 CQB Aka", features a bayonet along with its custom paint scheme.

AK-47 - 7.62x39mm.
Holding the AK-47.
Reloading.
World Model of the "AK-47 MK.3", a variant of the weapon with stat changes.

AK-47 CQB Aka

Holding the "AK-47 CQB Aka".
Reloading.
World model.

AK-74M

The AK-74M is an available weapon, and can be fitted with a PK-AS red dot scope. It is modeled with a ribbed dust cover. As a trivia note, the "AK-47 Hawkeye" variant, while named after the AK-47, is actually a reskinned version of the AK-74M.

AK-74M - 5.45x39mm
The player holds the "AK-74M".
The player reloads "AK-74M".
World model of "AK-74M".

AK-200

The AK-200, early prototype of the AK-12, appears in the game as an unlockable weapon. It can be fitted with an EOTech red dot sight or ACOG scope. It can be distinguished from the AK-74M mentioned above by the integral RIS rails on the handguard and dust cover.

AK-200 - 7.62x39mm (photoshopped image of an AK-103)
The player holds the "AK-200".
The player reloads "AK-200".
World model of "AK-200".

AK-12

The later 2013 prototype of the AK-12 was added as well, chambered in 7.62x39mm.

AK-12 - 5.45x39mm, 2013 prototype
7.62x39mm AK-12, 2012 prototype (photoshopped mock-up)

AKS-74U

The AKS-74U appears in the game as an unlockable weapon. Despite being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Point Man class. A custom version of the weapon, known as the "AKS-74U Corvus III" features two magazines in a dual mag clamp, the weapon's reloading animation having the player flipping the magazines around to load in the full mag in a manner similar to the reload animation for the AK-101 in Battlefield 2.

AKS-74U - 5.45x39mm.
The player holds the "AKS-74U".
The player reloads "AKS-74U".
World model of "AKS-74U".

AKS-74U Corvus III

The player holds the "AKS-74U Corvus III".
The player reloads "AKS-74U Corvus III".
World model of "AKS-74U Corvus III".

AN-94

The AN-94 appears in the game as an unlockable weapon, referred to as the "AN94" in-game.

AN-94 - 5.45x39mm
The player holds the "AN-94".
The player reloads "AN-94".
World model of "AN-94".

Beretta ARX-160

The Beretta ARX-160 appears in the game as an unlockable weapon, referred to as the "ARX-160" in-game.

Beretta ARX-160 - 5.56x45mm
The player holds the "Beretta ARX-160".
The player reloads "Beretta ARX-160".
World model of "Beretta ARX-160".

Beretta Rx4 Storm

The Beretta Rx4 Storm appears in the game as an unlockable weapon, referred to as the "RX4-Storm" in-game. It features a RIS foregrip, optional EOTech red dot sight, laser pointer, and a permanently-mounted suppressor. It is also shown firing in full auto, despite being limited to semi-auto in real life.

Beretta Rx4 Storm - 5.56x45mm
The player holds the "Beretta Rx4 Storm".
The player reloads "Beretta Rx4 Storm".
World model of "Beretta Rx4 Storm".

CZ 805 BREN A1

The CZ 805 BREN A1.

CZ 805 BREN A1 - 5.56x45mm

M4A1

The M4A1 appears in the game as the starting weapon of the Rifleman class. It can be fitted with various accessories including an ACOG scope, M68 Aimpoint & EOTech red dot sights, and AN/PEQ-2 IR designator (which is shown emitting a visible red laser).

Colt M4A1 Carbine - 5.56x45mm.
Holding the M4A1.
Reloading.
World model, left side.
World model, right side.

M16A2

The M16A2 appears in the game as an unlockable weapon. Contrary to the real-life M16A2, the one in the game fires in full auto as opposed to 3-round burst mode.

Colt M16A2 Rifle - 5.56x45mm
Holding the M16A2.
Reloading the M16A2. Note the Colt logo on the magazine well.
World model.

M16A4

The M16A4 appears in the game with an ACOG scope and a grippod.

FN M16A4 - 5.56x45mm
Holding the M16A4.
Reloading; note the FN logo on the magazine well.
World model of the M16A4.

Daewoo K1A1

The Daewoo K1A1 appears in the game as an unlockable weapon, referred to in-game as the "K1A1 Rail". It is fitted with a railed handguard mounting a RIS foregrip as well as an EOTech red dot sight or M68 Aimpoint red dot scope atop the receiver. It is also classified as a submachine gun in the game and issued to the Point Man class.

Daewoo K1A1 with RIS foregerip - 5.56x45mm.
The player holds the "Daewoo K1A1".
The player reloads "Daewoo K1A1".
World model of "Daewoo K1A1".

Daewoo K2

The Daewoo K2 appears in the game as an unlockable weapon, referred to in-game as the "K2 Rail". It is fitted with the same features as the K1A1 mentioned above, and has a skeletonized stock instead of the solid stock on the normal K2.

Daewoo K2 with railed handguard - 5.56x45mm
The player holds the "Daewoo K2".
The player reloads "Daewoo K2".
World model of "Daewoo K2".

Diemaco C7A2

The Diemaco C7A2 appears in the game as an unlockable weapon, referred to in-game as the "Diemaco C7A2". It features a polymer magazine and a Crane stock in place of the normal 4-position stock (though it still maintains the green hue unique to the C7A2's furniture). It can mount either an EOTech red dot sight or an ELCAN Specter scope. Interestingly, this is one of only two M16-pattern weapons in the game where the reload animation has the player-character hitting the bolt release instead of cycling the charging handle, the other being the HK416 mentioned below.

Diemaco C7A2 Rifle - 5.56x45mm.
The player holds the "Diemaco C7A2 Rifle".
The player reloads "Diemaco C7A2 Rifle".

Enfield L85A2

The Enfield L85A2 appears in the game as an unlockable weapon, fitted with an EOTech red dot sight or ACOG scope in place of the normal SUSAT scope.

Enfield L85A2 5.56x45mm with SUSAT scope
The player holds the "Enfield L85A2".
The player reloads "Enfield L85A2".
World model of "Enfield L85A2".

FAMAS F1

The FAMAS F1 appears in the game as an unlockable weapon, referred to in-game as the "FA-MAS F1".

FAMAS 5.56x45mm
The player holds the "FAMAS F1".
The player reloads "FAMAS F1".
World model of "FAMAS F1".

FAMAS G2

The FAMAS G2 appears in the game as an unlockable weapon, referred to in-game as the "FA-MAS G2". It can be fitted with an EOTech or M68 Aimpoint red dot sight on a rail atop the carry handle, and can be upgraded from the default 3-round burst trigger group to full auto. It also has a sling fitted along the side of the weapon, the only weapon in the game with one, possibly to help distinguish it from the FAMAS F1 mentioned above in first-person view.

FAMAS G2 - 5.56x45mm
Holding the FAMAS G2.
Reloading.
Reloading the "FAMAS Mk3", a variant of the weapon.
World model of the "FAMAS Mk3".

FN F2000 Tactical

The FN F2000 Tactical appears in the game as an unlockable weapon, referred to as the "FN-F2000". It can be fitted with an ACOG scope.

FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm.
The player holds the "FN F2000 Tactical".
The player reloads "FN F2000 Tactical".
World model of "FN F2000 Tactical".

FN FNC

The FN FNC appears in the game as an unlockable weapon. The in-game weapon is modeled on the civilian semi-auto version, evidenced by the bayonet lug being replaced by a sling mount.

FN FNC - 5.56x45mm
The player holds the "FN FNC".
The player reloads "FN FNC".
World model of "FN FNC".

FN SCAR-L

The FN SCAR-L appears in the game as an unlockable weapon.

Third Generation FN SCAR-L - 5.56x45mm

Heckler & Koch G36K RIS

The Heckler & Koch G36K RIS.

Heckler & Koch G36KV - 5.56x45mm

Heckler & Koch G36KV

The Heckler & Koch G36KV.

Heckler & Koch G36KV - 5.56x45mm
The player holds the "Heckler & Koch G36KV".
The player reloads "Heckler & Koch G36KV".
World model of "Heckler & Koch G36KV".

Heckler & Koch G36V

The Heckler & Koch G36V appears in the game as an unlockable weapon, referred to as the "G36" in-game. By default it is equipped with the export-style carry handle/scope assembly, but it can be modified with a flat-top carry handle to allow mounting of optics such as an EOTech red dot sight or M68 Aimpoint red dot scope. The G36V is also used by the player during the tutorial mission playable when the player runs the game for the first time.

Heckler & Koch G36V - 5.56x45mm
The player holds the "Heckler & Koch G36V".
The player reloads "Heckler & Koch G36V".

Heckler & Koch HK416

The Heckler & Koch HK416 appears in the game as an unlockable weapon. It features a Grippod foregrip and EOTech red dot sight or ACOG scope.

Heckler & Koch HK416 - 5.56x45mm
The player holds the "Heckler & Koch HK416".
The player reloads "Heckler & Koch HK416".
World model of "Heckler & Koch HK416".

Heckler & Koch XM8

The Heckler & Koch XM8 appears in the game as an unlockable weapon.

Heckler & Koch XM8 - 5.56x45mm
The player holds the "Heckler & Koch XM8".
The player reloads "Heckler & Koch XM8".
World model of "Heckler & Koch XM8".

Howa Type 89

The Howa Type 89 appears in the game as an unlockable weapon, though is only available to players in Japan.

Howa Type 89 5.56x45mm

AMD-65

The AMD-65 appears in the game as an unlockable weapon.

Hungarian AMD-65 - 7.62x39mm
The player holds the "Hungarian AMD-65".
The player reloads "Hungarian AMD-65".
World model of "Hungarian AMD-65".

IMI Galil MAR

The IMI Galil MAR appears in the game as an unlockable weapon. The game classifies it as a submachine gun, and issues it to the Point Man class.

IMI Galil MAR - 5.56x45mm
The player holds the "IMI Galil MAR".
The player reloads "IMI Galil MAR".
World model of "IMI Galil MAR".

IMI Tavor TAR-21

The IMI Tavor TAR-21 appears in the game as an unlockable weapon, referred to in-game as the "TAR21" and fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.

IMI Tavor TAR-21 - 5.56x45mm.
The player holds the "IMI Tavor TAR-21".
The player reloads "IMI Tavor TAR-21".

M2 Carbine

The M2 Carbine appears in the game as an unlockable weapon.

M2 Carbine .30 Carbine

Mk 18 Mod 0

The Mk 18 Mod 0.

Mk 18 Mod 0 - 5.56x45mm

Norinco QBZ-97

The Norinco QBZ-97.

Norinco QBZ-97 - 5.56x45mm

Olympic Arms OA-93

The Olympic Arms OA-93.

Olympic Arms OA-93 - 5.56x45mm

OTs-14-4A-03 Groza

The OTs-14-4A-03 Groza appears in the game as an unlockable weapon, referred to in-game as the "OTs-14 Groza". It is one of only two assault rifles to feature a silencer, having an integral one as part of its' design.

OTs-14-4A-03 Groza 9x39mm with scope

Remington R5 RGP

The Remington R5 RGP appears in the game as an unlockable weapon, referred to as the "Remington R4" (which is actually the designation for Remington's line of AR-15 pattern rifles). It features a tan finish on the upper receiver & handguard and a Magpul PMag & ACS stock. It fires in semi-auto by default, but can be upgraded with different trigger groups to fire in 2-round burst or full auto modes.

Remington R5 RGP - 5.56x45mm.
The player holds the "Remington R5 RGP".
The player reloads "Remington R5 RGP".
World model of "Remington R5 RGP".

Robinson Armament XCR

The Robinson Armament XCR appears in the game as an unlockable weapon. It features an optional ACOG scope.

Robinson XCR 5.56x45mm
Robinson XCR in game.
AVA XCR2.jpg

SAKO M95

The SAKO M95 appears in the game as an unlockable weapon, referred to in-game as the "SAKO RK.95".

SAKO M95 - 7.62x39mm
The player holds the "SAKO M95".
The player reloads "SAKO M95".
World model of "SAKO M95".

SIG SG 550

The SIG SG 550 appears in the game as an unlockable weapon, referred to as the "SG550" in-game.

SIG SG 550 - 5.56x45mm
The player holds the "SIG SG 550".
The player reloads "SIG SG 550".
World model of "SIG SG 550".

SIG SG 552-2

The SIG SG 552-2 appears in the game as an unlockable weapon, referred to as the "SG552" in-game. Like the AKS-74U, it is classified as a submachine gun and issued to the Point Man class. It can be fitted with an EOTech red dot sight and a removable silencer, the latter being a rare feature among assault rifles in the game.

552-2 with RIS foregrip, ACOG scope, and weaponlight - 5.56x45mm
The player holds the "SIG SG 552-2".
The player reloads "SIG SG 552-2".

SIG SG 556

The SIG SG 556 appears in the game as an unlockable weapon, referred to as the "SG556" in-game. It features a polymer magazine and M68 Aimpoint red dot scope.

SIG SG 556 with ACOG scope - 5.56x45mm.
The player holds the "SIG SG 556".
The player reloads "SIG SG 556".
World model of "SIG SG 556".

SIG 556 SBR

SR-3M Vikhr

The SR-3M Vikhr appears in the game as an unlockable weapon, fitted with a 30-round magazine. It is only available in the Korean version of the game.

SR-3M Vikhr with silencer - 9x39mm.
The player holds the "SR-3M Vikhr".
The player reloads "SR-3M Vikhr".
World model of "SR-3M Vikhr".

Steyr AUG A1

The Steyr AUG A1 appears in the game as an unlockable weapon, referred to in-game as the "AUG-A1".

Steyr AUG A1 - 5.56x45mm
The player holds the "Steyr AUG A1".
The player reloads "Steyr AUG A1".
World model of "Steyr AUG A1".

Steyr AUG A3 SF

The Steyr AUG A3 SF appears in the game as an unlockable weapon, referred to in-game as the "AUG A2 Commando". The weapon is classified as a submachine gun in-game and issued to the Point Man class. It also holds 35 rounds in a 30-round magazine.

Steyr AUG A3 SF - 5.56x45mm
The player holds the "Steyr AUG A3 SF".
The player reloads "Steyr AUG A3 SF".
World model of "Steyr AUG A3 SF".

Steyr AUG A3-CQC

The Steyr AUG A3-CQC, fitted with an 18" barrel, laser pointer, ACOG scope or EOTech red dot sight, and folding RIS foregrip, appears in the game as the modified version of the standard AUG mentioned above.

Steyr AUG A3-CQC with 18" barrel, EOTech red dot sight, and Surefire M900 weaponlight foregrip - 5.56x45mm
The player holds the "Steyr AUG A3".
The player reloads "Steyr AUG A3".
World model of "Steyr AUG A3".

Sturmgewehr 44

The Sturmgewehr 44 appears in the game as an unlockable weapon, referred to in-game as the "STG44". It is one of the oldest assault rifle in the game.

Sturmgewehr 44 - 7.92x33mm.
The player holds the "Sturmgewehr 44".
The player reloads "Sturmgewehr 44".
World model of "Sturmgewehr 44".

T65K2 Carbine

The T65K2 Carbine.

T65K2 Carbine - 5.56x45mm

T91 Carbine

The T91 Carbine.

T91 Carbine - 5.56x45mm

"AK-107bis"

The "AK-107bis" is based on a Tokyo Marui AK-47 airsoft gun customized with a UFC X-47 Rail System (a replica of the TDI AK Railsystem), a custom stock, a foregrip, a muzzle device, and waffle-pattern magazines.

Customized Tokyo Marui AK-47.
AK-107 with experimental 60-round magazine for comparison - 5.45x39mm
Holding the weapon.
Reloading.
World model.

Vektor CR-21

The Vektor CR-21 appears in the game as an unlockable weapon, referred to as the "CR-21" in-game.

Vektor CR-21 - 5.56x45mm
The player holds the "Vektor CR-21".
The player reloads "Vektor CR-21".

Battle Rifles

Arisaka Type 38

The Arisaka Type 38 appears in the game as an unlockable weapon.

Arisaka Type 38 rifle - 6.5x50mmSR Arisaka

DSA SA58 Para Tactical Carbine

The DSA SA58 Para Tactical Carbine appears in the game as an unlockable weapon, fitted with a railed handguard and optional ACOG scope, referred to in-game as the "SA58 Para".

DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO.
The player holds the "DSA SA58 Para Tactical Carbine".
The player reloads "DSA SA58 Para Tactical Carbine".
World model of "DSA SA58 Para Tactical Carbine".

FG 42/2

The first-pattern FG 42/2 appears in the game as an unlockable weapon. It is referred to in-game as the "FG42".

FG 42/2 - 7.92x57mm Mauser
The player holds the "FG 42/2".
The player reloads "FG 42/2".
World model "FG 42/2".

Heckler & Koch G3A3

The Heckler & Koch G3A3 appears in the game as an unlockable weapon.

Heckler & Koch G3A3 - 7.62x51mm NATO.
The player holds the "Heckler & Koch G3A3".
The player reloads "Heckler & Koch G3A3".
World model of "Heckler & Koch G3A3".

Howa Type 64

The Howa Type 64 appears in the game as an unlockable weapon, though is only available to players in Japan.

Howa Type 64 7.62x51mm NATO

Kel-Tec RFB Carbine

The Kel-Tec RFB Carbine appears in the game as an unlockable weapon.

Kel-Tec RFB Carbine - 7.62x51mm NATO
The player holds the "Kel-Tec RFB Carbine".
World model of "Kel-Tec RFB Carbine".

M1 Garand

The M1 Garand appears in the game as an unlockable weapon.

M1 Garand .30-06
The player holds the "M1 Garand".
The player aims to "M1 Garand".
The player reloads "M1 Garand".
World model of "M1 Garand".

Sniper Rifles

Accuracy International Arctic Warfare Magnum

The Accuracy International Arctic Warfare Magnum appears in the game as an unlockable weapon, referred to as the "AWM" in-game.

Accuracy International Arctic Warfare Magnum - .300 Winchester Magnum
The player holds the "Accuracy International Arctic Warfare Magnum".
The player reloads "Accuracy International Arctic Warfare Magnum".

AIG Asymmetric Warrior ASW338LM

The AIG Asymmetric Warrior ASW338LM appears in the game as an unlockable weapon, referred to in-game as the "ASW338" and fitted with a 5-round magazine and silencer. Currently it is only available to European players.

AIG Asymmetric Warrior ASW338LM - .338 Lapua Magnum.
The player holds the "AIG Asymmetric Warrior ASW338LM".
The player reloads "AIG Asymmetric Warrior ASW338LM".
World model of "AIG Asymmetric Warrior ASW338LM".

Barrett M82A1M

In AI Annihilation maps, a female NPC 'leader' character will randomly spawn after a period of time, the 'leader' armed with a Barrett M82A1M, referred to as an "M82A3 Barret" in-game. It can be picked up and used by other players after the 'leader' is killed. When not in use, an icon will appear on-screen showing players where the weapon is so they can find and use it. It holds 20 rounds per magazine (twice the magazine capacity of the real M82A1M), with an infinite amount of reloads.

Barrett M82A1M - .50 BMG
The player holds the "Barrett M82A1M".
The player reloads "Barrett M82A1M".

Blaser R93 Tactical

The Blaser R93 Tactical appears in the game as an unlockable weapon. It is fitted with a Harris bipod.

Blaser R93 Tactical - 7.62x51mm
The player holds the "Blaser R93 Tactical".
The player reloads "Blaser R93 Tactical".
World model of "Blaser R93 Tactical".

Desert Tactical Arms Stealth Recon Scout

The Desert Tactical Arms Stealth Recon Scout.

Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum

DSR-Precision GmbH DSR-1 Sniper Rifle

The DSR-Precision GmbH DSR-1 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "DSR-1".

DSR-Precision GmbH DSR-1 Sniper Rifle - 7.62x51mm NATO.
The player holds the "DSR-Precision GmbH DSR-1 Sniper Rifle".
The player reloads "DSR-Precision GmbH DSR-1 Sniper Rifle".
World model of "DSR-Precision GmbH DSR-1 Sniper Rifle".

FN Ballista

The FN Ballista appears in the game as an unlockable weapon.

FN Ballista - .338 Lapua Magnum

Heckler & Koch HK417

The Heckler & Koch HK417 appears in the game as an unlockable weapon (currently only available to players in South Korea), referred to in-game as the "HK417 Sniper". It features a 20-inch barrel, suppressor, scope, and Harris bipod.

Heckler & Koch HK417 with 20-inch barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO
The player holds the "Heckler & Koch HK417".
The player reloads "Heckler & Koch HK417".
World model of "Heckler & Koch HK417".

Heckler & Koch MSG90A1

The Heckler & Koch MSG90A1 appears in the game as an unlockable weapon. Despite being modeled with a 20-round magazine, it only holds 5 rounds per magazine. The Mod 0 variant has a different default scope.

Heckler & Koch MSG90A1 with Harris bipod - 7.62x51mm NATO.
Holding the MSG90A1.
Reloading.
World model of the "MSG90A1 MOD 0", an upgraded variant with a different default scope (which in this case has been modified back to the original non-upgraded scope).

IMI Galil Sniper Rifle

The IMI Galil Sniper rifle appears in the game as an unlockable weapon. An interesting note about this weapon is that the reticle is identical to that of the PSO-1 scope used on the Dragunov and VSS, despite this weapon not using that scope. The handguard also appears to have the ribbed design as seen on the Galil ARM as opposed to the relatively smooth handguard on the Galil Sniper.

IMI Galil Sniper rifle - 7.62x51mm NATO.
The player holds the "IMI Galil Sniper Rifle".
The player reloads "IMI Galil Sniper Rifle".

IMI SR-99 Sniper Rifle

The IMI SR-99 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "IMI99SR".

IMI SR-99 Sniper Rifle - 7.62x51mm NATO
The player holds the "IMI SR-99 Sniper Rifle".
The player reloads "IMI SR-99 Sniper Rifle".
World model of "IMI SR-99 Sniper Rifle".

SV-98

The SV-98 appears in the game as the starting weapon for the Sniper class.

SV-98 - 7.62x54mm R.
The player holds the "SV-98".
File:AVA SV-98 reloading.jpg
The player reloads "SV-98".
World model of "SV-98".

SVD-S Dragunov

The SVD Dragunov.

SVD-S Dragunov - 7.62x54mm R.

SVD-M Dragunov

The SVD-M Dragunov appears in the game as an unlockable weapon. It features the synthetic furniture used on the newer SVD-M, but lacks the integral bipod.

Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R. More recent Tiger versions have a completely smooth reciever cover.
First-person view.
Reload.
World model.

SVU-AS Dragunov

The SVU-AS Dragunov.

SVU-AS Dragunov - 7.62x54mm R

Knight's Armament SR-25

The Knight's Armament SR-25 appears in the game as an unlockable weapon, referred to in-game as the "Knights SR25". It lacks the suppressor typically mounted on this rifle and features a RIS handguard.

Knight's Armament SR-25 - 7.62x51mm NATO
The player holds the "Knight's Armament SR-25".
The player reloads "Knight's Armament SR-25".
World model of "Knight's Armament SR-25".

M40A5 Sniper Rifle

the M40A5 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "M40A5".

M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO
The player holds the "M40A5 Sniper Rifle".
The player reloads "M40A5 Sniper Rifle".
World model of "M40A5 Sniper Rifle".

M110 SASS

The M110 SASS.

M110 SASS - 7.62x51mm NATO

MAS FR F2

The MAS FR F2 appears in the game as an unlockable weapon, referred to as the "FR-F2" in-game.

MAS FR F2 with magazine removed and bolt opened 7.62x51mm NATO.
The player holds the "MAS FR F2".
The player reloads "MAS FR F2".
World model of "MAS FR F2".

PGM Mini-Hecate

The PGM Mini-Hecate appears in the game as an unlockable weapon, referred to as the "PGM.338" in-game.

PGM Mini-Hecate - .338 Lapua Magnum.
The player holds the "PGM Mini-Hecate".
The player reloads "PGM Mini-Hecate".
World model of "PGM Mini-Hecate".

Remington M24 Sniper Rifle

The Remington M24 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "M24". It features a custom paint job on the stock.

Remington M24 Sniper Rifle with Harris bipod - .300 Winchester Magnum.
The player holds the "Remington M24 Sniper Rifle".
The player reloads "Remington M24 Sniper Rifle".
World model of "Remington M24 Sniper Rifle".

Unique Alpine TPG-1

The Unique Alpine TPG-1 appears in the game as an unlockable weapon, referred to in-game as the "TPG1". It features a custom paint job on the handguard and stock, and a stainless steel barrel, bolt, and charging handle. It also appears in the portion of the tutorial mission covering Sniper training.

Unique Alpine TPG-1 with Harris bipod - .338 Lapua Magnum.
The player holds the "Unique Alpine TPG-1".
The player reloads "Unique Alpine TPG-1".
World model of "Unique Alpine TPG-1".

M14 EBR-RI

The M14 EBR-RI appears in the game as an unlockable weapon, referred to in-game as the "M14EBR". It is treated as a battle rifle instead of a sniper rifle and is issued to the Rifleman class. It features an EOTech red dot sight, M68 Aimpoint red dot scope, or ACOG scope and full auto fire mode.

M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO.
The player holds the "M14 EBR-RI".
The player reloads "M14 EBR-RI".
World model of "M14 EBR-RI".

Walther WA 2000

The Walther WA 2000 appears in the game as an unlockable weapon.

Walther WA 2000 7.62x51mm NATO
The player holds the "Walther WA 2000".
The player reloads "Walther WA 2000".
World model of "Walther WA 2000".

VSS Vintorez

The VSS Vintorez appears in the game as an unlockable weapon, referred to in-game as the "VSS". It features an integral suppressor and is the only sniper rifle in the game that fires in full auto.

VSS Vintorez - 9x39mm
The player holds the "VSS Vintorez".
The player reloads "VSS Vintorez".

Karabiner 98k Sniper

The sniper version of the Karabiner 98k appears in the game as an unlockable weapon, referred to in-game as the "KAR98K". It features a hooded front sight and Zeiss ZF42 scope.

Karabiner 98k 7.92x57mm Mauser with hooded front sight and Zeiss ZF42 scope

Mosin-Nagant M91/30 Sniper

The sniper version of the Mosin-Nagant M91/30 appears in the game as an unlockable weapon, complete with PU scope.

Mosin-Nagant M91/30 Sniper - 7.62x54mm R
The player holds the "Mosin-Nagant M91/30 Sniper".
The player reloads "Mosin-Nagant M91/30 Sniper".
World model of "Mosin-Nagant M91/30 Sniper".

Machine Guns

M249 SAW

In some AI Annihilation maps, a 'leader' character will randomly spawn, the 'leader' armed with an M249 SAW which can be picked up and used after the 'leader' is killed. The weapon has a custom tiger-stripe paint scheme on the handguard and feed tray cover and holds 50 rounds (despite being modeled with a 200-round drum). On Escape maps, players can find and use a SAW without the paint scheme which holds 100 round (again in a 200-round drum). In some Infection maps, players can find a SAW with a leopard-print paint scheme on the handguard and feed tray cover.

M249 SAW - 5.56x45mm
Holding the M249 with the red Tiger-stripe paint scheme.
Reloading.
World model.

Heckler & Koch MG4KE

The Heckler & Koch MG4KE appears in the game as an unlockable weapon for the Rifleman class, and is thus far the only machine gun that can be used on a permanent basis regardless of map or game mode. It feeds from a 70-round ammo drum (despite being modeled with a 200-round M249 ammo box) and can be fitted with the G36V-style export carry handle/scope assembly. It has an unusually slow rate of fire compared to the real MG4KE; players with good trigger discipline can actually squeeze off single rounds as if firing a semi-auto weapon.

Heckler & Koch MG4KE - 5.56x45mm.
The player holds the "Heckler & Koch MG4KE".
The player reloads "Heckler & Koch MG4KE".
World model of "Heckler & Koch MG4KE".

Mounted Weapons

MG3A1 Machine Gun

The MG3A1 machine gun appears in the game mounted on Leopard 2A6 tanks the player is tasked with protecting on "Escort" maps. The player can man the Loader's station and use the MG3A1 to engage enemy infantry attacking the tank. It is also the only weapon in the game that is operated from a third-person perspective.

MG3A1 machine gun 7.62x51mm NATO
An MG3A1 machine gun mounted on a Leopard 2A6 tank in Alliance of Valiant Arms
An MG3A1 machine gun mounted on a Leopard 2A6 tank in Alliance of Valiant Arms

Yakushev-Borzov Yak-B

On the map "Barricade", a win by the Neo-Russian Federation (NRF) faction will trigger a pair of Mi-24 Hind-D helicopters to descend upon the map, the choppers armed with their Yakushev-Borzov Yak-B guns, though these weapons are not playable.

Yakushev-Borzov Yak-B 12.7x108mm

Shipunov 2A42

On some maps, the player can see parked BMP-3's armed with a Shipunov 2A42 mounted alongside the main 100mm gun, though the vehicle and its' weapons are unplayable.

Shipunov 2A42 30mm
A Shipunov 2A42 mounted on a BMP-3 in Alliance of Valiant Arms

Browning M2HB Heavy Machine Gun

On some maps, the player can see MOWAG Piranha armored personnel carriers, the APC's armed with a dual weapon system similar to that on the AAV7A1, complete with a Browning M2HB heavy machine gun. The vehicles and their weapons however cannot be manned by the player.

Browning M2HB - .50 BMG
A Browning M2HB heavy machine gun (left) mounted on MOWAG Piranha in Alliance of Valiant Arms

Mk 19 Grenade Launcher

The Mk 19 grenade launcher appears in the game as the second of the two weapons mounted on the aforementioned Piranha APC's on some maps.

Mk 19 grenade launcher 40mm in vehicle mounting
A Mk 19 grenade launcher (right) mounted on a MOWAG Piranha in Alliance of Valiant Arms

Launchers

RPG-7

The RPG-7 appears in the game in "Escort" maps stored in lockers at strategic points throughout the map. The in-game RPG-7 is fitted with a PGO-7 scope (with a red dot added to the reticle to show point of aim) and can disable the Leopard 2A6 tank with two PG-7VM rockets, even to the frontal armor, something which would be highly unlikely in real life. The rockets also fly much slower than those fired by the real RPG-7. When using this weapon, the player's movement speed (particularly when sprinting) is significantly reduced.

RPG-7 - 40mm.
The player holds the "RPG-7".
The player reloads "RPG-7".
World model of "RPG-7".

Grenades

M67 Hand Grenade

The M67 hand grenade appears in the game as the default hand grenade. It also appears in the tutorial mission when the player is trained to use hand grenades.

M67 High-Explosive Fragmentation hand grenade
An M67 hand grenade in Alliance of Valiant Arms

MK3 Hand Grenade

The MK3 offensive hand grenade appears in the game as an unlockable weapon, referred to in-game as the "MK3A2". It is actually slightly less effective than the M67 mentioned above; having a shorter effective range when thrown, though it has a shorter fuse, giving enemies less time to escape the blast zone before the grenade detonates, improving the likelihood of a kill.

MK3 offensive hand grenade
A MK3 hand grenade in Alliance of Valiant Arms

M116A1 Training Grenade

The M116A1 training grenade appears in the game as an unlockable weapon, referred to in-game as the "M116A1 Flash Bang" with a black body with yellow markings. Despite the weapon only being used as a training aid in exercises in real life, the game treats it as a frontline weapon. Players caught by the blast of the grenade will be temporarily blinded and unable to defend themselves until the effects wear off.

M116A1 training grenade modified for M201-series fuze, minus pin and safety lever.
An M116A1 training grenade in Alliance of Valiant Arms

AN/M8 Smoke Grenade

The AN/M8 smoke grenade appears in the game as an unlockable weapon, referred to in-game as the "AN/M8 HC". It produces thick clouds of white smoke when thrown, which are effective at concealing the players' movements from the enemy.

AN/M8 smoke grenade
An AN/M8 smoke grenade in Alliance of Valiant Arms

M18 Smoke Grenade

The M18 smoke grenade appears in the game as an unlockable weapon, the player able to choose from yellow, red, blue, or purple smoke when purchasing it. It functions the same as the AN/M8 mentioned above, but releases colored smoke instead of white smoke.

M18 smoke grenade
An M18 smoke grenade in Alliance of Valiant Arms



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