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Difference between revisions of "Wolfenstein II: The New Colossus"

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= Handguns =
 
= Handguns =
 +
== Luger P08 ==
 +
The "Handgun 1946" from ''[[Wolfenstein: The New Order]]'' and ''[[Wolfenstein: The Old Blood]]'' is seen in the hands of Adolf Hitler (voiced by [[Norbert Weisser]]), though it isn't available for use.
 +
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]
 +
 
== "Pistole" ==
 
== "Pistole" ==
 
A heavily modified [[Luger P08]], this weapon makes a return from makes a return from ''[[Wolfenstein: The New Order]]'' as the weapon of choice of Nazi officers (although, unlike that game's 3-round burst "Handgun 1960", this weapon is semi-auto only, and called the "Pistole"). Several upgrades can be applied to the "Pistole" throughout the campaign, including a suppressor, an extended magazine, and a "Magnum" upgrade, which increases the damage (and also the recoil) of the weapon.
 
A heavily modified [[Luger P08]], this weapon makes a return from makes a return from ''[[Wolfenstein: The New Order]]'' as the weapon of choice of Nazi officers (although, unlike that game's 3-round burst "Handgun 1960", this weapon is semi-auto only, and called the "Pistole"). Several upgrades can be applied to the "Pistole" throughout the campaign, including a suppressor, an extended magazine, and a "Magnum" upgrade, which increases the damage (and also the recoil) of the weapon.
[[Image:Luger.jpg|thumb|none|450px|Luger P08 with black grips - 9x19mm]]  
+
[[Image:Luger.jpg|thumb|none|400px|Luger P08 with black grips - 9x19mm]]  
 
[[Image:Wolf2-Pistole.jpg|thumb|none|600px|The in-game model of the "Pistole".]]
 
[[Image:Wolf2-Pistole.jpg|thumb|none|600px|The in-game model of the "Pistole".]]
  
 
== "Kampfpistole" ==
 
== "Kampfpistole" ==
 
A further modified version of ''The Old Blood'''s altered [[Kampfpistole]] is available, now being fed by a 6-round detachable drum, instead of the previous game's breech-loaded version, as well as launching slower-firing grenades that bounce off of surfaces before detonating after a short time. Upgrades include a shoulder stock to reduce recoil, a spring loader that allows the gun to fire a 3-round salvo, and modified ammo that flies like rockets as in ''The Old Blood''.
 
A further modified version of ''The Old Blood'''s altered [[Kampfpistole]] is available, now being fed by a 6-round detachable drum, instead of the previous game's breech-loaded version, as well as launching slower-firing grenades that bounce off of surfaces before detonating after a short time. Upgrades include a shoulder stock to reduce recoil, a spring loader that allows the gun to fire a 3-round salvo, and modified ammo that flies like rockets as in ''The Old Blood''.
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|450px|Leuchtpistole - 26.65mm]]
+
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole - 26.65mm]]
 
[[Image:Wolf2 kampfpistole.jpg|thumb|none|600px|The in-game model of the "Kampfpistole". It's not particularly clear why the hammer is there, as it never seems to do anything.]]
 
[[Image:Wolf2 kampfpistole.jpg|thumb|none|600px|The in-game model of the "Kampfpistole". It's not particularly clear why the hammer is there, as it never seems to do anything.]]
  
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== "Maschinenpistole" ==
 
== "Maschinenpistole" ==
 
The "Maschinenpistole" is essentially the counterpart to the SMG from the previous game's prologue, being the standard-issue weapon for Nazi soldiers stationed in the American Territories. Its design is primarily based on the [[Walther MPL]] SMG with barrel shroud from the older [[MP-18]]/[[MP-28]], and it has an strange chimney-like structure on the right-hand side. Upgrades include an integral suppressor, a drum magazine that doubles its capacity, and an odd "Nailgun" mod which fires heated bullets at a slower speed.
 
The "Maschinenpistole" is essentially the counterpart to the SMG from the previous game's prologue, being the standard-issue weapon for Nazi soldiers stationed in the American Territories. Its design is primarily based on the [[Walther MPL]] SMG with barrel shroud from the older [[MP-18]]/[[MP-28]], and it has an strange chimney-like structure on the right-hand side. Upgrades include an integral suppressor, a drum magazine that doubles its capacity, and an odd "Nailgun" mod which fires heated bullets at a slower speed.
[[Image:WaltherMP-L-1.jpg|thumb|none|450px|Walther MPL with stock folded - 9x19mm]]
+
[[Image:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]
 
[[Image:Wolf2 SMG.jpg|thumb|none|600px|The in-game model of the "Maschinenpistole".]]
 
[[Image:Wolf2 SMG.jpg|thumb|none|600px|The in-game model of the "Maschinenpistole".]]
  
Line 39: Line 43:
 
== "Sturmgewehr" ==
 
== "Sturmgewehr" ==
 
The "Sturmgewehr" returns from ''The New Order'', albeit with a slightly different model from the ''TNO'''s "Assault Rifle 1960." In terms of visuals, it still has the [[Stg-44]]-esque forend and barrel profile (albeit with a more [[AK-47]]-like front sight post), with the lower receiver, pistol grip, and magazine of an [[FN FAL|FN LAR]], and the trigger guard and rear sight from a [[SIG SG 550]]-series rifle.  It has a slightly downgraded capacity of 30 rounds compared to its predecessor, and is wielded by elite soldiers. Upgrades include jungle-taped dual magazines, a scope that converts the weapon to into a semi-auto marksman rifle, and armor-piercing rounds.
 
The "Sturmgewehr" returns from ''The New Order'', albeit with a slightly different model from the ''TNO'''s "Assault Rifle 1960." In terms of visuals, it still has the [[Stg-44]]-esque forend and barrel profile (albeit with a more [[AK-47]]-like front sight post), with the lower receiver, pistol grip, and magazine of an [[FN FAL|FN LAR]], and the trigger guard and rear sight from a [[SIG SG 550]]-series rifle.  It has a slightly downgraded capacity of 30 rounds compared to its predecessor, and is wielded by elite soldiers. Upgrades include jungle-taped dual magazines, a scope that converts the weapon to into a semi-auto marksman rifle, and armor-piercing rounds.
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]  
+
[[File:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm Kurz]]  
[[Image:FN-LAR.jpg|thumb|none|450px|FN LAR (Light Automatic Rifle) - 7.62x51mm NATO]]
+
[[Image:FN-LAR.jpg|thumb|none|500px|FN LAR (Light Automatic Rifle) - 7.62x51mm NATO]]
[[File:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.56x45mm NATO]]
+
[[File:SIG550.jpg|thumb|none|500px|SIG SG 550 - 5.56x45mm NATO]]
 
[[Image:Wolf2 sturmgewehr.jpg|thumb|none|600px|In-game model of the "Sturmgewehr". Note that the charging handle has been relocated to the forend rather than remaining in the same position as it was on the original Sturmgewehr 44 and in the series' previous two games.]]  
 
[[Image:Wolf2 sturmgewehr.jpg|thumb|none|600px|In-game model of the "Sturmgewehr". Note that the charging handle has been relocated to the forend rather than remaining in the same position as it was on the original Sturmgewehr 44 and in the series' previous two games.]]  
 
  
 
{{Wolfenstein}}
 
{{Wolfenstein}}
 
  
 
[[Category: Video Game]]
 
[[Category: Video Game]]
 
[[Category: War]]
 
[[Category: War]]
 
[[Category: Stealth]]
 
[[Category: Stealth]]

Revision as of 15:20, 9 February 2018

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Wolfenstein II: The New Colossus for current discussions. Content is subject to change.



Wolfenstein II: The New Colossus
Wolfenstein-ii-the-new-colossus-cover.jpeg
Official Box Art
Release Date: 2017
Developer: MachineGames
Publisher: Bethesda Softworks
Series: Wolfenstein
Platforms: Windows
PlayStation 4
Xbox One
Nintendo Switch
Genre: First-Person Shooter


Wolfenstein II: The New Colossus is a 2017 FPS game. It is the eighth major entry in the Wolfenstein series and a direct sequel to 2014's Wolfenstein: The New Order. The game is set in a 1960s United States of America (known as "The American Territories") in an alternate universe, where Nazi Germany has won World War II and is currently the only superpower in the world. The player reprises the role of William "B.J" Blazkowicz, who has barely survived the events of The New Order, and is now charged with meeting with the surviving resistance groups in the United States and organizing for a revolution against the Nazi regime.

Gameplay Overview

Gameplay is similar to the previous game: a single-player-focused shooter where B.J. can carry all weapons (excluding heavy ones) as well as several grenades and hatchets (which replace knives). Despite his condition, B.J can still dual-wield weapons, though this time he can wield different ones on either hand. Weapon upgrades are now acquired by finding upgrade kits hidden throughout the levels.

The following weapons make an appearance in Wolfenstein II: The New Colossus:

Handguns

Luger P08

The "Handgun 1946" from Wolfenstein: The New Order and Wolfenstein: The Old Blood is seen in the hands of Adolf Hitler (voiced by Norbert Weisser), though it isn't available for use.

Luger P08 - 9x19mm

"Pistole"

A heavily modified Luger P08, this weapon makes a return from makes a return from Wolfenstein: The New Order as the weapon of choice of Nazi officers (although, unlike that game's 3-round burst "Handgun 1960", this weapon is semi-auto only, and called the "Pistole"). Several upgrades can be applied to the "Pistole" throughout the campaign, including a suppressor, an extended magazine, and a "Magnum" upgrade, which increases the damage (and also the recoil) of the weapon.

Luger P08 with black grips - 9x19mm
The in-game model of the "Pistole".

"Kampfpistole"

A further modified version of The Old Blood's altered Kampfpistole is available, now being fed by a 6-round detachable drum, instead of the previous game's breech-loaded version, as well as launching slower-firing grenades that bounce off of surfaces before detonating after a short time. Upgrades include a shoulder stock to reduce recoil, a spring loader that allows the gun to fire a 3-round salvo, and modified ammo that flies like rockets as in The Old Blood.

Leuchtpistole - 26.65mm
The in-game model of the "Kampfpistole". It's not particularly clear why the hammer is there, as it never seems to do anything.

Submachine Guns

"Maschinenpistole"

The "Maschinenpistole" is essentially the counterpart to the SMG from the previous game's prologue, being the standard-issue weapon for Nazi soldiers stationed in the American Territories. Its design is primarily based on the Walther MPL SMG with barrel shroud from the older MP-18/MP-28, and it has an strange chimney-like structure on the right-hand side. Upgrades include an integral suppressor, a drum magazine that doubles its capacity, and an odd "Nailgun" mod which fires heated bullets at a slower speed.

Walther MPL with stock folded - 9x19mm
The in-game model of the "Maschinenpistole".

Assault Rifles

"Sturmgewehr"

The "Sturmgewehr" returns from The New Order, albeit with a slightly different model from the TNO's "Assault Rifle 1960." In terms of visuals, it still has the Stg-44-esque forend and barrel profile (albeit with a more AK-47-like front sight post), with the lower receiver, pistol grip, and magazine of an FN LAR, and the trigger guard and rear sight from a SIG SG 550-series rifle. It has a slightly downgraded capacity of 30 rounds compared to its predecessor, and is wielded by elite soldiers. Upgrades include jungle-taped dual magazines, a scope that converts the weapon to into a semi-auto marksman rifle, and armor-piercing rounds.

Sturmgewehr 44 - 7.92x33mm Kurz
FN LAR (Light Automatic Rifle) - 7.62x51mm NATO
SIG SG 550 - 5.56x45mm NATO
In-game model of the "Sturmgewehr". Note that the charging handle has been relocated to the forend rather than remaining in the same position as it was on the original Sturmgewehr 44 and in the series' previous two games.

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