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Difference between revisions of "Time Crisis IV"

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=Handguns=
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== Heckler & Koch USP Expert ==  
 
== Heckler & Koch USP Expert ==  
 
VSSE agent Giorgio Bruno and Evan Bernard use a heavily modified [[Heckler & Koch USP#Heckler & Koch USP Expert|Heckler & Koch USP Expert]] with a Laser Aiming Module style weapon light.
 
VSSE agent Giorgio Bruno and Evan Bernard use a heavily modified [[Heckler & Koch USP#Heckler & Koch USP Expert|Heckler & Koch USP Expert]] with a Laser Aiming Module style weapon light.
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[[Image:timecrisis4_giorgio.jpg|thumb|none|400px|VSSE agent Giorgio Bruno and his heavily modified USP expert.]]
 
[[Image:timecrisis4_giorgio.jpg|thumb|none|400px|VSSE agent Giorgio Bruno and his heavily modified USP expert.]]
 
[[Image:timecrisis4_evan.jpg|thumb|none|400px|VSSE agent Evan Bernard and his heavily modified USP expert.]]
 
[[Image:timecrisis4_evan.jpg|thumb|none|400px|VSSE agent Evan Bernard and his heavily modified USP expert.]]
[[Image:timecrisis4_rush.jpg|thumb|none|400px|Captain William Rush and his USP expert.]]
 
[[Image:Timecrisis4 rushhundgun2.jpg|thumb|none|600px|Capt.William Rush with his USP expert. cut scene on FPS mode. (H&K style selector are visible.)]]
 
[[Image:Timecrisis4_rushhandgunidle.jpg|thumb|none|600px|In FPS mode, Capt.William Rush draws out his USP expert.]]
 
[[Image:Timecrisis4 rushhandgunreload.jpg|thumb|none|600px|Capt.William Rush reloading his USP expert.]]
 
 
[[Image:usptimecrisis4.jpg|thumb|none|600px|U.S. Military soldiers fire their USP Experts.]]
 
[[Image:usptimecrisis4.jpg|thumb|none|600px|U.S. Military soldiers fire their USP Experts.]]
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 +
== Heckler & Koch USP Tactical ==
 +
Captain William Rush use a [[Heckler & Koch USP Tactical]] with a weapon light. Identify from threaded barrel.
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[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler & Koch USP Tactical - .45 ACP]]
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[[Image:timecrisis4_rush.jpg|thumb|none|400px|Captain William Rush and his USP tactical.]]
 +
[[Image:Timecrisis4 rushhundgun2.jpg|thumb|none|600px|Capt.William Rush with his USP tactical. cut scene on FPS mode. (H&K style selector and threaded barrel are visible.)]]
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[[Image:Timecrisis4_rushhandgunidle.jpg|thumb|none|600px|In FPS mode, Capt.William Rush draws out his USP tactical.]]
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[[Image:Timecrisis4 rushhandgunreload.jpg|thumb|none|600px|Capt.William Rush reloading his USP tactical.]]
  
 
== Desert Eagle ==
 
== Desert Eagle ==
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[[Image:Timecrisis4_WildDog.jpg|thumb|none|600px|Fallen Wild Dog with his Mauser C96.]]
 
[[Image:Timecrisis4_WildDog.jpg|thumb|none|600px|Fallen Wild Dog with his Mauser C96.]]
  
 +
=Submachine Guns=
 
== Unknown SMG ==
 
== Unknown SMG ==
 
Several enemies use a very low detailed SMG. When they are hit, they drop G36C.
 
Several enemies use a very low detailed SMG. When they are hit, they drop G36C.
 
[[Image:Timecrisis4 lowdetailedsmg.jpg|thumb|none|600px|U.S. Military squad leader use a shield with low detailed SMG.]]  
 
[[Image:Timecrisis4 lowdetailedsmg.jpg|thumb|none|600px|U.S. Military squad leader use a shield with low detailed SMG.]]  
  
 +
=Assault Rifles=
 
== Heckler & Koch G36C ==
 
== Heckler & Koch G36C ==
 
A heavily modified [[Heckler & Koch G36C]] with a weapon light, and stock removed, is used by the Protagonists and is referred to as "machine gun" even though this is a assault rifle.
 
A heavily modified [[Heckler & Koch G36C]] with a weapon light, and stock removed, is used by the Protagonists and is referred to as "machine gun" even though this is a assault rifle.
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[[Image:Timecrisis4_g36creload.jpg|thumb|none|600px|Capt.William Rush reloading his G36C. (H&K style selector are visible.)]]
 
[[Image:Timecrisis4_g36creload.jpg|thumb|none|600px|Capt.William Rush reloading his G36C. (H&K style selector are visible.)]]
  
== Mk 12 Special Purpose Rifle   ==
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=Sniper Rifles=
 +
== Mk 12 Special Purpose Rifle ==
 
VSSE agents use a [[Mk 12 Special Purpose Rifle]] to stop the enemy truck. It hold 2 rounds.
 
VSSE agents use a [[Mk 12 Special Purpose Rifle]] to stop the enemy truck. It hold 2 rounds.
 
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock - 5.56x45mm NATO.]]
 
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock - 5.56x45mm NATO.]]
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[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]  
 
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]  
  
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=Shotguns=
 
== Mossberg 590 Compact Cruiser ==
 
== Mossberg 590 Compact Cruiser ==
 
Protagonists use an [[Mossberg 590 Compact Cruiser]] with a iron sight, and weapon light. another special weapon in the game.  
 
Protagonists use an [[Mossberg 590 Compact Cruiser]] with a iron sight, and weapon light. another special weapon in the game.  
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[[Image:Timecrisis4 shotgunreload.jpg|thumb|none|600px|Capt.William Rush reloading his 590 Compact Cruiser. (590 style trigger guard are visible.)]]
 
[[Image:Timecrisis4 shotgunreload.jpg|thumb|none|600px|Capt.William Rush reloading his 590 Compact Cruiser. (590 style trigger guard are visible.)]]
  
 +
=Machineguns=
 
== M249 SAW ==
 
== M249 SAW ==
 
The heavily armored machine gunners and Jack Mathers, boss of stage 2. They use heavily modified [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper SAW]]s with red dot sight and weapon light. They switch to meleeing with their knives when at close range.  
 
The heavily armored machine gunners and Jack Mathers, boss of stage 2. They use heavily modified [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper SAW]]s with red dot sight and weapon light. They switch to meleeing with their knives when at close range.  
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[[Image:mgtimecrisis4.jpg|thumb|none|600px|VSSE agent Giorgio Bruno firing heavily modified MG42 machine gun to enemy vehicle.]]
 
[[Image:mgtimecrisis4.jpg|thumb|none|600px|VSSE agent Giorgio Bruno firing heavily modified MG42 machine gun to enemy vehicle.]]
  
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== Browning M2 ==
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The M51 Quad Anti-Aircraft vehicles in several stages are armed with dual mounted [[Browning M2]]s.
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[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
 +
[[Image:M51_Quad.jpg|thumb|325px|none|The M51 Quad Mounted system ]]
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 +
== Gun arm ==
 +
Wild Dog lost his left arm in the first game, thus he replaced it with the gun arm. It received upgrades, thus it does not only function as a Gatling gun, a flamethrower, or a rocket launcher (which were seen in [[Time Crisis 3]]), but also grappling hooks and tractor beams.
 +
[[Image:Timecrisis4_WildDog.jpg|thumb|none|600px|Wild Dog equipped Gun arm.]]
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 +
=Launchers=
 
== Mk 19 Grenade Launcher ==
 
== Mk 19 Grenade Launcher ==
 
The helicopter in several stages has an heavily modified [[Mk 19 Grenade Launcher]].
 
The helicopter in several stages has an heavily modified [[Mk 19 Grenade Launcher]].
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[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box on M3 tripod - 40x53mm]]
 
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box on M3 tripod - 40x53mm]]
 
[[Image:Timecrisis4_modifiedmk19.jpg|thumb|none|600px|VSSE agent Giorgio Bruno firing heavily modified Mk 19 Grenade Launcher to airbase.]]
 
[[Image:Timecrisis4_modifiedmk19.jpg|thumb|none|600px|VSSE agent Giorgio Bruno firing heavily modified Mk 19 Grenade Launcher to airbase.]]
 
== Browning M2 ==
 
The M51 Quad Anti-Aircraft vehicles in several stages are armed with dual mounted [[Browning M2]]s.
 
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
 
[[Image:M51_Quad.jpg|thumb|325px|none|The M51 Quad Mounted system ]]
 
  
 
== Pansarskott m/86 ==
 
== Pansarskott m/86 ==
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[[Image:Timecrisis4_grenade.jpg|thumb|none|600px|Double barreled modified Sturmpistole in FPS mode.]]
 
[[Image:Timecrisis4_grenade.jpg|thumb|none|600px|Double barreled modified Sturmpistole in FPS mode.]]
  
 +
=Explosives=
 
== Mk 2 hand grenade ==
 
== Mk 2 hand grenade ==
 
In the FPS mode, where players play as Captain Rush, He equipped with [[Mk 2 hand grenade]]s, and used by several enemies. They drop some when they are hit.  
 
In the FPS mode, where players play as Captain Rush, He equipped with [[Mk 2 hand grenade]]s, and used by several enemies. They drop some when they are hit.  
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[[Image:Timecrisis4 M26grenade.jpg|thumb|none|600px|Mk 2 hand grenade|U.S. Military soldier equipped M26 hand grenade.]]
 
[[Image:Timecrisis4 M26grenade.jpg|thumb|none|600px|Mk 2 hand grenade|U.S. Military soldier equipped M26 hand grenade.]]
  
== Gun arm ==
 
Wild Dog lost his left arm in the first game, thus he replaced it with the gun arm. It received upgrades, thus it does not only function as a Gatling gun, a flamethrower, or a rocket launcher (which were seen in Time Crisis 3), but also grappling hooks and tractor beams.
 
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:War]]
 
[[Category:War]]
 
[[Category:Science-Fiction]]
 
[[Category:Science-Fiction]]

Revision as of 06:54, 17 April 2014

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The following guns can be seen in the 2006 video game Time Crisis IV:

Time Crisis IV(2007)


Handguns

Heckler & Koch USP Expert

VSSE agent Giorgio Bruno and Evan Bernard use a heavily modified Heckler & Koch USP Expert with a Laser Aiming Module style weapon light. Like the previous game, Evan's USP is two-tone while Giorgio's is not.

The U.S. Military also use normal one, with weapon light. which is not used by the military in reality. This gun is hold 16 rounds in FPS mode.

H&K USP expert
VSSE agent Giorgio Bruno and his heavily modified USP expert.
VSSE agent Evan Bernard and his heavily modified USP expert.
U.S. Military soldiers fire their USP Experts.

Heckler & Koch USP Tactical

Captain William Rush use a Heckler & Koch USP Tactical with a weapon light. Identify from threaded barrel.

Heckler & Koch USP Tactical - .45 ACP
Captain William Rush and his USP tactical.
Capt.William Rush with his USP tactical. cut scene on FPS mode. (H&K style selector and threaded barrel are visible.)
In FPS mode, Capt.William Rush draws out his USP tactical.
Capt.William Rush reloading his USP tactical.

Desert Eagle

Gregory Barrows,Commander of Hamlin Battalion, boss of stage 3. He use a dual Desert Eagle with laser sight.

IMI Desert Eagle Mark XIX with brushed chrome finish - .44 Magnum
Gregory Barrows with his Desert Eagles.

Mauser C96

Mauser C96 used by Wild Dog and his disciple Wild Fang use to battle Protagonists. Its same pistol in Time Crisis II.

Mauser C96 "Broomhandle" Commercial Version
Fallen Wild Dog with his Mauser C96.

Submachine Guns

Unknown SMG

Several enemies use a very low detailed SMG. When they are hit, they drop G36C.

U.S. Military squad leader use a shield with low detailed SMG.

Assault Rifles

Heckler & Koch G36C

A heavily modified Heckler & Koch G36C with a weapon light, and stock removed, is used by the Protagonists and is referred to as "machine gun" even though this is a assault rifle.

This gun is hold insane 80 rounds in FPS mode.

Heckler & Koch G36C - 5.56x45mm
In loading screen of FPS mode. Capt.William Rush with his G36C.
In FPS mode, Capt.William Rush draws out his G36C.
Capt.William Rush reloading his G36C. (H&K style selector are visible.)

Sniper Rifles

Mk 12 Special Purpose Rifle

VSSE agents use a Mk 12 Special Purpose Rifle to stop the enemy truck. It hold 2 rounds.

Mk 12 Mod 0 SPR with A2 buttstock - 5.56x45mm NATO.
VSSE agents are firing Mk 12 to enemy truck tires.

Barrett M82

Barrett M82 is used by Marcus Black, boss of stage 1. it is unbelievable thing,He firing this gun with one hand!

Barrett M82A1 - .50 BMG

Shotguns

Mossberg 590 Compact Cruiser

Protagonists use an Mossberg 590 Compact Cruiser with a iron sight, and weapon light. another special weapon in the game.

It's very effective at killing flying terror bites and pushing back heavily-armored machine gunners from using their knives on you at close range.

This gun is hold 8 rounds in FPS mode.

Mossberg 590 "Compact Cruiser"
In FPS mode, Capt.William Rush hold his 590 Compact Cruiser.
Capt.William Rush reloading his 590 Compact Cruiser. (590 style trigger guard are visible.)

Machineguns

M249 SAW

The heavily armored machine gunners and Jack Mathers, boss of stage 2. They use heavily modified M249 Paratrooper SAWs with red dot sight and weapon light. They switch to meleeing with their knives when at close range.

VSSE agents are use M249-E1 SAW with heatshield to defeat boss of stage 1, Marcus Black.

M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum
M249 (first pattern U.S. adopted variant of the original FN Minimi)
VSSE agents fired M249 to Marcus Black.
U.S. Military heavily armored machine gunners fired heavily modified M249 to Capt.William Rush.

MG42 (with DShk grips)

The helicopter in several stages has an heavily modified MG42 fitted with the spade grips and back parts of a DShK and explosive rounds.

In stage 1, used by Giorgio Bruno. In stage 3, used by Evan Bernard.

MG42 with bipod extended - 7.92mm Mauser
A Russian DShKM in 12.7x108mm on Tripod
VSSE agent Giorgio Bruno firing heavily modified MG42 machine gun to enemy vehicle.

Browning M2

The M51 Quad Anti-Aircraft vehicles in several stages are armed with dual mounted Browning M2s.

Browning M2HB on vehicle mount - .50 BMG
The M51 Quad Mounted system

Gun arm

Wild Dog lost his left arm in the first game, thus he replaced it with the gun arm. It received upgrades, thus it does not only function as a Gatling gun, a flamethrower, or a rocket launcher (which were seen in Time Crisis 3), but also grappling hooks and tractor beams.

Wild Dog equipped Gun arm.

Launchers

Mk 19 Grenade Launcher

The helicopter in several stages has an heavily modified Mk 19 Grenade Launcher.

In stage 1, used by Evan Bernard. In stage 3, used by Giorgio Bruno.

Mk 19 grenade launcher with ammo box on M3 tripod - 40x53mm
VSSE agent Giorgio Bruno firing heavily modified Mk 19 Grenade Launcher to airbase.

Pansarskott m/86

Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip. used by U.S. Military soldiers.

Pansarskott m/86-84mm
U.S. Military soldier with his m/86.

Kampfpistole Z

A Kampfpistole Z appears as a weapon icon in arcade mode.

Double barreled modified Sturmpistole also appears in FPS mode.

Kampfpistole Z(Leuchtpistole Z) 26.5mm
Sturmpistole - 26.5mm
The Kampfpistole Z is visible in the arcade mode weapon icons.
Double barreled modified Sturmpistole in FPS mode.

Explosives

Mk 2 hand grenade

In the FPS mode, where players play as Captain Rush, He equipped with Mk 2 hand grenades, and used by several enemies. They drop some when they are hit.

Mk 2 High-Explosive Fragmentation hand grenade
A Mk 2 hand grenade visible in the weapon icons.
U.S. Military soldier throwing Mk 2 hand grenade.

M26 hand grenade

U.S. Military soldier in beginning FPS stage, They are equipped M26 hand grenade. When they are hit, they drop Mk 2 hand grenades.

M26 High-Explosive Fragmentation hand grenade
U.S. Military soldier equipped M26 hand grenade.

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