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Difference between revisions of "The House of the Dead: Overkill"

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=Handguns=
 
=Handguns=
== Desert Eagle Mark I ==
+
== Desert Eagle ==
The standard handgun used by almost everyone in the game is a barely-modified [[Desert Eagle Mark I]]. Washington has two of these in the games cut scenes. The guns have ''AMS Research Magnum'' written on the slide, which could be referencing the DE, and engraved is .44 Magnum on the side again referencing it to the DE.
+
The standard handgun used by almost everyone in all versions of the game is a barely-modified [[Desert Eagle]]. In the original Wii version of the game, the guns have "AMS Research Magnum" and ".44 Magnum" written on the slide (at least in renders), which could be referencing the real Desert Eagle. The Wii handgun is somewhat different from the real weapon, such as less of a backwards slope along the muzzle and a more rounded trigger guard, but is otherwise a straight copy of the Mark I model, including its straight "teardrop" safety, although it should be noted the Mark I was never available in .44 Magnum. Washington noticeably makes use of two of the guns at once in cutscenes.
 +
 
 +
In the ''Extended Cut'', the model is replaced by an anachronistic current-production Mark XIX, including the integrated top rail and an additional secondary rail below the barrel. While still including the Mark I-style safety levers, it is otherwise closer to the real Desert Eagle in appearance, the only noticeable change being that the rear sight is a second single post like the front sight and "AMS Express Magnum Pistol .44" is written along the slide. Washington's original standard handguns are now replaced by a custom version of the model; his guns remove the underbarrel rail, match a brighter nickel slide and barrel to a darker frame, and are fitted with white (possibly pearl) grips with monochrome American flag designs on them and gold detailing on the triggers, safeties, and slide release levers. This version of the weapon can be unlocked for use as well, named "Gwendolyn".
  
 
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum. The weapon pictured here is an actual movie gun (from the inventory of Weapons Specialists, Ltd. in New York) and has appeared in several motion pictures.]]
 
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum. The weapon pictured here is an actual movie gun (from the inventory of Weapons Specialists, Ltd. in New York) and has appeared in several motion pictures.]]
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[[Image:HodOKwii_amsmagnum_2.jpg|thumb|none|600px|Agent G reloads his Desert Eagle. Note the low-detailed "teardrop" safety.]]
 
[[Image:HodOKwii_amsmagnum_2.jpg|thumb|none|600px|Agent G reloads his Desert Eagle. Note the low-detailed "teardrop" safety.]]
 
[[Image:HodOKwii_amsmagnum_3.jpg|thumb|none|600px|Detctive Issac Washington and Agent G holds their Desert Eagle in beta promotional render.]]
 
[[Image:HodOKwii_amsmagnum_3.jpg|thumb|none|600px|Detctive Issac Washington and Agent G holds their Desert Eagle in beta promotional render.]]
 
== Desert Eagle Mark XIX ==
 
In the ''Extended Cut'', each character's AMS Magnum(s) are slightly different. Agent G's, the one used in normal gameplay, is given a redesigned Picatinny rail above the barrel and a second rail attached underneath from [[Desert_Eagle#Desert_Eagle_Mark_XIX|Mark XIX]] (Which highly anachronistic for this game, as Mark XIX with Picatinny rail was developed in Mid 2000s, but the game itself takes place in 1991.). Washington's are given white (possibly pearl) grips with gold-plated hammers and safeties; this is an unlockable version of the weapon given the name "Gwendolyn".
 
  
 
[[Image:Desert_eagle_picatinny.JPG|thumb|none|400px|IWI Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum]]
 
[[Image:Desert_eagle_picatinny.JPG|thumb|none|400px|IWI Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum]]
[[Image:the-house-of-the-dead-overkill-magnum.jpg|thumb|none|600px|Agent G holds his Desert Eagle. It is the Mark XIX version with a very low-detailed "teardrop" safety and unused picatinny rails. ".44" can be seen written on the barrel. Note also that the rear sight on the model is a single post like the front sight.]]
+
[[Image:the-house-of-the-dead-overkill-magnum.jpg|thumb|none|600px|Agent G holds his Desert Eagle in the Extended Cut. It is the Mark XIX version, though still fitted with a very low-detailed "teardrop" safety. ".44" can be seen written on the barrel. Note also that the rear sight on the model is a single post like the front sight.]]
 
[[Image:MP2customEagle.jpg|thumb|none|400px|Desert Eagle Mark XIX gold/stainless controls with ivory grips - .50AE]]
 
[[Image:MP2customEagle.jpg|thumb|none|400px|Desert Eagle Mark XIX gold/stainless controls with ivory grips - .50AE]]
 
[[Image:TOTD-AMSMagnumG.jpg|thumb|none|600px|Washington prepares to enter Papa Caesar's mansion with dual Desert Eagles.]]
 
[[Image:TOTD-AMSMagnumG.jpg|thumb|none|600px|Washington prepares to enter Papa Caesar's mansion with dual Desert Eagles.]]
  
== Hand Cannon ==
+
== "Hand Cannon" ==
Possibly based on the [[Taurus Raging Bull]]. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a [[Colt Python]] customized similarly like Barry Burton's model in [[Resident Evil (2002 VG)|Resident Evil]]. Papa Caesar is seen carrying a short-barreled version in the opening cutscene to the fifth level, "The Fetid Waters".
+
Possibly based on the [[Taurus Raging Bull]] in the Wii version. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the ''Extended Cut'' version, the model is changed to a [[Colt Python]] customized similarly like Barry Burton's model in the 2002 remake of ''[[Resident Evil (2002 VG)|Resident Evil]]''. Papa Caesar is seen carrying a short-barreled version in the opening cutscene to the fifth level, "The Fetid Waters".
 
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull .44 Magnum]]
 
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull .44 Magnum]]
 
[[Image:HOTDO-WiiHandcannon.jpg|thumb|none|400px|The Wii Remote adapter in the shape of the original Hand Cannon.]]
 
[[Image:HOTDO-WiiHandcannon.jpg|thumb|none|400px|The Wii Remote adapter in the shape of the original Hand Cannon.]]
 
[[Image:TOTD-HandCannon.jpg|none|thumb|600px|3D model of the ''Extended Cut'' Hand Cannon. Note the seven-shot cylinder.]]
 
[[Image:TOTD-HandCannon.jpg|none|thumb|600px|3D model of the ''Extended Cut'' Hand Cannon. Note the seven-shot cylinder.]]
[[Image:TOTD-CaesarMagnum.jpg|none|thumb|600px|Papa Caesar holds Varla hostage with his short-barreled hand cannon.]]
+
[[Image:TOTD-CaesarMagnum.jpg|none|thumb|600px|Papa Caesar holds Varla hostage with his short-barreled hand cannon in the opening to "The Fetid Waters".]]
[[File:TOTD-GMagnum.jpg|none|thumb|600px|G reloads the Hand Cannon (In which he flicks the cylinder open, waits three seconds, then flicks it shut) in the "Carny" Level]]
+
[[File:TOTD-GMagnum.jpg|none|thumb|600px|G reloads the Hand Cannon (by flicking the cylinder open, waiting a few seconds, then flicking it shut again) in the "Carny" level.]]
  
 
== Beretta 92FS ==
 
== Beretta 92FS ==
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== Benelli M3 Super 90 ==  
 
== Benelli M3 Super 90 ==  
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M3|Benelli M3 Super 90]] is appears in the original game as the "Automatic Shotgun". Is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun. This particular weapon are maybe a reference to [[House of the Dead III, The|The House of the Dead III]], wherein the protagonists (including Agent G) use M3 Super 90 Shorty in beta version of the game.
+
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M3|Benelli M3 Super 90]] appears in the original game as the "Automatic Shotgun". It is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun. This particular weapon may possibly be a reference to [[House of the Dead III, The|The House of the Dead III]], wherein the protagonists (including Agent G) used Shorty M3 Super 90s in the beta version of the game.
 
[[Image:Benelli M3 pistol grip.jpg|thumb|none|450px|Benelli M3 Super 90 with pistol grip stock combination and ghost ring sights - 12 gauge]]
 
[[Image:Benelli M3 pistol grip.jpg|thumb|none|450px|Benelli M3 Super 90 with pistol grip stock combination and ghost ring sights - 12 gauge]]
 
[[Image:HodOKwii_autoshotgun.jpg|thumb|none|600px|The Official render of "Automatic Shotgun" from original Wii version of the game.]]
 
[[Image:HodOKwii_autoshotgun.jpg|thumb|none|600px|The Official render of "Automatic Shotgun" from original Wii version of the game.]]
  
 
== SPAS-12 ==
 
== SPAS-12 ==
The [[SPAS-12]] appears in the ''Extended Cut'' as the "Automatic Shotgun". This particular weapon is a reference to The House of the Dead III, wherein the protagonists (including Agent G) use modified SPAS-12s.
+
The [[SPAS-12]] appears in the ''Extended Cut'' as the "Automatic Shotgun". This particular weapon is a more clear-cut reference to ''The House of the Dead III'', wherein the protagonists (including Agent G) use modified SPAS-12s; it may also confirm the M3's presence in the Wii version as a reference to ''III'', as the SPAS is replacing it here the same as between the beta and full versions of that game.
 
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]
 
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]
 
[[Image:TTOTD-SPAS-2.jpg|thumb|none|600px|Model of the SPAS.]]
 
[[Image:TTOTD-SPAS-2.jpg|thumb|none|600px|Model of the SPAS.]]
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=Submachine Guns=
 
=Submachine Guns=
 
== Brügger & Thomet MP9 ==
 
== Brügger & Thomet MP9 ==
Called the "SMG" in game, the [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger & Thomet MP9]] has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this. This particular weapon is a reference to [[House of the Dead 4, The|The House of the Dead 4]], where the protagonists (again including Agent G) utilized the similar [[Brügger & Thomet TP9]]. The MP9 is anachronistic for this game, as it was developed in 2001 but the game itself takes place in 1991.
+
Called the "SMG" in game, the [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger & Thomet MP9]] has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this. This particular weapon is a reference to [[House of the Dead 4, The|The House of the Dead 4]], where the protagonists (again including Agent G) utilized the similar TP9. The MP9 is anachronistic for this game, as the game takes place in 1991, before even the original TMP entered production.
 
[[Image:B&T-MP9.jpg|thumb|none|350px|Brügger & Thomet MP9 with stock extended - 9x19mm]]
 
[[Image:B&T-MP9.jpg|thumb|none|350px|Brügger & Thomet MP9 with stock extended - 9x19mm]]
 
[[Image:HodOKwii_smg.jpg|thumb|none|600px|Upgrade screen of the "SMG" in the original Wii version of the game.]]
 
[[Image:HodOKwii_smg.jpg|thumb|none|600px|Upgrade screen of the "SMG" in the original Wii version of the game.]]
[[Image:HodOKwii_smg_firing.jpg|thumb|none|600px|Agent G firing his MP9 in the original Wii version of the game. Note to rifle type bullets, Which incorrect to 9x19mm weapon.]]
+
[[Image:HodOKwii_smg_reload.jpg|thumb|none|600px|Agent G reloading his MP9 in the original Wii version of the game. Note the ammo counter uses bottlenecked rifle cartridges, which are completely incorrect.]]
[[Image:HodOKwii_smg_reload.jpg|thumb|none|600px|Agent G reloading his MP9 in the original Wii version of the game.]]
 
  
 
== Minebea M-9 ==
 
== Minebea M-9 ==
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The [[Heckler & Koch XM8]] appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. The XM8 is highly anachronistic for this game, as it was developed in 2003 but the game itself takes place in 1991.
 
The [[Heckler & Koch XM8]] appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. The XM8 is highly anachronistic for this game, as it was developed in 2003 but the game itself takes place in 1991.
 
[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 - 5.56x45mm NATO, seen with an Insight ISM-V Scope]]
 
[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 - 5.56x45mm NATO, seen with an Insight ISM-V Scope]]
[[Image:HodOKwii_rifle.jpg|thumb|none|600px|The Official render of "Assault Rifle" from original Wii version of the game.]]
+
[[Image:HodOKwii_rifle.jpg|thumb|none|600px|The official render of the "Assault Rifle" from original Wii version of the game. Note the steel magazines.]]
 
[[Image:HodOKwii_rifle_reload.jpg|thumb|none|600px|Agent G reloads his XM8 in the original Wii version of the game.]]
 
[[Image:HodOKwii_rifle_reload.jpg|thumb|none|600px|Agent G reloads his XM8 in the original Wii version of the game.]]
 
[[Image:TOTD-XM8.jpg|thumb|none|600px|The ''Extended Cut'' model for the Assault Rifle. Note the near-totally transparent magazine.]]
 
[[Image:TOTD-XM8.jpg|thumb|none|600px|The ''Extended Cut'' model for the Assault Rifle. Note the near-totally transparent magazine.]]
 
[[Image:TTOTD-XM8-2.jpg|thumb|none|600px|Varla Guns armed with an XM8 carbine.]]
 
[[Image:TTOTD-XM8-2.jpg|thumb|none|600px|Varla Guns armed with an XM8 carbine.]]
 
[[Image:TTOTD-XM8-1.jpg|thumb|none|600px|Varla and Candy before the boss fight with Meat Katie.]]
 
[[Image:TTOTD-XM8-1.jpg|thumb|none|600px|Varla and Candy before the boss fight with Meat Katie.]]
[[Image:TTOTD-XM8-3.jpg|thumb|none|600px|Agent G reloads his XM8 while taking a shortcut through the swamp to reach the prison. Right now he is slapping the bolt catch release button, but missing it entirely; The real XM8 has a bolt catch release button inside the trigger guard. This mistake is not present in the original Wii version of the game.]]
+
[[Image:TTOTD-XM8-3.jpg|thumb|none|600px|Agent G reloads his XM8 while taking a shortcut through the swamp to reach the prison. This version of the reload animation involves slapping the bolt release button as animated by someone who has no idea where the XM8's bolt release is; the real XM8's button rests inside the trigger guard. This mistake is not present in the original Wii version of the game, where characters instead simply replace the magazine and completely ignore the need to chamber a new round.]]
  
 
=Grenade=
 
=Grenade=
  
 
==Mk 2 hand grenade==
 
==Mk 2 hand grenade==
Protagonists can uses [[Mk 2 hand grenade]] as second or third weapon. This maybe a another refrence to The House of the Dead 4, where the protagonists utilized the same grenade. Unlike that game, Player doesn't have any grenade at start of stage and can collect three grenade as maximum. The grenade itself is also instantly explode when collide something.
+
Protagonists can uses [[Mk 2 hand grenade]] as second or third weapon. This may be another reference to ''The House of the Dead 4'', where the protagonists utilized the same grenade. Unlike that game, the player doesn't have any grenades at the beginning of a stage, and can collect three grenade as maximum. The grenade itself also instantly explodes when colliding with something.
 
[[File:MkII post-WWII grenade.JPG|thumb|none|200px|Mk.2 hand grenade made after WWII.]]
 
[[File:MkII post-WWII grenade.JPG|thumb|none|200px|Mk.2 hand grenade made after WWII.]]
[[File:HodOKwii grenade.jpg|thumb|none|600px|Agent G thrown Mk.2 hand grenade to ''Mutants''.]]
+
[[File:HodOKwii grenade.jpg|thumb|none|600px|Agent G throws a Mk 2 at what he insists are mutants and totally not zombies.]]
[[File:HodOKwii grenade 2.jpg|thumb|none|600px|And it caused ''EXTREME VIOLENCE'' kill streak.]]
+
[[File:HodOKwii grenade 2.jpg|thumb|none|600px|The game congratulates him on causing extreme violence as the grenade explodes on-contact with the notzombies.]]
  
 
=Other=
 
=Other=

Revision as of 02:33, 7 January 2019

The following weapons are seen in the video game The House of the Dead: Overkill, the PS3 Move port, The House of the Dead: Overkill Extended Cut, and the PC port, The Typing of the Dead: Overkill:


The House of the Dead: Overkill
House of the dead overkill cover.jpg
The House of the Dead: Overkill (2009)
Release Date: 10 February 2009 (Wii)
25 October 2011 (PS3)
29 October 2013 (PC)
Developer: Headstrong Games
Modern Dream
(The Typing of the Dead: Overkill)
Publisher: SEGA
Series: The House of the Dead
Platforms: Wii
Playstation 3
PC
Genre: Light gun shooter


The House of the Dead: Overkill Extended Cut (2011)
The Typing of the Dead: Overkill (2013)
This game also include The House of the Dead: Overkill Extended Cut.


Handguns

Desert Eagle

The standard handgun used by almost everyone in all versions of the game is a barely-modified Desert Eagle. In the original Wii version of the game, the guns have "AMS Research Magnum" and ".44 Magnum" written on the slide (at least in renders), which could be referencing the real Desert Eagle. The Wii handgun is somewhat different from the real weapon, such as less of a backwards slope along the muzzle and a more rounded trigger guard, but is otherwise a straight copy of the Mark I model, including its straight "teardrop" safety, although it should be noted the Mark I was never available in .44 Magnum. Washington noticeably makes use of two of the guns at once in cutscenes.

In the Extended Cut, the model is replaced by an anachronistic current-production Mark XIX, including the integrated top rail and an additional secondary rail below the barrel. While still including the Mark I-style safety levers, it is otherwise closer to the real Desert Eagle in appearance, the only noticeable change being that the rear sight is a second single post like the front sight and "AMS Express Magnum Pistol .44" is written along the slide. Washington's original standard handguns are now replaced by a custom version of the model; his guns remove the underbarrel rail, match a brighter nickel slide and barrel to a darker frame, and are fitted with white (possibly pearl) grips with monochrome American flag designs on them and gold detailing on the triggers, safeties, and slide release levers. This version of the weapon can be unlocked for use as well, named "Gwendolyn".

A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum. The weapon pictured here is an actual movie gun (from the inventory of Weapons Specialists, Ltd. in New York) and has appeared in several motion pictures.
Agent G holds his Desert Eagle Mark I.
Agent G reloads his Desert Eagle. Note the low-detailed "teardrop" safety.
Detctive Issac Washington and Agent G holds their Desert Eagle in beta promotional render.
IWI Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum
Agent G holds his Desert Eagle in the Extended Cut. It is the Mark XIX version, though still fitted with a very low-detailed "teardrop" safety. ".44" can be seen written on the barrel. Note also that the rear sight on the model is a single post like the front sight.
Desert Eagle Mark XIX gold/stainless controls with ivory grips - .50AE
Washington prepares to enter Papa Caesar's mansion with dual Desert Eagles.

"Hand Cannon"

Possibly based on the Taurus Raging Bull in the Wii version. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a Colt Python customized similarly like Barry Burton's model in the 2002 remake of Resident Evil. Papa Caesar is seen carrying a short-barreled version in the opening cutscene to the fifth level, "The Fetid Waters".

Taurus Raging Bull .44 Magnum
The Wii Remote adapter in the shape of the original Hand Cannon.
3D model of the Extended Cut Hand Cannon. Note the seven-shot cylinder.
Papa Caesar holds Varla hostage with his short-barreled hand cannon in the opening to "The Fetid Waters".
G reloads the Hand Cannon (by flicking the cylinder open, waiting a few seconds, then flicking it shut again) in the "Carny" level.

Beretta 92FS

Not used in game, but Agent G is seen holding one Beretta 92FS on one of the original game posters and the cover art.

Beretta 92FS - 9x19mm
Unlockable poster in The Typing of the Dead shows G with a Beretta and Washington with a pump-action shotgun (probably the Mossberg).

Shotguns

Benelli Nova Tactical

The Benelli Nova appears in the original game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does.

Benelli Nova Tactical Shotgun - 12 Gauge
Upgrade screen of the "Shotgun" in the original Wii version of the game.
Agent G reloads the Nova.

Mossberg 500

The Mossberg 500 is seen on the same poster and cover art as the Beretta mentioned above, being wielded by Washington. In the Extended Cut, this replaces the Benelli Nova as the standard "Shotgun".

Mossberg 500 - 12 gauge

Unlockable 3D model of the "Shotgun". The top mounted safety switch is visible on this model.

Varla Guns reloads the "Shotgun".

Benelli M3 Super 90

The Benelli M3 Super 90 appears in the original game as the "Automatic Shotgun". It is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun. This particular weapon may possibly be a reference to The House of the Dead III, wherein the protagonists (including Agent G) used Shorty M3 Super 90s in the beta version of the game.

Benelli M3 Super 90 with pistol grip stock combination and ghost ring sights - 12 gauge
The Official render of "Automatic Shotgun" from original Wii version of the game.

SPAS-12

The SPAS-12 appears in the Extended Cut as the "Automatic Shotgun". This particular weapon is a more clear-cut reference to The House of the Dead III, wherein the protagonists (including Agent G) use modified SPAS-12s; it may also confirm the M3's presence in the Wii version as a reference to III, as the SPAS is replacing it here the same as between the beta and full versions of that game.

Franchi SPAS-12 - 12 Gauge
Model of the SPAS.
Reloading the SPAS-12 in one of Varla's chapters.
The slightly different reloading animation in G and Washington's chapters.

Submachine Guns

Brügger & Thomet MP9

Called the "SMG" in game, the Brügger & Thomet MP9 has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this. This particular weapon is a reference to The House of the Dead 4, where the protagonists (again including Agent G) utilized the similar TP9. The MP9 is anachronistic for this game, as the game takes place in 1991, before even the original TMP entered production.

Brügger & Thomet MP9 with stock extended - 9x19mm
Upgrade screen of the "SMG" in the original Wii version of the game.
Agent G reloading his MP9 in the original Wii version of the game. Note the ammo counter uses bottlenecked rifle cartridges, which are completely incorrect.

Minebea M-9

In the Extended Cut, the above TMP is replaced as the "SMG" with what appears to be the Minebea M-9, judging by the attached foregrip and overall blocky appearance.

Current model Minebea M-9 - 9x19mm
The Extended Cut SMG in the 3D model viewer.
Varla armed with dual M-9 submachine guns.
Reloading animation of the M-9, with Varla's fingers clipping through the grip.

Assault Rifles

Heckler & Koch XM8

The Heckler & Koch XM8 appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. The XM8 is highly anachronistic for this game, as it was developed in 2003 but the game itself takes place in 1991.

Heckler & Koch XM8 - 5.56x45mm NATO, seen with an Insight ISM-V Scope
The official render of the "Assault Rifle" from original Wii version of the game. Note the steel magazines.
Agent G reloads his XM8 in the original Wii version of the game.
The Extended Cut model for the Assault Rifle. Note the near-totally transparent magazine.
Varla Guns armed with an XM8 carbine.
Varla and Candy before the boss fight with Meat Katie.
Agent G reloads his XM8 while taking a shortcut through the swamp to reach the prison. This version of the reload animation involves slapping the bolt release button as animated by someone who has no idea where the XM8's bolt release is; the real XM8's button rests inside the trigger guard. This mistake is not present in the original Wii version of the game, where characters instead simply replace the magazine and completely ignore the need to chamber a new round.

Grenade

Mk 2 hand grenade

Protagonists can uses Mk 2 hand grenade as second or third weapon. This may be another reference to The House of the Dead 4, where the protagonists utilized the same grenade. Unlike that game, the player doesn't have any grenades at the beginning of a stage, and can collect three grenade as maximum. The grenade itself also instantly explodes when colliding with something.

Mk.2 hand grenade made after WWII.
Agent G throws a Mk 2 at what he insists are mutants and totally not zombies.
The game congratulates him on causing extreme violence as the grenade explodes on-contact with the notzombies.

Other

Hand Held Minigun

Used against the final boss. Due to a "missing reel" prank, it is unknown where Agent G and Washington get these weapons from (they were apparently just lying around). G and Washington are also seen wielding them on the poster for the level "Overkill", with Agent G wielding his one-handed! Once the Director's Cut mode of the game has been beaten (in the original; the Extended Cut only requires beating the normal game), this weapon becomes available for purchase. This weapon never has to be reloaded, but can overheat quickly, and is fairly inaccurate.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
Model of the Minigun.
Washington and G discover the Miniguns in the Director's Cut of The Typing of the Dead: Overkill.
Washington and G celebrate their victory.

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