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Difference between revisions of "The House of the Dead: Overkill"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[Image:TTOTD-XM8-2.jpg|thumb|none|600px|Varla Guns armed with an XM8 carbine.]]
 
[[Image:TTOTD-XM8-2.jpg|thumb|none|600px|Varla Guns armed with an XM8 carbine.]]
 
[[Image:TTOTD-XM8-1.jpg|thumb|none|600px|Varla and Candy before the boss fight with Meat Katie.]]
 
[[Image:TTOTD-XM8-1.jpg|thumb|none|600px|Varla and Candy before the boss fight with Meat Katie.]]
[[Image:TTOTD-XM8-3.jpg|thumb|none|600px|Agent G reloads his XM8 while taking a shortcut through the swamp to reach the prison. Right now he is slapping the bolt catch release button with isn't even there (on the gun model and on the real gun either). The real XM8 has a bolt catch release button inside the trigger guard.]]
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[[Image:TTOTD-XM8-3.jpg|thumb|none|600px|Agent G reloads his XM8 while taking a shortcut through the swamp to reach the prison. Right now he is slapping the bolt catch release button with isn't even there (on the gun model and on the real gun either). The real XM8 has a bolt catch release button inside the trigger guard. This mistake is not present in the original Wii version of the game.]]
  
 
== Hand Held Minigun ==
 
== Hand Held Minigun ==

Revision as of 08:01, 13 January 2015

Annihlator 2000.jpg

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

The following weapons are seen in the video game The House of the Dead: Overkill, the PS3 Move port, The House of the Dead: Overkill Extended Cut, and the PC port, The Typing of the Dead: Overkill:

The House of the Dead: Overkill (2009)


Desert Eagle Mark XIX

The standard handgun used by almost everyone in the game is a barely-modified Desert Eagle Mark XIX. Washington has two of these in the games cut scenes. The guns have AMS Research Magnum written on the slide, which could be referencing the DE, and engraved is .44 Magnum on the side again referencing it to the DE.

In the Extended Cut, each character's AMS Magnum(s) are slightly different. Agent G's, the one used in normal gameplay, is given a redesigned Picatinny rail above the barrel and a second rail attached underneath. Washington's are given white (possibly pearl) grips with gold-plated hammers and safeties; this is an unlockable version of the weapon given the name "Gwendolyn".

Desert Eagle Mark XIX - .50 AE
Agent G holds his Desert Eagle. It is the Mark XIX version with a very low-detailed "teardrop" safety and unused picatinny rails. ".44" can be seen written on the barrel.
Washington prepares to enter Papa Caesar's mansion with dual Desert Eagles.

Hand Cannon

Possibly based on the Taurus Raging Bull. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a Colt Python customized similarly like Barry Burton's model in Resident Evil. Papa Caesar is seen carrying a short-barreled version in the opening cutscene to the fifth level, "The Fetid Waters".

Taurus Raging Bull .44 Magnum
The Wii Remote adapter in the shape of the original Hand Cannon.
3D model of the Extended Cut Hand Cannon. Note the seven-shot cylinder.
Papa Caesar holds Varla hostage with his short-barreled hand cannon.

Beretta 92FS

Not used in game, but Agent G is seen holding one on one of the original game posters and the cover art.

Beretta 92FS - 9x19mm.

Benelli Nova Tactical

The Benelli Nova appears in the original game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does.

Benelli Nova Tactical Shotgun - 12 Gauge
Upgrade screen of the "Shotgun" in the Wii version of the game.
Agent G reloads the Nova.

Remington 870

Seen on the same poster and cover art as the Beretta mentioned above, only being wielded by Washington. In the Extended Cut, this replaces the Benelli Nova as the "Shotgun".

Remington 870 Police Magnum Riot Shotgun - 12 gauge

Benelli M3 Super 90

Appears in the original game as the "Automatic Shotgun". Is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun.

Benelli M3 Super 90 with pistol grip stock combination - 12 gauge

SPAS-12

In the trailer for the Extended Cut version, a SPAS-12 is seen being pumped/reloaded. It has it's stock folded. It replaces the Benelli M3 in this version as the "Automatic Shotgun".

Franchi SPAS-12 - 12 Gauge
Reloading the SPAS-12 in one of Varla's chapters.

Steyr TMP

Called the "SMG" in game, the Steyr TMP has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this.

Steyr TMP - 9x19mm

Minebea M-9

In the Extended Cut, the above TMP is replaced as the "SMG" with what appears to be Minebea M-9, judging by the attached foregrip and overall blocky appearance.

Current model Minebea M-9 - 9x19mm
The Extended Cut SMG in the 3D model viewer.

Heckler & Koch XM8

The Heckler & Koch XM8 appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled.

Heckler & Koch XM8 - 5.56x45mm NATO, seen with an Insight ISM-V Scope
The Extended Cut model for the Assault Rifle. Note the near-totally transparent magazine.
Varla Guns armed with an XM8 carbine.
Varla and Candy before the boss fight with Meat Katie.
Agent G reloads his XM8 while taking a shortcut through the swamp to reach the prison. Right now he is slapping the bolt catch release button with isn't even there (on the gun model and on the real gun either). The real XM8 has a bolt catch release button inside the trigger guard. This mistake is not present in the original Wii version of the game.

Hand Held Minigun

Used against the final boss. Due to a "missing reel" prank, it is unknown where Agent G and Washington get these weapons from (they were apparently just lying around). G and Washington are also seen wielding them on the poster for the level "Overkill", with Agent G wielding his one-handed! Once the Director's Cut mode of the game has been beaten (in the original; the Extended Cut only requires beating the normal game), this weapon becomes available for purchase. This weapon never has to be reloaded, but can overheat quickly, and is fairly inaccurate.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
Washington and G discover the Miniguns in the Director's Cut of The Typing of the Dead: Overkill.

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