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Difference between revisions of "The House of the Dead: Overkill"
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[[Image:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE]] | [[Image:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE]] | ||
[[Image:the-house-of-the-dead-overkill-magnum.jpg|thumb|none|600px|Agent G holds his Desert Eagle. It is the Mark XIX version with a very low-detailed "teardrop" safety and unused picatinny rails. ".44" can be seen written on the barrel. Note also that the rear sight on the model is a single post like the front sight.]] | [[Image:the-house-of-the-dead-overkill-magnum.jpg|thumb|none|600px|Agent G holds his Desert Eagle. It is the Mark XIX version with a very low-detailed "teardrop" safety and unused picatinny rails. ".44" can be seen written on the barrel. Note also that the rear sight on the model is a single post like the front sight.]] | ||
+ | [[Image:MP2customEagle.jpg|thumb|none|400px|Desert Eagle Mark XIX gold/stainless controls with ivory grips - .50AE]] | ||
[[Image:TOTD-AMSMagnumG.jpg|thumb|none|600px|Washington prepares to enter Papa Caesar's mansion with dual Desert Eagles.]] | [[Image:TOTD-AMSMagnumG.jpg|thumb|none|600px|Washington prepares to enter Papa Caesar's mansion with dual Desert Eagles.]] | ||
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== Minebea M-9 == | == Minebea M-9 == | ||
− | In the ''Extended Cut'', the above TMP is replaced as the "SMG" with what appears to be [[Minebea M-9]], judging by the attached foregrip and overall blocky appearance. | + | In the ''Extended Cut'', the above TMP is replaced as the "SMG" with what appears to be [[Minebea M-9]], judging by the attached foregrip and overall blocky appearance.[[Image:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|350px|Current model Minebea M-9 - 9x19mm]] |
− | [[Image:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|350px|Current model Minebea M-9 - 9x19mm]] | ||
[[Image:TOTD-SMG.jpg|thumb|none|600px|The ''Extended Cut'' SMG in the 3D model viewer.]] | [[Image:TOTD-SMG.jpg|thumb|none|600px|The ''Extended Cut'' SMG in the 3D model viewer.]] | ||
[[Image:TTOTD-M9-1.jpg|thumb|none|600px|Varla armed with dual M-9 submachine guns.]] | [[Image:TTOTD-M9-1.jpg|thumb|none|600px|Varla armed with dual M-9 submachine guns.]] | ||
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== Heckler & Koch XM8 == | == Heckler & Koch XM8 == | ||
− | The [[Heckler & Koch XM8]] appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. | + | The [[Heckler & Koch XM8]] appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. XM8 is highly anachronistic, which developed 2003. Despite this game takes place in 1990. |
[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 - 5.56x45mm NATO, seen with an Insight ISM-V Scope]] | [[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8 - 5.56x45mm NATO, seen with an Insight ISM-V Scope]] | ||
[[Image:TOTD-XM8.jpg|thumb|none|600px|The ''Extended Cut'' model for the Assault Rifle. Note the near-totally transparent magazine.]] | [[Image:TOTD-XM8.jpg|thumb|none|600px|The ''Extended Cut'' model for the Assault Rifle. Note the near-totally transparent magazine.]] |
Revision as of 14:28, 5 March 2016
Your lack of effort is duly noted. This article is a candidate for deletion. IMFDB expects certain minimal standards from articles; even if a contributor cannot take their own screenshots, it is still possible to create detailed per-weapon writeups and format an article correctly. Simply dumping a couple of weapon names on a page is essentially demanding we do all the work for you, and this is unacceptable. |
The following weapons are seen in the video game The House of the Dead: Overkill, the PS3 Move port, The House of the Dead: Overkill Extended Cut, and the PC port, The Typing of the Dead: Overkill:
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Desert Eagle Mark XIX
The standard handgun used by almost everyone in the game is a barely-modified Desert Eagle Mark XIX. Washington has two of these in the games cut scenes. The guns have AMS Research Magnum written on the slide, which could be referencing the DE, and engraved is .44 Magnum on the side again referencing it to the DE.
In the Extended Cut, each character's AMS Magnum(s) are slightly different. Agent G's, the one used in normal gameplay, is given a redesigned Picatinny rail above the barrel and a second rail attached underneath. Washington's are given white (possibly pearl) grips with gold-plated hammers and safeties; this is an unlockable version of the weapon given the name "Gwendolyn".
Hand Cannon
Possibly based on the Taurus Raging Bull. Available to buy after you complete the main story mode once in the original game. This weapon can be upgraded to carry a maximum of 7 rounds, instead of the 5 it originally carried. There is also a Wii Remote adapter based on this weapon. In the Extended Cut version, the model is changed to a Colt Python customized similarly like Barry Burton's model in Resident Evil. Papa Caesar is seen carrying a short-barreled version in the opening cutscene to the fifth level, "The Fetid Waters".
Beretta 92FS
Not used in game, but Agent G is seen holding one 92FS on one of the original game posters and the cover art.
Benelli Nova Tactical
The Benelli Nova appears in the original game as the "Shotgun". Has a slow reload time and rate of fire, due to it being pump-action, but makes up for this in the damage it does.
Mossberg 500
The Mossberg 500 is seen on the same poster and cover art as the Beretta mentioned above, only being wielded by Washington. In the Extended Cut, this replaces the Benelli Nova as the "Shotgun".
Benelli M3 Super 90
Appears in the original game as the "Automatic Shotgun". Is by far one of the best weapons in the game, due to its immense damage rate, high rate of fire and quick reload time compared to the standard Shotgun.
SPAS-12
The SPAS-12 appears in the Extended Cut as the "Automatic Shotgun". This particular weapon is a reference to The House of the Dead III. which Protagonists (include "G") uses modified SPAS-12.
Steyr TMP
Called the "SMG" in game, the Steyr TMP has a nickel finish with black grips and can be purchased from the gun shop. Does relatively low damage, but the amount of bullets fired makes up for this. This particular weapon is a reference to The House of the Dead 4. which Protagonists (include "G") uses modified Brügger & Thomet TP9.
Minebea M-9
In the Extended Cut, the above TMP is replaced as the "SMG" with what appears to be Minebea M-9, judging by the attached foregrip and overall blocky appearance.
Heckler & Koch XM8
The Heckler & Koch XM8 appears as the "Assault Rifle" in the game. Does very good damage, fires in an inaccurate 3-round burst mode, and has a decent magazine capacity, and is very accurate. G and Washington are seen loading these up in the intro to the final level, "Overkill", and later use them in the cutscene before the final boss is battled. XM8 is highly anachronistic, which developed 2003. Despite this game takes place in 1990.
Hand Held Minigun
Used against the final boss. Due to a "missing reel" prank, it is unknown where Agent G and Washington get these weapons from (they were apparently just lying around). G and Washington are also seen wielding them on the poster for the level "Overkill", with Agent G wielding his one-handed! Once the Director's Cut mode of the game has been beaten (in the original; the Extended Cut only requires beating the normal game), this weapon becomes available for purchase. This weapon never has to be reloaded, but can overheat quickly, and is fairly inaccurate.