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Difference between revisions of "Talk:Yakuza Kiwami"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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I just thought people might be interested in the differences. And I'm not entirely sure how the original Yakuza being a PS2 game has any bearing on what type of guns they would have used. Care to explain? [[User:Eddiehimself|Eddiehimself]] ([[User talk:Eddiehimself|talk]]) 23:15, 4 March 2019 (GMT)
 
I just thought people might be interested in the differences. And I'm not entirely sure how the original Yakuza being a PS2 game has any bearing on what type of guns they would have used. Care to explain? [[User:Eddiehimself|Eddiehimself]] ([[User talk:Eddiehimself|talk]]) 23:15, 4 March 2019 (GMT)
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:I can get it, plus with the page sorta formatted it's less weird. I mostly mean that the PS2 wasn't exactly the highest point of processing power so it probably limited them to Glocks and 1911's since they're easy to render if you have like 10 polygons to work with. Same logic with GTA III's 1911. --[[User:PaperCake|PaperCake]] 19:39, 4 March 2019 (EST)

Revision as of 00:39, 5 March 2019

The shotguns appears to be based on the MCG Remington Model 31 replica. --Funkychinaman (talk) 18:33, 23 September 2017 (EDT)

IDs

Unless it has some distinctly Colt characteristics, I would say the police revolver is a Nambu Model 60. And I believe the R5 is more likely an AK-12. --Funkychinaman (talk) 11:25, 3 March 2019 (EST)

Referring to the original

Do we really need to describe every single gun that was used in the original Yakuza? It's gonna be obvious it used stuff like Glocks and 1911's since it was on the PS2 and having them just makes sentences end weird. --PaperCake 17:23, 4 March 2019 (EST)

I just thought people might be interested in the differences. And I'm not entirely sure how the original Yakuza being a PS2 game has any bearing on what type of guns they would have used. Care to explain? Eddiehimself (talk) 23:15, 4 March 2019 (GMT)

I can get it, plus with the page sorta formatted it's less weird. I mostly mean that the PS2 wasn't exactly the highest point of processing power so it probably limited them to Glocks and 1911's since they're easy to render if you have like 10 polygons to work with. Same logic with GTA III's 1911. --PaperCake 19:39, 4 March 2019 (EST)

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