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Difference between revisions of "Talk:Tomorrow Never Dies (VG)"

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= Archived Data =
 
  
[[Image:Tomorrow_Never_Dies_(VG).jpg‎|thumb|right|400px|''Tomorrow Never Dies (1999)'']]
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== Screencap Comparison ==
  
'''Tomorrow Never Dies''' (also known as '''007: Tomorrow Never Dies''') is a 1999 third-person shooter stealth PS1 game based on the James Bond [[Tomorrow Never Dies|film of the same name]]. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive. It is the first 007 game that was published by Electronic Arts since acquiring the James Bond licence.  
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[[File:007TNDPS1_MAC_2.jpg|thumb|none|500px|Screencap from a recording of gameplay from native PS1 via HDMI upscaler. I intended to upload like this at first, but I dropped it, since telling guns appart with native PS1 resolution is a fool's errand.]]
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[[File:007TND PS1e SMG45 1.jpg|thumb|none|500px|Image capture from ePSXe with high quality 1920x1080 resolution. 2K FHD is nice and all, but this game's visuals weren't designed for 16:9 aspect ratio.]]
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[[File:007TND_PS1e_MAC1_1280x960.jpg|thumb|none|500px|Image capture from ePSXe with high quality 1280x1080 resolution. With 4:3 aspect ratio, this is the best choice of screencap for now.]]
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[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 15:15, 11 June 2020 (EDT)
  
Upon release, it was met with very mixed reviews, with the game reviewers of the time calling it poor man's [[Metal Gear Solid|Metal Gear]] and/or [[Syphon Filter]]. Worse yet, it's success was meager compared to the preceeding Bond game adaption, the much heralded [[GoldenEye 007]]. It had enough success to receive a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.
 
  
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== Removed gun - The MP5 ==
  
NOTE: At times, the weapon icons don't match ingame renders.
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There exists footage from E3 pre-release shows, that reveals there is a cut weapon. Judging from the weapon icon, the removed weapon appears to be MP5. While cut from the final game, the weapon is apparently present in the game's data.  
 
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[[File:007TND_PS1_beta_SMG.jpg|thumb|none|500px|Screencap from Beta footage. Weapon icon looks like MP5]]
 
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IMO, it's actually baffling just why this weapon didn't get in, considering the MP5 and it's variants are quite prominent in the movie.  
 
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[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 15:15, 11 June 2020 (EDT)
'''The following weapons are used in the video game ''Tomorrow Never Dies (VG)'':'''
 
__TOC__<br clear=all>
 
 
 
= Pistols =
 
== Walther PPK ==
 
 
 
Always suppressed and appears as "PK7". It has infinitive reloads and holds 16 rounds in a magazine. It is always there for Bond as his sidearm except in the last level.
 
 
 
[[Image:WaltherPPKSuppressed.jpg‎|thumb|none|350px|Walther PPK (Suppressed)]]
 
[[Image:PK7_1.jpg‎|thumb|none|300px|Bond with his "PK7" in the game.]]
 
[[Image:PK7_2.jpg‎|thumb|none|300px|"PK7" during the gameplay.]]
 
 
 
 
 
== Walther P99 ==
 
 
 
Always suppressed and appears as "PK9", which only is carried in the last level, after Bond replaced his PK7 with it, just like in the film. It also has unlimited ammo. On the game cover, [[Pierce Brosnan]] as [http://en.wikipedia.org/wiki/James_Bond James Bond] holds a [[Walther P99]].
 
 
 
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|300px|Walther P99]]
 
[[Image:Walther-P99-Silenced.jpg‎|thumb|none|300px|Walther P99 (Suppressed)]]
 
 
 
 
 
= Automatics =
 
== AK-47 ==
 
 
 
Appears as "Assault Rifle" and carries 30 rounds in a magazine. It is sometimes powerful and sometimes weak, differing in every level.
 
 
 
[[Image:TypeIII_AK47.jpg‎|thumb|none|350px|AK-47]]
 
 
 
== Glock 17 ==
 
 
 
Appears as "Auto 9mm" and also carries 30 rounds in a magazine.
 
 
 
[[Image:G17pro.jpg‎|thumb|none|350px|Glock 17]]
 
 
 
== MAC-10 ==
 
 
 
Appears as "SMG 45". It is the most high rated weapon in your arsenal. It carries 40 rounds in a magazine.
 
 
 
[[Image:IngramMAC10.jpg‎|thumb|none|350px|MAC-10]]
 
 
 
= Sniper Rifles =
 
 
 
== Unknown Sniper ==
 
 
 
Early missions
 
 
 
 
 
== Barrett M82 ==
 
 
 
Appears as "Infrared" in mission "Convoy"
 
 
 
= Explosives =
 
 
 
== Mine Launcher ==
 
 
 
STK Mine fired from some Launcher
 
 
 
 
 
== RPG-22 ==
 
The [[RPG-22]] rocket launcher appears as the "RL66" in the game.
 
 
 
[[Image:RPG-22_rocket_launcher.jpg‎|thumb|none|350px|RPG-22 Rocket Launcher]]
 
 
 
 
 
== Grenade Launcher ==
 
 
 
It is famously seen used by Stamper against Bond in the game.
 
 
 
The GL40 later reprises its appearance in [[The World Is Not Enough (video game)|''The World Is Not Enough'']] and was designed as original [[M79 grenade launcher|M79 Grenade Launcher]].
 
 
 
[[Image:GL40_TND.jpg‎|thumb|none|350px|Stamper with his "GL40" in the game.]]
 
 
 
 
 
 
 
[[Category: Storage]]
 

Latest revision as of 19:17, 11 June 2020

Screencap Comparison

Screencap from a recording of gameplay from native PS1 via HDMI upscaler. I intended to upload like this at first, but I dropped it, since telling guns appart with native PS1 resolution is a fool's errand.
Image capture from ePSXe with high quality 1920x1080 resolution. 2K FHD is nice and all, but this game's visuals weren't designed for 16:9 aspect ratio.
Image capture from ePSXe with high quality 1280x1080 resolution. With 4:3 aspect ratio, this is the best choice of screencap for now.

TrickShotFinn (talk) 15:15, 11 June 2020 (EDT)


Removed gun - The MP5

There exists footage from E3 pre-release shows, that reveals there is a cut weapon. Judging from the weapon icon, the removed weapon appears to be MP5. While cut from the final game, the weapon is apparently present in the game's data.

Screencap from Beta footage. Weapon icon looks like MP5

IMO, it's actually baffling just why this weapon didn't get in, considering the MP5 and it's variants are quite prominent in the movie. TrickShotFinn (talk) 15:15, 11 June 2020 (EDT)


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