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Difference between revisions of "Syphon Filter 3"

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=Explosives=
 
=Explosives=
 +
 +
=== Composite 4 charges ===
 +
C4 charges once again make an appearance.
 +
 +
[[Image:SF3_C4.jpg]]
 +
 
=== M67 Grenade ===
 
=== M67 Grenade ===
Despite being an explosive grenade, the [[M67 Hand Grenade|M67]] appears as an incediary grenade.
+
Despite being, in truth, an explosive grenade, the [[M67 Hand Grenade|M67]] appears as an incendiary grenade.
 
[[Image:M67.jpg|thumb|none|250px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.  The real live version has a more brownish color and has painted factory markings on the body.]]
 
[[Image:M67.jpg|thumb|none|250px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.  The real live version has a more brownish color and has painted factory markings on the body.]]
 
[[Image:SF3_Incendiary.jpg|thumb|none|600px|]]
 
[[Image:SF3_Incendiary.jpg|thumb|none|600px|]]
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=== Taser ===
 
=== Taser ===
 
A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it.
 
A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it.
 +
 +
[[Image:SF3_air_taser.jpg]]
 +
 +
=== K-BAR ===
 +
The combat blade from Syphon Filter 2 returns.
 +
 +
[[Image:SF3_KBAR.jpg]]

Revision as of 12:09, 26 May 2017

The Mars is not russian PP-90. It's an american Ares FMG, designed by Eugen Stoner. Because it's name Mars=Ares (antic god of war), and because it was used in Washington mission by goverment agents.

Kind of hard to tell when there's no screenshots, but the name and where it's used in the game don't really prove what type of gun they based it on. Evil Tim (talk) 09:42, 22 September 2012 (EDT)

The below weapons were used in Syphon Filter 3.

Pistols

Glock 17

The player begins most missions with the Glock 17.

2nd Generation Glock 17 - 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.
Note that either the Glock's trigger guard is filled in or that is an extremely long trigger.

Desert Eagle Mark XIX

The Desert Eagle, or the 'Falcon', its in-game moniker, is a hand cannon that can be found in Hotel Fukushima.

IMI Desert Eagle Mark XIX - .50 AE.
SF3 Falcon.jpg

Colt M1911A1

The Colt M1911A1, another heavy-hitting pistol, appears in the game.

Satin Nickel M1911A1 - .45 ACP. Manufactured on license by Remington Rand - nickel plated later by its owner.
Note the relief cuts above the magazine release, identifying the gun as a M1911A1 and not a M1911.

Glock 18

The Glock 18 is a fully automatic machine pistol used by Aramov's thugs in Senate Building and DC Subway.

Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm
All images of the G-18 in the trilogy erroneously show the pistol with its slide locked back, indicating that it is empty. This may have been done for aesthetic reasons. In real life, the Glock 18 does not have any significant design differences (aside from a cut in the slide and a select-fire switch) from the Glock 17, which serves as the direct inspiration for Gabe's most well-known weapon, the Silenced 9mm, so the gun was probably intentionally displayed like this to avoid confusion.

Submachine guns

ARES FMG

The ARES FMG is seen in the hands of Aramov's goons.

ARES FMG - 9x19mm
SF3 MARS.jpg

MP5SD

Following a convention from Syphon Filter 2, the "HK5" is now a Heckler & Koch MP5SD rather than an MP5K as it was in the first game.

Heckler & Koch MP5SD6 with Stock Extended and 3-round burst trigger group - 9x19mm
SF3 HK5.jpg

Sa. Vz.61 Skorpion

The Skorpion can be used during the scuttling of the Lorelei.

CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP
SF3 Skorpion.jpg
Exactly why this weapon was so damn overpowered in the game is NEVER explained, sadly. Fortunately, the weapon is NEVER available in multiplayer.

Shotguns

Daewoo USAS-12 CQ

The USAS-12 can be used in the game; it firstly appears in 'C5 Galaxy' when Gabe takes matters into his own hands and tries to exact revenge on behalf of Ellis during Erich Rhoemer's escape from the Costa Rican plantation. He ends up doing a similar thing to what he did to Jason Chance in the previous game: use an automatic shotgun to drive Rhoemer out from the cargo bay. The weapon can be acquired again in 'Aztec Ruins' but due to the presence of the G11 and various other rifles, it is somewhat less useful.

Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle.
Note the lack of a front sight, indicating this is a USAS-12 CQ.

Heckler & Koch CAWS (Close Assault Weapons System)

The CAWS.

Heckler & Koch CAWS - 12 gauge
The CAWS in game.

SPAS-15

The SPAS-15 can be found in the Waterfront. Bizarrely loaded with 'fragmentation' rounds that explode on contact, making an already overpowered weapon even more damaging.

Franchi SPAS-15 - 12 Gauge
SF3 MIL15.jpg

Mossberg 590 Compact Cruiser

A generic 'shotgun' can be used. It is similar to the Mossberg 590 Compact Cruiser.

Mossberg 590 "Compact Cruiser" - 12 gauge
SF3 Shotgun.jpg

Rifles

Steyr AUG

Lian Xing can procure the Steyr AUG weapon during Kabul, Afghanistan and when she captures Elsa Weissenger. It has a fictional 'X-ray' scope that can apparently cut into walls and let users view any hidden targets.

Steyr AUG A1 - Austrian Army Version - 5.56x45mm
The scope on the Steyr AUG appears to be mounted higher than it is in real life.

Lian attempts to "make like John McClane" with the AUG.

G11

The G11 is available in the last pack of missions when Gabe hunts down Mara Aramov.

File:HK G11 caseless Rifle.jpg
Heckler & Koch G11 K2 - 4.73x33mm
The G11 ingame.

"K3G4"

An unknown weapon named "K3G4" is available during certain missions. Though considered a 'rifle', it is held one-handed. It fires so-called 'Teflon' rounds that penetrate armoured enemies, permitting their deaths without headshots. Bizarrely, enemies drop their flak jackets upon death, so it is possible to kill them with this weapon AND still replenish one's armour.

The G11 ingame.

M16A2

The M16A2 returns from previous games, and is highly accurate.

Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).
The M16 ingame.

"PK102"

Another unidentified weapon apparently described as a 'Kalashnikov' derivative.

SF3 PK102.jpg

SG 550

A SIG SG 550 can be procured during most missions.

SIG SG 550 SR - 5.56x45mm
SIG SG 550 SR - 5.56x45mm

Explosives

Composite 4 charges

C4 charges once again make an appearance.

SF3 C4.jpg

M67 Grenade

Despite being, in truth, an explosive grenade, the M67 appears as an incendiary grenade.

M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.
SF3 Incendiary.jpg

M7 CS gas grenade

A grenade containing Soman nerve gas (a chemical similar to but more toxic than Sarin, also known as GD) can be found in stealth missions. It appears to essentially be a truncated M7 CS gas grenade. It is integral to taking enemies down without sounding the alarm.

Launchers

Tru Flite 37mm Super Long Range Gas Gun

Incorrectly called the 'M-79' in-game (in reference to the M79 Grenade Launcher), the Tru Flite 37mm Super Long Range Gas Gun is, in reality, unable to launch high-explosive grenades. The model seems to be similar to that used in previous games.

Tru Flite 37mm Super Long Range Gas Gun - 37mm
A M79 Grenade Launcher for comparison. When compared to the in game model below, it is obvious this is not a M79, despite being called and referenced to one.
SF3 M79.jpg

Miscellaneous

Crossbow

An unidentified crossbow can be used during the Pugari missions and in Paradise Ridge. Firing knockout rounds, it generally renders targets unconscious unless the player aims for one's head. The weapon has a red dot sight and a maximum capacity of five rounds.

SF3 Crossbow.jpg


Taser

A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it.

SF3 air taser.jpg

K-BAR

The combat blade from Syphon Filter 2 returns.

SF3 KBAR.jpg


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