Talk:Resident Evil: Vendetta

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Is it just me or is the slide on Chris' Beretta locked a little too far back? Spartan198 (talk) 15:49, 17 May 2017 (EDT)

It does have an extended barrel. Maybe the depth of the image is making it look longer because it's CGI Excalibur01 (talk) 17:44, 17 May 2017 (EDT)

Also, is it me, or did Leon suddenly graduated top of his class from the School of John Wick? Excalibur01 (talk) 17:44, 17 May 2017 (EDT)

Looks like the Japanese tried so hard to do some John Wick impression. Even make Leon holds his handgun in a two handed sideway grip (see the last image on the Sentinel Nine section). That is not the Correct C.A.R. stance. Kliwher (talk) 5:59, 18 May 2017 (EDT)

He's also aiming the pistol too close to his face and the actor is barely simulating recoil Excalibur01 (talk) 11:09, 18 May 2017 (EDT)

Is it just me, or does Leon look a bit like Norman Reedus here? Pyr0m4n14c (talk) 21:03, 17 May 2017 (EDT)

They keep evolving Leon's character design to be more grunge as time passes. If you guys know about video game reviewers, there's a notable guy named "AngryJoe" and Leon's jacket looks exactly like the one Joe wears all the time. Excalibur01 (talk) 11:08, 18 May 2017 (EDT)

Pyr0m4n14c, I don't see it, maybe because I grew up with him so much that I don't see any resemblance of Norman in any other people. I'mallaboutguns.1 (talk) 21:32, 17 May 2017 (EDT)

It's the motorcycle gear and the hair style. I can kinda see it but that's about it. --DeltaOne (talk) 05:23, 19 May 2017 (EDT)

It's also nice to see the classic character wielding real world based guns, though Leon's a bit exaggerated with an extended mag and a big old muzzle brake, but still based on a real gun compared to the last game they were in Excalibur01 (talk) 11:10, 18 May 2017 (EDT)

Also, how does Chris have a bayonet and a grenade launcher? --That's the Way It's Done (talk) 14:24, 21 May 2017 (EDT)
I actually didn't think about that until you've pointed it out. Excalibur01 (talk) 11:03, 12 June 2017 (EDT)
The movie does not released yet, so we don't know if that bayonet can be released or not. But if it's the latter, I have 2 possibilities about that. 1, The director thought it will be cool for Chris to just have grenade launcher and bayonet, not knowing the function of bayonet lug. and 2, Maybe the director knows that bayonet will not function without its lug, so he thought that Chris could do some custom work on his own rifle so that the bayonet can be installed with grenade launcher.

First 9 minutes of the movie was released: Looks like Chris went in with a Mexican special forces unit rather than a BSAA team. They seemed to be armed with FX-05. Unfortunately the IGN logo is there throughout the entire video.--Wildcards (talk) 03:46, 12 June 2017 (EDT)

Not bad. Starting at about 01:03 it looks like Leon has a second pistol carried inverted behind the small of his back. Another Sentinel 9? --DeltaOne (talk) 05:59, 12 June 2017 (EDT)
Can't quite tell, but is it me or is his backup pistol facing the same side as his primary pistol? I've always thought most people would rather have the backup facing your opposite hand. Also kinda weird since these are zombies but he's shooting the bag anywhere but the head Excalibur01 (talk) 11:02, 12 June 2017 (EDT)
In my mind you keep the backup pistol facing your dominant hand incase something is up with your primary, you'd only have it facing the other way if you where planning to use it in tandem with your primary (which to be fair Leon does in RE6 so I can see your point) --RedRobinAlpha (talk) 21:16, 13 June 2017 (EDT)
It would make sense that his backup be more centered so he could access it with his other hand as well. Hence the point of the back up. Excalibur01 (talk) 23:52, 13 June 2017 (EDT)
Also apparently we couldn't see it, but I'm pretty sure that Leon's been carrying a Desert Eagle as his backup pistol the whole time. Excalibur01 (talk) 11
05, 21 June 2017 (EDT)

Already off to a bad start. Chris checks his weapon and ejects a live round out of it on purpose. I can understand in real life, an actor does this because they are actors, but this was on purpose by the animators and sound guys who made this. Also, it just bothers me when people who are supposed to be tactical have their lights constantly on even when pointed down. Excalibur01 (talk) 13:45, 12 June 2017 (EDT)

The only explanation for ejecting the live round, I can think of, would be that it might not be his own weapon but one provided by locals so he is checking that it chambers without any trouble, and as for the lights, it looks like they are using on off weapon lights not pressure sensitive ones, and given they are not expecting any human resistance, enemies noticing the lights would not be a concern as much as keeping the dimly lit areas illuminated.--RedRobinAlpha (talk) 21:16, 13 June 2017 (EDT)
That's not really much of an excuse. Actually, since Chris's rifle is unique to everyone else's, it's safe to say it is his rifle that he brought along considering his had and optic on it compared to everyone using iron sights. If he wanted to brass check the rifle, the insides of the helicopter was bring enough for him to visually see a round chambered and he had visually checked the mag for rounds as well. Even if they are not expecting human threats, their training would have been against human threats and that kind of habit is hard to break, unless the movie is telling us the Mexican forces are just a bunch of idiots. Excalibur01 (talk) 23:51, 13 June 2017 (EDT)
Maybe its a "Leon is hella operator so we have to show him fiddling with his gun to show how operator he is" kind of situation. I do like the small detail of the struck primer on the ejected casing from the first slomo combat sequence though.--Aidoru (talk) 02:59, 14 June 2017 (EDT)

I can understand the whole make the character look all operator and shit but the ejecting live round just bothers me because nobody does that in real life. Excalibur01 (talk) 10:02, 14 June 2017 (EDT)

Call me optimistic, but I think that that might have just been a parody of when characters dramatically cock weapons in movies by showing what would actually happen if you did that. It might not be, but hey, you never know. Later, Pyr0m4n14c (talk) 11:48, 14 June 2017 (EDT) P.S: Just finished my first final! Only... 4 more to go... yay...
I think this is a trend since Snake does that in Metal Gear Solid Excalibur01 (talk) 13:13, 14 June 2017 (EDT)

Saw the movie and just like the last one, there's a lot of plot holes but it was a fun hour and a half. The action was very over the top as well as the acting, which is classic Resident Evil. I laughed at the part where Chris does the "no shout" over a fellow dead agent followed by an explosion. The villain plot was cliche but very clear cut of insanity, though a major gripe is how Rebecca is absolutely useless other than her role in designing the cure. She barely showed any skills in fighting the undead or even experience despite having an entire game about her. Like the writer forgot Resident Evil 0 existed. Unless they are pretending it didn't exist and only using our impression of her from the first game. Excalibur01 (talk) 11:04, 21 June 2017 (EDT)

Agreed, the John Wick style fight scene in the hallway was actually pulled off way better than I thought it was going to be, but yeah, was dissapointed in Rebecca in this movie, she's one of my favourite characters from the games, and they basically turned her into a brainy Princess Peach. --RedRobinAlpha (talk) 10:55, 24 June 2017 (EDT)
I wouldn't mind since her original character was always a bit timid but not one to shy away from action when needed, which she did a lot of since she was your pc in RE0. I really wished they did something for her, otherwise, what was the point. They could of had a random new character introduced solely to be rescued. Though technically Jill was like that in RE5 but at least she did something while being brainwashed and got her own DLC missions Excalibur01 (talk) 15:51, 24 June 2017 (EDT)

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