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Talk:Quantum Break

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 01:31, 12 January 2017 by Funkychinaman (talk | contribs)
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Creating the page

I've recently got the game, and was just wondering if anyone could help me creating the actual page? I haven't seen all of the guns yet, but I know that theres a Glock variant as the full auto pistol, either a converted Glock 17 or a Glock 18, as well as a TDI Vector, a Kel-Tec KSG, what appears to be a Colt M4A1, and several other firearms.--Bauer2121 (talk) 09:08, 11 January 2017 (EST)

I Haven't played the game myself, but i seen what appears to be a MP7 and a Five Seven in some gameplay vids.--AnActualAK47 (talk) 10:54, 11 January 2017 (EST)
Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --Bauer2121 (talk) 12:28, 11 January 2017 (EST)
You can do a Work-In-Progress build here on the talk page, IMFDB Page Templates will get you started on all the typical code, formatting and layout. You can also reference the Style guide, linked from your user talk page. StanTheMan (talk) 13:53, 11 January 2017 (EST)

The Advanced SMG is a Magpul PDR. Details here including pick up icon. The LMG is a Stoner 96. Unsure on Carbine rifle although at a guess from memory i'd say some sort of DSR maybe?--Forrest1985 (talk) 16:19, 11 January 2017 (EST)

Thanks for the help so far. Aside from the Carbine Rifle and the Full Auto Shotgun, that's practically all of the firearms listed.--Bauer2121 (talk) 16:31, 11 January 2017 (EST)

Work In progress build


Quantum Break
Quantum Break.jpg
PC Boxart
Release Date: 2016
Developer: Remedy Entertainment
Publisher: Microsoft Studios
Platforms: Xbox One, Microsoft Windows
Genre: science fiction, action-adventure, third-person shooter



The following weapons appear in the video game Quantum Break:


Handguns

Glock 17

The Glock 17 appears under the name 'Pistol' and is the most available handgun in the game. Despite the actual Glock 17 holding 17 rounds in the magazine, the 'Pistol' only holds 8 rounds.

3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.

Beretta 93R "Auto 9"

The Beretta 93R "Auto 9" appears as the 'Burst Fire Pistol'. Unlike an actual "Auto 9" which holds 20 rounds, it only holds 18 rounds.

Beretta 93R "Auto 9" - 9x19mm

Fn Five-SeveN

The FN Five-SeveN features as the 'Heavy Pistol' with a weaponlight attached, though the weaponlight is unusable. Despite the actual Five-SeveN holding 20 rounds in the magazine, the 'Heavy Pistol' only holds four, likely to counterbalance its heavy firepower.

FN Five-seveN USG - 5.7x28mm

Submachine Guns

TDI Vector

The TDI Vector appears as the 'Tactical SMG'. It fires in three round bursts, and holds 24 rounds in the magazine.

TDI Vector - .45 ACP

Heckler & Koch MP7

The Heckler & Koch MP7 appears as the 'SMG'. It fires in full auto, and holds 24 rounds in the magazine.

Heckler & Koch MP7 - 4.6x30mm


Assault rifles

Heckler & Koch HK416

The Heckler & Koch HK416 appears as the 'Assault Rifle' and is incorrectly listed as an SMG.

Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO

Magpul PDR

The Magpul PDR appears as the 'Advanced SMG' and is incorrectly listed as an SMG.

Magpul PDR-C (Concept Art) - 5.56x45mm NATO

Shotguns

Kel-Tec KSG

The Kel-Tec KSG appears as the 'Semi-Auto Shotgun', incorrectly labelled and fired as a semi-automatic shotgun, when its a pump action shotgun. While a real KSG hold 14 rounds, 7 in each tube, the ingame shotgun only holds 5 rounds.

Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge

=Machine Guns= <<------ Uniwersal machine guns or Heavy machine guns. Example M249, M240, M60, M2HB.

Knight's Armament Stoner 96 LMG

The Knight's Armament Stoner 96 LMG appears as the 'Light Machine Gun'.

Stoner 96, 5.56x45mm

[[Category:<appropriate categories>]]

Aside from these weapons, others appear. I haven't been able to positively ID the Lightmachine gun, the carbine rifle and the full auto shotgun.--Bauer2121 (talk) 14:54, 11 January 2017 (EST)

Live action sections

So, since the game also has a number of live action sections with the actors who are motion captured, and theres a few guns featured in those sections too, we should document them as well. --Bauer2121 (talk) 18:27, 11 January 2017 (EST)

Well, is it live-action, or is it motion-captured? If it's live action, then whatever firearms usage should be documented on actor pages. If it's just mo-cap, it should not. --Funkychinaman (talk) 18:37, 11 January 2017 (EST)
It's both. Between each playable scene, theres a live action sequence. It goes from video game, to tv show, to video game. Like Command & Conquer: Red Alert 3 --Bauer2121 (talk) 19:00, 11 January 2017 (EST)
Usage in FMV needs to be recorded then. --Funkychinaman (talk) 20:31, 11 January 2017 (EST)

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