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Difference between revisions of "Talk:Quantum Break"
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StanTheMan (talk | contribs) |
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+ | =Discussion= | ||
== Creating the page == | == Creating the page == | ||
I've recently got the game, and was just wondering if anyone could help me creating the actual page? I haven't seen all of the guns yet, but I know that theres a Glock variant as the full auto pistol, either a converted Glock 17 or a Glock 18, as well as a TDI Vector, a Kel-Tec KSG, what appears to be a Colt M4A1, and several other firearms.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 09:08, 11 January 2017 (EST) | I've recently got the game, and was just wondering if anyone could help me creating the actual page? I haven't seen all of the guns yet, but I know that theres a Glock variant as the full auto pistol, either a converted Glock 17 or a Glock 18, as well as a TDI Vector, a Kel-Tec KSG, what appears to be a Colt M4A1, and several other firearms.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 09:08, 11 January 2017 (EST) | ||
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::Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 12:28, 11 January 2017 (EST) | ::Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 12:28, 11 January 2017 (EST) | ||
::: You can do a Work-In-Progress build here on the talk page, [[IMFDB Page Templates]] will get you started on all the typical code, formatting and layout. You can also reference the Style guide, linked from your user talk page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:53, 11 January 2017 (EST) | ::: You can do a Work-In-Progress build here on the talk page, [[IMFDB Page Templates]] will get you started on all the typical code, formatting and layout. You can also reference the Style guide, linked from your user talk page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:53, 11 January 2017 (EST) | ||
− | The Advanced SMG is a Magpul PDR. Details [http://www.dailymotion.com/video/x431xme here] including pick up icon. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:19, 11 January 2017 (EST) | + | The Advanced SMG is a Magpul PDR. Details [http://www.dailymotion.com/video/x431xme here] including pick up icon. The LMG is a Stoner 96. Unsure on Carbine rifle although at a guess from memory i'd say some sort of DSR maybe?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:19, 11 January 2017 (EST) |
+ | :Thanks for the help so far. Aside from the Carbine Rifle and the Full Auto Shotgun, that's practically all of the firearms listed.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 16:31, 11 January 2017 (EST) | ||
− | == Work In progress build | + | |
+ | == Live action sections == | ||
+ | |||
+ | So, since the game also has a number of live action sections with the actors who are motion captured, and theres a few guns featured in those sections too, we should document them as well. --[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 18:27, 11 January 2017 (EST) | ||
+ | :Well, is it live-action, or is it motion-captured? If it's live action, then whatever firearms usage should be documented on actor pages. If it's just mo-cap, it should not. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:37, 11 January 2017 (EST) | ||
+ | ::It's both. Between each playable scene, theres a live action sequence. It goes from video game, to tv show, to video game. Like Command & Conquer: Red Alert 3 --[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 19:00, 11 January 2017 (EST) | ||
+ | :::Usage in FMV needs to be recorded then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:31, 11 January 2017 (EST) | ||
+ | |||
+ | |||
+ | = Work In progress build = | ||
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
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[[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO]] | [[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO]] | ||
− | == | + | ==Magpul PDR== |
− | The [[ | + | The [[Magpul PDR]] appears as the 'Advanced SMG' and is incorrectly listed as an SMG. |
− | [[ | + | [[Image:MagpulpdrC.jpg|350px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]] |
=Shotguns= | =Shotguns= | ||
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=Machine Guns= <<------ Uniwersal machine guns or Heavy machine guns. Example M249, M240, M60, M2HB. | =Machine Guns= <<------ Uniwersal machine guns or Heavy machine guns. Example M249, M240, M60, M2HB. | ||
− | == | + | ==Knight's Armament Stoner 96 LMG== |
− | The [[ | + | The [[Knight's Armament Stoner 96 LMG]] appears as the 'Light Machine Gun'. |
− | [[ | + | [[Image:Stoner96.JPG|thumb|none|350px|Stoner 96, 5.56x45mm]] |
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 06:30, 12 January 2017
Discussion
Creating the page
I've recently got the game, and was just wondering if anyone could help me creating the actual page? I haven't seen all of the guns yet, but I know that theres a Glock variant as the full auto pistol, either a converted Glock 17 or a Glock 18, as well as a TDI Vector, a Kel-Tec KSG, what appears to be a Colt M4A1, and several other firearms.--Bauer2121 (talk) 09:08, 11 January 2017 (EST)
- I Haven't played the game myself, but i seen what appears to be a MP7 and a Five Seven in some gameplay vids.--AnActualAK47 (talk) 10:54, 11 January 2017 (EST)
- Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --Bauer2121 (talk) 12:28, 11 January 2017 (EST)
- You can do a Work-In-Progress build here on the talk page, IMFDB Page Templates will get you started on all the typical code, formatting and layout. You can also reference the Style guide, linked from your user talk page. StanTheMan (talk) 13:53, 11 January 2017 (EST)
- Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --Bauer2121 (talk) 12:28, 11 January 2017 (EST)
The Advanced SMG is a Magpul PDR. Details here including pick up icon. The LMG is a Stoner 96. Unsure on Carbine rifle although at a guess from memory i'd say some sort of DSR maybe?--Forrest1985 (talk) 16:19, 11 January 2017 (EST)
- Thanks for the help so far. Aside from the Carbine Rifle and the Full Auto Shotgun, that's practically all of the firearms listed.--Bauer2121 (talk) 16:31, 11 January 2017 (EST)
Live action sections
So, since the game also has a number of live action sections with the actors who are motion captured, and theres a few guns featured in those sections too, we should document them as well. --Bauer2121 (talk) 18:27, 11 January 2017 (EST)
- Well, is it live-action, or is it motion-captured? If it's live action, then whatever firearms usage should be documented on actor pages. If it's just mo-cap, it should not. --Funkychinaman (talk) 18:37, 11 January 2017 (EST)
- It's both. Between each playable scene, theres a live action sequence. It goes from video game, to tv show, to video game. Like Command & Conquer: Red Alert 3 --Bauer2121 (talk) 19:00, 11 January 2017 (EST)
- Usage in FMV needs to be recorded then. --Funkychinaman (talk) 20:31, 11 January 2017 (EST)
- It's both. Between each playable scene, theres a live action sequence. It goes from video game, to tv show, to video game. Like Command & Conquer: Red Alert 3 --Bauer2121 (talk) 19:00, 11 January 2017 (EST)
Work In progress build
|
The following weapons appear in the video game Quantum Break:
Handguns
Glock 17
The Glock 17 appears under the name 'Pistol' and is the most available handgun in the game. Despite the actual Glock 17 holding 17 rounds in the magazine, the 'Pistol' only holds 8 rounds.
Beretta 93R "Auto 9"
The Beretta 93R "Auto 9" appears as the 'Burst Fire Pistol'. Unlike an actual "Auto 9" which holds 20 rounds, it only holds 18 rounds.
Fn Five-SeveN
The FN Five-SeveN features as the 'Heavy Pistol' with a weaponlight attached, though the weaponlight is unusable. Despite the actual Five-SeveN holding 20 rounds in the magazine, the 'Heavy Pistol' only holds four, likely to counterbalance its heavy firepower.
Submachine Guns
TDI Vector
The TDI Vector appears as the 'Tactical SMG'. It fires in three round bursts, and holds 24 rounds in the magazine.
Heckler & Koch MP7
The Heckler & Koch MP7 appears as the 'SMG'. It fires in full auto, and holds 24 rounds in the magazine.
Assault rifles
Heckler & Koch HK416
The Heckler & Koch HK416 appears as the 'Assault Rifle' and is incorrectly listed as an SMG.
Magpul PDR
The Magpul PDR appears as the 'Advanced SMG' and is incorrectly listed as an SMG.
Shotguns
Kel-Tec KSG
The Kel-Tec KSG appears as the 'Semi-Auto Shotgun', incorrectly labelled and fired as a semi-automatic shotgun, when its a pump action shotgun. While a real KSG hold 14 rounds, 7 in each tube, the ingame shotgun only holds 5 rounds.
=Machine Guns= <<------ Uniwersal machine guns or Heavy machine guns. Example M249, M240, M60, M2HB.
Knight's Armament Stoner 96 LMG
The Knight's Armament Stoner 96 LMG appears as the 'Light Machine Gun'.
[[Category:<appropriate categories>]]
Aside from these weapons, others appear. I haven't been able to positively ID the Lightmachine gun, the carbine rifle and the full auto shotgun.--Bauer2121 (talk) 14:54, 11 January 2017 (EST)