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Difference between revisions of "Talk:Metal Gear Solid"

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That annoys me, too. It was used in the PS1 original supposedly only because it was "easy to render" graphics-wise. However, as far as Twin Snakes (which was developed in-house at Silicon Knights in Canada) goes, I would have preferred it to (a bit logically) be replaced by the M4A1. [[User:Spartan198|Spartan198]] 08:19, 21 February 2009 (UTC) Spartan198
 
That annoys me, too. It was used in the PS1 original supposedly only because it was "easy to render" graphics-wise. However, as far as Twin Snakes (which was developed in-house at Silicon Knights in Canada) goes, I would have preferred it to (a bit logically) be replaced by the M4A1. [[User:Spartan198|Spartan198]] 08:19, 21 February 2009 (UTC) Spartan198
  
True, that. I recently came into possession of ''Metal Gear Solid: The Twin Snake'' for the Nintendo Gamecube and was quite stunned to find that they hadn't updated the FAMAS to an M4 Carbine (or even a M16A3 assault rifle), considering that they bothered to put both the Beretta M9 and Heckler & Koch PSG1-T less-lethal tranquilizer weapons into the game.
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True, that. I recently came into possession of ''Metal Gear Solid: The Twin Snakes'' for the Nintendo Gamecube and was quite stunned to find that they hadn't updated the FAMAS to an M4 Carbine (or even a M16A3 assault rifle), considering that they bothered to put both the Beretta M9 and Heckler & Koch PSG1-T less-lethal tranquilizer weapons into the game.
  
 
I also saw somewhere that there was a Heckler & Koch submachine gun in the beta (possibly the MP5N) which was later cut from the release version. Unfortunately, I don't know the source off the top of my head. [[Special:Contributions/203.206.5.121|203.206.5.121]] 14:58, 25 March 2010 (UTC)
 
I also saw somewhere that there was a Heckler & Koch submachine gun in the beta (possibly the MP5N) which was later cut from the release version. Unfortunately, I don't know the source off the top of my head. [[Special:Contributions/203.206.5.121|203.206.5.121]] 14:58, 25 March 2010 (UTC)
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Not knowing about guns isn't the problem, Excalibur01.
 
Not knowing about guns isn't the problem, Excalibur01.
  
The problem is that the development team of [I]Metal Gear Solid: The Twin Snakes[/I] only thought of adding things (first-person shooting, less-than-lethal weapons, etcetera) to the game, instead of improving stuff that was already in it (dialogue, weaponry, etcetera).
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The problem is that the development team of ''Metal Gear Solid: The Twin Snakes'' only thought of adding things (first-person shooting, less-than-lethal weapons, etcetera) to the game, instead of improving stuff that was already in it (dialogue, weaponry, etcetera).
  
 
In fact, I remember quite clearly reading an article on IGN about how Hideo Kojima did extensive weapons research in preparation for developing the game.
 
In fact, I remember quite clearly reading an article on IGN about how Hideo Kojima did extensive weapons research in preparation for developing the game.
  
The only reason for the French FAMAS assault rifle being in the original [I]Metal Gear Solid[/I] was because of graphical limitations and if they had tried rendering an AR-15 model assault rifle, it would have turned out unrecognisable and that is forgivable considering that the game was released in 1998.
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The only reason for the French FAMAS assault rifle being in the original ''Metal Gear Solid'' was because of graphical limitations and if they had tried rendering an AR-15 model assault rifle, it would have turned out unrecognisable and that is forgivable considering that the game was released in 1998.
  
[I]The Twin Snakes[/I] however, is a different story. [[Special:Contributions/203.161.84.114|203.161.84.114]] 10:58, 3 April 2010 (UTC)
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''The Twin Snakes'' however, is a different story. [[Special:Contributions/203.161.84.114|203.161.84.114]] 10:58, 3 April 2010 (UTC)
  
 
== FAMAS Version ==
 
== FAMAS Version ==
 
I'd mistakenly noted in the article that the Genomes used the F2/G2 version, but after playing it again, I noticed the full-sized hand guard rather than the small trigger guard (characteristic of the F1/G1 version). My apologies. I've also removed my noting from the article. [[User:Spartan198|Spartan198]] 09:28, 7 March 2009 (UTC) Spartan198
 
I'd mistakenly noted in the article that the Genomes used the F2/G2 version, but after playing it again, I noticed the full-sized hand guard rather than the small trigger guard (characteristic of the F1/G1 version). My apologies. I've also removed my noting from the article. [[User:Spartan198|Spartan198]] 09:28, 7 March 2009 (UTC) Spartan198

Revision as of 11:00, 3 April 2010

US special forces with French FAMASs?

My only gripe with this game is why the Japanese developers decided to give the so called US special forces you take on FAMASs. It just has always seemed kinda weird with me. There are so many better looking guns than these. Excalibur01 09:00, 6 January 2009 (UTC)

That annoys me, too. It was used in the PS1 original supposedly only because it was "easy to render" graphics-wise. However, as far as Twin Snakes (which was developed in-house at Silicon Knights in Canada) goes, I would have preferred it to (a bit logically) be replaced by the M4A1. Spartan198 08:19, 21 February 2009 (UTC) Spartan198

True, that. I recently came into possession of Metal Gear Solid: The Twin Snakes for the Nintendo Gamecube and was quite stunned to find that they hadn't updated the FAMAS to an M4 Carbine (or even a M16A3 assault rifle), considering that they bothered to put both the Beretta M9 and Heckler & Koch PSG1-T less-lethal tranquilizer weapons into the game.

I also saw somewhere that there was a Heckler & Koch submachine gun in the beta (possibly the MP5N) which was later cut from the release version. Unfortunately, I don't know the source off the top of my head. 203.206.5.121 14:58, 25 March 2010 (UTC)

Famas is just ugly gun. Period.

In the Japanese version, the SOCOM was replaced by the USP from MGS2. So they had to render that into the game. So why couldn't they put a gun actually used by US Forces? Lazy people these days... Hoot471 22:03, 25 March 2010 (UTC)

That's damn right, Hoot471. 203.161.84.114 13:12, 28 March 2010 (UTC)

Just chalk it up to people who don't know guns Excalibur01

Actually, according to the developers, they had been looking for unusual-looking and/or obscure weapons as well.

The FAMAS is not obscure because it's used by a major military, the French. Unusual doesn't describe it. They could have picked a more futuristic design 69.51.184.172

Not knowing about guns isn't the problem, Excalibur01.

The problem is that the development team of Metal Gear Solid: The Twin Snakes only thought of adding things (first-person shooting, less-than-lethal weapons, etcetera) to the game, instead of improving stuff that was already in it (dialogue, weaponry, etcetera).

In fact, I remember quite clearly reading an article on IGN about how Hideo Kojima did extensive weapons research in preparation for developing the game.

The only reason for the French FAMAS assault rifle being in the original Metal Gear Solid was because of graphical limitations and if they had tried rendering an AR-15 model assault rifle, it would have turned out unrecognisable and that is forgivable considering that the game was released in 1998.

The Twin Snakes however, is a different story. 203.161.84.114 10:58, 3 April 2010 (UTC)

FAMAS Version

I'd mistakenly noted in the article that the Genomes used the F2/G2 version, but after playing it again, I noticed the full-sized hand guard rather than the small trigger guard (characteristic of the F1/G1 version). My apologies. I've also removed my noting from the article. Spartan198 09:28, 7 March 2009 (UTC) Spartan198


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