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Talk:Insurgency: Sandstorm

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Weapons Source

https://www.youtube.com/watch?v=nZjGAe9nRRI James Dalcan (talk) 12:34, 23 February 2018 (EST)

I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction. For sidearms, i noticed the Tariq (iraqi made Beretta 951) and the L105A1 (Sig P226), the Makarov returns as well.--Death Shadow20 (talk) 06:26, 5 March 2018 (EST)
Please then edit the page with the correct or missing weapons. I do not have access to the closed alpha of the game (I was too late damn it!) so I can only base myself on the gameplays.--James Dalcan (talk)
New World Interactive said that the closed alpha is now finished, can't access any PvE nor PvP options. Im off to work for a while thus will not have access to my computer and im afraid to screw things up if i use my phone...--Death Shadow20 (talk) 12:41, 10 March 2018 (EST)

Name update

It's Insurgency: Sandstorm, with a colon, if an admin would so kindly do the honors.--AgentGumby (talk) 22:07, 24 March 2018 (EDT)

Other Weapons

https://www.youtube.com/watch?v=FndHBuAUgvQ Should we add these to the list, or wait for NWI to release them? Orange1912 (talk) 21:48, 22 January 2019 (EST)

February 28th update

5 new guns in this update:

PF940 - I guess Glock had its almonds activated over its gun being in the game

MG3 which has armour piercing rounds for some reason

M240B which also has AP rounds for some reason

(both weapons above use the same ammo as the M24, essentially making them full auto M24s in terms of penetration power and damage)

M249 has had its AP rounds removed, now loaded with ordinary 5.56 NATO

MP5A2 - MP5 variant for Insurgents

MP5A5 - MP5 variant for Security

--Edbods (talk) 20:07, 28 February 2019 (EST)

Couple things to add here - the MP5A5 turns into an MP5SD6 when fitted with a suppressor (the A2 just gets a normal, non-integrated can instead), and the PF940 is accurately named - it's not named after a gun, but a kit. "PF940" is actually the name of a commercially-available (at least in the US, at any rate) incomplete polymer frame that can fit standard Glock parts (slides, magazines, trigger components, etc.) with a few cuts and holes; to make this easier, it comes with a bracket that has all the holes you need to drill lined up. The idea is that it lets you make your own gun (from a legal standpoint) instead of buying one, so you don't have to go through a dealer. As far as its appearance in-game, it's just like you said - a clever way of getting around Glock's anal-retentive legal team. Pyr0m4n14c (talk) 21:32, 28 February 2019 (EST) P.S.: I also noticed that the M240B has an appropriate 50-round cloth ammo bag; when you upgrade it, that gets replaced with what I'm pretty sure is a cardboard box. Also, I've never heard the phrase "almonds activated" before, but I am definitely going to be using it from here on out. Thanks, Ed.
Ahh, you beat me to the MP5SD6 - was going to add that to the MP5A5 bit in my first comment. I did google PF940 shortly after posting this but wasn't sure if it was a gun or a kit, thanks for clearing that up. And yeah, the M240 gets a nutsack mag as standard, but picking the extended mag option which costs 3 supply gives a 100 round cardboard box mag that, in first person view, is powered by anti gravity technology of unknown origin that allows it to float beside the receiver. The mounting bracket shows up correctly in the loadout menu however.
As for activated almonds, it became a bit of a meme back in 2012 but I still use it because it always makes me giggle. For your reading pleasure. --Edbods (talk) 17:13, 2 March 2019 (EST)

Getting images

I'm gonna try to get to work getting images of the weapons. It might take a while. I really wish this game had a shooting range or something where you can mess around with the guns in peace... --PyramidHead (talk) 01:49, 1 March 2019 (EST)

The new update is supposed to add a test range. You could also try empty servers or the Co-op ones.--AgentGumby (talk) 13:17, 1 March 2019 (EST)
The shooting range is under tutorials in the main menu. Every gun you can get in the game, and every attachment too - try shooting the MG3 with a 7x scope while standing up lol. The developer menu also works here, so you can give yourself god mode and try to shoot down helicopters, or give yourself some of the unused weapons in the game like the L1A1 or MP5K (most of them are just placeholder models though, using models from the previous game etc). --Edbods (talk) 17:20, 2 March 2019 (EST)
Well... that's useful! I'm starting to add images. Finished pistols and most of the SMGs already. --PyramidHead (talk) 23:48, 3 March 2019 (EST)
By the way, if you wouldn’t mind, taking screencaps in another part of the range would help add some variety to the page.--AgentGumby (talk) 22:30, 5 March 2019 (EST)
I already took all the screens of the pistols, SMGs, and assault rifles, but I'll shift myself around for everything else! --PyramidHead (talk) 13:19, 18 March 2019 (EDT)
Currently getting sniper, DMR and battle rifle pics, thanks for all the previous work you did on this page! --SSgt LuLZ (talk) 01:25, 19 March 2019 (GMT)

May 24th patch

M82A1 CQ and Chinese M99 added. Highly impractical, but goddamn they're so satisfying to use. --Edbods (talk) 07:03, 27 May 2019 (EDT)

Is that everything?

Well, guys, we all did some good work getting nice screens of all the weapons. I would say this page is done. What do you all think? --PyramidHead (talk) 22:29, 11 August 2019 (EDT)

Hate to be the turd in the punchbowl here, but what about the grenades? Pyr0m4n14c (talk) 23:05, 11 August 2019 (EDT)
I believe they added the Browning M2 for Security technicals, and then there’s the Miniguns, M230 Chain Gun, and GAU-8 on the Security’s fire support aircraft. --AgentGumby (talk) 23:40, 11 August 2019 (EDT)
I totally forgot about the nades. Can you even see the weapons mounted on Security's aircraft? --PyramidHead (talk) 01:54, 12 August 2019 (EDT)
I mean, if some of them can be shot down by unguided launchers, then probably. Plus, even then, we still usually cover guns on aircraft that you can't actually see; their existence is more or less just implied from the context and their effects. I mean, half of the entries for aircraft-mounted autocannons consist of screenshots of small, dark ports in the plane's skin, with everyone just sorta assuming that there's supposed to be a gun in there somewhere because there should be. Pyr0m4n14c (talk) 10:22, 12 August 2019 (EDT)
Is identifying guns by assumption really a good idea? It is entirely possible that a game's plane models might entirely lack models of guns of any kind, and the gunshots just emit from the plane's body. If we identify guns entirely by assuming that "a gun should be there because that's what the should be on the plane", then what about movies where they use planes without guns to stand in for planes with guns? Do we still identify the presence of guns even though there are no guns period? --Wuzh (talk) 12:22, 12 August 2019 (EDT)

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