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Difference between revisions of "Talk:Call of Duty: Modern Warfare 3"

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: Requesting another edit to add this line to the FAD section: The empty reload animation completely ignores the cocking handle (a hook-shaped extension on the right side of the gun, next to the ejection port), and the user instead just slaps the mag again to lengthen the reload time. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:33, 16 October 2019 (EDT)
 
: Requesting another edit to add this line to the FAD section: The empty reload animation completely ignores the cocking handle (a hook-shaped extension on the right side of the gun, next to the ejection port), and the user instead just slaps the mag again to lengthen the reload time. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:33, 16 October 2019 (EDT)
 
:: Requesting an edit with the development. Treyarch and Neversoft also help out with Modern Warfare 3. Not only Treyarch help out the actual Modern Warfare 3 game, they also ported the Wii version of the game. The whole development of Modern Warfare 3 appears in the end credits.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:05, 26 October 2019 (EDT)
 
:: Requesting an edit with the development. Treyarch and Neversoft also help out with Modern Warfare 3. Not only Treyarch help out the actual Modern Warfare 3 game, they also ported the Wii version of the game. The whole development of Modern Warfare 3 appears in the end credits.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:05, 26 October 2019 (EDT)
 +
::: Requesting another edit: The PKP's reload animation disregards the release button on the rear of the feed tray cover, and just lifts up the feed tray cover by the rear sight. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 17:21, 10 November 2019 (EST)

Revision as of 22:21, 10 November 2019

See Talk:Call of Duty: Modern Warfare 3/Archive 1 and Talk:Call of Duty: Modern Warfare 3/Archive 2 for older discussions.

HD Screenshots from the MW3 Commercial

Here's some screenshots from the MW3 Commercial starring Sam Worthington and Jonah Hill:

It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. Evil Tim 18:28, 18 November 2011 (CST)

Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher. - Kenny99 21:56, 18 November 2011 (CST)
Actually, that "SCAR-L" is an ACR. :\ BTW, I just love this commercial for some reason. =) - Mr. Wolf 19:28, 19 November 2011 (CST)
Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --Funkychinaman 10:57, 22 November 2011 (CST)
Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a "trivia special"? --ThatoneguyJosh 01:58, 23 November 2011 (CST)
The thing is while commercials are not allowed, trailers usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. Evil Tim 03:52, 23 November 2011 (CST)
Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a "trivia special", and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a "trivia special" --ThatoneguyJosh 07:36, 24 November 2011 (CST)
Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard "make it yourself if you want it done so bad" response would be fine). It's not like this is going to be a huge issue with games companies suddenly all having live action trailers with loads of guns in them. Evil Tim 08:16, 24 November 2011 (CST)

In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - Kenny99 03:34, 25 November 2011 (CST)

IMFDB rules say nothing about trailers, only commercials which are not trailers are forbidden. I'm saying create a sub-page for it since it would be way bigger than a "small section" if you did it properly, which is how it should be done. Evil Tim 04:26, 25 November 2011 (CST)
The Vet (Sam Worthington) loads up his ACR during the opening battle in New York City.
The Vet then switches to his dual Skorpions during the first engagement.
During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.

^That one makes me laugh my ass off every time I look at it. Spartan198 10:41, 22 November 2011 (CST)

"No!" "YES!" Atypicaloracle 00:22, 20 July 2012 (CDT)
The n00b now shows off the skills he's learned from The Vet.
The n00b (Jonah Hill) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.
The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.
The Vet now stares down at an attacking Mi-28 "Havoc" helicopter...
...and dodges an incoming missile from the Havoc.
The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also "noob tubes".
Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!
The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.
"Watch, and learn!" The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.
The n00b learns what it's like to fight in zero gravity in a recreation of the mission "Turbulence".
"Take a break big dog, I got this!" The n00b prepares to show that he's proven his worth on the battlefield.
During the battle in New York City, The n00b switches from his ACR to his M1911 after learning from The Vet.
The n00b fires his M1911.
The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.
Another n00b (Dwight Howard) comes onto the battlefield, displaying the typical n00b mannerisms.
The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.

^Isn't that... crap, what's his name... he played Jet Jackson on that Disney Channel show. Anyway, isn't that Jet Jackson? Spartan198 00:23, 29 August 2012 (CDT)

Nope, the Famous Jett Jackson was played by Lee Thompson Young http://en.wikipedia.org/wiki/The_Famous_Jett_Jackson --AdAstra2009 15:39, 29 August 2012 (CDT)

Find Makarov live action short film

Identified most weapons in Find Makarov and Find Makarov: Operation Kingfish. --Ultimate94ninja (talk) 07:19, 9 December 2014 (EST)

Colt Anaconda

Lieutenant General Shepherd (David Brandon George) uses a Colt Anaconda during the events of "Endgame" from Modern Warfare 2.

Colt Anaconda - .44 Magnum
The dropped Cold Anaconda.

Colt MK IV Series 80

What appears to be a Colt MK IV Series 80 is slid by John Price (David Kinsman) to John "Soap" MacTavish (Michael Heathcote).

Blued Colt MK IV Series 80 - .45 ACP
Price sliding the Colt.
Soap aiming the pistol at Zakhaev.

Heckler & Koch MP5SD3

Soap (Michael Heathcote) uses a Heckler & Koch MP5SD3 during the obstacle course. However, the weapon fires as if it was not suppressed, as evidenced by the firing sound and the muzzle flash.

MP5SD3 with integrated sound suppressor - 9x19mm
Soap readying his MP5.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is seen in the hands of Shadow Company soldiers. Soap (Michael Heathcote) also picks up one in the helicopter at the end.

Heckler & Koch UMP45 - .45 ACP
The UMP in the helicopter.

AK variant

The two Russian Ultranationalists accompanying Imran Zakhaev (Mic Boogie) are seen using AK rifles.

Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm
The two soldiers with their AKs. Zakhaev in the center uses an unidentified gun, although in the actual events of Call of Duty 4: Modern Warfare he used a Desert Eagle.

M4A1 Carbine

The M4A1 Carbine is used by John "Soap" MacTavish (Michael Heathcote) and Simon "Ghost" Riley (Cameron Rufelds), as well as several other team members.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm
M4A1 SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm
Ghost and another team member at the left with their M4A1s.

Steyr AUG

One of the Shadow Company soldiers caries a Steyr AUG.

Steyr AUG - 5.56x45mm
A soldier about to be knifed by Soap.

Remington 870

What appears to be a Remington 870 is held by an S.A.S. soldier during Soap's briefing with Price.

Remington 870 with early style black synthetic riot foregrips and buttstock - 12 gauge
The second soldier from the left with his shotgun.

Find Makarov: Operation Kingfish

Colt M1911A1

An M1911A1 is seen on the table at the end of Soap's briefing with Lt Gen Shepherd (David Brandon George).

Colt M1911A1 - .45 ACP
The unloaded M1911A1 with the slide pulled back, seen as Soap has stabbed Vladimir Makarov's picture in the eye.

SIG-Sauer P226

John Price (David Kinsman) uses a SIG-Sauer P226 at the end. The P226 also appears to be the pistol previously used by John "Soap" MacTavish (Jon Morgan).

SIG-Sauer P226 - 9x19mm
Soap with the pistol in his left hand.
Price pulls out his P226 after being wounded.

Heckler & Koch MP5A3

Some Heckler & Koch MP5A3 submachine guns are seen in the weapons cache during the briefing with Shepherd.

Heckler & Koch MP5A3 - 9x19mm
The MP5s seen at the end of the briefing.

AK-47

Like in the Modern Warfare series, Russian troops anachronistically use the AK-47 instead of the AK-74M.

Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm
Russian soldiers running towards Price.

AKS-47

Some of the Russian soldiers carry AKS-47 rifles rather than the more historically accurate AKS-74.

Type III AKS-47 with stock folded - 7.62x39mm
A Russian soldier with his AKS-47; note the folded stock.
An AKS-47 dropped by a soldier blown up by Soap's M203 grenade launcher.

Colt Model 727 w/ M203 Grenade Launcher

A Colt Model 727 with an M203 grenade launcher is used by Soap (Jon Morgan). Judging by the large white logo on the magazine well, it is likely an airsoft replica.

Colt Model 727 with M203 grenade launcher - 5.56x45mm/40x46mm
Soap about to engage Russian soldiers.

FN SCAR-L

Simon "Ghost" Riley (Keagan Wilson) uses an FN SCAR-L.

Third Generation FN SCAR-L CQC - 5.56x45mm NATO
Ghost checking the hallway.

Heckler & Koch G36C

Gary "Roach" Sanderson (Dennis Allcock) uses a Heckler & Koch G36C.

Heckler & Koch G36C - 5.56x45mm
Roach advancing with his team.

M4A1 Carbine

The M4A1 Carbine is used by Price (David Kinsman), Sandman (Ray Davids), and Derek "Frost" Westbrook (Justin Major).

Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
Price with his M4A1.
Frost firing his M4A1 while Soap is retreating with his M727/M203 combo.

Accuracy International Arctic Warfare

When Soap hits the table and screams "Who is Kingfish?!" at the end, several rifles, along with an Accuracy International AW variant, are seen behind him.

Accuracy International AW - 7.62x51mm NATO
The Arctic Warfare is seen above the other rifles.

Steyr HS .50

Frost (Justin Major) uses a Steyr HS .50 while wearing a Ghillie suit at the start.

Steyr HS .50 long range sniper rifle - .50 BMG
Frost zeroing the scope.
The HS .50 about to be fired.

RPG-7

The RPG-7 is used by two Russian soldiers, one who shoots down an AC-130 (!) and one who wounds Soap.

RPG-7 - 40mm
A soldier about to fire the RPG, which is erroneously depicted with homing capabilities. The explosion seen at the right is that of a previously fired rocket that has been directed away by the AC-130's flares. Note also how, instead of having the appropriate PGO-7 scope, the launcher has an ACOG scope seemingly fixed with a tape.

M203 grenade launcher

Soap's Colt Model 727 is fitted with an M203 grenade launcher.

M203 grenade launcher - 40x46mm
Soap about to fire the grenade launcher, but without touching the trigger.

Browning M2HB

Some Browning M2HBs can be seen in the weapons cache during the briefing with Shepherd.

Browning M2HB - .50 BMG
The M2HB machine guns in front of Soap.

M84 stun grenade

After Roach detonates a breaching charge, Soap shouts "9-Bang out!", but he actually throws an M84 stun grenade, not a Rheinmetall "9-Bang". Nevertheless, the grenade detonates multiple times like a 9-Bang, but six times instead of nine.

M84 stun grenade
The M84 stun grenade being thrown by Soap.

Bofors 40mm

The AC-130 is armed with a Bofors 40mm L/60 gun, a General Dynamics GAU-12/U and an M102 howitzer.

Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR
The Bofors 40mm L/60 is between the two other guns.

General Dynamics GAU-12/U

General Dynamics GAU-12/U - 25mm
The GAU-12/U at the front.

M102 105mm Howitzer

Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R
The M102 howitzer at the rear.

Unknown grenade

Any idea what this is?

MW3-Gasgren-1.jpg

It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. Evil Tim 07:21, 25 November 2011 (CST)

Desert Eagle

Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in Minneapolis MN. --commando552 11:08, 25 November 2011 (CST)

This is a slightly different gradient mapping (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and "Desert Eagle" (which is a separate thing?) in the credits. Evil Tim 11:22, 25 November 2011 (CST)
Thanks, to me it look like it says either "Hank" or "Hawk" and am assuming Hawk, as that is less mental. --commando552 11:48, 25 November 2011 (CST)
Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!
MW3-Deagle-5.jpg
Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the top of the magazine). Evil Tim
Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --Ranger12 11:14, 25 November 2011 (CST)
I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be. --commando552 11:48, 25 November 2011 (CST)
The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--Ranger12 15:31, 25 November 2011 (CST)
Well, the number of "windows" does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were lucky you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. Evil Tim 15:37, 25 November 2011 (CST)
Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--Ranger12 15:50, 25 November 2011 (CST)
Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. Evil Tim 15:55, 25 November 2011 (CST)
Lol yea we'll just go with that explanation... --Ranger12 15:58, 25 November 2011 (CST)
The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --commando552 18:08, 25 November 2011 (CST)
Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? Evil Tim 18:18, 25 November 2011 (CST)
Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --Ranger12 21:34, 25 November 2011 (CST)

Mk 14

So, I guess they just figured "nobody's going to throw their rifle on the floor and check it's the same one the other guys are using, right?" And they'd have gotten away with it too, if it weren't for us meddlin' kids. Evil Tim 16:52, 25 November 2011 (CST)

... what's the problem? --Ghostdigga 04:51, 27 November 2011 (CST)

The "Mk14" and "M14 EBR" are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the "M14 EBR" is the Mk 14 Mod 1 from the previous game. Evil Tim 06:17, 27 November 2011 (CST)

Since it's locked...

Can a mod change the bit about the M65 Atomic Annie?

"A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun."

Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --Funkychinaman 10:49, 28 November 2011 (CST)

You're misreading. The W9 round itself is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. Evil Tim 11:32, 28 November 2011 (CST)
If it's just a gun-type fission device, can you clarify that? --Funkychinaman 11:35, 28 November 2011 (CST)
Just did that before reading. Evil Tim 11:41, 28 November 2011 (CST)
Thanks. --Funkychinaman 11:47, 28 November 2011 (CST)

How come the page is locked anyway? --RaNgeR 10:55, 28 November 2011 (CST)

Haven't checked the edit history so I might be wrong, but my guess is too many people being dicks toward the game just because it's extremely popular and therefore bashing it everywhere it's brought up is the cool thing to do. Kadorhal 21:39, 15 January 2012 (CST)

Speaking of which, what do you guys think of changing one of the captions for the Mk 14 Mod 1 to this (italics are my addition):

"Soap" MacTavish holds his own Mk 14 Mod 1 EBR as Yuri wonders why he's the odd one out. Presumably the developers intended for Yuri to also use a Mod 1, but for whatever reason, it appears as a Mod 0 when dropped.
That's my assumption, at least, but I don't know for sure (especially since it does use the old Mod 1 model in another mission). What do you think?
Oh and also, in the second sentence under Mk 14 Mod 1, there's an extraneous "the" in front of MW2's name. Kadorhal 23:43, 14 February 2012 (CST)
Strikes me that if anything it would be the other way around. The most likely answer is that the Mod 1 model was ganked from MW2 as a placeholder, yet again.
Promotional art of Soap from MW2; scope has flared eyepiece, no notched rings to the rear, stepped objective. Note also long rail covers on the handguard.
Mod 1 model; same old scope and rail covers, plus the same rather chunky bipod hinge.
MW3 scope model; note notched rings, shorter flared eyepiece, flared objective.
Mod 0 model; new, MW3-style scope, shorter rail covers and different handguard, gripped magazine base (looks like a Magpul with no loop) not present on the MW2 model.

Then they decided to go for a Mod 0 instead. And, as with a load of other weapons, they didn't bother to change some of the models that were actually in the game. The Mod 0 in "Goalpost" uses a variant MW3 scope model when you're holding it, but the MW2 world model when you drop it. Evil Tim 07:43, 15 February 2012 (CST)

M4A1

A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.

MW3-M4-1.jpg

MW3-M4-2.jpg

The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --Noble.6 15:50, 28 November 2011 (CST)

MW3-M4-5.jpg
If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. Evil Tim 16:22, 28 November 2011 (CST)
Ah, thanks. Seems like a lot of trouble to go to though... --Noble.6 16:48, 28 November 2011 (CST)
It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into "Blood Brothers" even though the level was blatantly designed for the Barrett. Evil Tim 16:52, 28 November 2011 (CST)
Colt Law Enforcement Carbine looks like a used in the game - 5.56x45mm.

Andrey Karchikyan (talk) 02:34, 9 December 2013 (MSK)

Not quite, this thing doesn't have a continuous top rail, there's a gap between the handguard and upper. Evil Tim (talk) 18:37, 8 December 2013 (EST)
Yes, you're right. Here's another resembling version.
Colt LE 6720 Lightweight 16 Carbine - 5.56x45mm.

M4A1 model in the game seems to be drawn from these two versions.

Andrey Karchikyan (talk) 00:21, 15 December 2013 (MSK)

"USP Tactical"

I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. The Wierd It 05:33, 2 December 2011 (CST)

And has markings on it saying "USP Tactical," plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.
Whatdoesthissay.jpg Evil Tim 06:01, 2 December 2011 (CST)

So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. The Wierd It 06:27, 2 December 2011 (CST)

Ok, let me just copy-paste what I said last time this came up, adding the CoD4 USP since I have that too now:
Here's an angle-for-angle comparison of the player models:
Standard USP in CoD4. Barely visible barrel, slide says "(HK logo or something like it) USP .45 Auto." This is a USP 45.
Standard USP from MW2 in MW3. Slide wording "(front cocking serration) USP .45 Auto." Has very slightly visible projecting barrel. This is a USP 45.
USP Tactical model. Slide says "USP Tactical .45 Auto," has highly visible (and therefore longer) projecting barrel. This is a USP Tactical.
The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.
Let me just break this down:
  • Someone decided they needed a new USP model.
  • They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.
  • They decided to use the old MW2 USP model as well for no good reason.
  • They decided to call both the USP 45, also for no good reason.
Hence, there are two gun models, the old mutant USP and the new Tactical. Evil Tim 14:59, 23 November 2011 (CST)
I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it says it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. Evil Tim 07:01, 2 December 2011 (CST)
Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well. --commando552 07:10, 2 December 2011 (CST)

Just want to note that the suppressed USP with tactical knife in "Eye of the Storm" is also identified by name as a Tactical. It may be a side effect of the naming scheme in-game rather than actually referring to the real-world model, though; "Stronghold" gives the player a suppressed P99 with tactical knife that is also identified as "P99 Tactical". Kadorhal 13:03, 1 August 2012 (CDT)

"MG36"

This image is from the official H&K site.

Just ignore the buttstock, willya.

They list it as a G36K, even tho it has a longer barrel. Maybe H&K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - bozitojugg3rn4ut 16:11, 3 December 2011 (CST)

Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird. --commando552 17:52, 3 December 2011 (CST)

H&K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name "MG36" is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --Ranger12 16:33, 3 December 2011 (CST)

I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. Evil Tim 16:49, 3 December 2011 (CST)
Wait a minute, HK's page has the disclaimer "The pictures shown may differ from the original." Isn't that an aftermarket stock, for a start? Evil Tim 16:58, 3 December 2011 (CST)
The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16" barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&K for the Latvian army. --commando552 17:00, 3 December 2011 (CST)
Did a bit more searching and found that it is a 15.4" barrel, and the variant also appears to go by G36CQB. --commando552 17:04, 3 December 2011 (CST)
Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&P "KV style" stock. So, we're saying this is probably a 15.4" barrel G36K? I doubt this variant has existed long enough to have been in Far Cry, mind, so we should probably leave that saying hybrid. Evil Tim 17:16, 3 December 2011 (CST)
Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the Far Cry rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --commando552 17:31, 3 December 2011 (CST)
This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. Alex T Snow 17:42, 3 December 2011 (CST)
Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. Evil Tim 17:51, 3 December 2011 (CST)
All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though. --commando552 17:54, 3 December 2011 (CST)
Ok, I'll add a note there and fix this when I get home, then. Evil Tim 18:02, 3 December 2011 (CST)
I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--Shadowkungfu 20:53, 3 December 2011 (CST)
Ah, CQB barrel, that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? Evil Tim 02:47, 4 December 2011 (CST)
Could be. :| - Mr. Wolf 07:26, 4 December 2011 (CST)
The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the G36 talk page, as I think it has reached the point that it is more relevant there than here. --commando552 18:10, 4 December 2011 (CST)

Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&K are some of the biggest jerks out there. --Ranger12 14:54, 4 December 2011 (CST)

Or maybe you only wanted a full length G36 with a shorter barrel. Alex T Snow 17:16, 4 December 2011 (CST)

The G36K pictured above is a G36KV of the Latvian armed forces. They use longer barrels (15 or so inches, I believe) on them than factory G36Ks. Here you can see one in A-Stan [1]. Spartan198 08:57, 20 December 2011 (CST)

The "MG36" is fitted with iron sights from the MP7 model, except they're actually raised when not equipped with an optic attachment. Just sayin'. DJ_von_CAHEK (talk) 12:56, 10 March 2018 (EST)

Oakley Gloves

The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.

Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --Blemo TALK CONTRIBUTIONSEMAILMESSAGE

I don't think they are actually Oakley gloves. Rather than the hollow "O" that is on the first section of the finger of genuine Oakley gloves, these appear to have a plain solid stud, which you tend to find on cheaper Oakley rip-off gloves, so imagine that is what the actual gloves were modelled off of. --commando552 05:23, 20 December 2011 (CST)

I thought everyone seemed to have SIs? (or were supposed to, keeping in mind the knockoff point above) The Wierd It 08:19, 20 December 2011 (CST)

During the Prague missions as well as Stronghold and Down The Rabbit Hole Yuri wears black Oakley Factory Pilot gloves. As far as his other missions where the gloves have the missing fingertips, they could just be a similar-looking generic model. --DeltaOne 02:24, 2 January 2012 (CST)

More guns

In MP on unlockable embelms and titles: a Bereta 92 Inox, slide of a 1911type gun, flintlock pistol + Mk2 grenade on achivment "Strike!". These needs to be added to page - Paul

+ kind of unrelated to this but it'd be noted that the ump STILL hold 32 bullets by default, and the CM901 holds 30 bullets, but I think it is suposed to be the .308 cal variant which holds only 20. - Paul
in SP theres a MP5 w/ slimline forearm and w/o magrelease paddle on a sign during the levl with the sandstorm. -Paul
On "Black Tuesday", the US troops that show up with the Stryker have M1911s holstered on the front of their tactical vests.--James Woods 00:42, 2 January 2012 (CST)

Some more guns are a Sig in Price's leg holster in 'Stronghold', as well as another gun I couldn't identitfy in 'Blood Brothers', in another one of Price's holster. It looked liked Grigg's Springfield from COD 4, except w/ textures looking like they were pulled from Half-life. -= Taedeezy 4:10, 7 January 2012 (MST)

I'll be going through again to get these soonish. Evil Tim 11:18, 23 January 2012 (CST)
Also, according to the COD wiki there is a usable "M9" (92SB) on the level Down the Rabbit Hole. --bozitojugg3rn4ut 11:37, 23 January 2012 (CST)
Listed with [citation needed], ie it's some kid mistaking the USP for an M9. Evil Tim 11:39, 23 January 2012 (CST)
Price has a holstered USP in Stronghold, not a SIG. The Wierd It 17:59, 1 February 2012 (CST)

Type-95 is a 97

When I played the game again, I noticed the Type 95 doesn't reload the same way and the mag looks like a 5.56 mag. And when it reloads, it inserts the mag instead of the hook style. And the world game model and the menu model is exactly like a 97. Excalibur01 22:43, 22 January 2012 (CST)

Soap's P99

I just played through the PS3 version of the game again. It appears as though Soap draws a P99 in "Blood Brothers" while Price is carrying him to the safehouse. Can anyone else confirm this?-Glamdring

Yes, he does. Evil Tim 16:20, 1 February 2012 (CST)

On the topic of the P99, I want to say it's the 9mm version with the capacity of the .40 version, but I'm not sure - the is shaped like the .40 version, but the textures look like they're trying to imitate the indentations of the 9mm slide. My guess is either they thought the 9mm version would be more recognizable but got lazy about it, or the models and textures were made by different people who weren't on the same page as to what exact gun they were trying to make. What do you think? Kadorhal (talk) 20:02, 25 December 2012 (EST)

MP7 Mag

I just noticed that the MP7's extended mag baseplate (it's not technically the base of the mag, but what else would you call it?) is actually stuck to the gun instead of the magazine itself. It's really obvious in the second screenshot in the MP7 entry. Can anyone confirm this and possibly add it to the page? --Don Bigles 05:16, 2 February 2012 (CST)

Ah, someone added it. Thanks. --Don Bigles 05:35, 4 February 2012 (CST)

I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google "Modern Warfare 3 MP7 Reload" on Google Images), is this worth adding?--Z008MJ 07:06, 8 February 2012 (CST)

It's not empty, it's solid. I'll add a pic later. Evil Tim 07:54, 15 February 2012 (CST)

Always Wondered

Why, in games such as this, are correct weapons names (Desert Eagle Mark XIX, Brügger & Thomet MP-9) used but in others they are called the "Falcon 357" or generic names like "Sniper Rifle"? Anyone? Bueller? Charon68 09:49, 4 February 2012 (CST)

I guess it's because Activision can afford to cover the copyright costs, name infringement isn't free.

Yeah, it's a trademark issue. Most companies haven't trademarked the distinctive shape of their weapons (though Glock and HK have), but they have the names, and it's much easier to prove infringement on a name than on a shape anyway. Evil Tim 02:45, 5 February 2012 (CST)

Activision has more money. Other game companies don't. wonder how much money it cost them for those huge logos like remington and EOTech?--Coltmth 22:29, 5 February 2012 (CST)

I assumed in the logo cases it was the other way round, with the firearms companies paying Activision for the product placement. --commando552 03:42, 6 February 2012 (CST)
It's funny when big-name firearms companies resort to product placement. Do they really expect the military officials to play such kind of games? Or does America nowadays allow the sales of military-grade firearms (like those Remington rifles) to civilian population? --Masterius 02:20, 14 February 2012 (CST)
If you have the money and the patience to jump through the Federal hoops and live in a state that allows the firearms, you can have whatever. --DeltaOne 05:37, 14 February 2012 (CST)
I doubt you could get a Remington ACR or an R11 RSASS at all as they are Remington Defence weapons and not sold to civilians, only to military and law enforcement. --commando552 05:54, 14 February 2012 (CST)
Maybe they're trying to get to police procurement guys via their kid sons. "Come on dad, it'd be really cool if you bought this one!" Evil Tim 07:31, 14 February 2012 (CST)
(*Slap*) "What have I told you about playing Call of Duty?! It's an unrealistic portrayal of firearms, now get back on the computer and play more America's Army!" (Disclaimer: This was merely for comedic purposes, IMFDB does *not* condone child abuse) Spartan198 14:50, 26 February 2012 (CST)
(*Slap*) "What have I told you about playing America's Army?! The son of a Marine would never play this game, now get back on the computer and check if Six Days in Fallujah is already out!" (Disclaimer: This was merely for comedic purposes, Marines and Soldiers are known for not liking being indistinguished) --Masterius 01:46, 27 February 2012 (CST)
When did I indistinguish Soldiers and Marines? And sadly I doubt we'll be seeing Six Days on shelves any time soon. Spartan198 03:24, 27 February 2012 (CST)
I didn't really comment in regards to that post, just needed something, for comedic purposes :)
And indeed, the lack of any progress on game since 2010 is disappointing :\ --Masterius 07:17, 27 February 2012 (CST)
Believe me, I've been looking forward to Six Days for a while. The game is supposedly finished and ready to ship, but no publisher seems to have the balls to distribute it. It could become the Thrill Kill of shooter games (i.e., the "best fighting game you've never played", as it's so frequently referred to as). Funny how almost all of the criticism for it (as well as Medal of Honor 2010) came mostly from foreign entities. Yeah, the British and the Danish "disagree" with two games that revolve around the US military, but no one over there seems to have any problems with the SAS-starring Modern Warfare series. Kind of bizarre how that works out, huh? ;) Spartan198 18:51, 27 February 2012 (CST)
Medal of Honor was banned from selling in US Military Bases, wasn't it? But yes, the highly vocal boycotting of these 2 games, and not CoD: MWs, by British is really suspicious and looks more like propaganda stuff...
Should Atomic Games have gone indie with the game, the lack of publisher wouldn't be an obstacle :\ --Masterius 02:18, 28 February 2012 (CST)
I thought all the shit with Medal of Honor was because it let people play as a faction explicitly named as the Taliban until EA caved under pressure and changed it. The Wierd It 04:22, 28 February 2012 (CST)
That was the seed that the criticism tree sprouted from, yes. I still think it's just the fact that the US military takes center stage in them instead of second fiddle like in CoD, though. Spartan198 00:38, 20 July 2012 (CDT)

UMP.45 Manufacturer

Did anyone else notice that while MW2's UMP was manufactured by Heckler & Koch in Sterling, Virginia, MW3's model was made by the infamous "Gunnery Gun Co."? Just putting it out there, in the event that an admin wants to add some smarmy remark (Best damn parts of the article...)

Which is totally inaccurate, since everyone knows UMPs are made by Pooder & Chernoosky like the G36. Evil Tim 23:58, 25 March 2012 (CDT)

Really? I could've swore the UMP and the G36 came from Hitler & Krotch in Nazi-Land, Europe.

Overkill perk icon

Since the Call of Duty 4 and World at War pages refer to the weapons present in their Overkill icons, I figure we should do so for this game as well. What's this look like to you guys? My best guess is some form of AK without a magazine, though since there doesn't seem to be a release lever, I'd rather have someone else look at it to make sure. Kadorhal 17:48, 12 May 2012 (CDT) It really is impossible to tell for sure. It's just to vague. There are no markings whatsoever. Barrett50 15:05, 6 August 2012

FAD three round burst

Unless I'm somehow doing something really wrong, I'm pretty sure the FAD doesn't have a three round burst when the fire button is tapped. Animalmenace

If there even is a three-round burst on the gun, it could just be a multiplayer thing - I didn't get it to do that either, but I only tested the SP version. Alright, apparently Survival mode uses the multiplayer versions of guns. It still was not firing in bursts when I tapped the trigger. Kadorhal 16:34, 15 July 2012 (CDT)

M249

can a mod add this? well at least phrase it in? the configuration that this m249 have, doen't make it an FN minimi? which the M249 based on, and when clicked, redirected to Fn minimi.

Call_of_Duty:_Modern_Warfare_3#M249_Para_SAW Evil Tim 01:40, 28 June 2012 (CDT)

Special Ops/Survival weapons stats + Beretta 92SB in campaign

At the start of the pages it says that "Special Ops mode and Survival use the singleplayer weapon stats and abilities unless otherwise noted". Actually it's only the case for the Special Ops mode, while the Survival mode uses the multiplayer weapons stats and abilities, the exceptions being the weapons bought from the "equipment" armory (such as the riot shield, C4, grenades, etc.)

Also, information about the Beretta 92SB (called M9 in-game) from MW1 and MW2 should be added, as this handgun can rarely be found in the mission "Goalpost" (you can see that in some videos in youtube)--Ultimate94ninja 14:15, 2 August 2012 (CDT)

The reference to sniper rifles having dual sights shouldn't really be there, either - that's a one-time thing on the RSASS from "Eye of the Storm" and doesn't show up anywhere else. Kadorhal 17:38, 2 August 2012 (CDT)

Beretta 92SB

It is useable in the mission "Goalpost". Delta Force operators will draw the 92SB after running out of ammo with their primary weapon. Dead operators will sometimes drop the Beretta. It is a recycled MW2 M9, and uses the same firing sound. - User:1morey August 6, 2012 5:30 PM (EST)

I'll take a look and get a shot if I can find one. Evil Tim 09:19, 7 August 2012 (CDT)
Maybe it will be hard to find one in Goalpost, so if you can't take screenshots of it in this level, we can still add another point: in the downloadable special ops mission "Special Delivery", the wounded soldier at the end holds a 92SB. Also, maybe we should add info about the new "Starstreak" launcher in the FIM-92A Stinger section (the Starstreak weapon uses the same model as the Stinger) --Ultimate94ninja 14:30, 18 August 2012 (CDT)

Here's a shot.Mr.Ice (talk) 18:35, 12 February 2013 (EST)

Heh, I uploaded that one. Kadorhal (talk) 01:37, 21 February 2013 (EST)

M16A4 with optics

The M16A4 still has the front sight/gas block removed when aftermarket optics are added, just like in the last two games. Figured that'd be worth a mention. Kadorhal 22:03, 27 August 2012 (CDT)

I just took another look; you can see a low-profile gas block on the M4 when reloading the M203, but the M16 player model is too long to really tell if there's something there or not. I'll take a look at one on the ground later. Evil Tim 22:30, 27 August 2012 (CDT)
Took a look at it myself while testing out the Terminal port from MW2 in Survival. No front sight as usual with alternate optics, but at the same time the Create-a-Class image for the gun seems to have the front sight within the handguard, so there could be a low-profile gas block within it. That or whoever made the Create-a-Class image doesn't know AR-15's. Kadorhal 21:41, 28 August 2012 (CDT)
Well, that's sad. Spartan198 00:05, 29 August 2012 (CDT)
I'd say that's pretty much certain since the fire selector is set to "look I just broke the fire selector." Evil Tim 00:39, 29 August 2012 (CDT)
That's the most dangerous and efficient firing mode ever fielded to the operators. It always takes 'the enemy' by surprise.--BeloglaviSup 03:28, 29 August 2012 (CDT)

Replayed Act 1, found some more tidbits about the M16 and a few guns:

1.) The M16A4 effectively replaces the M4A1 as the standard weapon of US forces in "Goalpost" after Rhino Two-One is knocked out in the parking garage. This is pretty much its only consistent appearance in Campaign mode.

2.) NPC allies equipped with the M16A4 in "Goalpost" seem to have working fire selectors: I saw one guy fire single shots at one point and then fire bursts five minutes later.

3.) I think I saw an ally in "Goalpost" pull out a Beretta 92SB, but I'm not 100% sure since he didn't actually fire it and switched back to his rifle before I could get a clear close-up look.

4.) Sergeant Wallcroft and a few of the other SAS men in "Mind the Gap" have an MP7A1 with 20-round magazine in their sidearm holsters, rather than the USP Tactical the player and most of the other SAS have. This seems to be the sole appearance of the MP7 in Campaign. Kadorhal (talk) 21:27, 29 October 2012 (EDT)

I've figured out what makes allies pull their sidearms but it's going to be a pain to actually make it happen deliberately; they have to fire their last shot from their main weapon away from cover (otherwise they reload) and without killing whoever they were firing at. And without dying, which is what usually happens when they're in such a position. Evil Tim (talk) 02:50, 17 January 2013 (EST)
Well, I managed it. And also, since I apparently refuse to let this topic drift away from the M16A4, I found this too: equip the M203 on an M16A4 with it in singleplayer and the whole thing will switch to the MW2 model. Kadorhal (talk) 02:25, 7 February 2013 (EST)
Does that happen in every level, or just that one? The reason I ask is that Goalpost is the one with the different Mk 14 player model, so it's rather likely it's yet another placeholder. I'll have to go back through to get 16:9 caps of those two anyway.
I swear this is some horrible conspiracy to make everyone play the worst level in the entire game over and over. Evil Tim (talk) 05:27, 11 February 2013 (EST)
I'm pretty sure it's just this level, considering the M16A4 is generally only available in one mission per game in this series. Kadorhal (talk) 01:37, 21 February 2013 (EST)

QBZ-97 3-round burst

In the "QBZ-97" section it is stated that the 3-round burst mode is incorrect for this weapon. This fire mode is actually available on the QBZ-97A variant (an improved export model of the QBZ-97), so probably this is the variant featured in-game (if it is not, someone should still mention in the page that the 3-rd burst exists for the QBZ-97A variant) --Ultimate94ninja (talk) 09:00, 6 October 2012 (EDT)

"AK-47" Furniture

I might be somewhat late for the party, but if it is worth noting, I'd say that AK is fitted with a handguard similar to Midwest Industries' one (with rail covers) and its scope mount resembles Belarusian PB-02.

Is the AA-12 the full scale version?

The create-a-class image has a shorter barrel and I know you can get a short-barrelled version. Can someone compare the picture on the page with the c-a-c image and see if it's still right.

Interview with Infinity Ward animator

http://www.reddit.com/r/IAmA/comments/12jpl2/iama_first_person_weapons_animator_at_infinity/

Interesting interview with one of the animators.

Caption note

Since the MW3 page can't be edited, I thought I would point out a minor thing; in a caption to one of the P90 pictures pointing out the "dual scope" attachment, it states that it is multiplayer-only; however, this isn't correct, because the attachment is featured in at least one mission in the campaign (the opening mission). --Dirty Harold (talk) 15:40, 24 December 2012 (EST)

No it can't, you're thinking of the hybrid scope. The HAMR scope is never available in single. Evil Tim (talk) 03:06, 25 December 2012 (EST)

Harold is right. I've used it in at least two of the single player missions. It's hard to mix up the HAMR with the hybrid since the former only works on SMG's in the game and the latter is for Assault Rifles/Carbines along with the fact that they look completely different. Puppet.of.fate (talk) 11:56, 25 December 2012 (EST)

Could you tell me in which missions the HAMR appears, then? The P90 picture says the HAMR duel optic isn't in any of the missions, I know very well the Hybrid Scope is since I have pictures of it on this page in the first level and "Scorched Earth." Evil Tim (talk) 08:12, 26 December 2012 (EST)

I know for sure you can use it in the first level. I can't remember the name of it but it is in the level where you're in India and you have to escort Soap to the Little Bird and you're playing as Yuri. Those are the only ones I can remember it in. Puppet.of.fate (talk) 13:06, 26 December 2012 (EST)

I've never seen it in the first level, and I'm fairly sure there aren't even any SMGs in Persona Non Grata, let alone ones with HAMR Scopes. I really think you're just mis-remembering this. Evil Tim (talk) 13:21, 26 December 2012 (EST)
Eh, I may very well have been. It's been awhile since I played through the campaign. But Puppet claims to have seen it, now; I don't know. At any rate, feel free to disregard this now... blame it on my senility. --Dirty Harold (talk) 18:43, 26 December 2012 (EST)

Well I know I'm not mis-remembering because I've used them and played the single player more times than I can count. And there are SMG's in Persona Non Grata(Thank you by the way for saying what the mission was called) because I've picked up quite a few P90's while working my way through the mission. Puppet.of.fate (talk) 19:29, 26 December 2012 (EST)

I'm not saying I don't believe you (well, ok, I am) but I've played through those levels plenty of times too and I've never seen the HAMR outside multiplayer. Could you get a screenshot? Even a photo of a TV screen is fine, but obviously it's much easier for you to prove it is there than for me to show you a picture of something that isn't in the picture. Evil Tim (talk) 06:18, 29 December 2012 (EST)

Understandable. I'll see what I can do. Puppet.of.fate (talk) 12:26, 29 December 2012 (EST)

If this hasn't already been settled yet, I just replayed the first three levels in search of a HAMR scope, and from what I've seen it appears that Evil Tim is right on both counts - there are no SMGs at all in Persona Non Grata (they could be dropped by allies for all I know, but this time through it seemed every one of them had a PKP), and the ones available in Black Tuesday and Hunter Killer do not have HAMR scopes. ACOGs, red dots, and holographics, yes, but no HAMRs. Kadorhal (talk) 21:41, 14 January 2013 (EST)

Sorry it took so long but I have a screenshot of a P90 in the mission "Persona Non Grata" but I have no idea how to add it. I'm still looking for a P90 with a HAMR sight in the game, but so far no luck. Puppet.of.fate (talk) 12:35, 17 January 2013 (EST)

Do like I did for that MP7 image above: upload it and link to it here on the talk page. Even if nobody puts it on the actual page, at least you have proof. Kadorhal (talk) 02:25, 7 February 2013 (EST)


AT4

The AT4 is available in Persona non Grata but cannot be seen without noclip. Anyone want to take a shot? Source:

Mr.Ice (talk) 18:38, 12 February 2013 (EST)

Got to laugh

You've got to laugh at some of the captions on the MW3 page. You'd actually think this was real-world and not a game. It isn't real life and is bound to make a few mistakes!! --Ritch (talk) 01:49, 5 April 2013 (EDT)

I've gotta laugh at you for expecting a website dedicated to the portrayal of firearms in media to not point out the mountains of ridiculous mistakes that IW and Treyarch make time after time after time after time in these games. The constant screw ups are what actually turned me off to this game series. You might find the CoD wiki is a better community for you. Spartan198 (talk) 08:27, 5 April 2013 (EDT)
You reckon it might be a better community for me? Oh well, thanks for the suggestion. I think I'll stick around here seeing as I am entitled to my opinion and I'm not a fan of the game. I came to this page for information and just said what I found. --Ritch (talk) 12:16, 13 April 2013 (EDT)
You came to the page for information and are objecting that there is too much? With any piece of media if there are glaring errors with how a particular gun is portrayed (for example films with pump action noise on a double barrelled shotgun, safety catch talk for a Glock, stuff like that) there is not problem with mentioning it. With games like this that are played by a wide audience who are not necessarily knowledgeable about firearms, they can lead to a lot of misinformation about certain guns, and if we can help prevent that then I don't see the issue with pointing out the mistakes and inaccuracies that were made. What captions in particular do you think are over the top nit-picky? --commando552 (talk) 13:15, 13 April 2013 (EDT)
The fact that it makes mistakes is not a good reason to ignore them. Nothing wrong with the captions here, I should know because I wrote them. Also, the statement "you are entitled to your opinion" means people will not come around your house with tyre irons and beat it out of you, it does not mean that we are entitled to your opinion, or that your opinion is automatically considered worthwhile, logically justified or factual. Lose the attitude, please. Evil Tim (talk) 05:41, 14 April 2013 (EDT)

RPD

The RPD Model from COD4 appears in a cutscene for the mission Return to Sender.Mr.Ice (talk) 18:32, 14 June 2013 (EDT)

I uploaded the image, but it appears the page is locked so that only admins can edit it.

Modwar3RPD.jpg

Spartan198 (talk) 10:52, 15 June 2013 (EDT)

Yeah, I uploaded my own a little after anyway, it's up there now. Evil Tim (talk) 04:45, 16 June 2013 (EDT)

Changing Minebea M-9 image

I made a change on the Minebea M-9 image to make it consistent so that the filenames consist of "File:Minebea M-9 submachine gun (New).jpg" and "File:Minebea M-9 (old).jpg". I can't change it since the page is locked. Ominae (talk) 00:40, 26 September 2013 (EDT)

FN SCAR-L

Perhaps it just seems to me, but the first generation of the FN SCAR-L is much larger in appearance resembles a model represented in the game?

First Generation FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm NATO

Andrey Karchikyan (talk) 04:06, 15 December 2013 (MSK)

Wouldn't have surprised me if it were the case (games like this seem to be in some bizarre time-loop where everything in current military use has been replaced, but solely by prototypes and concept mock-ups of 5+-year-old guns), but the third-person model and Create-a-Class icon indicate it's third-gen. Kadorhal (talk) 02:17, 22 February 2014 (EST)

Protection

Please can someone remove the page's protection? I don't think it is needed anymore. Furthermore, there's some extra info that needs to be put. --Ultimate94ninja (talk) 05:42, 26 August 2014 (EDT)

I'm a bit loath to unlock a completed high traffic game page like this. What needs to be added? --Funkychinaman (talk) 08:29, 26 August 2014 (EDT)
These are the points:
  • The Beretta 92SB from the two previous MW games (referred to as "M9") appears, only in the campaign mission "Goalpost".
  • The Colt Anaconda is referred to as ".44 Magnum", not ".44 Mag".
  • I wouldn't really call the MP5A2 "new", seeing that other MP5 variants appeared in previous games.
  • In the article, the AA-12 is incorrectly stated to have a more controllable rate of fire than in Modern Warfare 2. It actually has the same RoF as in MW2: ~705 RPM in campaign/spec ops (exaggerated for a full-auto shotgun) and 400 in multiplayer..
  • When reloading the KSG, all shells are incorrectly placed into a single tube instead of both tubes.
  • Since the SPAS-12's production has ended in 2000, its use by several factions in 2016 and 2017 is inaccurate.
  • Concerning the Winchester M1887, like in MW2, all shells are erroneously placed in the barrel instead of one in the barrel and the others in the magazine tube.
  • The Masterkey's 7-round capacity in campaign is too much for a weapon of this size.
  • Concerning the QBZ-97, the 3-round burst mode is not incorrect (although it is too fast; 1016 RPM vs the real 650 RPM). I don't know if all the QBZ variants have this fire mode or specific versions like the QBZ-97A.
  • The AK-47 is incorrectly the standard assault rifle for Russian troops in 2016 instead of the AK-74.
  • The article implies that the FAD's 40-round capacity is incorrect; in fact, 40-round STANAG mags are correct, as far as I know.
  • The RSASS is anachronistically seen in the 1996 "One Shot, One Kill" flashback in Blood Brothers; the RSASS was developed in 2010.
  • The Barrett M82A1 does not appear in the game. The scope glint in the "One Shot, One Kill" flashback is solely a visual effect.
  • Like in MW2, the L86A1 is erroneously always cocked after reloading, even if the mag wasn't empty. The British armed forces has switched to the L86A2, but I don't know if it matters in this game because the weapon is not used by British factions.
  • The M240B can actually be used in the Wii version of MW3, in the mission "Goalpost". Additionally, the sentence "the M240B, being essentially cut from the game, is not misclassified" should be removed from the main "Machine Guns" section, for the same reason.
  • Like in CoD4, the "M60E4" is actually an M60E3. Furthermore, unlike the PKP Pecheneg and the M249 Para SAW, the M60E3 and the M240B are still cocked before replacing the belts, and I think that it is incorrect.
  • The Mk 153 Mod 0 SMAW should be direct-fire only; it does not have the homing capabilities seen in multiplayer.
  • Although the AT4 is technically not available in the game, it appears as the model/skin for a special FIM-92 Stinger that is used by a friendly loyalist soldier, at the start of "Persona Non Grata", to take down an enemy helicopter. This one can only be obtained with cheats (but cannot be fired): if friendly fire is disabled via console commands, that soldier can be killed and he will drop the weapon.
  • The XM25 is incorrectly fully-automatic in multiplayer instead of semi-automatic.

--Ultimate94ninja (talk) 13:20, 26 August 2014 (EDT)

Very well. I've unlocked it. I'm thinking of relocking it when you're done however. --Funkychinaman (talk) 13:29, 26 August 2014 (EDT)
Thank you. However, can you enlighten me about whether the QBZ's burst and the FAD's 40-rd mag are correct or not? (look at the points that I mentioned) And what about the M60E3/M240B reloading/cocking? --Ultimate94ninja (talk) 13:47, 26 August 2014 (EDT)
Well, this is certainly why I locked it in the first place, yes. You might want to actually read the article before suggesting changes (a lot of the things you "added" were already covered in captions). You might also want to familiarise yourself with what you have to do to a copy of MW3 in order to enable the console (noting that the config file is encrypted in MW3) to see why I didn't try to take images using noclip, and why I'm not happy with images taken that way being here. Evil Tim (talk) 01:16, 18 September 2014 (EDT)

Just to go through these properly now that I actually have some nicotine in me:

  • Yes
  • Yes
  • It's new because it wasn't in the older games.
  • The article said it was more controllable but fired faster in singleplayer.
  • The article already said this.
  • Guns do not evaporate when they cease production: it was always inaccurate for it to be in use by any of the factions, because it has never been a standard issue military weapon.
  • Already said that, too.
  • Yes.
  • I think that's an artifact of when it was ID'd as a QBZ-95. It's still pretty incorrect for it to only fire in bursts, I think.
  • I'd had thought if Russia were some huge resurgent power they'd probably be using AK-101s / 102s for the commonality of ammo for their impossible America-invading plan they came up with and executed in 24 hours.
  • A STANAG magazine can have a capacity of 30 rounds or 40 rounds but not both, last I checked, and the weapon model doesn't change in multiplayer.
  • Was already in the M82 caption.
  • Eh, I did think that one was pushing it a little, I guess.
  • Don't think you actually added that one.
  • You'll notice the top of the page doesn't list the game as being on the Wii. We chose to ignore that version entirely since unless Bunni agrees to buy me games, pay me to screencap them and marry me (just in case he agrees to do the first two :P) I'm not doing it and nobody else has the gear to do it.
  • Yes / research that / don't care.
  • Yes.
  • There's no way to get those images without doing something that's at least technically illegal. Since I know that, we can't apply the usual DADT rule we use for such things.
  • Not really, you just get repeat shots by holding the button down, at a rate that suggests you're instructing your character to pull the trigger over and over by holding down yours. You could code a bolt-action weapon to fire again as soon as the animation had finished if the player was still holding fire, but that wouldn't be best described as "fully automatic." Evil Tim (talk) 02:21, 18 September 2014 (EDT)
Evil Tim, some changes you made are wrong:
    • You claimed that the Desert Eagle and AA-12 have lower fire rates than in MW2, whereas they are actually unchanged.
    • Contrary to your claim above, I did add the info about the L86A1 being erroneously always cocked after reloading, and I don't see any reason why you removed it.
    • I don't either see any reason why you removed the info about the SA 1911 being seen in soldiers' holsters.
    • You replaced "available" by "availabe" in the Magpul FMG-9 section, and you removed a square bracket from the M60E3 section. Additionally, you misspelled "image" as "imege" in the M240B section, which caused the image to appear as a redlink
    • The M136 AT4 can still be seen used by the Loyalist soldier without hacking the game. --Ultimate94ninja (talk) 14:51, 18 September 2014 (EDT)
Now you just took in consideration the M60E3 and M240B only. Why did you ignore the others? --Ultimate94ninja (talk) 16:09, 18 September 2014 (EDT)
Would you care to explain precisely when this site's admin staff were made a direct report to you? Lose the attitude. Now. Evil Tim (talk) 16:14, 18 September 2014 (EDT)
Since the page is locked, if there's something you feel is missing, please let us know here. --Funkychinaman (talk) 18:07, 18 September 2014 (EDT)
I would like to, but I think I won't anymore, considering the offensive reply I received above. --Ultimate94ninja (talk) 03:14, 19 September 2014 (EDT)
Did it not strike you that demanding every edit be explained to you in detail is incredibly rude? As is undoing an admin's edit to another page while quoting the rules at them as if you're the ultimate authority on the subject? Evil Tim (talk) 05:10, 19 September 2014 (EDT)
You mean like this and this ? --Ultimate94ninja (talk) 11:36, 19 September 2014 (EDT)
This is not the time or place for that. If you have a personal problem, take it to the talk pages. --Funkychinaman (talk) 12:32, 19 September 2014 (EDT)
When someone tells you to lose the attitude, they do not mean "please proceed with the same attitude while dragging in irrelevant information from other wikis." Yes, adding accurate information to CoDwiki is an uphill battle because CrazySam is angry at me for pointing out he doesn't understand the concept of resolution and so habitually undoes all my edits regardless of how constructive they are. This is different from removing information that requires fact-checking until I can fact-check it since a large amount of the information you add isn't accurate to the point I won't simply take your word for things. Evil Tim (talk) 14:45, 19 September 2014 (EDT)

Sorry about the argument. Anyway, maybe we should add that despite the Remington ACR's ambidextrous charging handle, the player bothers switching hands and cocking it from the right instead of simply cocking it from the left. --Ultimate94ninja (talk) 05:52, 24 September 2014 (EDT)

Eh, my fault a little too, I'd just had a tooth out and wasn't in the greatest of moods. The thing is I fact-check suggested changes before I put them up (for example, I'd want to check patch histories to be sure certain things aren't just true now) and would rather we exclusively use our own screenshots for these pages, particularly since the cut-down images CoDwiki uses, while suitable for the size they display them at, tend to result in borked perspective and are boring to look at when they're shown large. So it tends to be that I'll be checking over and gathering screencaps at weekends or whenever I can sift through the several thousand I already have to grab one of something new. Evil Tim (talk) 08:50, 24 September 2014 (EDT)

ACR

The ACR 6.8 in-game as a longer barrel than the military Remington ACR (as seen here and here, though I'm not sure if this also applies to the 1st person model). Should this make it the civilian Bushmaster variant? --Ultimate94ninja (talk) 06:54, 6 January 2015 (EST)

It looks like it's the 14.5 on the in-game model (this doesn't look as long as the one on the third person model), but we've got some pictures of Remington ACRs with 16 inch barrels on Talk:Bushmaster ACR, so I don't think it would mean it's a different model. Evil Tim (talk) 07:04, 6 January 2015 (EST)
Eh, right, I forgot about the 16.5 barrel. But what specific components allow us to to differentiate between the Remington and Bushmaster ACR? --Ultimate94ninja (talk) 07:45, 6 January 2015 (EST)
Well, aside from the giant Remington logo that's a but of a giveaway as to which version it's supposed to be, I think the handguard with bigger vents is only on the Remington ACR. Evil Tim (talk) 08:01, 6 January 2015 (EST)
Yeah, regarding the handguard, that was in my mind, thanks for clarifying. --Ultimate94ninja (talk) 08:29, 6 January 2015 (EST)

Regarding the Colt Anaconda

It can actually be used in singleplayer, in the mission "Bag and Drag", though it is extremely rare (just like the Beretta 92SB in Goalpost) since it can only be obtained from the allied GIGN if they get into CQC fights with the enemies. I can post a couple of screencaps if someone wants proof, but they're unusable on the main page since they're taken off the TV and I don't have the game on PC. --Ultimate94ninja (talk) 07:00, 21 May 2016 (EDT)

I always thought that the only way they ever got those out was if they emptied their primary weapon at an enemy without killing them, they'd transition to their pistol rather than doing their reloading animation for their rifle. I've never got one of the guys in Goalpost to pull his sidearm and I finally got tired of it since it's the most boring level in the franchise, but I might give bag and drag a go to see if I can find one. Crap screenshot would be ok here on the talk page just to confirm it happens, I'll add it to the article then. Evil Tim (talk) 09:38, 21 May 2016 (EDT)
I wouldn't really recommend you to try checking it, since finding these two handguns is a freakin' pain in the ass :P Anyway, allies do usually draw their handguns after emptying their primary weapon in the middle of a gunfight, but this didn't work for me in Bag and Drag, and neither did it in Goalpost, as they kept on stupidly reloading their primaries in front of the enemy. It's by pure luck that I managed to get akimbo 92SBs in the latter, from an ally's body (regarding this pistol you can find YouTube videos showing it in the mission). Anyway, here you go:
The solider on the right is Sabre, who got into a hand-to-hand fight with an enemy and finished him off with his Colt Anaconda.
In this playthrough, I got the Colt Anaconda from Tueur, another GIGN soldier who usually gets killed in this mission (unlike Sabre and Faucon). He got into a CQC fight and drew his revolver, but lost against his opponent. --Ultimate94ninja (talk) 10:49, 21 May 2016 (EDT)
Another fine example of Infinity Ward's realistic choices in weapons. Kinda glad they gave up and moved to sci-fi crap. Mr. Wolf (talk) 14:18, 22 May 2016 (EDT)
Unlike most YouTubers :P --Ultimate94ninja (talk) 14:51, 22 May 2016 (EDT)
Doesn't GIGN actually use revolvers? (A few seconds later) Yes they do!--AnActualAK47 (talk) 16:24, 22 May 2016 (EDT)
Reason being that they're easier to use in front of riot shield, I wish Montagne could do that in Rainbow 6.--AgentGumby (talk) 17:13, 22 May 2016 (EDT)
Seemed like Mr Wolf didn't know that they use revolvers, that's why i linked to that article.--AnActualAK47 (talk) 17:46, 22 May 2016 (EDT)
They don't use Anacondas though, so the point still stands. That is like justifying a Navy SEAL carrying a Desert Eagle by saying that they use SIGs. As for why they use revolvers still, although the shield thing is debatable true, it is not really the reason. They just historically preferred the .357 cartridge and the reliability and simplicity of a revolver as a CQB weapon. They are used by GIGN more widely than just shield carriers. In fact, I believe that they have started to use Glocks with a 33 magazine with a shield due to it being so hard to reload (they may also carry their MR-73 still as a secondary weapon). S&W made a revolver which they tried to market for police use with a shield (M&P R8) but I have never heard of anyone using it in this capacity. --commando552 (talk) 18:36, 22 May 2016 (EDT)
The difference between an Anaconda and whatever revolvers the GIGN use is not nearly as big as the difference between a SIG and a damn Desert Eagle. But why waste time arguing about this anyway...--AnActualAK47 (talk) 18:48, 22 May 2016 (EDT)
They are two weapons of very different size and weight, firing a different cartridge, one of which is a serious military/police weapon whilst the other is a novelty/niche hunting weapon. Doesn't seem that far off to me. --commando552 (talk) 18:56, 22 May 2016 (EDT)
I wasn't saying it was unrealistic for the GIGN to use revolvers, just the Colt Anaconda specifically. It's pretty cool that they still use .357 revolvers. Mr. Wolf (talk) 23:54, 22 May 2016 (EDT)

Winchester Model 1887

Another attempt of replicating video games stuff. --Ultimate94ninja (talk) 11:01, 5 August 2016 (EDT)

It's name implies it's suppose to be Terminator 2 inspired. Mr. Wolf (talk) 16:24, 5 August 2016 (EDT)

Fictional Drone is not so fictional...

According to Howe Technologies Ripsaw MS2. At least according to www.igcd.net --Dannyguns (talk) 08:50, 2 December 2016 (EST)

You realise a Ripsaw is like six or seven feet tall, right? Also the tracks and running gear are completely wrong for a Ripsaw.Evil Tim (talk) 10:23, 2 December 2016 (EST)
There are some similarities in general shape, but at the most this is only vaguely based on a Ripsaw. If you compare this to this there are a lot of differences. --commando552 (talk) 11:38, 2 December 2016 (EST)

Immediatly after I seen that on igcd i put here, so well, thanks commando... and Evil Tim I never seen a Ripsaw in my life before commando552 showed.--Dannyguns (talk) 14:57, 2 December 2016 (EST)

On another note, the PP-90M1 section incorrectly has "9x18mm" in the caption, whereas it's actually chambered in 9x19mm. --Ultimate94ninja (talk) 10:56, 15 January 2017 (EST)

"Starstreak" launcher in Spec Ops

Should we add it. --Dannyguns (talk) 05:24, 28 February 2017 (EST)

It is a made up launcher based on the Stinger model, so have just added a note for it in that section. --commando552 (talk) 06:05, 28 February 2017 (EST)

Some caption notes

Two additions I can think of:

1.) In the last screenshot from the RSASS section: while the production Mi-28N showing up in 1996 is an anachronism, it might be worth noting that those still at least actually showed up in the original CoD4 level - the RSASS's leaning on a crate weren't there the first time around.

2.) In the section for the GP-30: this is more of a nitpick, but I'm not sure I like picking on Bad Company specifically for loading an incorrect M203 grenade into a GP-series launcher, as if it was the first game to do so and/or the reason everyone else does it, when Call of Duty was doing it first (November 2007 for CoD4 vs June 2008 for Bad Company). Kadorhal (talk) 19:23, 12 July 2017 (EDT)

On that second one, TBH, I think you're reading a bit too much into it (one link is 'picking on' said game?). That said, we make notes like that all over the site, I don't see a real issue. I certainly see no reason to replace it with a note about CoD4, if that's what you're asking. I'd suggest removing it entirely before that, but I don't think that necessary either. As for the first, I'm not quite sure what you're going for there.. I suppose a reference to the previous game wouldn't hurt but again I don't necessarily see the need for it either. All-told, for your complaint about the page supposedly poking at one game it sounds like you're wanting it to instead poke at CoD4, which well, I just don't see as actually adding anything to the page itself. StanTheMan (talk) 00:20, 13 July 2017 (EDT)
The first suggestion is just going along with the "time travel" joke that's already there - Zakhaev not only has multiple units of a helicopter at a point in time where even its prototype hadn't ever flown yet, but now he also has sniper rifles that not only didn't exist at that point in time, but also were not there the first time we were made privy to the events of that day. As for the second, I'm not complaining that we're calling out Bad Company for making the same mistake, because there's no doubt that it did - my issue is that the wording in the caption suggests that it was the first and/or only other game to ever do that, when as I demonstrated above that is clearly not the case. I wouldn't disagree to keeping the link to Bad Company there alongside one to Call of Duty 4 if we change it, but still, CoD4 would be a more accurate and reasonable comparison because A) it made the same mistake half a year before Bad Company was even released, and B) it's actually in the same series and at least at some point in time had most of the same developers as Modern Warfare 3. Kadorhal (talk) 23:54, 13 July 2017 (EDT)
I gotcha now. Most of that sounds fair enough. StanTheMan (talk) 03:05, 14 July 2017 (EDT)
On a side note, the Mi-28 was developed in the 1980s and the Mi-28N prototype was first flown in November of 1996 (at least according to Wikipedia), so I don't think it's as anachronistic as whoever stated that originally. --AgentGumby (talk) 01:29, 14 July 2017 (EDT)
Well, from the CoD wiki, the mission in which the Havoc is seen takes place in winter 1996, so depending when that season is, it mightn't be as erroneous as some people believe it to be. (Link: http://callofduty.wikia.com/wiki/All_Ghillied_Up) -Ft763
Talking about the Mi-28 Havoc here, not the Mi-24 Hind. For some reason, all the Hinds are replaced with Havocs in "One Shot, One Kill" mission that comes after "All Ghillied Up."--AgentGumby (talk) 12:22, 14 July 2017 (EDT)

Yeah, that's what I was talking about. Fixed it. -Ft763

A couple of additional notes: previously, the site's M60E4 image was incorrectly named M60E3. I renamed it, so can someone of the admins please make the appropriate change in the M60E4 section? (as well as delete the old "M60E3.jpg" redirect). Also, the AWM section lists some incorrect things; in reality both the AW and AWM can have either folding or non-folding stocks, and it wouldn't have been correct to call the in-game weapon "L115A1" (could have been simply called "AWM" or something), because according to what is stated on Ghosts page the real L115A1 has a non-folding stock. --Ultimate94ninja (talk) 15:14, 21 August 2017 (EDT)

Oh and another fun fact: the in-game SCAR-L only has 1-S selector markings, just like the civilian SCAR 16S. --Ultimate94ninja (talk) 09:48, 23 February 2019 (EST)

The page is locked from edits, so I can't add screenshots

I'd like to add a few pictures or info about the MW3 guns, but whoever locked the page was angry that day and never unlocked it back. DJ_von_CAHEK (talk) 05:20, 1 October 2017 (EDT)

The M60E4 (which is actually an M60E3) in single player has a grip attached. It is gray because no camo or base color is applied, and the player never touches it. It is also different from the multiplayer grip.
The M16A4 with an M203 in single player.
When the M203 is selected, it instantly morphs into an MW2 model. This has to be seen to be believed.
It's locked to prevent vandalism and / or addition of 4:3 aspect ratio images. I'll have to redownload it and get those in the right aspect ratio when it's done. Yaaaay, I get to play Hamburg again, it's only one of the worst levels in the series. Evil Tim (talk) 05:49, 1 October 2017 (EDT)
The "worst level in the series" honor definitely goes to Ghosts' Sin City. Also yeah, von CAHEK, keep in mind that some games have horrible-looking images when taken in 4:3 aspect ratio; notice how your second screenshot is vertically stretched. --Ultimate94ninja (talk) 06:48, 1 October 2017 (EDT)
@Ultimate94ninja, my screenshots aren't stretched, note the crosshair is perfectly square, unlike some shots on Black Ops page. I play with a FOV changer, because, bloody hell, it's a PC! The default fov 65 is downright horrible and my eyes start bleeding after half an hour of playing. CoD:Ghosts was a pain due to their zero-policy to fov changers. DJ_von_CAHEK (talk) 13:37, 2 October 2017 (EDT)
I dunno, Hamburg is certainly the laziest, since it's basically three wide right-angled corridors filled with random junk with cutscenes between them. Evil Tim (talk) 07:33, 1 October 2017 (EDT)
I can try to retake those screenshots in 1280x720, if you want. What am I supposed to tell my FoV Changer then, "106"? And yeah, SCREW the goddamn Hamburg mission. That "storm the beach" moment was teeth-grinding at Veteran, as well as the uselessness of a single SMAW round, it doesn't one-shot the tank anyway. DJ_von_CAHEK (talk) 12:36, 2 October 2017 (EDT)
It's ok, I've got it reinstalled now, I'll get the shots tomorrow in 1920x1080 like the rest on the page. :) Evil Tim (talk) 13:03, 2 October 2017 (EDT)
Very well, because for some reason, my game is horribly stretched when set to widescreen resolution. "Image quality" option used to fix that, but it doesn't now. Also, the FOV changer doesn't allow value higher than 100. Good luck in Hamburg, lol DJ_von_CAHEK (talk) 13:37, 2 October 2017 (EDT)

Yeah, Hamburg is by far and away the worst. Moving up those streets where you get shot from tons of people you can't even see was a huge buzzkill. It makes me wonder how I was able to play that campaign on repeat when I was younger.--H3nry8adger1982 (talk) 09:52, 1 October 2017 (EDT)H3nry8adger1982

Yeah, and I'm still baffled by them giving you a SMAW with 1 shot as your second starting weapon, what the hell is it even supposed to be for? Evil Tim (talk) 10:18, 1 October 2017 (EDT)
I think you could optionally destroy one of the tanks at the start of the level, but you were 10 times more likely to be killed while doing so, and it would later be destroyed either way. And yeah, I agree that it's the laziest level, but I mentioned Sin City as the worst due to horrible 8-year old kids style writing (like the rest of the Ghosts campaign), as well as Hesh saying "Logan, pick up Riley! Logan, pick up Riley! Logan, pick up Riley!" literally every 5 seconds and I was like SHUT THE FUCK UP I'M SHOOTING HUNDREDS OF INCOMING FEDERATION DUDES I DON'T HAVE FOUR ARMS. And this is before we start to consider the fact that despite this, he pretty much wrote off [spoiler]'s death like it's nothing. --Ultimate94ninja (talk) 11:04, 1 October 2017 (EDT)
Oh yeah, I love how awful the writing in Ghosts was, they even did the whole "they killed all the bad dudes BUT THEY LEFT ONE ALIVE TO TELL HIS COMRADES" thing which was bought up in Band of Brothers as a joke. Evil Tim (talk) 11:09, 1 October 2017 (EDT)

I haven't played the Ghosts campaign in a thousand years, so I don't remember much of that level. Was that the one when your in the mall with an escalator for a bit? 'Cause I do remember hating that one--H3nry8adger1982 (talk) 12:23, 1 October 2017 (EDT)H3nry8adger1982

No, Sin City's the one where you're in a disused Spec Ops: The Line set in Vegas and you have to...I don't know, that pyramid that's in Vegas turns up at some point. Mainly known for an incredibly hard QTE on Veteran that a lot of people thought was outright broken when the game came out. Evil Tim (talk) 12:42, 1 October 2017 (EDT)
All jokes aside, yeah it's the one that involves the mall and escalators, you start in the casino. --Ultimate94ninja (talk) 14:47, 1 October 2017 (EDT)
Still, it was all worth it for shooting a smiley face into that monitor in Federation Day and then trying to breathe as the deadly serious cutscene played out. And I though when he was talking about the mall and escalators he meant the one where you have the grenade launcher and deadly 50 cal SVD, then I belated remembered that's a stadium. Evil Tim (talk) 02:57, 2 October 2017 (EDT)

Please move cut weapons to the talk page

The TDI Vector is a weapon cut from the final game. Please move it to the talk page because it does not merit an appearance on the main page because it did not formally appear in-game. --Wuzh (talk) 22:12, 25 July 2018 (EDT)

Eh, we have weapons in trailers and pre-release materials too if we know what they are, it's only leaks we don't put up. Evil Tim (talk) 02:27, 26 July 2018 (EDT)
I would personally argue that trailers and pre-release materials are not a part of the game proper, and weapons only appearing in them thus do not constitute weapons that appear in-game, and therefore should not be on the page. I personally believe that they should be on the talk page, but not on the main page. --Wuzh (talk) 09:21, 26 July 2018 (EDT)
Well I think it's more a question of if someone might question what they are and if we know. Mostly they're holdovers from when all we had was trailers, and I don't really see the point of removing this information from a page when the game comes out. I mean, we also have behind-the-scenes images on movie pages, they don't appear in the movie. The trailer up there is a special case in that isn't part of the game and never was and has far too many weapons to just put it on the main page (we do that for live-action trailers that only have one or two guns in them like the one for FEAR 3). Evil Tim (talk) 02:22, 27 July 2018 (EDT)

Striker variant

The in-game Striker variant is a Sentinel Arms Striker-12 because it features the unique drum advancing thumb tab found only on that variant. --Wuzh (talk) 02:04, 20 October 2018 (EDT)

Weird "MG36" rails

MG36.
.
.

Despite the identification as a G36K-based mockup of the MG36, this in-game rail looks nothing like any of the G36 rails that we have images of right now, not even that of the reference image. It doesn't even look like the G36C rails in the same game. Does anybody have any idea what rail this is?

G36C rails for comparison.

--Wuzh (talk) 01:27, 14 December 2018 (EST)

Might be based on the ones used by some of the Airsoft G36s made by Evike, example. They seem to have increased the spacing between rail sections, probably just to avoid visual artifacting. Looks like the normal attachment screws have been replaced with bigger thumbscrews, which is the sort of change you could easily get away with on an Airsoft weapon. Evil Tim (talk) 03:19, 14 December 2018 (EST)
Poor modeling I'd say, CoDs tend to have poor details in the models, just look at the difference between the realistic rendition of the troy sights in BO1 and the poor attempt in MW2. Oh and btw the "abnormally raised sights" are MP7 sights. Also why is the MW3 page still locked? I understand it was to prevent some trolling and vandalism but come on, its locked like for years now. --Nanomat (talk) 19:41, 14 December 2018 (EST)

M14 EBR and MK14

So if I'm reading this correctly, the only appearance of the Magpul CTR-stocked Mk 14 Mod 1 is a third-person model right? Shouldn't the first person images of the "M14 EBR" be moved to the Mk 14 Mod 0 section, since the first-person model is more or less the same model as the Mk 14 Mod 0 "MK14"? --Wuzh (talk) 04:50, 19 January 2019 (EST)

It's not exactly the same model, though, and putting them there would make it even more needlessly hard to explain what's going on. Evil Tim (talk) 07:26, 19 January 2019 (EST)

Since the page will never be unlocked I will leave this here

The handguard of the M4A1 is not KAC. It is obviously recycled from the SIR quad from MW2 but I think it is meant to resemble Surefire M73 as it is somewhat slimmed down but still has weirdly angled vent holes. The charging handle latch is either Badger Ordnance Tactical Charging Handle Latch or Wilson Combat one. Its grip is also not the A1 but incorrectly depicted A2 confirmed by the ridging on the back of the grip--Nanomat (talk) 20:29, 26 September 2019 (EDT)

Request to unlock the page for edits

The Striker section is outdated. The reload animation in-game likely cannot work in real life, as there is no evidence that the thumb tab on the Striker can advance the drum magazine. --Wuzh (talk) 19:20, 15 October 2019 (EDT)

Requesting another edit to add this line to the FAD section: The empty reload animation completely ignores the cocking handle (a hook-shaped extension on the right side of the gun, next to the ejection port), and the user instead just slaps the mag again to lengthen the reload time. --Wuzh (talk) 13:33, 16 October 2019 (EDT)
Requesting an edit with the development. Treyarch and Neversoft also help out with Modern Warfare 3. Not only Treyarch help out the actual Modern Warfare 3 game, they also ported the Wii version of the game. The whole development of Modern Warfare 3 appears in the end credits.--Treliazz (talk) 13:05, 26 October 2019 (EDT)
Requesting another edit: The PKP's reload animation disregards the release button on the rear of the feed tray cover, and just lifts up the feed tray cover by the rear sight. --Wuzh (talk) 17:21, 10 November 2019 (EST)

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