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Talk:Bioshock Infinite

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Shotgun Reload Error?

Can someone tell if the Shotgun has it's shells loaded into the barrel, instead of the magazine, it seems like so to me? I think watching the actual 15-minute demo will be better than looking at images: http://www.youtube.com/watch?v=kEBwKO4RFOU

Go to 9:12 into the video and there are two reloadings in a row.

Edit: Forgot to sign my post, sorry.--Z008MJ 06:28, 6 February 2012 (CST)

No, I think he is putting them in the tube. On a Model 1887 the loading port is immediately beneath the chamber and accessed through the ejection port (as seen here, he puts the first two in the tube and last one in the chamber). Can't make it out that clearly, but he seems to be pushing the shells quite deep into the action, rather than into the barrel which is at the top. --commando552 08:32, 6 February 2012 (CST)

Thanks, i checked again and notice i mistook the beginning of the barrel for a shell being inserted into it. He reloads rather fast. Although you are correct, he pushes them too deep for the barrel. Thanks a lot, you made my year, it would have been bugging me forever otherwise.--Z008MJ 10:02, 6 February 2012 (CST)

Colt 1851 Navy???

I'm not sure if that IS a Colt Navy. In a OXM (Official Xbox Magazine) article, not sure which issue it was, on the game, it looks like there was a lever-action thing on the grip of the gun. So it might not be the Colt Navy. User:SeanWolf

I just looked through several images of it and found nothing that looked like a lever-action mechanism. Besides, it isn't handled like one either, but instead as a typical revolver. And no lever-action pistols had cylinders. Can you find your specific image? Z008MJ 12:57, 24 May 2012 (CDT)

Here's the link to the pic -> [1] <- It does look lie there is a lever on it

I admit it does resemble that, but it is hard to tell, it could be a custom extended trigger grip. After all, he doesn't perform a lever-action upon shooting. Also, it looks like it could be attached to the stock, which means you couldn't move it. Besides, that is not an in-game image, and shouldn't count anyway, unless it was an entirely different weapon. I think we need more images to judge properly, or you will have to wait for someone better than me to give an opinion of it.--Z008MJ 07:25, 25 May 2012 (CDT)

Peppermill Gatling Gun

I was watching the trailer for the motorized patriot, and one of the guys mentions that it carries a Gatling gun called the peppermill, which Booker can apparently pick up and use as a heavy weapon after destroying a patriot. He also says that the only way to get the peppermill is from a destroyed patriot. Is there anyone who could provide screencaps of this gun? -Desertrat17

Beast of America Trailer.

I am rather pleased with seeing the guns in this one, lots of detail have been added to the weapons. I'll summarize what i've noticed so far.

The Mauser C96 has a cartridge visible in the chamber upon ejecting spent ones, proper hammer movements added. The Shotgun's hammer visibly changes, still unsure if it strikes forward, hard to see in such a short clip. The Submachine Gun now ejects spent cartridges upon firing, it clearly did not do so before. And the Semi-Automatic Rifle is seen without Scope, maybe a hint at weapon upgrading.--Z008MJ

Unknown Gun

I'm looking at the gun closely and it seems to resemble the Paddywacker/Colt 1851. I compared the two guns and the barrel on the unknown one looks similar to the 1851. SeanWolf

SKS?

Saw this during the "False Shepherd" trailer. It looks like the SKS but has one really odd attachment to it (I'm guessing it's either a Silencer or a barrel extender) User:SeanWolf Bioshock Infinite Sniper.jpg

Walkthroughs Up

Release is tomorrow, but walkthroughs are up on YouTube. Looks like the turret guns use a water cooled machine gun. The design is really generic and all silver, so it doesn't look like any specific model. Chitoryu12 (talk) 18:32, 25 March 2013 (EDT)

I thought the turrets looked a lot like the Vickers Machine Gun, though i haven't taken the time to examinate closely. Z008MJ (talk) 08:43, 29 March 2013 (EDT)

Anachronistic?

Because this game seems to take place in an alternate universe, should any of the guns like the M1 Carbine like rifle be even considered anachronistic? Excalibur01 (talk) 23:35, 25 March 2013 (EDT)

They're intentionally anachronistic. The game is full of unusual bits, especially music from 50-70 years in the future (like "Personal Jesus" and "Girls Just Wanna Have Fun") being written earlier than they really were. It's all one huge alternate universe mashup, made worse by the constant tears in the fabric of reality changing things at random or causing people and objects to transport to different dimensions. So I would include simply a note at the start of the page mentioning that many of the firearms are anachronistic or "incorrectly portrayed", but that it's an alternate universe and thus not actually an error by the developers. Chitoryu12 (talk) 03:13, 27 March 2013 (EDT)
Reading the updated article, I find the tone frankly a bit much. The weapons are constantly listed with "incorrect" or "useless" features, which seems pointless as the weapons are fictional guns only based on real weapons. Saying that the Paddywhacker's top-break mechanism is "incorrect" is meaningless when it's just a magnum-level revolver that looks like a Colt 1851. Chitoryu12 (talk) 00:59, 5 April 2013 (EDT)
It's incorrect because the combination of features make no sense in terms of how the weapon is actually shown operating. The loading lever / extractor rod on the Paddywhacker has no function because of the frame that renders it inaccessible. The top-break mechanism is incorrect for a Colt 1851, that's a straightforward fact. Pulling the 'it's fictional which means it doesn't have to make any sense' card is pretty silly. Evil Tim (talk) 11:44, 10 April 2013 (EDT)
The point is that it's NOT a Colt 1851, though. It's not meant to be a Colt 1851, merely to look like it. The designers intentionally made it "wrong" because it's not SUPPOSED to be that particular revolver, just taking its design cues. The game takes place in an alternate universe, so anything goes as long as it doesn't do something impossible by the standards of that universe. Just like the Broadsider is a Broadsider, not a Mauser C96. It looks identical to the Mauser C96 of our universe, but it's not the same gun. That's the whole point of calling it an alternate universe. You may as well criticize the Rolsten Reciprocating Repeater for not really existing in our world. Chitoryu12 (talk) 02:31, 13 April 2013 (EDT)
Yes, and the result of the design cues they took for the Paddywhacker is a weapon which makes no mechanical sense; they've even left the notches in the cylinder where the percussion cap nipples would be, and if we're arguing this is style rather than lack of knowledge then I'd like you to explain how a revolver fires a barrel at 12 o'clock when the top two rounds in the cylinder are at 11 and 1. And the Broadsider is not some magical fantasy weapon, it's a Mauser with a useless lever stuck on the side, a hilariously spikey rear sight and some metal milled out around the magwell for no apparent reason. We're not scientists documenting some actual alternate universe where these things really exist, we're looking at designs created by people in this universe. These are simply design errors caused by not bothering to figure out how or if the designs would actually work. You might as well say the Triple R isn't violating the laws of thermodynamics with that red-hot shroud on a stone-cold barrel because maybe fundamental principles of heat transfer are different in Columbia. Evil Tim (talk) 03:54, 13 April 2013 (EDT)
It's not like Call of Duty: Black Ops which bizarrely features real world weapons completely out of sync for when they were developed and calls them "secret research prototypes" rather than do any research at all and use actual prototype and special purpose weapons from that period. This is a science fiction game with science fiction guns which don't belong in our world. Pointing out that "this weapon is OBVIOUSLY a C96 Mauser with some cosmetic alterations, look at how dumb game developers are" is pretty pointless when it's from a game about reality shredding apart. My personal favorite is pointing out that the sniper rifle is a mishmash of components... then says that the magazine holds an "incorrect" number of rounds, as though we've ever seen this rifle before. Atypicaloracle (talk) 00:36, 29 April 2013 (EDT)
Yes, it's a mishmash of components from two rifles so closely related that one was the subject of a successful patent infringement lawsuit by the other and both have the same capacity and loading method. And it's not that the C96 has cosmetic alterations, it's that the cosmetic alterations have no obvious mechanical purpose. Evil Tim (talk) 08:26, 29 April 2013 (EDT)

Chitoryu, according to your logic, because this game is fiction, we cannot state inaccuracies about weapons. Modern Warfare 3 is also fiction. The Russians have never actually lead an attack on U.S. soil. We still, however state inaccuracies of in-game weapons that are clearly modeled after real-life weapons. The guns in BI are clearly based off real-life weapons. If we followed your logic, than the weapons on the page would have to be changed "Columbian Designed Pistol," "Columbian Designed Revolver," "Columbian Designed Carbine," etc. --SmithandWesson36 (talk) 22:51, 29 April 2013 (EDT)

No, that's not how logic works. Modern Warfare 3 is fiction, but it's also meant to be set in a universe that is almost identical to the real world, where everything advanced identically except for what's necessary to push the plot forward. BioShock Infinite is not only in an alternate timeline, but it has MASSIVE changes from reality in many aspects, including technology. It makes no pretensions of realism or similarity to the real world. It can get away with lack of realism because it doesn't try to say "This is reality unless otherwise noted." Chitoryu12 (talk) 20:37, 18 August 2013 (EDT)
Eh, I've heard someone on GameFAQs argue that perhaps IW has custom guns that work exactly like the ones in the game, so all apparent errors are actually not errors. Pulling "It's fiction, it doesn't have to make sense" is generally not a good way to handle apparent errors. There is no stated aspect of the setting which requires a cartridge revolver to have percussion cap nipples and the rounded rear cylinder of a percussion revolver, nothing that explains what the structure under the barrel is supposed to be or why Booker never uses it for anything, etc. Since this is also a revolver that fires with no chamber in line with the barrel, it is fair to conclude that these are errors from a lack of firearms knowledge rather than deliberate alterations.
Your reasoning is really just "it's magic." It's one thing to show a weapon which is both fictional and mechanically sound, but one which is just a real gun with weird, nonsensical alterations or bits stuck on that would break it isn't the same thing. Evil Tim (talk) 05:38, 19 August 2013 (EDT)

"Founder Carbine"

So I snapped a picture of the Carbine's world model. Definitely a garand derivative. My gut wants to say it's an M1 carbine, and the page says it's an M14. The magazine doesn't seem to look big enough to be 7.62x51mm and it looks too big to be .30 carbine. Also features an ambidextrous charging handle. Part of the reload animation shows a round in the chamber, so I'll try and grab a screenshot of that next time I play. Might help with identification, I guess. After I finish my first playthrough, I'll go through and snap pictures of all the weapons if anyone hasn't done so already. I have everything maxed so everything will look all pretty. Nikonov (talk) 10:52, 28 March 2013 (EDT)

I'd say M1 carbine as well. --Funkychinaman (talk) 10:55, 28 March 2013 (EDT)
Definitely agree after taking a closer look. It's easiest at the beginning of the fair when you have all the carnival games you can play. There's a guy using a carbine at one of the shooting galleries, and you can see its size and the magazine size compared to the man holding it.

Sniper Rifle = Kar98k, not 1903 Springfield

Check out the upper handguard on the sniper rifle in Bioshock: Infinite. Clearly that of a Kar98k, not a Springfield 1903. Additionally, the rear sights match that of the Kar98k. There are no discernible features on the sniper that resemble a 1903, other than the generic-looking buttstock. (Just to mention:) The front sights are enfield-style, which is odd. EDIT: I've changed the page to represent this.

C96 Appearance Theory

Now the C96 is my favorite gun ever, so I sorta got hyped when I saw that it would be included in game.

Regarding how it's a weird hybrid of the base model and the M172, I think it could be an American made copy of it. At the turn of the century, the military tested it and bought several examples. So maybe in Columbia's universe, a few of them found their way into the city and were copied with a modified design.

Since Columbia is a super ultra nationalist, xenophobic city, I doubt they would decide to arm their military and police forces with a non American weapon, especially when it would involve giving money to the vile Germans.

On another note, if they wanted an American pistol, the Colt Model 1900 would've been a good choice. All American, of course and existed at the time. --PyramidHead (talk) 09:43, 20 June 2013 (EDT)

Why ZK-383?

I called to the game page, and was very surprised when I saw that the submachine gun now declared ZK-383 model. Yes, he has something in common with it, but the game world is still built on the model of Lanchester Mk. I model with the addition of the features of ZK-383. Andrey Karchikyan (talk) 23:38, 20 January 2014 (MSK)

Yeah, I thought that too initially, but if you look at the stock and back of the receiver on the advertisement in the first image, it's much closer to the ZK than the Lancester. Evil Tim (talk) 17:33, 20 January 2014 (EST)

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