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Talk:Battlefield Hardline

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Revision as of 08:21, 23 December 2015 by Evil Tim (talk | contribs) (→‎KRISS K10)
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Just got it up

Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in here, for now the articles contain guns i've seen from trailers.

I didn't read the beta agreement but I'm pretty sure there's some sort of NDA that you'd be breaking by doing that. The Wierd It (talk) 02:28, 11 June 2014 (EDT)
Considering that people are putting up youtube videos of their beta play sessions and not getting shut down, I doubt I'll be breaking any rules. Bob juan santos (talk) 05:06, 11 June 2014 (EDT)
Is it just me or does anybody else think that this whole game just seems like a very expensive DLC for BF4? --Warejaws (talk) 12:47, 20 January 2015 (EST)

This should be interesting

I just hope there's some kind of emphasis on bringing suspects in alive, otherwise there's no point in a law enforcement theme. Spartan198 (talk) 03:02, 10 June 2014 (EDT)

Not really, from what I saw of the multiplayer gameplay, it's mostly lethal weapon engagements. You can however cuff a person when you melee them from the sides or behind, similar to knife take downs in previous games, and you do have access to a tazer. We'll see how the single player works out later though.
SP is what I'm talking about. I learned a long time ago that MP never really changes regardless of what game it is. Just about the only concept people can grasp is players running around and shooting at each other, with differences between games being largely superficial. Such a narrow-minded and objective-less focus isn't something I find all that entertaining anymore (my opinion, no offense intended) and as such I don't play MP. Spartan198 (talk) 05:47, 13 June 2014 (EDT)
Well it's a Battlefield game, change it too much and people will complain, and when changes are not enough, people are still gonna complain. Having played the beta, I'd have to say it's still pretty much the same as any Battlefield game, with new modes and maps to play with, which is a good thing in my books. Also, as with other games, shooting people is only a part of most multiplayer games, a big part yes, but most games has other things going for it other than shooting such as various team objectives. Lets face it, since most games are about shooting other people in single player, it's kind weird if the multiplayer suddenly ask you to plant flowers with each other instead. As for Hardline single player, I've seen lots of handcuffing in the trailers and the game does have a Taser, so there's that. Bob juan santos (talk) 06:24, 13 June 2014 (EDT)
Sadly this doesn't look like it's going to be another SWAT 4. Despite how well-made that game was, it seems no one wants to shoot people with beanbags/pepperballs/tear gas and arrest them again. Much too bad, really.--Mazryonh (talk) 07:32, 13 June 2014 (EDT)
You're in my way sir. But yeah, SWAT 4-style gameplay would be too radical a departure for the typical FPS fanbase that Battlefield helped build to handle. I know I struggled with it. The Wierd It (talk) 13:25, 13 June 2014 (EDT)
You could just play... you know.... SWAT4.Bob juan santos (talk) 14:42, 13 June 2014 (EDT)
I could, but SWAT 4 is, after you get the hang of its singleplayer (and the multiplayer servers are closed), a bit limited given it's being a 2006-era game. Just two of its issues are unrealistically fragile body armour and how civilian NPCs have rather predictable AI routines (real people more often freak out in these situations rather than calmly resisting or accepting arrest), which could have been addressed in a modern sequel. As for "You're in my way, sir," that's perfectly avoidable most of the time with the exception of when the dev team scripted specific mission entries to spawn the NPC allies too close to the player character during the mission spawn sequence. Still, to me it was an understandable attempt to make AI-controlled officers a bit more realistic (not many people have no qualms about their personal space being invaded for no apparent reason). Having said that, it remains one of the best games around for tactical co-op play and even tactical versus play (assuming the right server settings were used, which wasn't often, since servers allowing both SWAT and Suspects to unrealistically use all the weaponry in the game were the rule).--Mazryonh (talk) 10:41, 21 June 2014 (EDT)
But I thought Battlefield was meant to pride itself as a series on its realism? The Wierd It (talk) 10:03, 14 June 2014 (EDT)
Authenticity and technical realism, things like reloads being done correctly, +1 in the chamber, and all that good stuff. Alex T Snow (talk) 14:31, 14 June 2014 (EDT)
Been playing since Battlefield 2, not really, it looks realistic, that's about it. Bob juan santos (talk) 17:45, 14 June 2014 (EDT)

Well then I guess the legions of socially maladjusted fanboys on the internet lied to me then. The Wierd It (talk) 19:07, 14 June 2014 (EDT)

The internet has liars? Nawwwwwwwwww. To be honest it's more realistic than most mainstream shooters but less so than the likes of SWAT or ARMA or older Rainbow 6. Bob juan santos (talk) 21:03, 14 June 2014 (EDT)

This is it for now.

As of right now all the firearms in beta, as far as I know, have been added to this article. I'll update the article when the game comes out though I don't know when I'll be getting the game just yet. For now, enjoy. Bob juan santos (talk) 05:26, 17 June 2014 (EDT)

"MG36" G36E/KV Hybrid

The MG36 section got edited again, and apparently it's a G36KV. It's not a G36KV either, the G36KV has only 4 hole vents while the in-game G36 has 6 hole vents on the handguard. I presume it's a G36E with the G36KV carry handle

Cut/Hidden weapons

I've seen a few videos on Youtube that show weapons hidden in the beta's code. Most of them seem near-finished, bar the odd missing texture or reload sound. Should we add them to the page? I mean, we've added cut weapons to pages before and it's certain they'll be in the final product (unless they're just leftovers from porting features over from Battlefield 3 or 4, of course). --Gunmaster2011 (talk) 12:26, 18 June 2014 (EDT)
I think that can be done. Also I think those guns are probably going to be used in the full release so yeah, include them, after they are available we can add further informations. --James Dalcan
Great! I'll add the video I saw so we know where to start. You can do that, right? I hope so. https://www.youtube.com/watch?v=OUXjYQmKQus --Gunmaster2011 (talk) 19:25, 18 June 2014 (EDT)
Sure, I'll add the informations based on the video. Thanks for the sharing. --James Dalcan
I think the 93R is just a 92FS with extended barrel and a fore grip. It should be moved under the 92FS section, your call. Bob juan santos (talk) 09:24, 19 June 2014 (EDT)
Yes, It's a 92FS, I specified that on the image info. I didn't include it under the 92FS section because I included it as "Hidden gun". --James Dalcan
I think this is perhaps the first game I've ever played that featured an 8 shot .357 Revolver compared to other games that just slap in a .357 caliber Desert Eagle. It really shows the uniqueness of the weapons their choosing, although I hope some of the names like the L96A1 are merely placeholders, I could imagine the L96 being renamed to the AWP or something along those lines. Here's hoping Draco122 (talk) 14:10, 24 June 2014 (EDT)
Ah yes, the S&W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --James Dalcan
By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. Alex T Snow (talk) 17:06, 24 June 2014 (EDT)
Yes, I'm talking about Hardline. Not that the previous title didn't get some errors, especially Battlefield 4 which has considerably ammount of them. --James Dalcan

Content from BF3/4

There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. Alex T Snow (talk) 18:36, 18 June 2014 (EDT)

I'm seeing a lot of this as well, to include strange modifications. I added some commentary on the M16A3's minor additions - not all for the better either! Keep in mind though, that many of these things are placeholders - they could very well have a brand new 93R made for the game (and it just didn't make it to the first beta build).--mk12mod0

Fixes to certain guns?

I'm not playing the beta, but I did see a weapon showcase video uploaded very recently and it would appear that the fire rates of the Uzi and AKM have both been reduced to the correct 600RPM. The G36C's fire rate hasn't yet changed, though. I haven't edited the page yet, as I don't know if the chambering of those guns, or the closed-bolt nature of the Uzi have been corrected. As I'm not in the beta, could someone clarify? Also, it should perhaps be noted that the pistols have their slides manually released, like in Medal of Honor 2010's singleplayer. --MSKyuuni
The beta is over so it's better wait for the full release to add or modify further informations --James Dalcan
Okay then. Like I said, I've not played it so I didn't know it was over. ----MSKyuuni

New trailer from gamescom

https://www.youtube.com/watch?v=kk34yU1BGiU&list=UUvNBXWGykQrWb7kPAn5eLUQ

The only new weapon I see here is the MP5K, maybe someone with better eyes than me will be able to find more. Bob juan santos (talk) 22:45, 13 August 2014 (EDT)

I see the Taurus .44, Galil ACE 21, and possible G17's in the beginning sequence. The AKS74U and the M249E3 SAW were in the Hostage video as well.AgentGumby (talk) 16:12, 14 August 2014 (EDT)

New Hotwire mode trailer

https://www.youtube.com/watch?v=zOABuPJtGmg

I think I saw a really short barreled AR, a Serbu super shorty, and what seems to be the grease gun at 1:23. Bob juan santos (talk) 02:38, 19 September 2014 (EDT)

The grease gun is actually Swedish m/45 9mm submachine gun. Curious choice, as the weapon only saw limited usage through US special forces during the Vietnam conflict. Perhaps it's meant to be standing in for it's American version, M76, though that would still be a very mind boggling weapon choice. Were there any notable criminal usages of the gun in question, or did they just wanted to add another local Swedish gun into the game? --BeloglaviSup (talk) 05:10, 19 September 2014 (EDT)
Probably a nod to DICE Sweden as it's not actually them making the game, it's Visceral Games. Alex T Snow (talk) 15:01, 19 September 2014 (EDT)


Open Beta

Open beta starts February 3rd, and I believe there are a lot of new weapons. From some older videos I remember at least Heavy Counter Assault Rifle - HCAR - (a modernized Browning Automatic Rifle), and a Double Barreled Shotgun, which is basically same as the Sawed-off Shotgun before sawing, Desert Eagle in .50AE (7 + 1 mag capacity), HK51, SCAR-H and DSA SA58 OSW. I'll put it on DL and see if I can take a few screenshots. --CnC Fin (talk) 16:52, 2 February 2015 (EST)

New firearms I've seen so far in the Feb 3rd beta

The MC-51, SPAS-12, Glock 18 and the SA58 OSW. Kona (talk) 02:10, 8 February 2015 (EST)

Also Taurus 4510PLYFS, Ohio Ordinance HCAR, SCAR-H, and M79.AgentGumby (talk) 21:11, 5 February 2015 (EST)

Rare reloads

Found a compilation here. It's like Far Cry 2 only deliberate. :D Evil Tim (talk) 01:54, 9 February 2015 (EST)

Hah, that AKM reload is a very clear reference to Dead Space, in which the player can grab objects using his Kinesis Module, and grabbed objects have a similar blue ball thingy around them. --CnC Fin (talk) 02:06, 9 February 2015 (EST)

SPAS-12 firing mode

SPAS-12 was semi-auto in the February beta, but now that the game is released, in single player it's pump action, what's the firing mode in multiplayer? --CnC Fin (talk) 08:33, 19 March 2015 (EDT)

The SPAS-12 behaved oddly in beta. It was semi-auto when hip-firing but pump-action when ADS. The "semi-auto" is slow enough that it seems that the pump animation isn't playing in hip-firing. Here

EDIT: Oh dear, when he started firing it as fast as he could, things started to go wrong. Looks like it does fire semi-auto, but it still uses the same pump-action animations from the previous Battlefield games.--HashiriyaR32 (talk) 09:27, 25 March 2015 (EDT)

Just to follow up, JarekTheGamingDragon did a post-release weapon showcase video and the SPAS-12's animations are still as broken as they were in beta. --HashiriyaR32 (talk) 14:57, 4 April 2015 (EDT)

SR-25

I think the SR-25 ECC is misnamed in the final game, it appears the model is actually based the SR-25 ACC. --SmithandWesson36 (talk) 00:43, 23 March 2015 (EDT)

What does it look like in the final game? The one pictured in the main article is plainly just a reused Mk 11 Mod 0 from Battlefield 4. --Clutch (talk) 18:36, 23 March 2015 (EDT)
The reload in SR-25 is very strange; the player hits the bolt release to remove magazine, and then after inserting a new magazine they hit magazine release to chamber the first round. Or is this something very SR-25 ECC specific? --CnC Fin (talk) 11:39, 24 March 2015 (EDT)
Judging by this, it's got ambidextrous buttons. If you look closely, there is a mag release on the left side and a bolt catch on the right. There's not really any reason why they had to do that, other than "it looks cool/unique and different from every other AR-15 based gun in the game". --MSKyuuni (talk) 05:06, 25 March 2015 (EDT)
Here is an image of the in-game rifle. --SmithandWesson36 (talk) 17:08, 25 March 2015 (EDT)
The real SR-25 ECC has a KAC URX railed forend, whereas the in game SR-25 has the Keymod styled handguard of the ACC. AgentGumby (talk) 17:55, 25 March 2015 (EDT)

HCAR

This page is missing the HCAR which is available to the Police Enforcer. Majorcamo (talk) 18:36, 5 April 2015 (EDT)

Added it, though it needs a proper image. --Ultimate94ninja (talk) 17:35, 14 May 2015 (EDT)

Criminal Activity new weapons

Criminal Activity expansion pack trailer is up, and one of the four new guns is an M1A1 Thompson. It was shown with a 50 round drum, and apparently its foregrip attachment gives it the foregrip from the M1921 / M1928.

With the basic handguard.
With the foregrip.
Additional info, the other three new weapons are a pump-action bullpup shotgun (perhaps Kel-Tec KSG), 7.62x51mm battle rifle with wooden furniture (could be M14) and 7.62x51mm assault rifle (with "keg style charging handle" and 24-round magazine by default). Then the Thompson can be used by both factions and all classes, and it can be modified only with extended mag and foregrip. Also we'll be getting armor piercing tracer rounds for assault rifles, battle rifles and semi-auto snipers, and breaching rounds for shotguns. Yay. --CnC Fin (talk) 04:11, 9 June 2015 (EDT)
More info, the 7.62 battle rifle is FN FAL, the assault rifle is SIG SG 510, and the shotgun is indeed KSG. --CnC Fin (talk) 01:31, 12 June 2015 (EDT)

RO933

The weapon in-game is described as having a 11.5" barrel, just like the real Cold Model 933, and the barrel length in the weapon model seemingly matches it. However, if it is an actual Model 933, then the handguard is elongated and the front sight is further forward, making it look similar to an Mk. 18 Mod 0 (though it is not, since this one has a 10.5" barrel). Any ideas? --Ultimate94ninja (talk) 10:53, 2 July 2015 (EDT)

Furthermore, I wonder if we should keep the info about the common beta inaccuracies that are now fixed (such as the S&W 642 section), given that it's simply beta testing. And regarding the HCAR, I don't know if it was in existence in 2012, to see if it is anachronistic to the first half of the campaign or not. --Ultimate94ninja (talk) 08:55, 8 July 2015 (EDT)

misc grappling hook gun

although not a weapon the Tactical ResQmax is used from the 3rd episode on wards i have included the link to the website http://www.resqmax.com/tresqmax.php --Seekerdude (talk) 19:31, 3 August 2015 (EDT)

Robbery DLC guns

I'm not surprised that they're adding so many weapons from BF3 and 4 into this game, but I am a bit disappointed that they are adding such military weapons rather than more traditional / simple guns used by law enforcement and civilian shooters. I really wanted to see Ruger AC556, Type 56C, MP5A2 or A3, perhaps Steyr TMP or B&T MP9, Mossberg 500 or something. EDIT: Is this actual information? They said there'd be 4 new weapons and I counted 10 new ones listed on the page. Maybe some of them are added in later DLC's? EDIT 2: I saw that one video on YouTube, and well, damn, I guess there's 11 weapons now :D --CnC Fin (talk) 06:09, 6 August 2015 (EDT)

I think the game is in major need for more weapons outside of SMGs and Assault Rifles, though guns such as the FAMAS or L85 are as out of place in this game as they were in Black Ops.AgentGumby (talk) 00:08, 10 August 2015 (EDT)

If only they added the full-size MP5 in from the get-go instead of giving us the MP5K. --HashiriyaR32 (talk) 10:09, 6 August 2015 (EDT)

KRISS K10

Isn't the K10 considered anachronistic to the game? Since it never made it past SHOT Show 2013. --Ultimate94ninja (talk) 11:28, 22 December 2015 (EST)

it would only be anachronistic if, for example, Hardline took place in 1970 and you could use a P90. Anachronism is about stuff from the future being used in stuff that was before (very good explanation i know) This wouldn't be anachronism since the weapon actually exist in Hardline's time period. After all, BF3 and 4 has the PDW-R, a weapon that was never more then a mock up.--AnActualAK47 (talk) 11:51, 22 December 2015 (EST)
That's more akin to how some games use guns like the WA2000 when only 12 exist in the world. I don't know if there's a word for it.Temp89 (talk)
Bollocks.--AnActualAK47 (talk) 12:33, 22 December 2015 (EST)
The word "anachronistic" is not only for items being used when they didn't exist; it's actually used as well when it's a weapon that is out of place, such as the USMC using the M16A1 in 2015 or the Russian forces still using the AK-47, or for example the Pancor Jackhammer (and the PDR like you said) being commonly used when very few working prototypes were ever built. --Ultimate94ninja (talk) 12:56, 22 December 2015 (EST)
Are you sure about that? Cuz im not, then again, im not very smart.--AnActualAK47 (talk) 13:55, 22 December 2015 (EST)
Anachronistic literally means "against time" (hence the "chron" in there as in chronological and such) so it refers to anything that shouldn't be where it is due to time periods, be it a Roman soldier using an M16 or a US Marine using a Roman shield. In this case, it's not really an anachronism so much as just wrong, since the K10 seems to have been canned so there would be no way for anyone to use it: there's no time period when it would have been correct, the same goes for things like the Jackhammer. It would only be an anachronism if it was correct for it to be there at some point in time and this was not that point.
(That said, a weapon that was never mass-produced being shown before it was designed is still an anachronism, for example, though there was never a military force that were issued Jackhammers, it's still "against time" showing a Roman soldier using one)Evil Tim (talk) 02:45, 23 December 2015 (EST)
So the word itself wasn't really appropriate, but yeah my point was about the K10's use in the game being wrong. --Ultimate94ninja (talk) 03:15, 23 December 2015 (EST)
Yeah, it's definitely worth pointing out the K10 shouldn't really be here since it seems to have been cancelled in favour of the Gen II Vector series. Evil Tim (talk) 03:21, 23 December 2015 (EST)

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