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Difference between revisions of "Syphon Filter 2"

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Revision as of 22:15, 24 June 2017


Syphon Filter 2
SyphonFilter2Box.jpg
Front cover page
Series: Syphon Filter
Platforms: Playstation, Playstation 3, Playstation Vita
Genre: Stealth, third-person shooter


The below weapons were used in Syphon Filter 2.

Assault rifles

Colt M16A1

The M16A1 is usable in most missions.

Colt M16A1 with 30 round magazine - 5.56x45mm

SF2 M16.jpg

Heckler and Koch G11K2

The game rather bizarrely classifies the Heckler & Koch G11 as a sniper rifle rather than an assault rifle, despite the weapon still featuring fully-automatic fire. The weapon is modelled as a G11K2, but incorrectly uses a 50-round magazine: this was only used on the K1 and earlier models, with the K2 using a 45-rounder. The fixed-magnification optic mounted on the weapon is usable.

File:HK G11 caseless Rifle.jpg
Heckler & Koch G11 K2 - 4.73x33mm

SF2 H11.jpg

"PK102"

A "PK102" can be used in game.

SF2 PK102.jpg

"K3G4"

As was the case in the first game, this is a fictional weapon which is apparently some kind of one-handed AK pistol without a handguard, but is still classified as a rifle. Also like Syphon Filter, its description repeats the media myth of the "teflon-coated bullet": while heavy AP rounds do have Teflon coatings to reduce barrel wear, the coating is mostly removed through contact with the weapon's rifling and has no effect on its penetration. Despite its armour-piercing performance in-game, it does not stop Gabe from recovering completely intact armour pickups.

SF2 K3G4 new.jpg

Carbines

Submachine guns

Heckler & Koch MP5SD

The "HK5" is now a Heckler & Koch MP5SD rather than an MP5K as it was in the first game. It is used by both the player and enemies, including Emergency Defense personnel sent into the Agency Bio-labs to stop Gabe from escaping, as well as Jason Chance, an undercover operative apparently working for the Chemical Biological and Defense Command (but in fact employed by the Agency), when he shoots Teresa Lipan before the last mission.

Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
Note the overloaded capacity.

Izhmash PP-19 Bizon

The Izhmash PP-19 Bizon can be used in game. As was the case in the first instalment, it features an incorrect 66-round capacity.

PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov

SF2 BIZ2.jpg

Shotguns

12 gauge shotgun

A single-shot weapon that is devastating up close.

For reasons which are not entirely clear, the weapon is treated as if it is belt-fed and is thus loaded with every round Gabe or Lian currently has.

Daewood Precision Industries USAS-12CQ

The USAS-12CQ can be used; this marks the first time the Syphon Filter series contains the weapon. It would be used in all the next games. The weapon is notable for being required to defeat Jason Chance, the last boss, without accidentally destroying the helicopter. Coincidentally, Chance himself wields the same firearm despite being armed with an MP5 in the cutscene immediately before this mission.

Daewoo USAS-12 CQ with 20-round drum - 12 gauge
Despite clearly having a detachable magazine, the USAS-12 uses the same odd mechanics as the standard 12 gauge, and can apparently only hold 12 rounds in a 20-round drum.

Sniper rifles

SIG SG 550 SR

A SIG SG 550 SR sniper rifle may be used in the game.

SIG SG 550 SR - 5.56x45mm

SF2 sniper.jpg

SVD Dragunov

The SVD Dragunov is functionally almost exactly the same as the standard sniper rifle, but has a night vision scope.

SVD Dragunov sniper rifle - 7.62x54mm R
Note there is no such thing as an "SVDN2" night vision scope: this name is applied to rifles which are modified to use the NSPUM (1PN58) night vision scope. The model is shown with a standard PSO-1 scope, and also lacks the suppressor it is claimed to have in the description.

Pistols

Colt .45

The M1911 can be found and used.

Apparently in this universe the year 1911 came after the year 1914. Note also the incorrect assertion that the classic M1911 design is double-action.

Glock 17

SF2 9mm.jpg

Machine pistols

Glock 18

Note the bizarre assertion that firing at 1,200 RPM makes this this most lethal "machine pistol" ever made. Since, in this game, this category includes full-size SMGs, this is severely incorrect: the original Thompson Submachine Gun prototype, "Annihilator I," fired more powerful .45 ACP rounds at 1,500 RPM, and this is not even getting into whether lethality is best defined by fire rate.

Launchers

DefTech 37mm launcher

A DefTech 37mm launcher firing CS gas grenades can be used. Oddly, the maximum number of rounds that can be carried is 5, meaning Gabe (or Lian) cannot even fully load the 6-round cylinder.

Defense Technologies/Federal Laboratories launcher 37mm with folding stock

SF2 tear gas.jpg

Tru Flite 37mm Super Long Range Gas Gun

The weapon called the "M79" in-game is actually a Tru Flite 37mm Super Long Range Gas Gun incorrectly shown as able to launch high-explosive grenades.

Tru Flite 37mm Super Long Range Gas Gun - 37mm

SF2 M79.jpg

Explosives

Composite 4 charges

C4 charges can be found in the game. Some missions require the player to diffuse the explosives while others provide players with the device.

Note the incorrect statement that C4 uses a friction igniter: C4 cannot be detonated by a spark from such a system, being so highly insensitive that it can be set on fire without exploding, and requires an electrical detonator.

M7 CS gas grenade

A grenade containing Soman nerve gas (a chemical similar to but more toxic than Sarin, also known as GD) can be found in stealth missions. It appears to essentially be a truncated M7 CS gas grenade. It is integral to taking enemies down without sounding the alarm.

M7A2 CS gas grenade

SF2 Nerve gas.jpg

M67 Hand Grenade

SF2 Incendiary.jpg

Miscellaneous

Flamethrower

In a nod to the fight with Anton Girdeaux in the first game, Gabe is able to procure a flamethrower during the search for the data discs.

SF2 flamethrower.jpg

Crossbow

SF2 Crossbow.jpg

Taser

A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it.

SF2 taser.jpg

Hand taser

This is a variant of the series' signature taser which can only be used in close quarters. It is impossible to set enemies aflame with this particular device.

SF2 hand taser.jpg

K-BAR

What seems to be an apparent K-BAR is usable in most missions: the first time a Syphon Filter game contained a combat knife. Attacking enemies from behind resulted in an instant kill but naturally this is impossible to perform with head-on attacks.

SF2 KBAR.jpg


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