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Difference between revisions of "Syphon Filter"

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Revision as of 00:10, 24 June 2017


Syphon Filter
Syphon-filter-cover.jpg
Front cover page
Series: Syphon Filter
Platforms: Playstation, Playstation 3, Playstation Vita
Genre: Stealth, third-person shooter


Assault rifles

Colt M16A1

The M16A1 can be used during the Washington assault.

Colt M16A1 with 30 round magazine - 5.56x45mm

SF M16.jpg

'K3G4'

A fictional weapon which is apparently some kind of one-handed AK pistol without a handguard, but is still classified as a rifle. Its description repeats the media myth of the "teflon-coated bullet:" while heavy AP rounds do have Teflon coatings to reduce barrel wear, the coating is mostly removed through contact with the weapon's rifling and has no effect on its penetration. Despite its armour-piercing performance in-game, it does not stop Gabe from recovering completely intact armour pickups.

SF K3G4.jpg

Submachine guns

Izhmash PP-19 Bizon

The Izhmash PP-19 Bizon can be found in the PHARCOM warehouses. It has an incorrect 66-round magazine: the maximum possible for a real Bizon is 64.

PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov
The Agency is apparently unaware of the term "submachine gun."

Heckler & Koch MP5K

A Heckler & Koch MP5K, referred to as the "HK5," is found in the PHARCOM expo centre.

Heckler & Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm

SF HK5.jpg

"As of this moment, we no longer work for you. We want the location of the Syphon Filter Lab." - Mara turns on Phagan following the failed Washington DC attack.
"They're all the same in the end" - Mara seemingly executes Phagan with a shot to his head. It later turns out however that he was merely brain-dead and not truly killed.

Shotguns

12 gauge choke shotgun

A 12 gauge choke shotgun can be used during most missions.

Let us not even begin to wonder how they caused collateral damage on a firing range.

Remington Model 1100

The Remington Model 1100 is only found in the PHARCOM expo centre.

Remington Model 1100 Tactical Shotgun - 12 gauge. This is a factory configuration for a tactical setup, featuring a high-capacity magazine tube and oversized charging handle

SF combat shotgun.jpg

Sniper rifles

SIG SG 550 SR

A sniper rifle is one of the starting weapons in every mission. While it does not look tremendously like one, the model used in the second game implies it is supposed to be a SIG SG 550 SR.

SIG SG 550 SR - 5.56x45mm

SF1 sniper.jpg

SVD Dragunov

The SVD Dragunov is functionally almost exactly the same as the standard sniper rifle, but has a night vision scope.

SVD Dragunov sniper rifle - 7.62x54mm R
There is, in truth, no such thing as an "SVDN2" night vision scope: this name is in actual fact applied to rifles which are modified to use the NSPUM (1PN58) night vision scope. The model is shown with a standard PSO-1 scope, and also lacks the suppressor it is claimed to have in the description.

Pistols

Glock 17

A silenced Glock 17 is the second default weapon for each mission. The suppressor can never be removed.

SF 9mm.jpg

"Shut up, Phagan. Move." Gabe intimidates Phagan.
"Erikson...move." Gabe threatens Erikson with his pistol.


Colt .45

The M1911A1 can be found in Washington Park and in Rhoemer's cathedrals.

SF M1911.jpg

"The missile was MY idea. Markinson came here to stop it, but he was too late. As are you." Rhoemer executes Markinson.

Machine pistols

Glock 18

The Glock 18 can be used in Rhoemer's cathedral and is held by Edward Benton, an Agency turncoat attempting to kill Gabe. For some reason, it is shown with the slide fully locked back.

For some reason whatsoever, the pistol's slide is ALWAYS locked back in the equipment menu.

Launchers

Tru Flite 37mm Super Long Range Gas Gun

The weapon called the "M79" in-game is actually a Tru Flite 37mm Super Long Range Gas Gun incorrectly shown as able to launch high-explosive grenades. Erich Rhoemer uses it in the last boss fight, but the player can never acquire it since the game is scripted to finish when he is killed. In circumstances when the weapon is player-controlled, it is hidden very well in certain places.

Tru Flite 37mm Super Long Range Gas Gun - 37mm

SF M79.jpg

Explosives

Composite 4 charges

C4 charges can be equipped and planted but the player can never trigger the explosion physically. It is always automatically set off.

SF C4.jpg

M7 CS gas grenade

A grenade containing Soman nerve gas (a chemical similar to but more toxic than Sarin, also known as GD) can be found in stealth missions. It appears to essentially be a truncated M7 CS gas grenade. It is integral to taking enemies down without sounding the alarm. The weapon is also required to kill Rhoemer.

M7A2 CS gas grenade

SF gas grenade.jpg

M67 Hand Grenade

The standard grenade which can be found in most missions: it explodes 3 seconds after throwing it.

The game appears incredibly confused about what the grenade is: ammonium perchlorate is an oxidiser normally used in rocket fuel, and the only type of grenades that use it are flashbangs, where it is used to generate a rapid reaction from aluminium or magnesium. The use of this particular chemical is probably a result of someone on the dev team recalling the PEPCON explosion in 1988.

Miscellaneous

Flamethrower

In perhaps one of the most memorable scenes of gaming, Anton Girdeaux brandishes a fire whip during the fight against Gabe in Freedom Memorial. Since he is unable to use explosives against the heavily armoured pyromaniac (to avoid setting off a bomb), Gabe instead decides to give the French a taste of his own medicine by shooting the fuel tanks.

"Gabriel Logan, always the optimist! Look all around you Logan! This murale depicts the entire history of your country's tyranny! It is time we added to it! We are a new day and this is the dawn!"

Taser

A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it.

SF taser.jpg


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