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Difference between revisions of "Syphon Filter"
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== Assault rifles == | == Assault rifles == | ||
+ | |||
+ | === M-16 === | ||
+ | The M-16 can be used during the Washington assault. | ||
+ | |||
+ | [[Image:SF_M16.jpg]] | ||
+ | |||
+ | === 'K3G4' === | ||
+ | A fictional weapon, this fires 'Teflon' rounds that pierce into flak jackets, but yet allows players to recover the armour undamaged. Although it is considered a rifle, players hold it with only one hand. | ||
+ | |||
+ | [[Image:SF_K3G4.jpg]] | ||
== Submachine guns == | == Submachine guns == | ||
+ | |||
+ | === BIZ2 === | ||
+ | The BIZ-2 can be found in the PHARCOM warehouses. It can carry 60 or more rounds per magazine. | ||
+ | |||
+ | [[Image:SF_BIZ2.jpg]] | ||
+ | |||
+ | === Heckler and Koch MP5 === | ||
+ | The MP5 is found in the PHARCOM expo centre. | ||
+ | |||
+ | [[Image:SF_HK5.jpg]] | ||
== Shotguns == | == Shotguns == | ||
=== 12 gauge choke shotgun === | === 12 gauge choke shotgun === | ||
+ | A 12 gauge choke shotgun can be used during most missions. | ||
+ | |||
[[Image:SF_shotgun.jpg]] | [[Image:SF_shotgun.jpg]] | ||
+ | |||
+ | === Combat shotgun === | ||
+ | This is only found in the PHARCOM expo centre. | ||
+ | |||
+ | [[Image:SF_combat_shotgun.jpg]] | ||
== Sniper rifles == | == Sniper rifles == | ||
+ | |||
+ | === General purpose sniper rifle === | ||
+ | A non-descript sniper rifle is one of the starting weapons in every mission. | ||
+ | |||
+ | [[Image:SF1_sniper.jpg]] | ||
+ | |||
+ | === Night vision rifle === | ||
+ | Almost exactly the same as the standard sniper rifle, this has a night vision scope. | ||
+ | |||
+ | [[Image:SF_night_vision_sniper.jpg]] | ||
== Pistols == | == Pistols == | ||
+ | |||
+ | === Glock 17 === | ||
+ | A silenced Glock 17 is the second default weapon for each mission. The suppressor can never be removed. | ||
+ | |||
+ | [[Image:SF_9mm.jpg]] | ||
+ | |||
+ | === Colt .45 === | ||
+ | The M1911A1 can be found in Washington Park and in Rhoemer's cathedrals. | ||
+ | |||
+ | [[Image:SF_M1911.jpg]] | ||
== Machine pistols == | == Machine pistols == | ||
+ | |||
+ | === Glock 18 === | ||
+ | The Glock 18 can be used in Rhoemer's cathedral and is held by Edward Benton, an Agency turncoat attempting to kill Gabe. | ||
+ | |||
+ | [[Image:SF_G18.jpg]] | ||
== Launchers == | == Launchers == | ||
+ | |||
+ | === M79 === | ||
+ | The M79 is a single-shot grenade launcher that players can use. Erich Rhoemer uses it in the last boss fight, but the player can never acquire it since the game is scripted to finish when he is killed. In circumstances when the weapon is player-controlled, it is hidden very well in certain places. | ||
+ | |||
+ | [[Image:SF_M79.jpg]] | ||
== Explosives == | == Explosives == | ||
− | == | + | === Gas grenade === |
+ | A grenade containing 'Soman' nerve gas can be found in stealth missions. It is integral to taking enemies down without sounding the alarm. The weapon is also required to kill Rhoemer. | ||
+ | |||
+ | [[Image:SF_gas_grenade.jpg]] | ||
+ | |||
+ | === Fragmentation grenade === | ||
+ | The standard frag grenade which can be found in most missions. Bizarrely, one had to wait for 3 seconds after throwing it before it exploded. The M79 is somewhat better in this regard: its rounds detonate upon hitting any surface. | ||
+ | |||
+ | [[Image:SF_grenade.jpg]] |
Revision as of 11:20, 24 May 2017
Assault rifles
M-16
The M-16 can be used during the Washington assault.
'K3G4'
A fictional weapon, this fires 'Teflon' rounds that pierce into flak jackets, but yet allows players to recover the armour undamaged. Although it is considered a rifle, players hold it with only one hand.
Submachine guns
BIZ2
The BIZ-2 can be found in the PHARCOM warehouses. It can carry 60 or more rounds per magazine.
Heckler and Koch MP5
The MP5 is found in the PHARCOM expo centre.
Shotguns
12 gauge choke shotgun
A 12 gauge choke shotgun can be used during most missions.
Combat shotgun
This is only found in the PHARCOM expo centre.
Sniper rifles
General purpose sniper rifle
A non-descript sniper rifle is one of the starting weapons in every mission.
Night vision rifle
Almost exactly the same as the standard sniper rifle, this has a night vision scope.
Pistols
Glock 17
A silenced Glock 17 is the second default weapon for each mission. The suppressor can never be removed.
Colt .45
The M1911A1 can be found in Washington Park and in Rhoemer's cathedrals.
Machine pistols
Glock 18
The Glock 18 can be used in Rhoemer's cathedral and is held by Edward Benton, an Agency turncoat attempting to kill Gabe.
Launchers
M79
The M79 is a single-shot grenade launcher that players can use. Erich Rhoemer uses it in the last boss fight, but the player can never acquire it since the game is scripted to finish when he is killed. In circumstances when the weapon is player-controlled, it is hidden very well in certain places.
Explosives
Gas grenade
A grenade containing 'Soman' nerve gas can be found in stealth missions. It is integral to taking enemies down without sounding the alarm. The weapon is also required to kill Rhoemer.
Fragmentation grenade
The standard frag grenade which can be found in most missions. Bizarrely, one had to wait for 3 seconds after throwing it before it exploded. The M79 is somewhat better in this regard: its rounds detonate upon hitting any surface.