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Soldier of Fortune II: Double Helix

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The following weapons are used in the video game Soldier of Fortune:


Colt M1911A1

The first handgun you are given in the game, has a 7 shot magazine. It can also be dual-wielded.

M1911A1 WWII-era .45 ACP
M1911A1 .45

HK Mark 23 Mod.0 US SOCOM

A weapon available a bit later in the game, when you can equip yourself before later missions. It has a 12-shot magazine, and is available with either a rail-mounted flashlight, the Laser-Aiming Module (LAM), or with the suppressor mounted. Can also be dual-wielded.

Mark 23 .45 ACP
Mark 23 .45 ACP Shown W/ Mounted Suppressor
Mark 23 .45 ACP

IWI Desert Eagle Mark XIX

In stainless, with 7 round magazine. Renamed "Silver Talon", like Soldier of Fortune. Despite the different calibers, this weapon uses the same .45 ACP ammo stock as the 1911A1 and Mk23 pistols. Available as a sidearm in multiplayer or with 'Give All' cheat. As with the other handguns, can also be dual-wielded.

Desert Eagle Mark XIX - .50 AE Chrome Silver

Mossberg Model 590 "Cruiser"

With extended magazine tube. Available for equipment loadouts for missions. Commonly wielded by enemies in the Columbia levels. Carries 9 shells in the magazine tube.

Mossberg 500 Crusier W/ heat-shield and extended magazine tube - 12 Gauge
Mossberg 590 'Compact' Cruiser - 12 Gauge
Mossberg 590 Cruiser 12 Gauge (2 3/4" - 70 mm chamber)

Daewoo USAS-12

Encountered much later in game for loadouts, and used by some enemies in the Hong Kong levels. Can be fired semi-automatic or fully-automatic, and uses 10-round box magazines. Quite difficult to control when fired on full-auto.

USAS-12 12 Gauge with 10-Round Magazine
USAS-12 12 Gauge ( 2 3/4" - 70 mm chamber)

IWI Micro-Uzi

Available later in the game for mission loadouts, used a lot in the Hong Kong and Seaward Star mission levels. Uses 30-round magazines and can be dual-wielded. Very inaccurate when fired in long full-auto bursts.

Micro-Uzi with folding stock (Shown with 15-Round magazine) 9x19mm
MICRO-UZI 9x19mm

M3A1 "Grease Gun"

The first automatic weapon you will receive, used by enemies in the starting Prague mission levels. Uses the .45 ACP pistol ammo stock, giving it a lower max ammo than other automatic weapons. It is fairly accurate and controllable, but slow-firing.

M3A1 'Grease Gun' SMG .45 ACP
M3A1 .45

HK MP5 Suppressed

Fitted with non-detachable sound suppressor. Available as a primary weapon in multiplayer or with 'Give All' cheat. Uses 30-round magazines. Despite it being a 'suppressed' weapon, the in-game P.A.D.D. (Personal Audio Detection Device) shows that it is as noisy as other non-silenced weapons.

M4A1 W/ M203

The primary recommended weapon in pre-mission loadouts until the introduction of the OICW, it can fire in semi-auto, 3-round burst, or full-auto. Alternate fire fires the M203 Grenade Launcher. Uses 30-round magazines. Used by many enemies much later in the game.

M4 carbine, 5.56mm, with M203 Grenade Launcher mounted.
M4A1 5.56x45mm NATO and M203 40mm Grenade Launcher

AK-74

A weapon heavily used by enemies throughout the game. The AK-74s in this game are stated to have been converted from the standard 5.45x39mm to 5.56x45mm NATO. As such, they use the same 5.56 ammo stock as the 5.56mm rifles in the game. Like the M4, this weapon fires in semi-auto, three round burst, or full-auto. A version of the rifle (different from the standard weapon) is available with a non-detachable bayonet.

AK-74 5.45mm. The weapons in the game are converted to 5.56mm
AK-74 (Bayonet-mounted version shown)

SIG SG-551

Fitted with ACOG scope. Uses 30-round magazines. Can be fired in semi-auto, 3-round burst, or full-auto. Available as a primary weapon in multiplayer or with 'Give All' cheat.

SIG SG-551 rifle 5.56x45mm

HK/Alliant Tech System XM29 OICW

The OICW is used in the single-player game, becoming available after you test it out at 'The Shop', some ways into the game. It uses 30 round magazines for the 5.56 rifle part of the weapon, fired either semi-auto, 3-round burst, or full-auto. The weapon in the game has a multi-purpose sight, that can be used as a sniper scope (with night-vision and up to 20x magnification), can identify targets with friend-foe type recognition, and acts as the range calculator for the grenade launcher.

In the game, the grenades fired can be set to explode at a certain distance, similar to the 'air-burst' rounds fired in the real weapon. The sight must be used to fire the launcher, making it a bit awkward to actually use in the game. The grenades are fired from 6 round magazines and are different from the 40mm grenades used in the M203 launcher on the M4.

HK XM29 Objective Individual Combat Weapon (OICW) 5.56mm/20mm

M60

Available as second main weapon for single-player loadouts, and also seen as a mounted weapon in the game. It is quite powerful, but fires quick and depletes ammunition fairly rapidly. The carryable version of the weapon uses 99-round belts fed from an attached ammo box.

M60 GPMG
M60 7.62x51mm NATO

Notably, two of the sub-bosses carry an M60.

HK MSG90 A1

MSG90A1 7.62x51mm NATO

This is the weapon of choice for Deviant 1 at the end of the Hong Kong mission.

MM1

40mm Grenade Launcher

RPG-7

RPG7-.jpg

M15 Smoke

M15.jpg

M67Grenade

L2A2

L2A2.jpg

AMN14

AMN14.jpg

M84 Flash

M84.jpg

SMOHG92 Grenade

SMOHG92.jpg

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