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Sniper Elite V2

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Sniper Elite V2
Sniper Elite V2 PC Box.jpg
PC Boxart
Release Date: 2012
Developer: Rebellion
Publisher: Rebellion
Series: Sniper Elite
Platforms: PC
Xbox 360
PlayStation 3
Wii U
Xbox One
PlayStation 4
Nintendo Switch
Genre: Third-person shooter


Sniper Elite V2 is the second installment in the Sniper Elite video game series. It is a partial remake of the original Sniper Elite, featuring a similar setting and basic gameplay, but altered narrative.

The player takes the role of Karl Fairburne, an American OSS operative, sent to Berlin in 1945 with the assignment of assassinating top Nazi scientists suspected of being involved in a secret V2 rocket program. Fairburne must rely on his intelligence, training, skills, stealth, and arsenal to survive what is left of the German Army. The player will rely mostly on their sniper rifle to push past enemy patrols and complete the objective.

In 2019, the game was remastered for Windows, Nintendo Switch, Xbox One and PlayStation 4, which includes all previously released DLC as well as adding a photo mode.


The following weapons appear in the video game Sniper Elite V2:


Handguns

Colt M1911A1

The M1911A1 is the first handgun available. Although it only holds 7 rounds per mag and ammunition is fairly rare, it has a moderate rate of fire and deals the most damage out of all the semi-auto handguns. Oddly if the player manages to get close to a German sniper, Soviet sniper or the "Kill Tally" exclusive Panzerfaust troopers they will draw a Colt M1911A1 handgun on Karl.

Colt M1911A1 - .45 ACP
Karl lurks around a Berlin alley with an M1911A1 at the ready.
Aiming at one of the numerous rubble piles around the city. The M1911A1 seems to be held a bit too high in his hand.
Dropping out a mag...
...and inserting a new one, followed by a tug of the slide regardless of whether or not it was completely empty (most weapons have a single reload animation).
In the remaster, Karl changes the magazine of his Colt M1911A1.
Racking the slide.
An enemy sniper fires at Karl with his own Colt M1911A1.

Luger P08

The Luger P08 sacrifices less damage in exchange for one round in the magazine more than the Colt, as well as far more common ammunition, making it a worthy alternative. Due to the more fitting Tokarev TT-33 being DLC, Soviet Majors use the Luger instead of the Tokarev TT-33 when not equipped with a PPSh-41. Presumably to compensate for the fact levels sometimes have no officers to take Lugers from, enemies will drop ammo when searched for all handguns though the Luger notably gets more bullets and more often compared to other handguns.

Luger P08 - 9x19mm Parabellum
Stowing the M1911A1 and showing Berlin something a little more closer to home.
Aiming at the same local bits of rubble.
Swapping mags...
...and giving the toggle-lock a pull.
A German officer fires his Luger in the remaster, note how the bullet is actually ricocheting off Anya's TT-33.
Another angle showing the toggle-lock in action.
The Luger in the holster of a Russian Major instead of the more fitting Tokarev TT-33.

Tokarev TT-33

The Tokarev TT-33 was added in the St. Pierre DLC. It has the highest ROF of all pistols and holds the same amount of ammunition as the Luger, but it is weaker than the former. It inaccurately shares ammo with the Luger.

Tokarev TT-33 - 7.62x25mm Tokarev
Karl crouches with a TT-33 in hand, grumbling that the local watering hole is closed due to the war.
He decides to vent his frustration on the local lamp.
Much the same as the other semi-auto handguns here.
Pulling the slide back after stuffing a new mag home.
Holding the remastered Tokarev TT-33.
Racking the "slide" on the remastered Tokarev TT-33, sadly the remaster's Tokarev TT-33's slide is completely static when shooting or reloading.

Webley Mk VI

The Webley Mk VI was added in The Neudorf Outpost Pack DLC. The Webley is the most powerful handgun in the game, an almost guaranteed one shot kill weapon, and is extremely accurate. It also has the most range compared to any of the other handguns. However, its hammer must be cocked after every shot, making it a little ungainly in a heavy firefight. It oddly shares ammo with the Welrod, having the same 16 maximum reserve ammo as the Welrod and being able to use Welrod magazines that can occasionally be found in crates.

Webley Mk. VI - .455 Webley
Karl, now armed with a disappointingly single-action only Webley.
Carjacking the local truck
Reloading involves breaking open the cylinder, of course, which only ejects a single round, and then inserting a single round.
Closing the cylinder after this mysterious process.
Holding the Remastered Webley.
Aiming the Remastered Webley.
Reloading the Remastered Webley, the cylinder is always visually full even mid-reload in both versions of the game.

Welrod Mark I

The British Mark I Welrod Pistol is the first handgun available in the player's arsenal. Being suppressed (the only such weapon in the game), it can be used for stealth kills. However, the bolt-action makes it have the slowest ROF of all pistols. It also deals the lowest damage of all the weapons and is only accurate at point blank range. The weapon is incorrectly depicted with the front sight at the muzzle rather than halfway along the weapon, a configuration only found on a Mark II; the suppressor is also unusually short.

Welrod Mark I - 9x19mm Parabellum
Karl clutches his oddly stumpy Welrod, musing about how wartime shortages have even led to careful rationing of swastikas.
Taking aim at a brick wall; the pistol doesn't appear to be level with his eyes, so he's really just point-shooting.
Taking cover behind his trusty box, Karl swaps magazines...
...and chambers a round.
Holding the remastered Welrod.
Reloading the Welrod.
Karl finds a Welrod magazine in an ammo crate.

Sniper Rifles

Arisaka Type 99

The Arisaka Type 99 was added in the Landwehr Canal Pack DLC. The choice of the Type 99 is odd, as the entire game takes place in the European Theater, however it is arguable that an elite operative on such an operation would be able to choose any gear they so wished. It has a slow ROF compared to other rifles, but is the most powerful, coupled with high muzzle velocity and good scope zooming.

Arisaka Type 99 Sniper Rifle with scope - 7.7x58mm Arisaka
Karl with a Type 99, far removed from its tropical element.
Aiming down the iron sights, a less obtrusive feat given the rifle's side-mounted scope. All sniper rifles can use iron sights for closer-ranged engagements.
Aiming down the scope. Most sniper rifles have different reticles, most of which are of an anachronistic, more complex style.
Most sniper rifles have a similar animation, where Karl grabs an invisible stripper clip/handful of cartridges and shoves it into the breech.
Closing the bolt.
The remastered Arisaka Type 99.

Gewehr 43

The Gewehr 43 is the only semi-auto rifle that can be acquired without DLC and the last rifle acquired in the campaign acquired in the mission "St. Olibartus Church" from an Allied supply drop. With a high rate of fire and a good scope for zooming, it is often considered the best rifle out of the original three. Its only downside is a low muzzle velocity. Strangely, the magazine holds only 7 rounds compared to the real world 10. This may have been done for balancing purposes. An unscoped Gewehr 43 is the rifle of regular German infantry (presumably the decision to make the Karabiner 98k a DLC/pre-order weapon had something to do with this) and both regular infantry/sniper rifles dropped by enemy troops will vanish after hitting the ground, meaning the player cannot swap their rifle with an enemy's rifle. Instead, all enemies have a decent chance to give rifle ammo when searched, including if using the Arisaka or American rifles.

Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
Tiring of trite bolt-actions, Karl acquires a self-loader.
Iron sights.
Scope view, with a reticle that seems to have borrowed the classic M40A3 reticle from Call of Duty 4: Modern Warfare.
Reloading by swapping a magazine, which still has ammo in it. The G43 could be reloaded in this manner, but in the field, it was usually loaded via stripper clips.
Pulling the charging handle, of course.
An angry German soldier storming Karl's sniper nest in the main menu of the remaster with a magazineless and scopeless Gewehr 43.
A German soldier with a G43.
The remastered scoped G43.

Karabiner 98k

While it should be ubiquitous during the Battle of Berlin, the Karabiner 98k only appears as a pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is also seen in Fairburne's hands on the front cover of the game box and in the menu diorama. The Karabiner 98k has the best scope zooming out of all the available sniper rifles, but has the slowest ROF. It also suffers from low bullet velocity, ironic given 8mm Mauser's reputation for very fast muzzle velocity.

Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser
Karl has found himself the only Kar98k in 1945 Berlin (somehow).
He swivels around to find someone to test the iron sights on.
Having failed that, he opts to use the scope.
Opening the breech.
Closing the bolt after loading it with five rounds of 8mm air.
The remastered Kar98k.

Lee-Enfield No.1 Mk.III*

The Lee-Enfield No.1 Mk.III* was added in The Landwehr Canal Pack DLC. It has the fastest ROF and largest magazine of all bolt-action rifles in the game. However, it has extremely low muzzle velocity and a below average scope.

Lee-Enfield No.1 Mk.III*, sniper variant of the No. 1 Mk.III* - .303 British.
Karl with a slightly-vintage-for-1945 variant of the Lee-Enfield.
Testing the iron sights.
And the scope.
10 rounds of .303 doesn't last as long as you'd like in 1945 Berlin.
Closing the bolt and getting back to work.

Lee-Enfield No.4 Mk.I

The remaster replaces the above No.1 with a Lee-Enfield No.4 Mk.I, re-used from SE4 like many of the remaster's other weapons.

Lee-Enfield No.4 Mk.I - .303 British
Holding the remastered Lee-Enfield, which bizarrely now has a backwards magazine. While it does have a scope, it lacks a cheekrest, and is thus not a No.4 Mk.I (T) sniper variant.

M1 Carbine

A scoped M1 Carbine was added in The Neudorf Outpost Pack DLC. It has very low recoil and the fastest ROF of any rifle, coupled with a 15-round magazine, the most of any rifle. However, the M1 Carbine also comes with the weakest zoom of all sniper rifles and extremely low muzzle velocity.

M1 Carbine with scope - .30 Carbine
Karl with a rifle a bit lighter than the usual full-sized rifles he's accustomed to.
Iron sights. Saying Karl is actually "aiming" would be generous.
Proper aiming with the scope.
Dramatically discarding a used mag. One can't imagine it's common to come across spare M1 Carbine magazines in this location...
And a customary tug of the charging handle.
The remastered M1 Carbine; Karl's aiming animation still has him looking over the scope.

M1D Garand

The M1D Garand with M84 scope was added in the St. Pierre DLC. As the sniper variant of the American standard issue M1 Garand, it holds 8 rounds per magazine and has the fastest reload out of any available rifle. It has a decent rate of fire and an average scope zoom, but suffers from low bullet velocity, despite using the same exact round as the Springfield 1903.

M1D Garand Sniper Variant with M84 scope - .30-06
Karl decides there's no beating standard issue.
Iron sights- at least this sniper rifle is a bit more useful in close quarters.
Scope.
Karl sends a clip flying.
The side-mounted scope allows to quickly re-up.
Holding the remastered M1 Garand.
The Garand's en-bloc clip is always manually ejected and full even on an empty reload.

M1903A4 Springfield

The M1903A4 Springfield is the first rifle available to the player. It has a decent ROF for a bolt action and is extremely powerful. However, it has fairly high recoil and has poor scope zooming compared to most of the other rifles.

M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06
Skulking around a war-torn street with some American firepower.
Examining the nearby censorship-friendly Nazi flag.
Before turning skyward to watch for any enemy air support.
Reloading in cover makes Karl look like he's quizzically looking at this rifle's breech.
"Oh! So that's where the bullets go!"
Karl holds the Springfield in the first mission's intro in the remaster.
The remastered Springfield.

Mosin Nagant M91/30

The Mosin Nagant M91/30 is the second rifle acquired, found in the fourth mission "Kaiser-Friedrich Museum" on a table from a Soviet Weapon drop with nearby Soviet soldiers commenting on how it's planned to be delivered to Prenlau. It has a better zoom and is more powerful than the Springfield, but it also comes with the cost of more recoil. A unscoped Mosin Nagant M91/30 appears as the rifle of Soviet riflemen.

Mosin Nagant M9130 Sniper Rifle - 7.62x54mmR
With no Kar98ks around other than through DLC, Karl grabs what was probably the second most common rifle in Berlin at this point in time. Note the incorrect straight bolt handle; actual scoped Mosin rifles have downturned bolt handles, as straight ones wouldn't be able to clear the scope.
Cosplaying a Soviet infantryman with iron sights.
Luckily, that straight bolt handle doesn't stop you from getting your Enemy at the Gates reference in.
Nor does it stop Karl from re-upping on some 7.62x54mm. When cycling the bolt, the scope and Karl's hand also appear to clip through the scope due to their position.
Nevertheless, close the bolt and get going.
The remastered Mosin Nagant laying on a table.
The remastered Mosin Nagant in the hands of a Soviet Soldier.

Tokarev SVT-38

It appears that the Tokarev SVT-38 from Sniper Elite 4 is reused as the SVT-40's model in the remastered version just with a new texture.

Tokarev SVT-38, sniper variant - 7.62x54mmR
Anya Bochkareva (added in the remaster is the ability to play as the Zombie Army characters in V2) holding the remastered "SVT-40" that's actually an SVT-38.
A close-up of the SVT-38.

Tokarev SVT-40

The Tokarev SVT-40 is available as a pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is a semi-auto with a 10 round mag, combined with high ROF. However, it has a very bad scope and is extremely inaccurate, on top of having one of the lowest muzzle velocities in the game.

Tokarev SVT-40 with a PU sniper scope - 7.62x54mmR
The SVT-40 in Karl's hands; note how it's modeled oddly short.
Short or not, he aims at a nearby truck.
Scoping in on the local bombed-out block.
Reloading, which like the Gewehr 43, also consists of a magazine swap. And like that rifle, this could be done, but as was the case with the G43, the SVT-40 was also primairly loaded via stripper clips.
And like every other semi-automatic rifle, the charging handle gets some attention.

Submachine Guns

Błyskawica

The Błyskawica submachine gun was added in the St. Pierre DLC. It performs similarly to the Thompson with high damage but with more available ammo but far more recoil and inaccuracy when firing comparable to the PPSh-41, making it a more sustainable high damage submachine gun but one locked to extremely close range outside of short bursts. It shares ammo with the MP 40 since both are in 9x19mm.

It was an improved Polish modification of the simple British Sten, manufactured in secret underground factories in the Warsaw Ghetto by the Polish resistance. Less than 1,000 were ever made, so it would be unlikely that any could be in an American's hands.

Błyskawica - 9x19mm
Karl brings along a Polish SMG eager to get some payback on the Nazis.
The iron sights are, as expected, very simple. Not that Karl seems to care about actually using them at all.
Swapping Sten-pattern magazines...
...and racking the crude bolt back.
Anya Bochkareva hold the remastered Błyskawica. Given the fact that she is a soldier of the Red Army, the fact that she is holding an SMG made by the Polish resistance of Warsaw leads to pretty disturbing implications...

M1A1 Thompson

The M1A1 Thompson is best compared to the MP 40, which is just about as accurate, however, the Thompson has a higher ROF, higher recoil, and higher damage than its German counterpart. No enemies use the weapon, making resupply problematic as the player must hunt down submachine gun ammo pickups as not even searching enemies will yield additional rounds for it.

M1A1 Thompson - .45 ACP
Karl holds a Thompson, grumbling that his handlers inserted him with only a handful of magazines in an area quite lousy with .45 ACP ammo.
Nevertheless, he aims, resolving to bring 45 caliber justice to the Reich.
Reloading, which involves a rather modern use of trigger discipline.
And a timeless pull of the charging handle..
The remastered Thompson.
The Thompson in the main menu of the remastered version as well as F-1 Grenades and two Tellermines, one of which is clipping into the floor.

MP 40

The low ROF of the MP 40 helps maintain its accuracy, especially in short bursts. It is the most common submachine gun in the game, making it very easy to find ammunition.

MP 40 - 9x19mm Parabellum
An MP 40 in Karl's hands, stock always folded for extra coolness.
Aiming at some propaganda posters extolling Berlin's flak towers.
The old magazine still has a cartridge modeled in it even if empty, at least its a nicely modeled 3D round.
You know what to expect at this point.
A remastered MP 40 on the ground. It's now gained a much brighter Bakelite reciever.
Closeup of the remastered MP 40.

PPSh-41

The PPSh-41 is first found in the fourth mission and uses drum magazines. It has the largest magazine size and the highest ROF of any SMG. It is fairly common, being found in the hands of many Soviet troops, however, it is woefully inaccurate and uses a weaker round compared to alternative SMGs.

PPSh-41 - 7.62x25mm Tokarev
Thompson, MP 40... why not PPSh?
Preparing to pray n' spray with the iconic Soviet bullethose.
Swapping drums.
And charging the weapon... or giving it a good sniff.
The remastered PPSh-41.

Assault Rifles

Sturmgewehr 44

Although an assault rifle in reality, the Sturmgewehr 44 is added by The Landwehr Canal Pack DLC as the "MP44" in the submachine gun category- although historically, the STG-44 was classified as a submachine gun during World War II as the concept of the "assault rifle" did not exist until after the war. While it can be fired in bursts easier than the MP 40 and has fair range, it suffers from high recoil and a lower pickup rate for ammo from Wehrmacht enemies (and no ammo at all from Soviet forces). It shares ammo with the MP 40 and can be refilled by MP 40 magazines from ammo boxes.

Sturmgewehr 44 - 7.92x33mm
Karl gets sturm-gewehring with an StG 44.
Aiming, revealing the rather low resolution textures.
Tossing aside the used mag, which (as always) will have ammunition modeled in it whether or not the weapon was emptied.
Can't have that without a pull of the charging handle. Note that a modeling error means that the inside of the magwell is transparent, as evidenced by the cobblestones being seen *through* the inside of the rifle.
The much more detailed remastered Sturmgewehr 44.
Karl reloads his Sturmgewehr 44, which still has the transparent hole on the inside of the magwell.

Machine Guns

MG 42

MG 42s are seen throughout the game as emplaced weapons, they have infinite ammo and do not overheat. The Soviets also use the MG 42 due to a lack of a Russian machine gun.

MG 42 with drum magazine - 7.92x57mm Mauser
Karl comes across an unmanned MG 42 on a tripod.
While he takes a look at the distant barrage balloons, we can admire the drum magazine.
Karl mans the MG 42, mildly upset he can't stick this thing to the small of his back and take it on his adventures like the 2005 Karl Fairburne could.
Remastered MG 42 in game.
Another angle of the remastered MG 42.

Explosives

Dynamite

Dynamite returns from the first game. Unlike that game, it can only be placed on the ground and the timer version isn't available.

Dynamite in game.
Remastered Dynamite, it appears the texture is unintentionally reversed as evident by the text.

F-1 hand grenade

The F-1 hand grenade is first found in the third mission "Mittlewerk Facilty" in crates and from Soviet soldiers later. It is more powerful but has a lower throwing distance.

Soviet F-1 Grenade
F-1 hand grenade in game.
Throwing the remastered F-1 hand grenade.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is the first grenade available to use. It can be thrown quite far, but the explosion is moderate at best.

German Model 24 Stielhandgranate
Model 24 Stielhandgranate in game.
The remastered Model 24 Stielhandgranate being thrown.
A remastered Model 24 Stielhandgranate on Karl's belt, grenades show up on the player's model if they have them.

POMZ-2 anti-personnel mine

The POMZ-2 anti-personnel mine returns. Unlike the first game, the player character can walk over their own POMZ-2 mines without blowing themselves up.

POMZ-2M anti-personnel mine
POMZ-2 anti-personnel mine in game.
Remastered POMZ-2 anti-personnel mines in a crate.

Tellermine 35 (Stahl)

The "Landmine" is actually a Tellermine 35 (Stahl); it is erroneously depicted as an anti-personnel mine, as opposed to the anti-tank mine it actually is. It can be placed faster than the POMZ-2 but enemies have to step directly onto it to set it off as opposed to the POMZ-2's tripwire.

Tellermine 35 (Stahl) Anti-tank mine
Tellermine 35 (Stahl) in game.
Remastered Tellermine 35 (Stahl) in game.

TNT

TNT in game.
Remastered TNT in game.

Launchers

Panzerfaust

The Panzerfaust appears as the game's singular launcher. In the campaign, it only appears in mission 8 "Karlshorst Command Post" and only on "Cadet" difficulty. It cannot be unlocked and uses the secondary weapon slot when picked up. It makes more of an appearance in the survival mode "Kill Tally", where not only is it found in the environment regardless of difficulty but German Panzerfaust troopers (who only appear in this mode) use it. It is rather unrealistically depicted with a fair bit of recoil and also has the impossible ability to be reloaded, whereas the actual Panzerfaust is a single-shot, disposable weapon. Notably, it is possible to detonate a Panzerfaust warhead either before being fired or even mid-flight by shooting it.

Panzerfaust - 44mm with 149mm warhead
Karl chooses something a bit less stealthy.
Aiming to make an already ruined building a bit more ruined.
A remastered Panzerfaust tube on a crate.
A German Panzerfaust trooper.
Karl prepares to use a Panzerfaust to ruin the day of a truckful of Germans.
Karl proceeds to impossibly reload the Panzerfaust, one wonders why they didn't just bring back the RPzB 54 Panzerschreck from the first game.
The single Panzerfaust crate in "Karlshorst Command Post".

Mounted Weapons

2 cm Flakvierling 38

Several Flakvierling 38 AA guns can be seen on the Flaktrum.

Flakvierling 38 - 20x138mmB
Flakvierling 38 in game.
Flakvierling 38 in game.

2 cm KwK 30

German Sd.Kfz. 222 scout cars are equipped with KwK 30 autocannons.

Kampfwagenkanone 30 mounted on an Sd.Kfz. 222 - 20x138mmB
SniperEliteV2-KWK1.jpg

12.8 cm-Flak Zwilling 40

The Flakturm's heavy AA guns are 12,8-cm-Flak-Zwillingskanonen.

Flak-Zwilling 40 - 128x958mm R
12.8-cm-Flak-Zwillingskanonen in game.

Browning M2 Aircraft

Boeing B-17 Flying Fortress heavy bombers have several mounted Browning M2 Aircraft machine guns.

Browning M2 Aircraft, Fixed - .50 BMG
SniperEliteV2-Browning1.jpg
SniperEliteV2-Browning2.jpg
SniperEliteV2-Browning3.jpg
A closer look at the Browning machine guns thanks to the remaster's Photo mode.

Degtyaryov DT

The Degtyaryov DT is mounted on Soviet IS-2 heavy tanks.

Degtyaryov DT - 7.62x54mm R
SniperEliteV2-DT1.jpg

Hispano-Suiza HS.404

Several Supermarine Spitfire fighters with two wing-mounted Hispano-Suiza HS.404 cannons are visible in some missions.

Hispano-Suiza HS.404 with ammo drum - 20×110mm
SniperEliteV2-Hispano1.jpg

76 mm divisional gun M1942 (ZiS-3)

Several 76 mm divisional gun M1942 (ZiS-3) can be seen in the streets of Berlin.

M1942 (ZiS-3) 76mm Divisional Gun - 76mm
M1942 (ZiS-3) 76mm Divisional Gun in game.
M1942 (ZiS-3) 76mm Divisional Gun in game.

MG 34 Panzerlauf

The MG 34 Panzerlauf is mounted on German Panzerkampfwagen VI Tiger I tanks and Sd.Kfz. 222 scout cars.

MG 34 Panzerlauf - 7.92x57mm Mauser
SniperEliteV2-MGP1.jpg
SniperEliteV2-MGP2.jpg

V2 Rocket

The V2 rocket, which gives the title to the game, is seen in two missions. First in the third mission "Mittlewerk Facility", where several of these rockets are seen in parts and almost assembled. An operational V2 at the end of the tenth mission "Köpenick Launch Site" must be destroyed by the player character in game's finale.

Aggregat-4 (A4) aka Vergeltungswaffe 2 (V2) ballistic missile replica at Peenemünde Museum.
Three A4-Raketenmotor, the engines of the rockets.
Tails of the rockets.
An almost assembled rocket V2 Rocket.
The launching V2 during the tenth mission.

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