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Difference between revisions of "Silent Hill 3"
(Removed sections for ammo, bulletproof vest and suppressor. Removed excessive images.) |
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'''Silent Hill 3''' was the first in its series to allow for player-initiated real-time reloading of firearms, the previous titles only allowing for reloading via an inventory screen or otherwise reloading in real-time when a gun was totally empty. Trying to fire a shot from a weapon with an empty magazine while Heather still has spare ammunition will result in a slow reload animation that only allows Heather to walk, while reloading manually will result in a much quicker reload animation, albeit one that doesn't allow the player to move while doing so. Being a third-person survival horror title with many fixed camera angles, scoring hits with in-game firearms relies entirely on the game's auto-aim system, with one exception noted below. Heather also possesses the ability to block enemy melee attacks with any equipped firearm, a feature originating from ''[[Silent Hill 2]]''. | '''Silent Hill 3''' was the first in its series to allow for player-initiated real-time reloading of firearms, the previous titles only allowing for reloading via an inventory screen or otherwise reloading in real-time when a gun was totally empty. Trying to fire a shot from a weapon with an empty magazine while Heather still has spare ammunition will result in a slow reload animation that only allows Heather to walk, while reloading manually will result in a much quicker reload animation, albeit one that doesn't allow the player to move while doing so. Being a third-person survival horror title with many fixed camera angles, scoring hits with in-game firearms relies entirely on the game's auto-aim system, with one exception noted below. Heather also possesses the ability to block enemy melee attacks with any equipped firearm, a feature originating from ''[[Silent Hill 2]]''. | ||
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[[Image:SH3_-_3PV_-_Pistol.jpg|thumb|none|600px|The first, clearest shot of the handgun in this game.]] | [[Image:SH3_-_3PV_-_Pistol.jpg|thumb|none|600px|The first, clearest shot of the handgun in this game.]] | ||
− | [[Image:SH3_-_3PV_-_Pistol_Cutscene_1.jpg|thumb|none|600px|Heather discovers the handgun on the floor of a women's clothing store. Generally speaking, the best thing to do when encountering such an out-of-place and potentially dangerous item would be to back away and notify the authorities. . | + | [[Image:SH3_-_3PV_-_Pistol_Cutscene_1.jpg|thumb|none|600px|Heather discovers the handgun on the floor of a women's clothing store. Generally speaking, the best thing to do when encountering such an out-of-place and potentially dangerous item would be to back away and notify the authorities...]] |
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− | [[Image:SH3_-_3PV_- | + | [[Image:SH3_-_3PV_-_Pistol_Cutscene_2.jpg|thumb|none|600px|... but she then displays a shocking lack of common sense by picking up the gun, potentially ruining vital evidence for a criminal investigation, and possibly putting ''her'' own life in danger due to her inexperience with firearms ...]] |
− | [[Image:SH3_-_3PV_- | + | [[Image:SH3_-_3PV_-_Pistol_Cutscene_3.jpg|thumb|none|600px|... until she is forced to use it against the very ''thing'' that did in the weapon's former owner.]] |
− | [[Image:SH3_-_3PV_-_Pistol_Blocking_Animation.jpg|thumb|none|600px|Thanks to the magic of "gameplay mechanics, | + | [[Image:SH3_-_3PV_-_Pistol_Blocking_Animation.jpg|thumb|none|600px|Thanks to the magic of "gameplay mechanics", holding a handgun sideways like a scared teenage girl is, for no adequately explained reason whatsoever, somehow enough to virtually negate the damage caused by the punches from an Insane Cancer monster, a hulking abomination which looks like it could weigh over 300 pounds.]] |
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[[Image:SH3_-_3PV_-_Pistol_Cutscene_6.jpg|thumb|none|600px|As the game progresses, Heather is depicted in cutscenes as becoming more proficient with the Beretta Centurion and uses a proper grip on her handgun, but her sights aren't always properly aligned as this screenshot shows. Ingame she uses this grip right away after the cutscene when she first obtains the weapon, but her ability to lock-on to enemies with it is limited to targets around 10 feet away.]] | [[Image:SH3_-_3PV_-_Pistol_Cutscene_6.jpg|thumb|none|600px|As the game progresses, Heather is depicted in cutscenes as becoming more proficient with the Beretta Centurion and uses a proper grip on her handgun, but her sights aren't always properly aligned as this screenshot shows. Ingame she uses this grip right away after the cutscene when she first obtains the weapon, but her ability to lock-on to enemies with it is limited to targets around 10 feet away.]] | ||
[[Image:SH3_-_3PV_-_Pistol_Reload_Animation_1.jpg|thumb|none|600px|'''Bonus:''' Heather reloading her pistol. This reload animation may make her the very first character in a video game to use a non-tactical vest in a tactical manner (i.e., to carry live ammunition).]] | [[Image:SH3_-_3PV_-_Pistol_Reload_Animation_1.jpg|thumb|none|600px|'''Bonus:''' Heather reloading her pistol. This reload animation may make her the very first character in a video game to use a non-tactical vest in a tactical manner (i.e., to carry live ammunition).]] | ||
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[[Image:SH3_-_3PV_-_Pistol_Ammo.jpg|thumb|none|600px|'''Heather Mason:''' ''"The hand outside the window . . . "''<br> Heather in the middle of exploring the Otherworld version of Silent Hill's Brookhaven Hospital, here showing understandable hesitation to snatch handgun ammunition from something that might just snatch back.]] | [[Image:SH3_-_3PV_-_Pistol_Ammo.jpg|thumb|none|600px|'''Heather Mason:''' ''"The hand outside the window . . . "''<br> Heather in the middle of exploring the Otherworld version of Silent Hill's Brookhaven Hospital, here showing understandable hesitation to snatch handgun ammunition from something that might just snatch back.]] | ||
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=Shotguns= | =Shotguns= | ||
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==Remington Model 870== | ==Remington Model 870== | ||
The [[Remington Model 870]], referred to simply as the "Shotgun," makes a return from ''[[Silent Hill 2]]'' and is first picked up in an opened gift-wrapped box in the subway level. Heather can then commandeer this grisly "gift" and blast monsters away with its buckshot. It has a sawn-off barrel, no iron sights, a tube magazine capacity of six rounds, and, for some reason, can be completely reloaded by inserting a single shell into the magazine. Keeping in line with most video game shotguns, it has enormous stopping power up close and is capable of knocking monsters down with a well-timed blast, but shotgun ammunition is fairly rare in this game. Like James Sunderland from ''[[Silent Hill 2]]'', Heather does not properly shoulder the weapon and thus can only fire it slowly as she struggles with the weapon's recoil from every shot. | The [[Remington Model 870]], referred to simply as the "Shotgun," makes a return from ''[[Silent Hill 2]]'' and is first picked up in an opened gift-wrapped box in the subway level. Heather can then commandeer this grisly "gift" and blast monsters away with its buckshot. It has a sawn-off barrel, no iron sights, a tube magazine capacity of six rounds, and, for some reason, can be completely reloaded by inserting a single shell into the magazine. Keeping in line with most video game shotguns, it has enormous stopping power up close and is capable of knocking monsters down with a well-timed blast, but shotgun ammunition is fairly rare in this game. Like James Sunderland from ''[[Silent Hill 2]]'', Heather does not properly shoulder the weapon and thus can only fire it slowly as she struggles with the weapon's recoil from every shot. | ||
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[[Image:SH3_-_3PV_-_Shotgun_Blocking_Animation.jpg|thumb|none|600px|A floating Pendulum monster uses its rusty metal poles (its equivalent of legs while groundbound) to attack Heather, who improbably blocks them with her Remington Model 870. The gas station in the background is the Texxon Gas Station in the town of Silent Hill.]] | [[Image:SH3_-_3PV_-_Shotgun_Blocking_Animation.jpg|thumb|none|600px|A floating Pendulum monster uses its rusty metal poles (its equivalent of legs while groundbound) to attack Heather, who improbably blocks them with her Remington Model 870. The gas station in the background is the Texxon Gas Station in the town of Silent Hill.]] | ||
− | + | =Submachine Guns= | |
− | + | ==MAC-10 (dressed up as Uzi)== | |
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− | =Submachine | ||
− | ==MAC-10 dressed up as Uzi== | ||
The [[MAC-10]] (mocked up to look like an [[Uzi]]) is the first fully-automatic weapon ever implemented in a ''Silent Hill'' game. It was apparently inspired by "MAC-Uzi" from [[A-Team,_The_-_Season_1#Fake_Uzi_Submachine_gun_aka_.22The_MAC-Uzi.22_.28modified_MAC-10.29|A-Team]] and some other productions. This submachine gun can be found in the basement of Brookhaven Hospital (a mental institution also explored in ''Silent Hill 2'') near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the handgun since suppressors are manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item. | The [[MAC-10]] (mocked up to look like an [[Uzi]]) is the first fully-automatic weapon ever implemented in a ''Silent Hill'' game. It was apparently inspired by "MAC-Uzi" from [[A-Team,_The_-_Season_1#Fake_Uzi_Submachine_gun_aka_.22The_MAC-Uzi.22_.28modified_MAC-10.29|A-Team]] and some other productions. This submachine gun can be found in the basement of Brookhaven Hospital (a mental institution also explored in ''Silent Hill 2'') near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the handgun since suppressors are manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item. | ||
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[[Image:SH3_-_3PV_-_SMG_(Death).jpg|thumb|none|600px|'''Bonus:''' If Heather dies at certain points within the game, a humanoid figure (unnamed within the game) will appear and drag her still-warm corpse away to parts unknown. This is a clue that Heather isn't quite entirely what she seems, and that something terrible is happening to her body as you play the game. During this sequence, she will also be holding whatever weapon she was last using before she died, like the MAC-10 SMG in this screenshot.]] | [[Image:SH3_-_3PV_-_SMG_(Death).jpg|thumb|none|600px|'''Bonus:''' If Heather dies at certain points within the game, a humanoid figure (unnamed within the game) will appear and drag her still-warm corpse away to parts unknown. This is a clue that Heather isn't quite entirely what she seems, and that something terrible is happening to her body as you play the game. During this sequence, she will also be holding whatever weapon she was last using before she died, like the MAC-10 SMG in this screenshot.]] | ||
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=Other= | =Other= | ||
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==Flamethrower== | ==Flamethrower== | ||
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A bonus weapon unlockable under certain circumstances, the Flamethrower is a fictional model that has an unlimited supply of fuel. It looks like it modeled after the notorious [[(Aliens) - M240 Flamethrower|M240]] from ''[[Aliens]]'', albeit with much smaller dimensions close to the in-game "Mac-Uzi". It can be found by starting the "Extra New Game" mode inside the Central Square Shopping Centre (the game's first level), specifically in a shop called "Helen's Bakery." The Flamethrower initially possesses limited stopping power and range; however, these characteristics are enhanced if the player achieves the maximum possible score at the end-of-game ranking screen. It is also useful in keeping certain enemies "stunlocked" (in other words keeping them in their "wounded" animations) as long as they are being sprayed and they are not yet killed. | A bonus weapon unlockable under certain circumstances, the Flamethrower is a fictional model that has an unlimited supply of fuel. It looks like it modeled after the notorious [[(Aliens) - M240 Flamethrower|M240]] from ''[[Aliens]]'', albeit with much smaller dimensions close to the in-game "Mac-Uzi". It can be found by starting the "Extra New Game" mode inside the Central Square Shopping Centre (the game's first level), specifically in a shop called "Helen's Bakery." The Flamethrower initially possesses limited stopping power and range; however, these characteristics are enhanced if the player achieves the maximum possible score at the end-of-game ranking screen. It is also useful in keeping certain enemies "stunlocked" (in other words keeping them in their "wounded" animations) as long as they are being sprayed and they are not yet killed. | ||
[[Image:M240Flamethrower.jpg|thumb|350px|none|M240 Flamethrower prop from the movie ''[[Aliens]]''.]] | [[Image:M240Flamethrower.jpg|thumb|350px|none|M240 Flamethrower prop from the movie ''[[Aliens]]''.]] | ||
− | [[Image:SH3_-_3PV_-_Flamethrower.jpg|thumb|none|600px|'''Heather Mason:''' ''"This thing'll roast the bad guys, and I don't have to worry about fuel, either."'' <br> The Flamethrower at its initial ingame location. The flier underneath it reads ''"Crispy toasted <s>bread</s>DEAD right to your very door."'' | + | [[Image:SH3_-_3PV_-_Flamethrower.jpg|thumb|none|600px|'''Heather Mason:''' ''"This thing'll roast the bad guys, and I don't have to worry about fuel, either."'' <br> The Flamethrower at its initial ingame location. The flier underneath it reads ''"Crispy toasted <s>bread</s> DEAD right to your very door."'']] |
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{{Template:Silent Hill Series}} | {{Template:Silent Hill Series}} |
Revision as of 22:05, 6 August 2020
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The third entry in the Silent Hill horror video game series, Silent Hill 3 is a direct sequel to Silent Hill (1999). Players assume the role of Harry Mason's (the protagonist of the first game) adopted daughter Heather, 17 years after the events of the first Silent Hill title. After living incognito for much of her life with her adoptive father, Heather's peaceful days are interrupted as a figure from her hidden past returns, with her attempts at escape only tossing her further into a nightmarish version of reality haunted by bloodthirsty monsters and supernatural dangers. As she makes her way through places deserted and decrepit or otherwise hellishly twisted by some horrific force, Heather must piece together the true nature of her cursed past and why a cult from the town of Silent Hill is after her and her father.
The plot of this game would later be loosely adapted for the 2012 film Silent Hill: Revelation 3D.
The following weapons appear in the video game Silent Hill 3:
Overview
Silent Hill 3 was the first in its series to allow for player-initiated real-time reloading of firearms, the previous titles only allowing for reloading via an inventory screen or otherwise reloading in real-time when a gun was totally empty. Trying to fire a shot from a weapon with an empty magazine while Heather still has spare ammunition will result in a slow reload animation that only allows Heather to walk, while reloading manually will result in a much quicker reload animation, albeit one that doesn't allow the player to move while doing so. Being a third-person survival horror title with many fixed camera angles, scoring hits with in-game firearms relies entirely on the game's auto-aim system, with one exception noted below. Heather also possesses the ability to block enemy melee attacks with any equipped firearm, a feature originating from Silent Hill 2.
Handguns
Beretta 92FS Centurion
Heather Mason, the player character, picks up the 92FS Centurion with wooden grips from the floor of a clothing shop in the Central Square mall. It has a ten round magazine capacity, wood grips, and the ability to mount a sound suppressor looted from a corpse entombed in a concrete pillar. Douglas Cartland, a private investigator hired to find Heather, uses a similar weapon, but never fires it onscreen in the game. The handgun is the only firearm in the game that the player must obtain.
Single Action Army
Returning from the previous game, the Single Action Army is used only by a few monstrous Nurses in Brookhaven Hospital. It is used rather inexpertly (but nonetheless lethally) by those monsters, and cannot be obtained by the player. The Nurses can only fire it slowly at Heather, but never need to reload. Contrary to its name, the Bulletproof vest item will not actually stop rounds fired from this weapon at Heather. If Heather closes to melee range with a revolver-wielding Nurse, the Nurse will try to pistol-whip Heather instead. This game marked the first time in the Silent Hill series that monsters (not hostile human beings) could use firearms against player characters.
Shotguns
Remington Model 870
The Remington Model 870, referred to simply as the "Shotgun," makes a return from Silent Hill 2 and is first picked up in an opened gift-wrapped box in the subway level. Heather can then commandeer this grisly "gift" and blast monsters away with its buckshot. It has a sawn-off barrel, no iron sights, a tube magazine capacity of six rounds, and, for some reason, can be completely reloaded by inserting a single shell into the magazine. Keeping in line with most video game shotguns, it has enormous stopping power up close and is capable of knocking monsters down with a well-timed blast, but shotgun ammunition is fairly rare in this game. Like James Sunderland from Silent Hill 2, Heather does not properly shoulder the weapon and thus can only fire it slowly as she struggles with the weapon's recoil from every shot.
Submachine Guns
MAC-10 (dressed up as Uzi)
The MAC-10 (mocked up to look like an Uzi) is the first fully-automatic weapon ever implemented in a Silent Hill game. It was apparently inspired by "MAC-Uzi" from A-Team and some other productions. This submachine gun can be found in the basement of Brookhaven Hospital (a mental institution also explored in Silent Hill 2) near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the handgun since suppressors are manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item.
The MAC-10 in this game appears to be missing a charging handle, but Heather will still pull a nonexistent one during one of her two reload animations for this gun anyway (see below). The MAC-10 also seems to be modelled with a folded buttstock, but this cannot be extended in the game, requiring Heather to always fire this SMG from the hip.
Though not terribly effective for most enemy encounters anyway (since its ammunition sports the lowest stopping power per shot ratio in the entire game, implying that it may in fact be chambered for a low-power caliber like .380 ACP that is the same diameter but shorter than the ingame Beretta Centurion's own 9x19mm ammunition), the decision to include a fully-automatic weapon was still criticized by some game reviewers as placing too much emphasis on firepower within a survival horror game, and to date this game remains the only Team Silent Silent Hill title to give the player control of a fully-automatic weapon; however, Silent Hill 4: The Room has an unlockable MAC-11 submachine gun as a weapon for a friendly NPC.
Other
Flamethrower
A bonus weapon unlockable under certain circumstances, the Flamethrower is a fictional model that has an unlimited supply of fuel. It looks like it modeled after the notorious M240 from Aliens, albeit with much smaller dimensions close to the in-game "Mac-Uzi". It can be found by starting the "Extra New Game" mode inside the Central Square Shopping Centre (the game's first level), specifically in a shop called "Helen's Bakery." The Flamethrower initially possesses limited stopping power and range; however, these characteristics are enhanced if the player achieves the maximum possible score at the end-of-game ranking screen. It is also useful in keeping certain enemies "stunlocked" (in other words keeping them in their "wounded" animations) as long as they are being sprayed and they are not yet killed.