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SCP: 5K

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:SCP: 5K for current discussions. Content is subject to change.

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.



SCP: Pandemic
SCP-P.jpg
Official Artwork
Release Date: Feb 2, 2022
Developer: Affray Interactive
Series: SCP
Platforms: PC
Genre: First-Person Shooter


SCP: Pandemic , also known as SCP:5K, is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game is based on the story and characters of the SCP Foundation online collaborative writing project, specifically the story of "SCP-5000" by Tanhony.

In "SCP-5000", the SCP Foundation, a global clandestine organization responsible for containing supernatural threats, has unexpectedly become a rogue anti-human organization dedicated to the destruction of humanity, and began unleashing its contained anomalous creatures in an attempt to destroy the world. SCP: Pandemic expands on the basic storyline and sees the player become a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division.

Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.

The following weapons appear in the video game SCP: 5K:


Overview

While the game is a work in progress, it features mostly polished, and high fidelity weapons models and animations. One interesting point is that in its infancy, the game was a modified version of Squad. The updated animations were made by some members who originally worked on the famous ISMC mod for Insurgency Sandstorm, as well as some animations having attention to detail put into them. While not every single weapon has it, it is only a matter of time until they are given a facelift. Virtually every firearm featured in this game has both an inspect and magazine check animation, (with the exception of some others that appear to not have been animated yet at the time of this entry.) these can be achieved by simply tapping "R" once on a fully loaded magazine, and a magazine check can be performed by holding said key. It can also be used to see the number of magazines that are left in reserve.

An example of a detail: An AFA operator showing trigger discipline with a Glock 19X after a moment of ceasefire.

Handguns

The basic backup weapon. Handy in a pitch, great for personal defense or a last ditch effort. At this time, they aren't as customizable as their long arm counter parts. Depending on the handgun, the player can only add suppressors, a compensator, and a laser or light of their choice.

Glock 19X

A Glock 19X under the name of "M19X" appears as the sole starting weapon of AFA operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.

Glock 19X - 9x19mm
The left side of the 19X, with the Glock optional front slide serrations. Or in this case "Radian Armory".
The other side looking like a stock Glock except with a widdle itty bitty Radian logo so you don't realize it's a Glock.
An AFA operator realizing that this is, in fact, a Glock.
Including normal Glock Patridge style sights.
And a standard Glock magazine.
And a standard Glock FDE finish, indicative of the 19X. The AFA likes all the DoD contract failures for their armory.
Giving the Absolutely-Not-Glock a brass check.
After performing a brass check, the operator bumps the rear of the slide to make sure it seats.
And after dumping his handgun wildly into shale rock, he discovers Pandemic renders empty magazine followers. A gracious improvement over the average empty void in other game's empty mags.

SIG-Sauer P320-M18

A SIG-Sauer P320-M18 appears as a somewhat unused weapon, named the "P320". At the time of writing, there currently is no way to find it in the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.

SIG-Sauer P320-M18 - 9x19mm. This commercial version of the M18 MHS comes in versions both with and without the manual safety of the military model.
The M18 in all it's glory, probably pilfered from the nearest NG barracks.
Unlike the "Radian 19X", this does have some SIG branding, albeit a blanked slide to avoid a big lawsuit. The frame is a non serialized component, so we can't be sued.
Having outrun the wraith of copyright lawyers, the AFA agent enjoys range time with his FDE firearm.
And it's overly wide sights. The RMR plate does mean you can give it a nice RMR.
"Yep that's a bullet."
It must be said that it's a good fit for an operator in black to wield a brightly FDE firearm.
Tugging the slide back just enough to see the bullet in the chamber.
And whacking it back into battery.
Revealing the empty mag, this photo shows us that we DO HAVE FULL INFORMATION ON THE SLIDE (showing us this is a commercial P320 M18 and not a military issue one).
RUN AGENT! RACK THE SLIDE HOME AND DON'T LET ANYONE GET YOU!.

FN Five-seveN Mark 2

An FN Five-seveN appears sporting an FDE finish on the frame, a standard black framed variant does exist, but seems to be unusable at this time. It carries 20 round in a magazine.

FN Five-seveN Mark 2 FDE - 5.7x28mm
The two-tone FN Five-SeveN. Because MTF patrols wear Level III's.
It matches the photo of the Mk 2 FDE model we have here on IMFDB, which is more than likely the model.
The FDE and all-black model in the Nebulous Void, which knowing SCP lore is called SCP-490104306t01-5.
Having splurged rather than follow the rules of eco rounds, the AFA operator takes his Five-SeveN for a spin.
OoooooOOOOOOOoooo three dot sights!
OooooooOOOOOOOOoooo picatinny accessory rail!
OoooooooOOOOOOOOOoooo bullet in the chamber!
OooooooOOOOOOOoooo violence!
OOO-. Oh wait, that's just SS197SR. Standard FMJ's for training. While more than likely the only round the devs could get to model for the gun, this would make the penetration of the Five-SeveN less useful.
Fiiiiiiiiiiiiiine, no fun allowed.
Can't have anything fun in this organization!
In angsty rage over no SS109, the AFA operative goes back to sad plinking.

M1911A1 Variant

An M1911A1 variant appears in the game, simply referred to as a "1911" in game. It's currently a legacy weapon that can still be accessed in the Area 12 raid, and can also be found on some SCP personnel but it currently doesn't have a proper inspect or magazine check magazine. Like most pistols, it features a threaded barrel and is capable of being fitted with a suppressor.

Colt 1991A1 Series 80 - .45 ACP seems to bear the most resemblance to the model in game.
Taurus PT 1911 - .45 ACP
The amalgam 1911, half Colt, half Kimber, all confusing. And no, that's not the Wilson you think it is.
We do have an ambi safety, albeit no straight mainspring housing, front grip stippling/checkering or ANYTHING THAT TELLS US...
WHAT THIS IS!
The sights, which look like a Novak sight setup after a few sips of NyQuil.
We just need to swap mags...
Look at the big .45 in the chamber...
Drop the slide and move on before it raises more questions..

Beretta M9A3

A Beretta M9A3 that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. Like the Five seveN, there exist world models in both FDE and black, but the first person model is currently FDE. The M9A3 used to sport a black finish prior to the "This Is Why" update.

Beretta M9A3 in FDE - 9x19mm
Beretta M9A3 with its black finish - 9x19
It's now becoming rapidly clear the AFA got all of their guns from the DoD's test pile.
And that Beretta took the markings in the divorce trial.
Following a lengthy court battle, the AFA finally gets his M9A3.
Due to the previous legal kerfuffle, we at IMFDB are obligated to call this gun an M9. Such as these normal M9 sights.
And the normal Bruniton finish of an M9, not the FDE of the M9A3.
Or this normal bullet in the chamber.
And in the magazine.
And in the follower of a normal M9 mag, not the special 17 round Vertec mag of the M9A3.
We're going to put the mag in the gun.
And not ask questions.
In the Area 12 map, the AFA operator finds a black finished M9A3 next to its former owner. Only to end up magically being in FDE once equipped.

Smith & Wesson Model 360

A Smith & Wesson Model 360 appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counter parts. However, the operator exclusively fires it in Double-Action mode, and it only holds five rounds in the cylinder, it also is reloaded one round at a time.

S&W Model 360 - .357 Magnum
Because the smart choice to take with you in a mission against ungodly powerful monsters and rogue MTF agents is a 5 shot .357 snub nosed with no speed loaders.
And a trigger that hasn't gotten the hammer's single action memo and is refusing to listen to his email.
Having traded a P345 to some weird doctor at base, the AFA agents mildly regrets his decision.
The low profile carry sights of a J-Frame aren't helping the matter.
Checking the five-round cylinder of the S&W 360, praying it's at least .357 JHP's in here.
Currently, the reload is bugged, but it does give us a good look at the actual modeled rounds going into the cylinder.
Very similar to the screen above, the operator beings to gently closes the cylinder, as opposed to flicking it back in place like how most games do. Which is recommended as it can potentially damage the crane.

Smith & Wesson Model 629 Stealth Hunter

A Smith & Wesson Model 629 Stealth Hunter is also a legacy weapon that has yet to be updated and lacks an inspect animation of its own, called the "Stealth Hunter". It holds 6 rounds, like a standard revolver. Unlike the Model 360, the operator uses it in Single-Action mode instead. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well.

S&W M629 Stealth Hunter .44 Magnum
All of the revolvers of Pandemic are currently having to tell their sears and hammers to get along and it's not working.
I hope they iron that out soon. Note that while this gun lacks any S&W branding, it still has the marketing Marcas Astradas text above the cylinder.
What west this beast of a cannon is the fastest gun of, neither us or the AFA agent know.
It does have better sights at the least.
Checking the cylinder...
"Looks like .44 to me!"
Firing it does reveal that the gun is fired in SAO, bar the current trigger/hammer debacle.
And we even have a modeled and used ejector rod!
But no speedloaders, MidwayUSA doesn't deliver out here at Area 12.

Submachine Guns

Heckler & Koch MP5A4

A Heckler & Koch MP5A4 appears in the game, known only as an "MP5". Accurately depicted with its polymer pictogram selector marking trigger housing, and as such it is capable of semi, burst, and automatic fire modes.

Heckler & Koch MP5A4 - 9x19mm
Having learned they made up an MP5 for his role in "Modern Warfare 2", a proper MP5 comes to Pandemic.
With no H&K markings. What they don't know, won't hurt em.
In a modern apocalypse, the AFA operator worries about his rather vintage mainline arm.
And no rail either, just a nice ol' diopter.
It does at least have bullets, he's got that going for him.
But it lacks a panache...
Wait, hold up.
Locking the charging handle back...
Whatever will he do next?
YOOOOOOOOOOOOO!

Grand Power Stribog SP9 A1

A Grand Power Stribog SP9 A1 with an A3 Tactical modular folding stock appears as an entry level SMG, found relatively early on in Area 12.

Grand Power Stribog SP9 A1 - 9x19mm
The Crusade against the SCP Foundation is brought to you by the terrified actions of national governments, the combined arsenals of humanity, and viewers like you, thank you.
What, were you expecting something fancier? No, it's a Stribog.
It's the PPC equivalent of a Toyota Corolla from a rental lot.
Hey, least it has decent sights, unlike the MP5.
Inspecting the weapon reveals the dastardly AFA has given him a PCC version with a Safe-Fire selector. And his Safe position now MAGICALLY FIRES THE GUN!
I suppose an extrajudicial multinational military force is allowed to break a few guns. As a treat.
Oh no, an SCP has magically stolen this operator's bullets!
Reloading, note the "fire" position acts as the full-auto on this not-a-carbine-i-assure-you SMG.
What the ATF doesn't know won't hurt them.

FN P90 Tactical

FN P90 Tactical - 5.7x28mm
When gifted a P90, the AFA didn't ask or inform them of the critical question "what theater are you deploying in" since they signed the slip with "yes."
So the Belgians gifted them crates of FDE P90 Tacticals in the hopes that 5.7 will save the day.
It might, no one knows. Behold the currently AI exclusive BLACK P90!
You don't get it. You get this. Have fun aiming it, nerd.
A look through the translucent mag, impressive how it has modeled rounds through it. The same rounds as the earlier Five-SeveN.
The game tracks the number of rounds left in the magazine as well, good to know with your FMJ 5.7.
The magazine is now empty. It brings you peace.
But I do not want peace!
I want war!
VIOLENCE!

Hecker & Koch MP7A2

Hecker & Koch MP7A2 - 4.6x30mm
The AFA's FDE'd MP7A2. Someone couldn't get RAL8000 but Rust-oleum has a paint that's sorta close.
Honestly a better look than RAL "BABY POOPENFARTEN BROWN" 8000.
The black model of the MTF to remind you what TWO MP7's look like.
And there's the funny gun everybody, clap!
THE AGENT SAYS CLAP! LOOK AT HIS RAISED RIFLE SIGHTS!
Good, now look at the gun!
Look at the bullet in the chamber!
Look at the magazine in a way that hopefully means this is filled with AP 4.6!
Put it back in the gun! Quick!
They'll be shattered if they learned we skimped and sent them FMJ's AGAIN!

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds.

Heckler & Koch UMP45 - .45 ACP
As a tactical shooter in 202X, you are contractually obligated to have a UMP-45.
It's in the bylaws. Either read it correctly or contact your union rep.
The operative holds his UMP, preparing to police this brutality.
Wait hang on there's an itch on my back h-
Woah! Iron sights! No u-notch for you!
You get .45 ACP at least, since you've been so polite.
Having seen the bolt release on the UMP, the operator chooses to just use the charging handle.
You've lost .45 priviledges.

Assault Rifles & Battle Rifles

Mk 18 Mod 1

A Mk 18 Mod 1 appears in the game as a high tier rifle found later in Area 12. In better lighting, it also appears to have Colt markings on the lower.

Mk 18 Mod 1 SOPMOD - 5.56x45mm NATO
Hey r/Guns, look at my new build! By default, it's pre-fitted with a Daniel Defense RIS II handguard, KAC Micro BUIS, LMT Crane Stock, Surefire SOCOM 4-Prong Flash Hider and a tan A2 pistol grip.
Opposite side of the weapon. As seen on most AR-15 variants, brass marks are present on the deflector after some use. Because we have standards.
After many glorious bits of Reddit gold, the operator heads out to shoot his funny gun.
A look through the KAC irons. Seems to be inspired by MW 2019, don't you think? Imitation is the most sincere form of flattery.
The operator admires his Mk 18. Fittingly enough, the player models are rocking FBI UIU patches. Wonder if their HRT counterparts would get envious?
Inspecting the chamber, confirming the modeled brass.
The operator checks his mag, to his shock, the follower is clipping through the remaining round. Maybe the magazine is an SCP itself?
At least the follower is where it should be when empty, and it's a green anti-tilt one!
The operator slaps the Mk18's bolt release, the reload animation is like a slightly softer version of the in Call of Duty: Modern Warfare.

IWI X95 XB16L

An X95 XB16L appears, it is the first assault rifle the player finds in Area 12. There exist a black version of the rifle, but as per usual, it is currently unusable at the time of this writing.

IWI X95 XB16L - 5.56x45mm NATO
Shalom.
For an agency mostly operating in dark and tightly knit hallways underground, you'd think the MTF would use more bullpups, huh?
Yep, that's a Tavor.
Yep, those are bullets.
That one is too.
These are back up iron sights built into the toprail of this X95.
I am stuffing a mag into this X95.
Mag_inserted. Bolt_Release.

FN SCAR-H STD

Both an FN SCAR-H STD and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles. Thanks to its large caliber, it is entirely capable of dismembering and decapitating humanoid enemies in a single shot.

FN SCAR-H STD - 7.62x51mm NATO
Because I don't care what plates the MTF rock, I want them DEAD!
No I don't care how long the rifle is, I need 7.62 NATO!
These animations are shared between this and the CQC model, and the operative realizes his impatient behavior reflects badly on the AFA.

FN SCAR-H CQC

FN SCAR-H CQC - 7.62x51mm NATO
So back to the lab again, we get our nice black SCAR-H. Made at everyone's favorite Belgian Arms maker, Factory!
I love their SCAR-H and the Higher-Power.
Now that we're not going to play accidental combat limbo with a long barreled SCAR in tight corridors, let's look at the SCAR.
And the "sights" of the SCAR. Stop booing me.
You kids these days and your fancy jokes, in my day that pun would've gotten me loads of material.
Fine, I know what you want. See these bullets?
I know what you kids want, that #GucciGucciOperator stuff.
Watch this totally original magflip! Absolutely not just MW 2019!.
GNARLY!

AK-103

The AK-103 and its little brother appear in the game, both have great stopping power, only just short of the SCAR-H's. Like it's Battle Rifle counter part, the AK-103 is also capable of dismemberment, however this is not the case for the AK-104.

AK-103 - 7.62x39mm
Somewhere in Nevada, an operator holds his AK-103.
A gracious gift from the AFA's new Russian allies. Fresh from the crates.
And look, look!
Y'see? Nice Russian ammo! Not cheap steel case! We're friends now.
Right? Guys?
Also as part of the Tactical Gun Bylaws, you must reload an AK by slapping a loaded one against the magazine release.
Then doing an underhand charge of the action.

AK-104

AK-104 - 7.62x39
AK-104, who needs a flashbang when this exists?
Until they add AKS-74U's.

AK-74M

AK-74M 5.45x39mm
Now you too can be a loss Russian conscript, who has magically gotten to Nevada.
Have fun finding 5.45 state-side, nerd.

AK-105

AK-105 5.45x39mm
Now that the contractual snarkiness and self referential humor is over, I would like to say this modeling is very nice.
Thanks, ISMC!

Galil ACE 21N

The Galil ACE 21N appears in the game. It has "Galil ACE SAR" markings on the receiver like civilian models, but appears to have the barrel of the military ACE 21N, as well as having the corresponding three-position fire selector markings.

IWI US Galil ACE 21N - 5.56x45mm NATO
Oy GEVALT.
We were thankfully sent a ACE with a STANAG magwell, so we're not sourcing 40 year old surplus Galil mags.
Thank you IWI-USA for your bits and continued support of the war on the SCP Foundation!
And your relatively clean irons, you're our favorite little pogchamp!
Wait this is a gun, and I'm NOT running a Twitch stream!
Uh, d-duh, brass check! Bullet in chamber!
Wisely tapping the charging handle to make sure it fully seats!
Bullets!
No bullets!
Put the mag in!
No you're missing the hole jus' put it in the-
Whoops! Not safe for this Christian wiki sight, let's just tug the charging handle and move on!

Galil ACE 22N

IWI Galil ACE 22N - 5.56x45mm NATO
Here's the left side of the 22N.
Here's the right side of the 22N.
Here is the 22N. Now for the moment you've all been waiting for...


AS Val

AS VAL- 9x39mm
The AS VAL!
Tantalyzing western gun owners since STALKER: Shadow of Chernobyl. And thanks to GRU funding...
You get to use it against actual people! Have fun!
The operator inspects his gun, it's just like his Japanese ani-. Wait this is Russian.
A rather perplexing and flexible way to chamber check an AK style charging handle.
Having checked to see if gun have boolet, he finds it has the best boolet. SP-6/SSP boolet.

Shotguns

Mossberg 590

Mossberg 590 with 8-round magazine tube and bayonet lug - 12 gauge
Having gotten the recent shipment of shotguns from Bass Pro Shop, the AFA now gets it's most deadly weapon!
Modestly priced American pump shotguns!
QUAKE IN FEAR, MTF UNITS! FOR I HAVE THIS FOR THE LOW LOW PRICE OF 439.99 FOR THIS WEEKEND ONLY!
And now that our sponsors are satisfied, look at this ghost ring.
And after we pummel ancient rock formations with 00 Buck, notice our convienent shells! Marked Buckshot!
Thank you buckshot! You make the world less filled with eldritch horrors.

Benelli M4 Super 90 Tactical

A Benelli M4 Super 90 appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds.

Benelli M4 Tactical with a 5-round magazine tube. - 12 gauge
Evidently when the AFA began acquiring weapons for their fight against the Foundation, they turned to the US Armed Forces and asked for M1014's.
Someone missed the memo on that and the M18's.
The Benelli's world model, showing off it's 5-round magazine tube.
Still, works well enough. It's a Benelli M4 after all!
Nothing quite says "I'm about to scream and dump this tube of buckshot down a hallway" more than these iron sights!
But don't take my word for it, take it from our lovely bestest buddy...
Buckshot! How's it going buddy!
Buckshot declined to comment, so we're going to press our thumb on the mag tube. This gives a vague approximation of how many shells are in the tube.
Currently, the reload is bugged. The animation will always be the same, regardless if it's empty or not. The bolt automatically returns to battery the moment the animation beings to insert a shell into the magazine tube.

Sniper Rifles

M24 SWS

An iron sight (though can be fitted with a proper magnified scope) mounted M24 sniper rifle appears in the game, incorrectly referred to as the M24A3 variant. It appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. A semi-viable weapon, it's only as useful as its user behind it.

M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO
Someone HAS informed high command that we're going to battle in tunnels right? How useful can this b-.
Alright, alright, I'll shut up. Thanks for the bolt action sniper rifle.
This will save me from eldritch horrors who consider 120mm SABOT darts to be a tickling competition.
Least it has a box mag, right?
And ammo, that's good.
I like having ammo even if I'm being supplied like a Soviet conscript.
Better iron sights than the conscript anyway.
Oh no they took my bullets.

VSS Vintorez

VSS Vitorez appears only as a loadout weapon intended for PVP or the Hunt map. It's integrally suppressed, and capable of full auto fire much like in real life. As opposed to the AS-Val, it is limited only by it's 10 round magazine, and the operator can negligently empty it, if careless.

VSS Vintorez - 9x39mm
While it would be apt to make a joke about this gun being useless in tunnels, it IS at least suppressed.
And semi-automatic in a fairly effective cartridge. Can't have to handle the severe bullet drop of 9x39 in a tunnel.
See? Looks nice.
Has good sights (that we forgot to show off earlier with the VAL).
It's a good r-. Oh.
Right. VSS mags. At least I got the same ammo.
Thanks, I didn't want it anyway.
Well time to go fight eldritch horrors with my California Compliant VAL.

Machine Guns

Knights Armament Company LAMG

The prototype version of the KAC LAMG appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.

3D render of the KAC LAMG prototype, which the weapon in-game is based on.
You might get rifles and SMG's from the 90's but the AFA does give you advanced early production light machine guns!
Very useful to turn the zombified D-Class personnel and scientists into cursed mince meat.
An operator prepares to rip and tear until the belt is done with his LAMG.
Comes equipped with a 100 round cloth belt box loaded with M855, KAC front and rear sights, (batteries sold separatly.)
A most horrific sight: almost running dry on a belt-fed MG. The game keeps track of how many rounds are left in the belt.
Fortunately, a new box and fresh belt of 5.56 is at the ready.

Explosives

M67 Fragmentation Grenade

An M67 frag grenade appears in game as a tertiary weapon. Very useful for crowd control.

M67 Fragmentation Grenade
I believe that these need no introduction.

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