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Difference between revisions of "S.T.A.L.K.E.R.: Shadow of Chernobyl"

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(I don't see it; the player character just pullas the charging handle on the AKMSU, and he just pulls the weapon up on the AKS-74)
Line 175: Line 175:
 
[[file:Stalker SoC fn2000 world.jpg|thumb|none|600px|World model.]]
 
[[file:Stalker SoC fn2000 world.jpg|thumb|none|600px|World model.]]
  
==Heckler & Koch G36==
+
==Heckler & Koch SL8-1==
The [[Heckler & Koch G36]] appears in the game as the "GP 37," shown with a Bundeswehr-standard ZF 3x4° dual optical scope; only the telescopic sight can be used. It is used by veteran members of the Freedom Faction. As with the L85, the inventory text erroneously states that it can mount a grenade launcher. It is a fairly common weapon in the last third of the game, and is accurate and powerful. In a reversal of the hybrid G36 from ''[[Far Cry]]'', the ''STALKER'' G36 has a full six-vent handguard with the barrel from a G36K. Its appearance in the Zone alongside the other high-end NATO rifles is likely due to it being stolen from NATO stockpiles or being purchased on the black market.
+
The "GP 37" in-game is a [[Heckler & Koch SL8-1]] that has been modified to resemble a military G36 rifle. It can be identified as an SL8 by the length from the pistol grip to the stock. It is fitted with a ZF 3x4° dual optical scope, though only the telescopic sight can be used. It is used by veteran members of the Freedom Faction. As with the L85, the inventory text erroneously states that it can mount a grenade launcher. It is a fairly common weapon in the last third of the game, and is accurate and powerful. In a reversal of the hybrid G36 from ''[[Far Cry]]'', the ''S.T.A.L.K.E.R.'' G36 has a full six-vent handguard with the barrel from a G36K. Its appearance in the Zone alongside the other high-end NATO rifles is likely due to it being stolen from NATO stockpiles or being purchased on the black market.
[[file:HKG36.jpg|thumb|none|400px|Heckler & Koch G36 - 5.56x45mm NATO]]
+
[[File:H%26KSL8BlackTacticalMod.jpg|thumb|none|400px|Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]]
[[file:Stalker SoC g36 hold.jpg|thumb|none|600px|The G36 in idle.]]
+
[[File:HKSL8-1_with_dual-optical_sight_and_G36_stock.jpg|thumb|none|400px|Heckler & Koch SL8-1 with STANAG magazine adapter, ZF 3x4° optical sight, and G36 stock - 5.56x45mm NATO]]
 +
[[file:HKG36.jpg|thumb|none|400px|Actual Heckler & Koch G36, for comparison - 5.56x45mm NATO]]
 +
[[file:Stalker SoC g36 hold.jpg|thumb|none|600px|The SL8 in idle.]]
 
[[file:Stalker SoC g36 aim.jpg|thumb|none|600px|Aiming.]]
 
[[file:Stalker SoC g36 aim.jpg|thumb|none|600px|Aiming.]]
 
[[file:Stalker SoC g36 rel 1.jpg|thumb|none|600px|Reloading. Note that only the charging handle is locked back.]]
 
[[file:Stalker SoC g36 rel 1.jpg|thumb|none|600px|Reloading. Note that only the charging handle is locked back.]]

Revision as of 06:29, 4 December 2021


S.T.AL.K.E.R.: Shadow of Chernobyl
Stalker chadow of chernobyl t.jpg
Original Cover Art
Release Date: 2007
Developer: GSC Game World
Publisher: THQ; GSC World Publishing
Series: S.T.A.L.K.E.R.
Platforms: Windows
Genre: First-Person Shooter
Role-Playing Game


S.T.A.L.K.E.R.: Shadow of Chernobyl is a first-person shooter with heavy role-playing game elements developed by Ukrainian game developer GSC Game World released on the PC. It was first announced by GSC Game World in 2001 and eventually released in 2007. It is heavily inspired by the film Stalker directed by Andrei Tarkovsky as well as original novel The Roadside Picnic by Strugatski Brothers on which the film was based. The game itself was successful on both domestic and international game markets. Developers really traveled to Chernobyl to gain inspiration for the game and get ideas for production design.

The game features a semi-realistic ballistic model, incorporating such details as bullet drop and ricochets (though the game rather oddly applies NPC "to-hit" rules to the player, meaning after scoring a hit there is a randomised chance the shot will miss), but the majority of weapons are modeled with ejection ports, charging handles and other working parts transplanted to the left side of every gun, in the manner of Counter-Strike and Far Cry 2. The developers have stated that this was done because brass ejecting across the player's field of view felt more 'dynamic.' Many of the weapons were modeled with considerable detail, often using textures made from photographs of real examples. Nearly all of these textures were replaced with sanitized skins lacking trademarks and model numbers just before release, probably at the request of publisher THQ. The original, accurate textures were restored in the stand-alone prequel, S.T.A.L.K.E.R.: Clear Sky, and mostly retained in the sequel, S.T.A.L.K.E.R.: Call of Pripyat. The latter game, however, omits the most prominent marks on a few of the pistols and rifles (e.g. the Beretta logo on the Beretta 92FS's grips). All three games use obfuscated or fictionalized names for the weapons.

Weapons degrade and jam over time, and must eventually be replaced. Clear Sky and Call of Pripyat feature mechanic characters who repair weapons and upgrade their performance. Most weapons are capable of mounting various attachments, though many of them are disabled in the configuration files for balance reasons. NPCs are capable of using any weapons available to the player, though the default AI cannot use attachments and tends to eagerly commit suicide if equipped with explosive weapons.


The following weapons appear in the video game S.T.A.L.K.E.R.: Shadow of Chernobyl:

Pistols

Beretta 92FS

The Beretta 92FS appears in the game as the "Martha". The Beretta was originally intended to be a common sidearm among mercenaries in the cut Dead City level. In the final game it appears only once, carried by a Duty member who must be rescued from bandits in the Dark Valley. Due to an erroneous configuration parameter, the Beretta's condition degrades absurdly fast. Beretta pistols appear regularly in Clear Sky and Call of Pripyat. In the latter, if not in the others as well, it can be modified to fire in full auto.

Beretta 92FS - 9x19mm Parabellum
The player character holding the Beretta. Note the hammer, which is always in half-cock.
Aiming down the sights.
Ejecting the magazine.
Inserting a fresh mag.
A 92FS on the ground.

Colt M1911

The Colt M1911 appears in the game as the "Kora-919". It is relatively rare, used by some experienced stalkers. A unique version with a non-removable silencer is carried by a stalker named Sparrow. It is the weakest .45 ACP handgun in the game.

Colt M1911 - .45 ACP
The M1911 in idle.
Aiming.
Mid-magazine reload.
Empty reload. Note that the slide is not locked nearly far enough back.
World model of the M1911.
A suppressed M1911 being held.
Aiming.
Reloading the suppressed pistol.
Empty reload.
The suppressed M1911 on the ground.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in the game in two versions: the standard "Black Kite" using .45 ACP ammunition, and the unique "Big Ben" firing 9x39mm. It can be fitted with a silencer. Both variants are found in the Wild Territory near the body of Gordon Freeman, protagonist of the Half-Life series, this is a Easter Egg. A second "Black Kite" is promised by Freedom stalker Max as a quest reward, but a bugged script results in him giving a Walther P99 instead. The use of .45 ACP ammunition is unrealistic, as the Desert Eagle can only fire .357, .41, .44, and .50AE rounds, but it was probably made to simplify the game and avoiding to create a cartridge for a single gun. The version firing 9x39mm is an even more unlikely device; though big-bore pistols using rifle cartridges do exist, it is unlikely a gunsmith could convert a Desert Eagle to fire such a round and still have it look the same afterwards.

IMI Desert Eagle Mark XIX - .50 AE
First-person view of the Desert Eagle.
Aiming down the sights.
Reloading.
Empty reload.
The weapon in third person.

Fort-12

The Fort-12 appears in the game as the "Fort-12Mk2". It is used by members of the Ukrainian military and a few rookie stalkers. A unique 15-round version called the "Fort-15" is carried by an army officer, Major Kuznetsov, and is the subject of an item retrieval quest. It can also be fitted with a silencer.

Fort-12 - 9x18 Makarov
The Fort-12 being held.
Aiming.
Ejecting the magazine.
Releasing the slide.
A Fort-12 on the ground.

Heckler & Koch USP Compact

The Heckler & Koch USP Compact appears in the game as the "UDP Compact". It is often used by members of the Freedom and Monolith factions. It can be bought from Skinflint at the Freedom base.

Heckler & Koch USP Compact - .45 ACP.
The USP Compact in idle.
Iron sights.
Non-empty reload. For some reason, the non-empty reload will have the slide slowly move back until it is released.
Inserting a fresh magazine.
Third-person view of the USP.

Makarov PB

The Makarov PB silenced pistol appears in the game as the "Noiseless pistol (PB1s)". It is used occasionally by rookie and experienced stalkers. Like the PM, the in-game PB can fire PMM ammunition. It is not very powerful, but is the first silenced weapon the player will come across.

Makarov PB with integral suppressor - 9x18mm Makarov
The player character holding a Makarov PB.
Aiming.
Dropping a magazine.
Loading in another one.
World model of the PB.

Makarov PM

The Makarov PM appears in the game as the "PMm". It is the most common handgun in the first half of the game, used by rookie stalkers, bandits, Ukrainian troops and low-rank Duty members. Unlike a real Soviet-vintage Makarov, the in-game PM can digest hot-loaded 9x18mm PMM ammunition with no trouble.

Makarov PM - 9x18mm Makarov
The Makarov PM in-game.
Aiming the weapon.
Mid-magazine reload.
Bolt release.
The PM in third person.

SIG-Sauer P220

The SIG-Sauer P220 appears in the game as the "SIP-t M200". It is sometimes used by more experienced members of the Duty faction.

SIG-Sauer P220 - .45 ACP
The P220 in-game.
Aiming.
Non-empty reload.
Empty reload.
World model.

Walther P99

The Walther P99 pistol appears in the game as the "Walker P9m". It is one of the most common weapons in the Zone and is often carried by experienced stalkers of many factions. A stalker called Mole carries a unique variant firing 9x18mm Makarov ammunition, though the player can acquire it only if Mole dies during his brief appearance at the Agroprom.

Walther P99 - 9x19mm Parabellum
The P99 in idle.
Aiming.
Non-empty reload.
Empty reload. Note that the chamber is moving as if it was a part of the slide.
A P99 on the ground.

Submachine Guns

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears in the game as the "Viper 5". It is often used by rookie stalkers and bandits, and is depicted with the early non-curved box magazine. A unique variant firing 9x18mm ammunition can be found on the body of a dead stalker in the Garbage, while a stalker named Vampire carries a version with a permanently attached silencer. The standard MP5 is one of the few weapons which can mount the regular silencer without mods. Rather strangely, it includes single-shot, 2- and 3-round burst and full-auto firing modes, despite being modeled with a 0-1 trigger group.

Heckler & Koch MP5A3 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm Parabellum
Holding the MP5A3.
Aiming the weapon.
Removing the magazine.
Pulling the charging handle.
World model.

Assault Rifles

AKMSU

The AKMSU appears in the game as the "Akm 74/2U". It is carried by stalkers, bandits, soldiers and Duty members in the early levels. A stalker called Bes carries a unique silenced version. While in-game it fires 5.45x39mm ammo, it is modeled with a stamped steel 7.62x39mm magazine. Also noteworthy is that it has a polymer fore-end in Shadow of Chernobyl while it has wooden furniture in the sequel and prequel; in the cutscenes of SoC however the player character is seen firing one with wooden furniture.

AKMSU - 7.62x39mm
The AKMSU in-game.
Irons.
Removing the magazine.
Pulling the bolt.
Third person model.
A closeup of the wooden AKMSU seen in cutscenes. Interestingly, the AKMSU in cutscenes are always depicted as right-side ejecting, and the left side is never seen.

AKS-74

The AKS-74 appears in the game as the "Akm 74/2". It is the most common assault rifle in the game, being used by Ukrainian soldiers, mercenary snipers, experienced stalkers, members of the Duty faction and occasionally members of the Monolith faction. It can be fitted with a silencer, a PSO-1 scope and a GP-25 grenade launcher. It has a strange green handguard with vents exposing the gas tube (though these vents are quite clearly a flat texture) and Bulgarian "waffle" magazine. A unique variant with a boosted rate of fire, reduced recoil, and increased durability can be found in Strelok's hideout in the Agroprom.

AKS-74 - 5.45x39mm
Holding the AKS-74.
Aiming.
Removing the magazine.
Charging.
World model.

AN-94

The AN-94 appears in Shadow of Chernobyl as the "Obokan", and in later games as the "AC-96/2". It is often carried by members of the Duty faction, by Monolith troops and by Ukrainian Spetsnaz. It cannot be fitted with a grenade launcher, but it can mount a PSO-1 scope. A version with a grenade launcher is carried by a bandit named Friar and is the target of a quest. Another variant with a permanently mounted scope is carried by a stalker called Oleg "Fiend" Gusarov.

AN-94 - 5.45x39mm
The AN-94 in-game.
Aiming.
Removing the magazine.
Pulling back the bolt.
Third person model. Note that it incorrectly has an AK-74 muzzle brake.

AS Val

The AS Val appears in the game as the "VLA Special Assault Rifle". It is carried by some Duty members. A unique version with a scope mount is given by Duty's General Voronin as a quest reward.

AS Val - 9x39mm
The AS Val in-game.
Aiming.
Removing the magazine.
Racking the bolt.
An AS Val on the ground.

Enfield L85A1

The Enfield L85A1 appears in the game as the "IL 86". It is described in-game as appearing on the black market after being retired by the British military, and is one of the more common NATO rifles. True to its reputation, it is very unreliable, jamming frequently and deteriorating faster than other rifles. It cannot be fitted with a grenade launcher in the unmodified game, despite the claims of its inventory text, but is fitted with a 4x SUSAT scope. Two unique variants are carried by expert stalkers Scarecrow and Master, having reduced recoil and the other a suppressor, respectively. The weapon is shown with the muzzle cover attached. Its inventory icon is of an L85A2, as noted by the bolt handle.

Enfield L85A1 - 5.56x45mm NATO
The player holding an L85A1.
Aiming through the SUSAT.
Reloading.
Pulling back the bolt. Note that the bolt is left-handed, which would cause some serious mouth-smashing issues.
Third person model.

FN F2000

The FN F2000 appears in the game as the "FT 200M". It is used by a combatant in the Arena and primarily by Monolith members inside the Chernobyl NPP, and cannot be found earlier. It has a high rate of fire, an integrated scope and permanently-attached FN GL-1 grenade launcher.

FN F2000 with FN GL-1 - 5.56x45mm NATO and 40x46mm grenade
The F2000 in idle.
Aiming through the scope.
Reloading, which is done mostly offscreen.
The end of the reload. The charging handle is also never pulled.
World model.

Heckler & Koch SL8-1

The "GP 37" in-game is a Heckler & Koch SL8-1 that has been modified to resemble a military G36 rifle. It can be identified as an SL8 by the length from the pistol grip to the stock. It is fitted with a ZF 3x4° dual optical scope, though only the telescopic sight can be used. It is used by veteran members of the Freedom Faction. As with the L85, the inventory text erroneously states that it can mount a grenade launcher. It is a fairly common weapon in the last third of the game, and is accurate and powerful. In a reversal of the hybrid G36 from Far Cry, the S.T.A.L.K.E.R. G36 has a full six-vent handguard with the barrel from a G36K. Its appearance in the Zone alongside the other high-end NATO rifles is likely due to it being stolen from NATO stockpiles or being purchased on the black market.

Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO
Heckler & Koch SL8-1 with STANAG magazine adapter, ZF 3x4° optical sight, and G36 stock - 5.56x45mm NATO
Actual Heckler & Koch G36, for comparison - 5.56x45mm NATO
The SL8 in idle.
Aiming.
Reloading. Note that only the charging handle is locked back.
Releasing the charging handle.
World model. Note that it is loaded with dummy cartridges.

OTs-14-4A Groza

The OTs-14-4A Groza appears in the game as the "Tunder S14". It is often carried by members of the Duty faction. One Dutyer, Barin, carries a unique 5.45x39mm version, which can also be bought from Sidorovich the trader under certain conditions. "Groza" is Russian for "thunderstorm", hence the weapon's obfuscated name.

OTs-14-4A Groza - 9x39mm
Holding the OTs-14.
Aiming.
Changing the magazine.
Pulling the bolt. Note that the safety is on.
World model.

SIG SG 550

The SIG SG 550 appears in the game as the "SGI 5k". Like the LR-300, it is most commonly carried by mercs and Freedom members. The SG-550 can mount a grenade launcher, and two guards at the Freedom base carry unique versions with scopes. Another unique variant with reduced weight but no attachment points was implemented, but cannot be found in the finished game. The rifle model is actually an early version of the SIG SG 550 with different lower part.

SIG SG-550 - 5.56x45mm NATO
The 550 in idle.
Aiming.
Removing the magazine. Note the unusable bipod on the handguard.
Pulling the charging handle.
World model.

Z-M LR-300ML

The Z-M LR-300ML appears in the game as the "TRs 301". It is the most common NATO rifle in the game, widely used by mercenaries and Freedom members, and one of the only weapons which can mount all three types of attachment by default. A unique sniper version can be found at a mercenary outpost near the Army Warehouses and is the subject of a Duty quest.

Z-M LR-300ML - 5.56x45mm NATO
Holding the LR-300. Note the dustcover, which functions much like Counter-Strike's M4 dustcover.
Ignoring the aperture sight.
Removing the magazine.
Pulling the charging handle. Note that it lacks the bolt.
World model.

Sniper Rifles

SVD Dragunov

The SVD Dragunov appears in the game as the "Sniper rifle (SVDm 2)". It is used by Monolith snipers. The player cannot sprint while it is equipped. A unique version with greater zoom and reduced recoil exists in the game's files, but cannot be acquired without mods. An SVD with wooden furniture is featured as a static prop on the main menu.

SVD Dragunov - 7.62x54mmR
The SVD in idle.
Aiming through the PSO-1.
Changing the magazine.
Pulling the bolt.
World model. Note that while it has synthetic furniture, the stock is still shaped like a wooden one.

SVU Dragunov

The SVU Dragunov appears in the game as the "SVUmk2". It is used by Freedom and Monolith snipers. Like the SVD, the player cannot sprint while wielding it.

SVU - 7.62x54mmR
The SVU in idle.
Aiming.
Pulling out a magazine. Note that the markings say that it is an SVU-AS, however it lacks that version's bipod.
Pulling back the bolt.
World model.

VSS Vintorez

The VSS Vintorez appears in the game as the "Vintar BC". It can be found in the Freedom base, received as a quest reward from Duty or taken from a Monolith member in Pripyat. It is relatively lightweight and allows sprinting and fully automatic fire, but its ammunition is heavy and not the easiest to find.

VSS Vintorez - 9x39mm
Holding the VSS.
Aiming.
Removing the mag.
Pulling the bolt handle.
World model.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 shotgun appears in the game as the "SPSA14". It is a rare weapon, found in a stash and carried by a few zombies and by Monolith troops inside the Chernobyl NPP. A unique variant with a rifled barrel is carried by a bandit named Poker, the target of a bugged quest which was impossible to complete until after the game was patched.

Franchi SPAS-12 - 12 gauge
The SPAS in idle.
Iron sights.
Inserting in a shell.
Firing.
A SPAS on the ground.

Mossberg Maverick 88

The Maverick Model 88 appears as the "Chaser 13". It is common in the later parts of the game, unlike the SPAS-12. The "Combat Chaser", a unique variant which does more damage at the expense of magazine capacity, is carried by a master Stalker called Father Diodor. The developers seem to have confused the Maverick 88 with the Winchester 1300, as this shotgun is internally given the misspelled name wpn_wincheaster1300 (and its in-game name also clearly comes from the Winchester 1300). The Winchester label is erroneously retained by end-user mods correcting the fake weapon names.

Mossberg Maverick 88 - 12 gauge
Holding the Maverick.
Aiming.
Inserting in a shell.
Firing.
World model.

Sawn-off TOZ-66

The most common shotgun in the game is the TOZ-66. It is frequently used by rookie stalkers, bandits, and even Duty faction members. Like the other shotguns in the game, it can fire shot, slug and dart ammunition. The game's English translation often refers to shotguns as "rifles", making one mission involving this weapon extremely confusing. This shotgun is internally named the "BM-16" for unknown reasons (TOZ-BM was a predecessor of TOZ-66, and 16 gauge was the most common caliber for this shotgun). A non-sawed-off version was present in alpha builds of the game.

TOZ-66 - 12 gauge
Holding the sawn-off.
Aiming.
Non-empty reload. Note that only one hammer is down.
Empty reload. Note that both hammers are down.
World model.

Grenade Launchers

FN GL-1

The FN GL-1 is permanently attached to the FN F2000.

FN GL-1 mounted on FN F2000 - 40x46mm grenade and 5.56x45mm NATO
The GL-1 on an F2000.

GP-25

The GP-25 appears in the game as the "GP-25 Kostyer". By default it can only be mounted to the AKS-74, but the "Storming" variant of the AN-94 has one permanently affixed.

GP-25 - 40mm VOG-25
A GP-25 on the ground.

GP-30

The GP-30 is mounted as part of the OTs-14 Groza.

GP-30 mounted on OTs-14-4A Groza - 40mm VOG-25 and 9x39mm
The GP-30 on the Groza.

RG-6

The RG-6 appears in the game as the "Bulldog 6". It appears twice in the game, found either in the Freedom base armory or in a house in the nearby bloodsucker village, and is the target of one of Duty's first quests. A unique version firing M203 ammunition was implemented, but cannot be accessed in the unaltered game.

RG-6 Grenade Launcher - 40mm VOG-25.
Holding the RG-6.
Aiming.
Opening up the cylinder. Note that it incorrectly opens up like a Milkor MGL.
Loading in some grenades.
World model.

RPG-7

The RPG-7 also makes an appearance in the game. It is used by Monolith members in the Red Forest, Pripyat and at the NPP, and by a mercenary in the Wild Territory. The launcher can also be found in the Dark Valley and in X18. It is powerful, but the launcher and ammo are both quite heavy.

Russian RPG-7 - 40mm PG-7VL HEAT.
Holding the RPG.
Aiming through the permanently-affixed scope.
Inserting in a new rocket.
Fully inserting it in.
An RPG and a rocket on the ground.

SIG GL 5040

The SIG GL 5040 appears in the game as the "M203". It can be mounted to the SIG SG 550 and the Z-M LR 300.

SIG GL 5040 - 40x46mm grenade
The 5040 on the ground.

Grenades

F-1

The second most common (and only other) hand grenades in the game are F-1 hand grenades. They have a larger radius of blast damage than the RGD-5.

F-1 hand grenade
The F-1 in idle.
Throwing the F-1 in the air.
A pile of F-1's on the ground.

RGD-5

The most common hand grenades in the game are RGD-5 hand grenades. They have a small radius of blast damage. NPCs were able to throw grenades in alpha versions of Shadow of Chernobyl, an ability restored in subsequent games.

RGD-5 High-Explosive Fragmentation hand grenade
The RGD-5 in idle.
Throwing it up in the air.
A pile of RGD-5's on the ground.

Smoke grenade

This smoke grenade is only present in the multiplayer modes of all three S.T.A.L.K.E.R. games. As it was not intended for use in singleplayer, its smoke has no effect on the game AI; the grenade itself does cause the AI to treat it like an explosive grenade, making it useful for clearing groups out of a fortified place when a frag grenade would be inappropriate. Its model is simply an RGD-5 with a new texture marking it as a "DG-05" grenade.

Holding the smoke grenade.
Throwing it up in the air.
A pile of smoke grenades.

Miscellaneous

Mosin Nagant M91/30

A large poster seen at the north Cordon checkpoint and inside the Hundred Rads Bar depicts a WW2-era Soviet soldier inspecting the bore of his Mosin Nagant M91/30.

Mosin Nagant M91/30 - 7.62x54mmR
The Mosin Nagant poster.

YakB-12.7

The Mi-24 gunships which patrol the Zone carry the 12.7x108mm Yakushev-Borzov Yak-B four-barrel Gatling gun.

Yakushev-Borzov Yak-B - 12.7x108mm
The YakB on a Mi-24.

PKT

The PKT can be seen as the coaxial armament of BTR-70 APCs found in the Zone.

PKT machine gun with 250-round ammo drum - 7.62x54mm R
Looking at the BTR-70.

KPVT

The BTR-70s are also equipped with a KPVT Heavy Machine Gun. Some mods make it possible to drive the BTR with the vehicle having usable weapons and acting as a mobile stash, though it is rather buggy.

KPVT heavy machine gun - 14.5x114mm
Looking at a BTR-70. The KPVT is clearly visible here.

Fictional Weapons

Gauss Rifle

A fictional sniper rifle based heavily on the Gauss Rifle of Fallout 2. Its ingame model, sporting several coils along its barrel, suggests it is a type of coilgun powered by processed Flash artifacts, with a ten-round magazine and unsurpassed penetration and stopping power. It is a rare weapon, appearing only in the hands of Monolith snipers in Pripyat and the NPP in Shadow of Chernobyl, though a group of Stalkers in the Dark Valley pretend to have one for sale as part of a scam. It appears only once in Clear Sky but is more easily obtained in Call of Pripyat, where the player is tasked with tracing the origins of the weapon. Its caliber was originally given as 9mm, changed to 2.54 mm in Clear Sky (which is consistent with the caliber of the Fallout Gauss Rifle). It appears to use a SUSAT scope, but also has a set of never-used iron sights. It also appears to have a few parts from real weapons, such as the pistol grip, stock, trigger and trigger guard from a Heckler & Koch G36.

Heckler & Koch G36 - 5.56x45mm NATO
The gauss rifle in idle.
Aiming through the SUSAT.
Removing the magazine.
Finishing the reload.
World model.

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