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RoboCop: Rogue City

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:RoboCop: Rogue City for current discussions. Content is subject to change.


RoboCop: Rogue City
Robocop-rogue-city-cover.cover large.jpg
Official Box Art
Release Date: November 2nd, 2023
Developer: Teyon
Publisher: Nacon
Series: Robocop
Platforms: PC
PlayStation 5
Xbox Series X/S
Genre: First-Person Shooter


RoboCop: Rogue City is the sixth videogame in the RoboCop franchise, set after the events of the second film and leading into RoboCop 3.


The following weapons appear in the video game RoboCop: Rogue City:


Overview

As the titular character of RoboCop, the player always has his Auto 9 available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.

Pistols

Beretta 93R "Auto 9"

RoboCop's primary weapon is his trusty modified Beretta 93R "Auto 9", always available and located within the internal storage bay inside his right leg.

Beretta 93R "Auto 9" - 9x19mm
Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.
Scanning the lobby of the Channel 9 studio for more punks.
Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.
Reloading from an empty magazine, the slide locked back.
Inserting a fresh magazine.
Robocop racks the slide, chambering a round from the new magazine.
Reloading mid-magazine.

SIG-Sauer P226R

The SIG-Sauer P226R is used by low level criminals. Referred to in-game as "Pistol 9mm".

SIG-Sauer P226R with wood grips - 9x19mm
A SIG-Sauer P226R left on the ground by a dispatched enemy.
Holding a P226R confiscated from its former owner.
Aiming the handgun in a similar fashion to the Auto 9.
Reloading mid-magazine.
Reloading from an empty magazine.
Inserting new magazine.
Racking the slide.

Desert Eagle

A Desert Eagle with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.

Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum
The Desert Eagle laid out on a bench in the Metro West Police Station firing range.
RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.
Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.
Reloading mid-magazine.
Reloading from empty, with the slide locked back.
Racking the slide.

Submachine Guns

Uzi

The IMI Uzi is used by low level enemies. Referred to in-game as the "Micro SMG".

IMI Uzi with buttstock collapsed - 9x19mm
The IMI Uzi's world model.
RoboCop holding an Uzi.
Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.
Racking the charging handle. The bolt is static during this animation.

Shotguns

Mossberg 500/590 Bullpup

A Mossberg Bullpup shotgun is available as a bonus item for buying the "Alex Murphy" DLC edition of the game. Referred to as the "OCP Shotgun".

Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge
The Mossberg shotgun on the ground.
RoboCop wielding his shotgun in the basement of an arcade.
Aiming down the sights.
RoboCop thumbing fresh shells into the magazine tube.
Working the pump after loading up a depleted magazine tube.

Mossberg 5500

The Mossberg 5500 with a cut down barrel and pistol grip is used by members of a biker gang. Referred to in-game as the "Combat Shotgun".

Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge
The Mossberg on the ground.
RoboCop holding the Mossberg 5500 with one hand.
When aiming, RoboCop will bring up the gun to use its front bead.
Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.
The Mossberg making an appearance in a cutscene.

Rifles

AK pattern rifle

A rifle made of a mish-mash of AK parts is used by certain enemies. Referred to as the "Assault Rifle 74" in-game.

AKM - 7.62x39mm
IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.
The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.
RoboCop holding the rifle in the offices of the Channel 9 studio.
RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.

Heckler & Koch G3

An early model G3 with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a HK21E.

Early Heckler & Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO
Heckler & Koch HK21E - 7.62x51mm NATO
RoboCop holding a G3.
Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favour of a slight magnification effect, like the handguns.
Reloading the rifle.
Working the charging handle to chamber a new round from the fresh magazine.

Light Machine Guns

M60 Machine Gun

An M60 Machine Gun with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand, although there are no reload animations as the entire ammo pool is available in one long belt.

M60 machine gun with bipod extended - 7.62x51mm NATO
An M60 seen on a machine gun emplacement.
RoboCop with an M60 in hand.
Aiming down the sights.

Grenade Launchers

Hawk MM1 Grenade Launcher

Special enemy variants called "Grenadiers" use Hawk MM1 grenade launchers. RoboCop can wield these after dispatching their owners.

Hawk MM1 grenade launcher - 40x46mm
The cutscene introducing the "Grenadier" enemy variant.
RoboCop with MM1 in hand.
Aiming with the Hawk MM1.
The Hawk MM1 lying on the ground.

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