Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "RoboCop: Rogue City"
(→Rifles) |
|||
Line 88: | Line 88: | ||
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]] | [[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]] | ||
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]] | [[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]] | ||
+ | |||
+ | ==Heckler & Koch G3== | ||
+ | An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. | ||
+ | [[File:CETME G3.JPG|thumb|none|450px|Early Heckler & Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]] | ||
+ | [[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]] | ||
+ | [[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favour of a slight magnification effect, like the handguns.]] | ||
+ | [[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]] | ||
+ | [[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]] | ||
=Light Machine Guns= | =Light Machine Guns= |
Revision as of 23:46, 20 November 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:RoboCop: Rogue City for current discussions. Content is subject to change. |
|
RoboCop: Rogue City is the sixth videogame in the RoboCop franchise, set after the events of the second film and leading into RoboCop 3.
The following weapons appear in the video game RoboCop: Rogue City:
Overview
As the titular character of RoboCop, the player always has his Auto 9 available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.
Pistols
Beretta 93R "Auto 9"
RoboCop's primary weapon is his trusty modified Beretta 93R "Auto 9", always available and located within the internal storage bay inside his right leg.
SIG-Sauer P226R
The SIG-Sauer P226R is used by low level criminals. Referred to in-game as "Pistol 9mm".
Desert Eagle
A Desert Eagle with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.
Submachine Guns
Uzi
The IMI Uzi is used by low level enemies. Referred to in-game as the "Micro SMG".
Shotguns
Mossberg 500/590 Bullpup
A Mossberg Bullpup shotgun is available as a bonus item for buying the "Alex Murphy" DLC edition of the game. Referred to as the "OCP Shotgun".
Mossberg 5500
The Mossberg 5500 with a cut down barrel and pistol grip is used by members of a biker gang. Referred to in-game as the "Combat Shotgun".
Rifles
AK pattern rifle
A rifle made of a mish-mash of AK parts is used by certain enemies. Referred to as the "Assault Rifle 74" in-game.
Heckler & Koch G3
An early model G3 with slimline wooden handguard and stock is wielded by some of the biker gang enemies.
Light Machine Guns
M60 Machine Gun
An M60 Machine Gun with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand, although there are no reload animations as the entire ammo pool is available in one long belt.