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Difference between revisions of "RoboCop: Rogue City"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]
 
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]
 
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]
 
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]
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==Mossberg 5500==
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The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the "Combat Shotgun".
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[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]
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[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]
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[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]
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[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]
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[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]
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[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]
  
 
=Rifles=
 
=Rifles=

Revision as of 11:10, 20 November 2023

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:RoboCop: Rogue City for current discussions. Content is subject to change.


RoboCop: Rogue City
Robocop-rogue-city-cover.cover large.jpg
Official Box Art
Release Date: November 2nd, 2023
Developer: Teyon
Publisher: Nacon
Series: Robocop
Platforms: PC
PlayStation 5
Xbox Series X/S
Genre: First-Person Shooter


RoboCop: Rogue City is the sixth videogame in the RoboCop franchise, set after the events of the second film and leading into RoboCop 3.


The following weapons appear in the video game RoboCop: Rogue City:


Overview

As the titular character of RoboCop, the player always has his Auto 9 available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.

Pistols

Beretta 93R "Auto 9"

RoboCop's primary weapon is his trusty modified Beretta 93R "Auto 9", always available and located within the internal storage bay inside his right leg.

Beretta 93R "Auto 9" - 9x19mm
Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.
Scanning the lobby of the Channel 9 studio for more punks.
Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.
Reloading from an empty magazine, the slide locked back.
Inserting a fresh magazine.
Robocop racks the slide, chambering a round from the new magazine.
Reloading mid-magazine.

SIG-Sauer P226R

The SIG-Sauer P226R is used by low level criminals. Referred to in-game as "Pistol 9mm".

SIG-Sauer P226R - 9x19mm
A SIG-Sauer P226R left on the ground by a dispatched enemy.
Holding a P226R confiscated from its former owner.
Aiming the handgun in a similar fashion to the Auto 9.
Reloading mid-magazine.
Reloading from an empty magazine.
Inserting new magazine.
Racking the slide.

Desert Eagle

A Desert Eagle with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.

Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum
The Desert Eagle laid out on a bench in the Metro West Police Station firing range.
RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.
Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.
Reloading mid-magazine.
Reloading from empty, with the slide locked back.
Racking the slide.

Submachine Guns

Uzi

The IMI Uzi is used by low level enemies. Referred to in-game as the "Micro SMG".

IMI Uzi with buttstock collapsed - 9x19mm
The IMI Uzi's world model.
RoboCop holding an Uzi.
Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.
Racking the charging handle. The bolt is static during this animation.

Shotguns

Mossberg 500/590 Bullpup

A Mossberg Bullpup shotgun is available as a bonus item for buying the "Alex Murphy" DLC edition of the game. Referred to as the "OCP Shotgun".

Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge
The Mossberg shotgun on the ground.
RoboCop wielding his shotgun in the basement of an arcade.
Aiming down the sights.
RoboCop thumbing fresh shells into the magazine tube.
Working the pump after loading up a depleted magazine tube.

Mossberg 5500

The Mossberg 5500 with a cut down barrel and pistol grip is used by members of a biker gang. Referred to in-game as the "Combat Shotgun".

Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge
The Mossberg on the ground.
RoboCop holding the Mossberg 5500 with one hand.
When aiming, RoboCop will bring up the gun to use its front bead.
Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.
The Mossberg making an appearance in a cutscene.

Rifles

AK pattern rifle

A rifle made of a mish-mash of AK parts is used by certain enemies. Referred to as the "Assault Rifle 74" in-game.

AKM - 7.62x39mm
IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.
The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.
RoboCop holding the rifle in the offices of the Channel 9 studio.
RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.

Light Machine Guns

M60 Machine Gun

An M60 Machine Gun with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand, although there are no reload animations as the entire ammo pool is available in one long belt.

M60 machine gun with bipod extended - 7.62x51mm NATO
An M60 seen on a machine gun emplacement.
RoboCop with an M60 in hand.
Aiming down the sights.



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