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Difference between revisions of "RoboCop: Rogue City"
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[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]] | [[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]] | ||
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]] | [[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]] | ||
+ | |||
+ | ==Mossberg 5500== | ||
+ | The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the "Combat Shotgun". | ||
+ | [[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]] | ||
+ | [[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]] | ||
+ | [[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]] | ||
+ | [[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]] | ||
+ | [[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]] | ||
+ | [[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]] | ||
=Rifles= | =Rifles= |
Revision as of 11:10, 20 November 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:RoboCop: Rogue City for current discussions. Content is subject to change. |
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RoboCop: Rogue City is the sixth videogame in the RoboCop franchise, set after the events of the second film and leading into RoboCop 3.
The following weapons appear in the video game RoboCop: Rogue City:
Overview
As the titular character of RoboCop, the player always has his Auto 9 available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.
Pistols
Beretta 93R "Auto 9"
RoboCop's primary weapon is his trusty modified Beretta 93R "Auto 9", always available and located within the internal storage bay inside his right leg.
SIG-Sauer P226R
The SIG-Sauer P226R is used by low level criminals. Referred to in-game as "Pistol 9mm".
Desert Eagle
A Desert Eagle with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.
Submachine Guns
Uzi
The IMI Uzi is used by low level enemies. Referred to in-game as the "Micro SMG".
Shotguns
Mossberg 500/590 Bullpup
A Mossberg Bullpup shotgun is available as a bonus item for buying the "Alex Murphy" DLC edition of the game. Referred to as the "OCP Shotgun".
Mossberg 5500
The Mossberg 5500 with a cut down barrel and pistol grip is used by members of a biker gang. Referred to in-game as the "Combat Shotgun".
Rifles
AK pattern rifle
A rifle made of a mish-mash of AK parts is used by certain enemies. Referred to as the "Assault Rifle 74" in-game.
Light Machine Guns
M60 Machine Gun
An M60 Machine Gun with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand, although there are no reload animations as the entire ammo pool is available in one long belt.