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Difference between revisions of "RoboCop: Rogue City"

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[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]
 
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]
 
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]
 
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]
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=Light Machine Guns=
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==M60 Machine Gun==
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An [[M60 Machine Gun]] with a cosmetically modified heatshield is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand, although there are no reload animations as the entire ammo pool is available in one long belt.
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[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]
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[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]
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[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]
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[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]
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{{Robocop}}
 
{{Robocop}}

Revision as of 10:27, 20 November 2023

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:RoboCop: Rogue City for current discussions. Content is subject to change.


RoboCop: Rogue City
Robocop-rogue-city-cover.cover large.jpg
Official Box Art
Release Date: November 2nd, 2023
Developer: Teyon
Publisher: Nacon
Series: Robocop
Platforms: PC
PlayStation 5
Xbox Series X/S
Genre: First-Person Shooter


RoboCop: Rogue City is the sixth videogame in the RoboCop franchise, set after the events of the second film and leading into RoboCop 3.


The following weapons appear in the video game RoboCop: Rogue City:


Overview

As the titular character of RoboCop, the player always has his Auto 9 available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.

Pistols

Beretta 93R "Auto 9"

RoboCop's primary weapon is his trusty modified Beretta 93R "Auto 9", always available and located within the internal storage bay inside his right leg.

Beretta 93R "Auto 9" - 9x19mm
Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.
Scanning the lobby of the Channel 9 studio for more punks.
Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.
Reloading from an empty magazine, the slide locked back.
Inserting a fresh magazine.
Robocop racks the slide, chambering a round from the new magazine.
Reloading mid-magazine.

SIG-Sauer P226R

The SIG-Sauer P226R is used by low level criminals. Referred to in-game as "Pistol 9mm".

SIG-Sauer P226R - 9x19mm
A SIG-Sauer P226R left on the ground by a dispatched enemy.
Holding a P226R confiscated from its former owner.
Aiming the handgun in a similar fashion to the Auto 9.
Reloading mid-magazine.
Reloading from an empty magazine.
Inserting new magazine.
Racking the slide.

Submachine Guns

Uzi

The IMI Uzi is used by low level enemies. Referred to in-game as the "Micro SMG".

IMI Uzi with buttstock collapsed - 9x19mm
The IMI Uzi's world model.
RoboCop holding an Uzi.
Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.
Racking the charging handle. The bolt is static during this animation.

Shotguns

Mossberg 500/590 Bullpup

A Mossberg Bullpup shotgun is available as a bonus item for buying the "Alex Murphy" DLC edition of the game. Referred to as the "OCP Shotgun".

Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge
RoboCop wielding his shotgun in the basement of an arcade.
Aiming down the sights.

Rifles

AK pattern rifle

A rifle made of a mish-mash of AK parts is used by certain enemies. Referred to as the "Assault Rifle 74" in-game.

AKM - 7.62x39mm
IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.
The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.
RoboCop holding the rifle in the offices of the Channel 9 studio.
RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.

Light Machine Guns

M60 Machine Gun

An M60 Machine Gun with a cosmetically modified heatshield is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand, although there are no reload animations as the entire ammo pool is available in one long belt.

M60 machine gun with bipod extended - 7.62x51mm NATO
An M60 seen on a machine gun emplacement.
RoboCop with an M60 in hand.
Aiming down the sights.



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