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Difference between revisions of "RoboCop: Rogue City"

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(Added Non Usable weapons. This will likely be my last edit on the page. I was working on my own sandbox for this game when I noticed this page was already up. Sorry if things got a bit messy this is my first time seriously contributing to this site.)
 
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'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.
 
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''.
 +
Developed by Polish company Teyon, appropriately known for ''[[Terminator: Resistance]]'', and published by French company Nacon.
 +
The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.
 +
  
 
{{VG Title}}
 
{{VG Title}}
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=Overview=
 
=Overview=
As the titular character of Robocop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by Robocop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.
+
As the titular character of RoboCop, the player always has his [[Auto 9]] available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.
  
 
=Pistols=
 
=Pistols=
 
==Beretta 93R "Auto 9"==
 
==Beretta 93R "Auto 9"==
Robocop's primary weapon is his trusty modified [[Beretta 93R "Auto 9"]], always available and located in his internal storage bay inside his right leg.
+
RoboCop's primary weapon is his trusty modified [[Beretta 93R "Auto 9"]], always available and located within the internal storage bay inside his right leg.
 
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R "Auto 9" - 9x19mm]]
 
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R "Auto 9" - 9x19mm]]
 
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]
 
[[File:Auto9 RobocopRC1.jpg|thumb|none|600px|Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.]]
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==SIG-Sauer P226R==
 
==SIG-Sauer P226R==
 
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as "Pistol 9mm".
 
The [[SIG-Sauer P226R]] is used by low level criminals. Referred to in-game as "Pistol 9mm".
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]
+
[[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226R with wood grips - 9x19mm]]
 
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]
 
[[File:P226R worldmodel RobocopRC.jpg|thumb|none|600px|A SIG-Sauer P226R left on the ground by a dispatched enemy.]]
 
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]
 
[[File:P226R idle RobocopRC.jpg|thumb|none|600px|Holding a P226R confiscated from its former owner.]]
 
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]
 
[[File:P226R ADS RobocopRC.jpg|thumb|none|600px|Aiming the handgun in a similar fashion to the Auto 9.]]
 
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]
 
[[File:P226R Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]
 +
[[File:P226R Reload2 RobocopRC.jpg|thumb|none|600px|Reloading from an empty magazine.]]
 +
[[File:P226R Reload3 RobocopRC.jpg|thumb|none|600px|Inserting new magazine.]]
 +
[[File:P226R Reload4 RobocopRC.jpg|thumb|none|600px|Racking the slide.]]
 +
 +
==Desert Eagle==
 +
A [[Desert Eagle]] with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.
 +
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|450px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]
 +
[[File:DesertEagle worldmodel RobocopRC.jpg|thumb|none|600px|The Desert Eagle laid out on a bench in the Metro West Police Station firing range.]]
 +
[[File:DesertEagle idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.]]
 +
[[File:DesertEagle ADS RoboCopRC.jpg|thumb|none|600px|Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.]]
 +
[[File:DesertEagle Reload1 RobocopRC.jpg|thumb|none|600px|Reloading mid-magazine.]]
 +
[[File:DesertEagle Reload2 RoboCopRC.jpg|thumb|none|600px|Reloading from empty, with the slide locked back.]]
 +
[[File:DesertEagle Reload3 RoboCopRC.jpg|thumb|none|600px|Racking the slide.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
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[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]
 
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]]
 
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]
 
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]]
 +
==Intratec TEC-9==
 +
Called Tek in game the [[TEC-9]] can first be found in a Torch Head chop shop during Stolen Vehicle mission.
 +
[[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]
 +
[[File:20231104142949 1.jpg|thumb|none|600px|Robo holds his Tec 9.]]
 +
[[File:20231104143019 1.jpg|thumb|none|600px|Robo inspects the right side of the Tec.]]
 +
[[File:20231104143013 1.jpg|thumb|none|600px|Reloading.]]
 +
[[File:20231104143019 1.jpg|thumb|none|600px|Charging.]]
 +
 +
=Shotguns=
 +
==Mossberg 500/590 Bullpup==
 +
A [[Mossberg 500 Bullpup|Mossberg Bullpup shotgun]] is available as a bonus item for buying the "Alex Murphy" DLC edition of the game. Referred to as the "OCP Shotgun".
 +
[[File:Mossberg-Bullpup-Model500.jpg|thumb|none|450px|Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge]]
 +
[[File:MossbergBullpup worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg shotgun on the ground.]]
 +
[[File:MossbergBullpup idle RobocopRC.jpg|thumb|none|600px|RoboCop wielding his shotgun in the basement of an arcade.]]
 +
[[File:MossbergBullpup ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]
 +
[[File:MossbergBullpup Reload1 RobocopRC.jpg|thumb|none|600px|RoboCop thumbing fresh shells into the magazine tube.]]
 +
[[File:MossbergBullpup Reload2 RobocopRC.jpg|thumb|none|600px|Working the pump after loading up a depleted magazine tube.]]
 +
 +
==Mossberg 5500==
 +
The [[Mossberg 5500]] with [[RoboCop_(1987)#Mossberg_5500|a cut down barrel and pistol grip]] is used by members of a biker gang. Referred to in-game as the "Combat Shotgun".
 +
[[File:1411066 03 mossberg 12 gauge semi auto ri 640.jpg|thumb|none|450px|Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge]]
 +
[[File:Mossberg5500 worldmodel RoboCopRC.jpg|thumb|none|600px|The Mossberg on the ground.]]
 +
[[File:Mossberg5500 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding the Mossberg 5500 with one hand.]]
 +
[[File:Mossberg5500 ADS RoboCopRC.jpg|thumb|none|600px|When aiming, RoboCop will bring up the gun to use its front bead.]]
 +
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]]
 +
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]]
 +
==SPAS 12==
 +
Called Combat Shotgun J12 in game the [[SPAS 12]] has a incorrect 9 rounds capacity with 16 reserve. It is Used by Juggernaut Mercenaries and can be first found in the OCP correctional facility armory during Armory Break-In.
 +
[[File:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]
 +
[[File:20231106092937 1.jpg|thumb|none|600px|The three amico SPAS 12's hang on a rack in the OCP armory.]]
 +
[[File:20231106093003 1.jpg|thumb|none|600px|RoboCop with his own SPAS 12.]]
 +
[[File:20231106093021 1.jpg|thumb|none|600px|RoboCop inspects his SPAS 12.Note the shell clipping through.]]
 +
[[File:20231106093108 1.jpg|thumb|none|600px|RoboCop checks the right side of his shotgun.]]
 +
[[File:20231106093235 1.jpg|thumb|none|600px|RoboCop reloads the SPAS.]]
 +
[[File:20231106093336 1.jpg|thumb|none|600px|RoboCop pumps the SPAS.]]
 +
[[File:20231106093301 1.jpg|thumb|none|600px|Aiming down sights.]]
  
 
=Rifles=
 
=Rifles=
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[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]
 
[[File:FrankenAK idle RobocopRC.jpg|thumb|none|600px|RoboCop holding the rifle in the offices of the Channel 9 studio.]]
 
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]
 
[[File:FrankenAK ADS RobocopRC.jpg|thumb|none|600px|RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.]]
 +
 +
==Heckler & Koch G3==
 +
An early model [[G3]] with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a [[HK21E]].
 +
[[File:CETME G3.JPG|thumb|none|450px|Early Heckler & Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]
 +
[[File:HK21E.jpg|thumb|none|450px|Heckler & Koch HK21E - 7.62x51mm NATO]]
 +
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]]
 +
[[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favor of a slight magnification effect, like the handguns.]]
 +
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]]
 +
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]]
 +
 +
==Steyr AUG==
 +
Called Assault Rifle RBS the [[Steyr AUG]] appears as a early scoped weapon used during the Steel mill (Right before the player can get a M82 making this weapon partially irrelevant). 30 round capacity with a 60 round reserve. The AUG has "Omni Consumer Products" on side of rifle, implying the weapon is either a licensed copy made by Omni or that Steyr does not exist in the Robocop universe. RoboCop uses a "HK slap" during the reload. Detroit SWAT team use the rifle.
 +
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]
 +
[[File:20231104110134 1.jpg|600px|thumb|none|An AUG leaning against a wall.]]
 +
[[File:20231104110228 1.jpg|600px|thumb|none|Robo holds a AUG.]]
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[[File:20231104110420 1.jpg|600px|thumb|none|Charging the AUG.]]
 +
[[File:20231104110420 1.jpg|600px|thumb|none|Charging the AUG.]]
 +
[[File:20231104110235 1.jpg|600px|thumb|none|Using the scope. Using the same reticle as the M82 and G11.]]
 +
 +
==Heckler & Koch G11 K2==
 +
Called the Assault Rifle RBS MkII in game it is first found at the OCP correctional facility during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.
 +
[[File:G11K2 left.jpg|thumb|none|450px|Heckler & Koch G11 K2 - 4.73x33mm]]
 +
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]]
 +
[[File:20231106100501 1.jpg|600px|thumb|none|Robocop holds the G11.]]
 +
[[File:20231106100519 1.jpg|600px|thumb|none|Robocop inspects the left side of the rifle.]]
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[[File:20231106100550 1.jpg|600px|thumb|none|Robocop inspects the right side of the rifle.]]
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[[File:20231106100601 1.jpg|600px|thumb|none|Robocop reloads the G11s distinctive magazine.]]
 +
[[File:20231106100615 1.jpg|600px|thumb|none|Robocop winds up his G11.]]
 +
[[File:20231106100627 1.jpg|600px|thumb|none|Robocop uses the G11s scope. It uses the same reticle as the Barret M82]]
 +
 +
=Sniper Rifles=
 +
==Barrett M82==
 +
An early model [[Barrett M82]] is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.
 +
[[File:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]
 +
[[File:Barret worldmodel RoboCopRC.jpg|thumb|none|600px|An M82 discarded on the ground.]]
 +
[[File:Barret enemy RoboCopRC.jpg|thumb|none|600px|The "sniper" enemy variant introduced in a short cutscene.]]
 +
[[File:Barret idle RoboCopRC.jpg|thumb|none|600px|RoboCop with an M82, scanning an abandoned Detroit steel mill.]]
 +
[[File:Barret ADS RoboCopRC.jpg|thumb|none|600px|Looking through the M82's scope.]]
 +
[[File:Barret Reload1 RoboCopRC.jpg|thumb|none|600px|Swapping magazines.]]
 +
[[File:Barret Reload2 RoboCopRC.jpg|thumb|none|600px|There is no chambering animation on reloading from a fully depleted magazine.]]
 +
 +
=Light Machine Guns=
 +
==M60 Machine Gun==
 +
An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve.
 +
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]]
 +
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]]
 +
[[File:20231103003709 1.jpg|thumb|none|600px|An M60 on the floor.]]
 +
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]]
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[[File:20231103003530 1.jpg|thumb|none|600px|RoboCop checks the M60s right hand side.]]
 +
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]]
 +
[[File:20231103005849 1.jpg|thumb|none|600px|RoboCop cocks his M60.]]
 +
[[File:20231103010020 1.jpg|thumb|none|600px|RoboCop reloads his M60.]]
 +
 +
=Grenade Launchers=
 +
==Hawk MM1 Grenade Launcher==
 +
Special enemy variants called "Grenadiers" use [[Hawk MM1 grenade launcher]]s. RoboCop can wield these after dispatching their owners.
 +
[[File:MM1.jpg|thumb|none|450px|Hawk MM1 grenade launcher - 40x46mm]]
 +
[[File:HawkMM1 enemy RoboCopRC.jpg|thumb|none|600px|The cutscene introducing the "Grenadier" enemy variant.]]
 +
[[File:HawkMM1 idle RoboCopRC.jpg|thumb|none|600px|RoboCop with MM1 in hand.]]
 +
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]]
 +
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]]
 +
 +
=Non Usable Weapons=
 +
==Smith & Wesson Revolver==
 +
A [[Smith & Wesson]] Revolver is seen on a screen at the Detroit Police Department.
 +
[[File:20231106140851 1.jpg|thumb|none|600px|The revolver seen on the terminal.]]
 +
 +
==Mossberg 500-esque Shotgun==
 +
A generic but [[Mossberg 500]] like Shotgun is seen on a brochure at the Detroit Arms Expo.
 +
[[File:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 gauge. Note the wood furniture.]]
 +
[[File:20231106124933 1.jpg|thumb|none|600px|Likely a slight exaggeration.]]
 +
 +
==AR-Pattern Rifle==
 +
The silhouette of a AR pattern rifle with a adjustable stock is seen over as the logo for Detroit Arms Expo.
 +
[[Image:M16A2.jpg|thumb|450px|none|Colt M16A2 - 5.56x45mm]]
 +
[[File:20231106125810 1.jpg|thumb|none|600px|The logo in question.]]
 +
 +
==M134 Minigun turret==
 +
At the Detroit Arms Expo non-functioning turrets called "Peace Keeper 400" with [[M134 Minigun]]'s can be found.
 +
[[Image:Minigun.jpg|thumb|none|450px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]
 +
[[File:20231106125106 1.jpg|thumb|none|600px|RoboCops satire is very prevalent throughout the game.]]
 +
 +
==M1911==
 +
A [[1911]] like pistol equipped with a silencer can be seen as an image on a kiosk at the Detroit Arms Expo. Despite this there exist no silenced weapons in-game.
 +
[[File:Nighthawk Custom airsoft pistol right side.jpg|thumb|none|450px|Most resembles the in-game version.]]
 +
[[File:20231106124733 1.jpg|thumb|none|600px|While the pistol appears to be a 1911 it still looks quite different.]]
  
 
{{Robocop}}
 
{{Robocop}}

Latest revision as of 16:58, 28 November 2023

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:RoboCop: Rogue City for current discussions. Content is subject to change.


RoboCop: Rogue City
Robocop-rogue-city-cover.cover large.jpg
Official Box Art
Release Date: November 2nd, 2023
Developer: Teyon
Publisher: Nacon
Series: Robocop
Platforms: PC
PlayStation 5
Xbox Series X/S
Genre: First-Person Shooter


RoboCop: Rogue City is the sixth videogame in the RoboCop franchise, set after the events of the second film and leading into RoboCop 3. Developed by Polish company Teyon, appropriately known for Terminator: Resistance, and published by French company Nacon. The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.



The following weapons appear in the video game RoboCop: Rogue City:


Overview

As the titular character of RoboCop, the player always has his Auto 9 available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.

Pistols

Beretta 93R "Auto 9"

RoboCop's primary weapon is his trusty modified Beretta 93R "Auto 9", always available and located within the internal storage bay inside his right leg.

Beretta 93R "Auto 9" - 9x19mm
Upon seeing hostile thugs, Robocop immediately unholsters his Auto 9.
Scanning the lobby of the Channel 9 studio for more punks.
Aiming with the Auto 9 involves a slight zoom in along with the HUD singling out skezzed out criminals.
Reloading from an empty magazine, the slide locked back.
Inserting a fresh magazine.
Robocop racks the slide, chambering a round from the new magazine.
Reloading mid-magazine.

SIG-Sauer P226R

The SIG-Sauer P226R is used by low level criminals. Referred to in-game as "Pistol 9mm".

SIG-Sauer P226R with wood grips - 9x19mm
A SIG-Sauer P226R left on the ground by a dispatched enemy.
Holding a P226R confiscated from its former owner.
Aiming the handgun in a similar fashion to the Auto 9.
Reloading mid-magazine.
Reloading from an empty magazine.
Inserting new magazine.
Racking the slide.

Desert Eagle

A Desert Eagle with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.

Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum
The Desert Eagle laid out on a bench in the Metro West Police Station firing range.
RoboCop holding a Desert Eagle after painting the walls with a hapless biker. Note the lack of slide serrations.
Aiming down the sights. This is the only handgun where RoboCop will actually make an attempt at lining up the front and rear sights.
Reloading mid-magazine.
Reloading from empty, with the slide locked back.
Racking the slide.

Submachine Guns

Uzi

The IMI Uzi is used by low level enemies. Referred to in-game as the "Micro SMG".

IMI Uzi with buttstock collapsed - 9x19mm
The IMI Uzi's world model.
RoboCop holding an Uzi.
Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.
Racking the charging handle. The bolt is static during this animation.

Intratec TEC-9

Called Tek in game the TEC-9 can first be found in a Torch Head chop shop during Stolen Vehicle mission.

Intratec TEC-9 - 9x19mm
Robo holds his Tec 9.
Robo inspects the right side of the Tec.
Reloading.
Charging.

Shotguns

Mossberg 500/590 Bullpup

A Mossberg Bullpup shotgun is available as a bonus item for buying the "Alex Murphy" DLC edition of the game. Referred to as the "OCP Shotgun".

Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge
The Mossberg shotgun on the ground.
RoboCop wielding his shotgun in the basement of an arcade.
Aiming down the sights.
RoboCop thumbing fresh shells into the magazine tube.
Working the pump after loading up a depleted magazine tube.

Mossberg 5500

The Mossberg 5500 with a cut down barrel and pistol grip is used by members of a biker gang. Referred to in-game as the "Combat Shotgun".

Mossberg 5500 semi-auto shotgun with heat-shield and pistol grip - 12 gauge
The Mossberg on the ground.
RoboCop holding the Mossberg 5500 with one hand.
When aiming, RoboCop will bring up the gun to use its front bead.
Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.
The Mossberg making an appearance in a cutscene.

SPAS 12

Called Combat Shotgun J12 in game the SPAS 12 has a incorrect 9 rounds capacity with 16 reserve. It is Used by Juggernaut Mercenaries and can be first found in the OCP correctional facility armory during Armory Break-In.

Franchi SPAS-12 - 12 gauge
The three amico SPAS 12's hang on a rack in the OCP armory.
RoboCop with his own SPAS 12.
RoboCop inspects his SPAS 12.Note the shell clipping through.
RoboCop checks the right side of his shotgun.
RoboCop reloads the SPAS.
RoboCop pumps the SPAS.
Aiming down sights.

Rifles

AK pattern rifle

A rifle made of a mish-mash of AK parts is used by certain enemies. Referred to as the "Assault Rifle 74" in-game.

AKM - 7.62x39mm
IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.
The world model of the Franken-AK. Note the resemblance to the 7.62x51 Galil in the straight stamped metal magazine, the AKM style slant compensator, 45 degree gas block, bakelite pistol grip and ribbed dust cover.
RoboCop holding the rifle in the offices of the Channel 9 studio.
RoboCop will shoulder and aim down the sights of long arms such as rifles and shotguns.

Heckler & Koch G3

An early model G3 with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a HK21E.

Early Heckler & Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO
Heckler & Koch HK21E - 7.62x51mm NATO
RoboCop holding a G3.
Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favor of a slight magnification effect, like the handguns.
Reloading the rifle.
Working the charging handle to chamber a new round from the fresh magazine.

Steyr AUG

Called Assault Rifle RBS the Steyr AUG appears as a early scoped weapon used during the Steel mill (Right before the player can get a M82 making this weapon partially irrelevant). 30 round capacity with a 60 round reserve. The AUG has "Omni Consumer Products" on side of rifle, implying the weapon is either a licensed copy made by Omni or that Steyr does not exist in the Robocop universe. RoboCop uses a "HK slap" during the reload. Detroit SWAT team use the rifle.

Steyr AUG - 5.56x45mm
An AUG leaning against a wall.
Robo holds a AUG.
Charging the AUG.
Charging the AUG.
Using the scope. Using the same reticle as the M82 and G11.

Heckler & Koch G11 K2

Called the Assault Rifle RBS MkII in game it is first found at the OCP correctional facility during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.

Heckler & Koch G11 K2 - 4.73x33mm
Robo finds a G11 on the ground.
Robocop holds the G11.
Robocop inspects the left side of the rifle.
Robocop inspects the right side of the rifle.
Robocop reloads the G11s distinctive magazine.
Robocop winds up his G11.
Robocop uses the G11s scope. It uses the same reticle as the Barret M82

Sniper Rifles

Barrett M82

An early model Barrett M82 is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.

Original/Early Specification Barrett M82 - .50 BMG
An M82 discarded on the ground.
The "sniper" enemy variant introduced in a short cutscene.
RoboCop with an M82, scanning an abandoned Detroit steel mill.
Looking through the M82's scope.
Swapping magazines.
There is no chambering animation on reloading from a fully depleted magazine.

Light Machine Guns

M60 Machine Gun

An M60 Machine Gun with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve.

M60 machine gun with bipod extended - 7.62x51mm NATO
An M60 seen on a machine gun emplacement.
An M60 on the floor.
RoboCop with an M60 in hand.
RoboCop checks the M60s right hand side.
Aiming down the sights.
RoboCop cocks his M60.
RoboCop reloads his M60.

Grenade Launchers

Hawk MM1 Grenade Launcher

Special enemy variants called "Grenadiers" use Hawk MM1 grenade launchers. RoboCop can wield these after dispatching their owners.

Hawk MM1 grenade launcher - 40x46mm
The cutscene introducing the "Grenadier" enemy variant.
RoboCop with MM1 in hand.
Aiming with the Hawk MM1.
The Hawk MM1 lying on the ground.

Non Usable Weapons

Smith & Wesson Revolver

A Smith & Wesson Revolver is seen on a screen at the Detroit Police Department.

The revolver seen on the terminal.

Mossberg 500-esque Shotgun

A generic but Mossberg 500 like Shotgun is seen on a brochure at the Detroit Arms Expo.

Mossberg 500AT Shotgun - 12 gauge. Note the wood furniture.
Likely a slight exaggeration.

AR-Pattern Rifle

The silhouette of a AR pattern rifle with a adjustable stock is seen over as the logo for Detroit Arms Expo.

Colt M16A2 - 5.56x45mm
The logo in question.

M134 Minigun turret

At the Detroit Arms Expo non-functioning turrets called "Peace Keeper 400" with M134 Minigun's can be found.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.
RoboCops satire is very prevalent throughout the game.

M1911

A 1911 like pistol equipped with a silencer can be seen as an image on a kiosk at the Detroit Arms Expo. Despite this there exist no silenced weapons in-game.

Most resembles the in-game version.
While the pistol appears to be a 1911 it still looks quite different.

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