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Difference between revisions of "Rising Storm 2: Vietnam"

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(Overall updating the page to remove inappropriate commentary, unnecessary information and jokes.)
(alright i think we're all done with RS2 outside of the K-50M having to be added soon)
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==Sidearms==
 
==Sidearms==
 
===Colt M1911A1===
 
===Colt M1911A1===
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces as well as the ARVN, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. The Australian Commander class can also use it. It comes with two spare 7-round magazines.
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As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces as well as the ARVN, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. The Australian Commander class can also use it. It comes with two spare 7-round magazines. Stout and accurate, the M1911A1's a simple and effective sidearm choice.
 
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]
 
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]
 
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]
 
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]
 
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]
 
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]
 
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]
 
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Reloading the gun.]]
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[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Reloading the gun after dealing with the VC.]]
  
 
===M1917 Revolver===
 
===M1917 Revolver===
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[[File:Grease3 2.jpg|thumb|none|400px|M3A1 "Grease Gun" - .45 ACP]]
 
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 "Grease Gun" - .45 ACP]]
 
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]
 
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective.]]
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[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights, here targeting a VC sapper. A later update would make the rear aperture bigger.]]
 
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]
 
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]
 
[[File:M3A1 reload.jpg|thumb|none|600px|Pulling the bolt back at the end of a reload. [[Fury (2014)|Now you killin'.]]]]
 
[[File:M3A1 reload.jpg|thumb|none|600px|Pulling the bolt back at the end of a reload. [[Fury (2014)|Now you killin'.]]]]
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[[File:Owen-gun 400.jpg|thumb|none|400px|Owen Mk I Submachine Gun - 9x19mm.]]
 
[[File:Owen-gun 400.jpg|thumb|none|400px|Owen Mk I Submachine Gun - 9x19mm.]]
 
[[File:RS2V Owen Idle.jpg|thumb|none|600px|An American soldier gets some trigger time with the Owen.]]
 
[[File:RS2V Owen Idle.jpg|thumb|none|600px|An American soldier gets some trigger time with the Owen.]]
[[File:RS2V Owen Aim.jpg|thumb|none|600px|Aiming the Owen SMG with it's unusual sights.]]
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[[File:RS2V Owen Aim.jpg|thumb|none|600px|Aiming the Owen SMG with it's unusual right side mounted sights.]]
 
[[File:RS2V Owen Reload.jpg|thumb|none|600px|Reloading the Owen SMG starts with a swap of the magazines...]]
 
[[File:RS2V Owen Reload.jpg|thumb|none|600px|Reloading the Owen SMG starts with a swap of the magazines...]]
 
[[File:RS2V Owen Reload2.jpg|thumb|none|600px|Before ending it with a swift tug of the rear-mounted charging handle.]]
 
[[File:RS2V Owen Reload2.jpg|thumb|none|600px|Before ending it with a swift tug of the rear-mounted charging handle.]]
  
 
===F1 Submachine Gun===
 
===F1 Submachine Gun===
Introduced in the 1.05 "Bushranger" content update, the [[F1 SMG|F1 Submachine Gun]] is available to the Australian Scout, Combat Engineer and Commander. While it might seem useless in comparison with it's WWII counterpart, the F1's got a much slower rate of fire over the Owen meaning it's easier to control and keep on target in combat. Plus it comes with a bayonet.  
+
Introduced in the 1.05 "Bushranger" content update, the [[F1 SMG|F1 Submachine Gun]] is available to the Australian Scout, Combat Engineer and Commander. While it seems weird given the Owen's already in-game, the F1's slower rate of fire makes it more controllable and accurate in combat. Plus it comes with a bayonet.  
 
[[File:F1_SMG.jpg|thumb|none|400px|F1 Submachine Gun - 9x19mm.]]
 
[[File:F1_SMG.jpg|thumb|none|400px|F1 Submachine Gun - 9x19mm.]]
 
[[File:RS2V F1 Idle.jpg|thumb|none|600px|Backwards Owen Gun, backwards Sterling, it's just how it works.]]
 
[[File:RS2V F1 Idle.jpg|thumb|none|600px|Backwards Owen Gun, backwards Sterling, it's just how it works.]]
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[[File:RS2V F1 Reload2.jpg|thumb|none|600px|Before pulling the charging handle.]]
 
[[File:RS2V F1 Reload2.jpg|thumb|none|600px|Before pulling the charging handle.]]
 
[[File:RS2V F1 Bayonet.jpg|thumb|none|600px|Affixing the bayonet on the F1.]]
 
[[File:RS2V F1 Bayonet.jpg|thumb|none|600px|Affixing the bayonet on the F1.]]
[[File:RS2 F1 (1).jpg|thumb|none|600px|Like all the other small arms you can use the ammo check feature.]]
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[[File:RS2 F1 (1).jpg|thumb|none|600px|An Aussie does a brass check in the rain. The game does have water physics that accurately render both character clothing and weapons in water.]]
  
 
==Shotguns==
 
==Shotguns==
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Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.
 
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.
 
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]
 
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]
[[File:Ithaca 37 holding.jpg|thumb|none|600px|The Ithaca 37 Trench Gun as seen in first-person.]]
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[[File:Ithaca 37 holding.jpg|thumb|none|600px|A GI checks a regular gas station with his regular Trench Gun.]]
 
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]
 
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]
 
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple front bead.]]
 
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple front bead.]]
 
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun. This version of the Ithaca 37 is the only shotgun in the game with this feature.]]
 
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun. This version of the Ithaca 37 is the only shotgun in the game with this feature.]]
 
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with "Stakeout-style" synthetic pistol grip and forend but a standard 20" barrel. Not unlike the game's Riot Gun.]]
 
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with "Stakeout-style" synthetic pistol grip and forend but a standard 20" barrel. Not unlike the game's Riot Gun.]]
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|Using the ammo check feature, you get a good view on the underside of the in-game model.]]
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[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|Ammo checking the Riot Gun gives a good look at the pistol grip and full length 20" barrel.]]
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Firing the Stakeout Riot Gun. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]
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[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Firing the Stakeout at a VC soldier. The gun is actually being aimed: its off-center to reflect the lack of a stock to properly brace the gun.]]
 
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without the muzzle attachment.]]
 
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without the muzzle attachment.]]
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|First-person look at the muzzle attachment]]
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[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|Topping off a Duckbill Ithaca 37 while some WP strikes in the distance.]]
 
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]
 
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]
  
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[[Image:M1c.jpg|thumb|450px|none|M1 Carbine (Post-War) - .30 Carbine]]
 
[[Image:M1c.jpg|thumb|450px|none|M1 Carbine (Post-War) - .30 Carbine]]
 
[[Image:RS2 carbine idle.jpg|thumb|none|600px|First, the VC special M1 Carbine, given the wear and tear, it's likely a well used battlefield capture.]]
 
[[Image:RS2 carbine idle.jpg|thumb|none|600px|First, the VC special M1 Carbine, given the wear and tear, it's likely a well used battlefield capture.]]
[[Image:RS2 carbine ironsights.jpg|thumb|none|600px|Due to the steel repair bands, the sights are somewhat obscured.]]
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[[Image:RS2 carbine ironsights.jpg|thumb|none|600px|And due to said wear and tear, the sights are a tad obscured.]]
 
[[Image:RS2 carbine brasscheck.jpg|thumb|none|600px|Checking the M1 Carbine's 15-round magazine.]]
 
[[Image:RS2 carbine brasscheck.jpg|thumb|none|600px|Checking the M1 Carbine's 15-round magazine.]]
[[Image:RS2 carbine reload.jpg|thumb|none|600px|Rocking in a new magazine.]]
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[[Image:RS2 carbine reload.jpg|thumb|none|600px|Before rocking it into the gun.]]
 
[[Image:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine]]
 
[[Image:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine]]
[[Image:RS2 M2 idle.jpg|thumb|none|600px|The US/ARVN special M2 Carbine, without the M1's repairs.]]
+
[[Image:RS2 M2 idle.jpg|thumb|none|600px|The US/ARVN special M2 Carbine, free from any repairs.]]
 
[[Image:RS2 M2 ironsights.jpg|thumb|none|600px|The M2's unobstructed ironsights.]]
 
[[Image:RS2 M2 ironsights.jpg|thumb|none|600px|The M2's unobstructed ironsights.]]
[[Image:RS2 M2 Brasscheck.jpg|thumb|none|600px|The M2 as opposed to the M1 is loaded with 30-round magazines.]]
+
[[Image:RS2 M2 Brasscheck.jpg|thumb|none|600px|The M2 comes with 30 rounder magazines. These are an option for the M1 Carbine as well.]]
 
[[Image:RS2 M2 reload.jpg|thumb|none|600px|Reloading the M2. The bolt being open is partially correct, the 30 rounders do hold the bolt open but only when the mag is in the gun, a later update fixed this.]]
 
[[Image:RS2 M2 reload.jpg|thumb|none|600px|Reloading the M2. The bolt being open is partially correct, the 30 rounders do hold the bolt open but only when the mag is in the gun, a later update fixed this.]]
  
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The [[M1 Garand]] has been added as the main rifle of the ARVN. The M1D variant is also used by the ARVN as their standard issue sniper rifle. The M1 Garand balances itself nicely against the more modern weapons favored by the PAVN and NLF, however the .30-06's power means that you have better overall accuracy, more power and a faster reload than most of their weapons. As for the M1D, it's an adequate sniper rifle with more flexibility as you can easily swap over to irons sights.
 
The [[M1 Garand]] has been added as the main rifle of the ARVN. The M1D variant is also used by the ARVN as their standard issue sniper rifle. The M1 Garand balances itself nicely against the more modern weapons favored by the PAVN and NLF, however the .30-06's power means that you have better overall accuracy, more power and a faster reload than most of their weapons. As for the M1D, it's an adequate sniper rifle with more flexibility as you can easily swap over to irons sights.
 
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]
 
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]
[[Image:RS2 garand idle.jpg|thumb|none|600px|M1 Garand as seen in-game.]]
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[[Image:RS2 garand idle.jpg|thumb|none|600px|A GI takes an old favorite to the range, an M1 Garand.]]
[[Image:RS2 garand ironsights.jpg|thumb|none|600px|The iron sights, slightly too high and big but better than most.]]
+
[[Image:RS2 garand ironsights.jpg|thumb|none|600px|The iron sights, set a little high and a bit big but better than most games.]]
[[Image:RS2 garand brasscheck.jpg|thumb|none|600px|Ammo check.]]
+
[[Image:RS2 garand brasscheck.jpg|thumb|none|600px|Ammo check reveals that it is in fact, filled with ammo.]]
 
[[Image:RS2 garand reload.jpg|thumb|none|600px|Much like [[Red Orchestra 2: Rising Storm|the first game]], when reloading mid-magazine, the character will pull back the bolt back to eject the en-bloc before inserting a new one.]]
 
[[Image:RS2 garand reload.jpg|thumb|none|600px|Much like [[Red Orchestra 2: Rising Storm|the first game]], when reloading mid-magazine, the character will pull back the bolt back to eject the en-bloc before inserting a new one.]]
 
[[Image:M1DGarand.jpg|thumb|none|400px|M1D Sniper Variant with M84 scope - .30-06]]
 
[[Image:M1DGarand.jpg|thumb|none|400px|M1D Sniper Variant with M84 scope - .30-06]]
[[Image:RS2 M1D idle.jpg|thumb|none|600px|Holding the M1D variant with a stock made of paler wood.]]
+
[[Image:RS2 M1D idle.jpg|thumb|none|600px|And then there's the M1D, with a paler wood stock.]]
 
[[Image:RS2 M1D ironsights.jpg|thumb|none|600px|The M1D's sights, the exact same as it's M1 counterpart.]]
 
[[Image:RS2 M1D ironsights.jpg|thumb|none|600px|The M1D's sights, the exact same as it's M1 counterpart.]]
 
[[Image:RS2 M1D scope.jpg|thumb|none|600px|Scoped in to the M84 Scope, a single post and windage line. The M1D definitely trades range for versatility.]]
 
[[Image:RS2 M1D scope.jpg|thumb|none|600px|Scoped in to the M84 Scope, a single post and windage line. The M1D definitely trades range for versatility.]]
  
 
===M16A1 Assault Rifle===
 
===M16A1 Assault Rifle===
The [[M16A1]] is the assault rifle of the US Rifleman as well as the ARVN Pointman. It comes with seven spare 20-round magazines that actually hold 18 (a common practice to avoid magazine-related malfunctions), accepts a bayonet, and both the short-range and long-range apertures are usable. The M16 is one of the most effective weapons in the game.  
+
The [[M16A1]] is the assault rifle of the US Rifleman as well as the ARVN Pointman. It comes with seven spare 20-round magazines that actually hold 18 (a common practice to avoid magazine-related malfunctions), accepts a bayonet, and both the short-range and long-range apertures are usable. The M16 is one of the most effective weapons in the game, given its low recoil, good accuracy and decent power.
 
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]
 
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16.]]
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[[File:M16A1 selector that actually works.jpg|thumb|none|600px|A GI holds his M16 to the sky, happy that the game renders its fire selector as movable.]]
[[File:M16A1 firing.jpg|thumb|none|600px|M16 sights slightly off center right after firing.]]
+
[[File:M16A1 firing.jpg|thumb|none|600px|Firing wildly at Hill 937 reveals the classic A1 style sights.]]
[[File:M16A1 bayonet.jpg|thumb|none|600px|Like most other rifles in the game, you can mount a bayonet.]]
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[[File:M16A1 bayonet.jpg|thumb|none|600px|And yes, you can mount the bayonet. Although in this photo, it's a bit late for that.]]
  
 
===M14 Rifle===
 
===M14 Rifle===
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[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]
 
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]
 
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]
 
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]
[[File:RS2 M14 (2).jpg|thumb|none|600px|M14 iron sights.]]
+
[[File:RS2 M14 (2).jpg|thumb|none|600px|The M14's iron sights, rear aperture, winged front post. Simple.]]
[[File:RS2 M14 (7).jpg|thumb|none|600px|Opening the bolt to check the ammo.]]
+
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass check reveals some brass.]]
 
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the "topping-off" animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]
 
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the "topping-off" animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]
 
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading with a 5-round stripper clip.]]
 
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading with a 5-round stripper clip.]]
 
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]
 
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]
+
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]
 
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]
 
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]
  
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Introduced in the 1.05 "Bushranger" content update, the [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|XM177E1]] is available to the US Army. The player can adjust the length of the stock which makes the iron sight picture larger and makes the weapon more compact at a cost of controllability on full-auto. The XM177 bridges the gap between the full size M16A1 and the Grease Gun in a very good way, allowing the same power and relative accuracy of the M16 in a size thats useful for tight trenches and tunnels as well as cities.
 
Introduced in the 1.05 "Bushranger" content update, the [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|XM177E1]] is available to the US Army. The player can adjust the length of the stock which makes the iron sight picture larger and makes the weapon more compact at a cost of controllability on full-auto. The XM177 bridges the gap between the full size M16A1 and the Grease Gun in a very good way, allowing the same power and relative accuracy of the M16 in a size thats useful for tight trenches and tunnels as well as cities.
 
[[File:Colt 609-XM1771E1.jpg|thumb|none|400px|Colt Model 609 aka U.S. Army's XM177E1 - 5.56x45mm.]]
 
[[File:Colt 609-XM1771E1.jpg|thumb|none|400px|Colt Model 609 aka U.S. Army's XM177E1 - 5.56x45mm.]]
[[File:RS2V XM177E1 Idle.jpg|thumb|none|600px|In-game first-person model.]]
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[[File:RS2V XM177E1 Idle.jpg|thumb|none|600px|A GI takes his prototype carbine to the range.]]
 
[[File:RS2V XM177E1 Aim.jpg|thumb|none|600px|Aiming the XM177E1, using the sights with the stock collapsed brings these to almost fill the screen.]]
 
[[File:RS2V XM177E1 Aim.jpg|thumb|none|600px|Aiming the XM177E1, using the sights with the stock collapsed brings these to almost fill the screen.]]
[[File:RS2V XM177E1 Reload.jpg|thumb|none|600px|Reloading the XM177E1.]]
+
[[File:RS2V XM177E1 Reload.jpg|thumb|none|600px|Reloading the XM177E1, exactly the same as the M16.]]
  
 
===L1A1 SLR===
 
===L1A1 SLR===
 
Introduced in the 1.05 "Bushranger" content update, the [[FN_FAL#L1A1|L1A1 SLR]] is available to the Rifleman, Grenadier, Radioman, and Commander classes of the Australian Army. Besides different animations and fire sounds, the L1A1 is mostly comparable to the American M14 with a few caveats. It has a bigger sight picture, slightly faster reloads and fires faster in semi-auto.
 
Introduced in the 1.05 "Bushranger" content update, the [[FN_FAL#L1A1|L1A1 SLR]] is available to the Rifleman, Grenadier, Radioman, and Commander classes of the Australian Army. Besides different animations and fire sounds, the L1A1 is mostly comparable to the American M14 with a few caveats. It has a bigger sight picture, slightly faster reloads and fires faster in semi-auto.
 
[[File:C1A1.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO.]]
 
[[File:C1A1.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO.]]
[[File:RS2V L1A1 Idle.jpg|thumb|none|600px|The L1A1 in first-person.]]
+
[[File:RS2V L1A1 Idle.jpg|thumb|none|600px|A GI takes this Aussie leadslinger to the range.]]
 
[[File:RS2V L1A1 Aim.jpg|thumb|none|600px|Aiming the L1A1 with it's simple winged post and rear aperture set up.]]
 
[[File:RS2V L1A1 Aim.jpg|thumb|none|600px|Aiming the L1A1 with it's simple winged post and rear aperture set up.]]
 
[[File:RS2V L1A1 Reload1.jpg|thumb|none|600px|Reloading by rocking in a mag, revealing that this is a British L1A1 and not an Aussie by the 2 vent hole handguard.]]
 
[[File:RS2V L1A1 Reload1.jpg|thumb|none|600px|Reloading by rocking in a mag, revealing that this is a British L1A1 and not an Aussie by the 2 vent hole handguard.]]
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The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :
 
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :
  
- the Standard variant is a regular M14 fitted with an AR TEL scope.
+
- the Standard variant is a regular M14 fitted with an AR TEL scope. A great all-rounder marksman's rifle.
  
 
- the Suppressed variant (added as part of the August 2017 1.03 update) which is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition, which means that it's action has to be manually operated after each shot, since the lower power ammunition can't cycle the bolt. Alternatively the gas system might have been cut off by the user to avoid the action noise and make the rifle as quiet as possible. The lower velocity ammunition also means constantly changing the zero is neccessary.
 
- the Suppressed variant (added as part of the August 2017 1.03 update) which is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition, which means that it's action has to be manually operated after each shot, since the lower power ammunition can't cycle the bolt. Alternatively the gas system might have been cut off by the user to avoid the action noise and make the rifle as quiet as possible. The lower velocity ammunition also means constantly changing the zero is neccessary.
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Both rifles come with 3 spare 20-round magazines.
 
Both rifles come with 3 spare 20-round magazines.
 
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]
 
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]
[[File:XM21 holding.jpg|thumb|none|600px|First-person view of the Standard variant.]]
+
[[File:XM21 holding.jpg|thumb|none|600px|A sniper peeks out of a doorway on Cu Chi with his XM21.]]
[[File:XM21 covering.jpg|thumb|none|600px|Aiming the rifle, showing the scope crosshairs.]]
+
[[File:XM21 covering.jpg|thumb|none|600px|The scope of the AR-TEL optic, here being used to cover an ally.]]
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode.]]
+
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, a very small post on the top of the scope, useful in situations like this.]]
 
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]
 
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]
  
 
===M40 Sniper Rifle===
 
===M40 Sniper Rifle===
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured (see pictures for detailed explanation). The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds. The M40 is mostly comparable to the VC's M91/30, a slower but more precise sniper rifle except this one doesn't have any backup iron sights.
+
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured. The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds. The M40 is mostly comparable to the VC's M91/30, a slower but more precise sniper rifle except this one doesn't have any backup iron sights.
 
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]
 
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]
[[File:RS2VM40I.jpg|thumb|none|600px|The M40 in first-person.]]
+
[[File:RS2VM40I.jpg|thumb|none|600px|A GI watches over the rice paddies with his M40.]]
 
[[File:M40 scope2.jpg|thumb|none|600px|The Redfield Scope at the range, a simple cross hair with a mix of markings mostly related to figuring out target range while scoped.]]
 
[[File:M40 scope2.jpg|thumb|none|600px|The Redfield Scope at the range, a simple cross hair with a mix of markings mostly related to figuring out target range while scoped.]]
 
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the bolt after firing.]]
 
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the bolt after firing.]]
[[File:RS2VM40R.jpg|thumb|none|600px|Inserting singular rounds since the scope prevents the use of a stripper clip.]]
+
[[File:RS2VM40R.jpg|thumb|none|600px|And inserting some 7.62 NATO rounds.]]
  
 
==Machine Guns==
 
==Machine Guns==
  
 
===M1918 Browning Automatic Rifle===
 
===M1918 Browning Automatic Rifle===
The [[Browning Automatic Rifle]] has been added as the main light machine gun of the ARVN forces. The gun is outdated compared to the VC's DP-28 or RPD.
+
The [[Browning Automatic Rifle]] has been added as the main light machine gun of the ARVN forces. While it's outdated in comparison to the VC's RPD or DP-28, a lot more classes get access to the BAR for the ARVN to balance it out.
 
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06.]]
 
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06.]]
[[File:RS2BAR.jpg|thumb|none|600px|The M1918A2 in-game, with it's bipod collapsed.]]
+
[[File:RS2BAR.jpg|thumb|none|600px|A GI takes a BAR to the range, trying to not make the ol' "three guys walk into a BAR" joke.]]
 
[[File:RS2BARSights.jpg|thumb|none|600px|The BAR's sights, an open U notch close up and an aperture at range.]]
 
[[File:RS2BARSights.jpg|thumb|none|600px|The BAR's sights, an open U notch close up and an aperture at range.]]
[[File:RS2BARSelectorswitch.jpg|thumb|none|600px|The BAR's rate of fire is selectable between the slow and fast. Note the bipod is deployed in this picture.]]
+
[[File:RS2BARSelectorswitch.jpg|thumb|none|600px|The BAR's rate of fire is selectable between slow and fast ROF's, note the bipod is now deployed.]]
 
[[File:RS2BARReload1.jpg|thumb|none|600px|Reloading the 20-round box mag.]]
 
[[File:RS2BARReload1.jpg|thumb|none|600px|Reloading the 20-round box mag.]]
 
[[File:RS2BARReload2.jpg|thumb|none|600px|Racking the charging handle.]]
 
[[File:RS2BARReload2.jpg|thumb|none|600px|Racking the charging handle.]]
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The [[Browning M1919A6]] has been added as the main medium machine gun for the ARVN forces, as their counterpart to the M60. The M1919A6 is the most appropriate LMG in the game in terms of sheer volume of fire. With two whole 150 round belts plus a relatively controllable rate of fire especially when on the bipod, the M1919 is the gun in the game most suited for sustained fire.
 
The [[Browning M1919A6]] has been added as the main medium machine gun for the ARVN forces, as their counterpart to the M60. The M1919A6 is the most appropriate LMG in the game in terms of sheer volume of fire. With two whole 150 round belts plus a relatively controllable rate of fire especially when on the bipod, the M1919 is the gun in the game most suited for sustained fire.
 
[[Image: 1919A6_postWW2.jpg|thumb|none|400px|M1919A6, post-WWII manufacture with conical muzzle booster - .30-06 Springfield]]
 
[[Image: 1919A6_postWW2.jpg|thumb|none|400px|M1919A6, post-WWII manufacture with conical muzzle booster - .30-06 Springfield]]
[[File:RS2M1919-1.jpg|thumb|none|600px|The M1919A6 with it's parkerized finish.]]
+
[[File:RS2M1919-1.jpg|thumb|none|600px|The M1919A6 in all it's parkerized glory.]]
 
[[File:RS2M1919Sights.jpg|thumb|none|600px|The sights, with the same U notch/Aperture setup as the BAR.]]
 
[[File:RS2M1919Sights.jpg|thumb|none|600px|The sights, with the same U notch/Aperture setup as the BAR.]]
 
[[File:RS2M1919Reload.jpg|thumb|none|600px|Reloading by opening the top cover and removing the belt.]]
 
[[File:RS2M1919Reload.jpg|thumb|none|600px|Reloading by opening the top cover and removing the belt.]]
[[File:RS2M1919Reload2.jpg|thumb|none|600px|Replacing the belt and charging the handle.]]
+
[[File:RS2M1919Reload2.jpg|thumb|none|600px|Replacing the belt and racking the charging handle.]]
  
 
===M60 GPMG===
 
===M60 GPMG===
 
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. "The Pig" is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to 1100m. It also has a bipod usable when prone or behind cover. With a relatively controllable rate of fire, decent stability and easy to read sights, It is flexible enough to be useful for use with either the bipod or off-hand in a more mobile role.
 
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. "The Pig" is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to 1100m. It also has a bipod usable when prone or behind cover. With a relatively controllable rate of fire, decent stability and easy to read sights, It is flexible enough to be useful for use with either the bipod or off-hand in a more mobile role.
 
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]
 
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]
[[File:RS2VM60I.jpg|thumb|none|600px|The M60 loaded with a 100-round box.]]
+
[[File:RS2VM60I.jpg|thumb|none|600px|A GI with the normal M60 fitted with a 100 round box.]]
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60 through the adjustable post and leaf.]]
+
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60 through the fixed post and adjustable leaf.]]
 
[[File:RS2VM60W.jpg|thumb|none|600px|Like Red Orchestra games prior, firing a sustained burst for too long can damage the barrel, warping it which decreases accuracy drastically.]]
 
[[File:RS2VM60W.jpg|thumb|none|600px|Like Red Orchestra games prior, firing a sustained burst for too long can damage the barrel, warping it which decreases accuracy drastically.]]
 
[[File:RS2VM60R.jpg|thumb|none|600px|Reloading by opening the top cover and replacing the box.]]
 
[[File:RS2VM60R.jpg|thumb|none|600px|Reloading by opening the top cover and replacing the box.]]
  
 
===L2A1===
 
===L2A1===
Introduced in the 1.05 "Bushranger" content update, the [[FN_FAL#L1A1|L2A1 machine gun]] is available to the Australian Machine Gunner and is outfitted with a foregrip/bipod hybrid. With the bipod down and mounted, it's a fairly efficient LMG only hampered by the 30-round magazine size, but has the ability to change between semi-auto and full auto.
+
Introduced in the 1.05 "Bushranger" content update, the [[FN_FAL#L1A1|L2A1 machine gun]] is available to the Australian Machine Gunner and is outfitted with a bipod. What it lacks in suppressive firepower, the L2A1 makes up for it in flexibility by being lighter, carrying more ammo and having a semi auto switch.
 
[[Image:L2A1.jpg|thumb|none|400px|L2A1 with 30-round magazine - 7.62x51mm NATO]]
 
[[Image:L2A1.jpg|thumb|none|400px|L2A1 with 30-round magazine - 7.62x51mm NATO]]
 
[[File:RS2V L2A1 Idle.jpg|thumb|none|600px|Contrary to the incorrect British issue L1A1, the L2A1 is correctly depicted as an Australian production.]]
 
[[File:RS2V L2A1 Idle.jpg|thumb|none|600px|Contrary to the incorrect British issue L1A1, the L2A1 is correctly depicted as an Australian production.]]
[[File:RS2V L2A1 Aim.jpg|thumb|none|600px|L2A1 iron sights.]]
+
[[File:RS2V L2A1 Aim.jpg|thumb|none|600px|The L2A1's iron sights, like the L1A1 but just a bit larger.]]
 
[[File:RS2V L2A1 Reload.jpg|thumb|none|600px|Reloading the L2A1 is similar to the normal L1A1.]]
 
[[File:RS2V L2A1 Reload.jpg|thumb|none|600px|Reloading the L2A1 is similar to the normal L1A1.]]
 
[[File:RS2V L2A1 Bipod.jpg|thumb|none|600px|Unfolding the bipod.]]
 
[[File:RS2V L2A1 Bipod.jpg|thumb|none|600px|Unfolding the bipod.]]
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The [[M79]] "Thumper" Grenade Launcher is the only explosive launcher available to the US forces. A variety of 40x46mm ammunition is available for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier. Unexploded 40mm rounds still so damage, and can kill with a well-placed shot : managing this will earn the player the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.
 
The [[M79]] "Thumper" Grenade Launcher is the only explosive launcher available to the US forces. A variety of 40x46mm ammunition is available for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier. Unexploded 40mm rounds still so damage, and can kill with a well-placed shot : managing this will earn the player the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.
 
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]
 
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]
[[File:RS2VM79I.jpg|thumb|none|600px|M79 in-game.]]
+
[[File:RS2VM79I.jpg|thumb|none|600px|A GI takes the more explosive approach to paddy guarding with his M79.]]
 
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79, the sight is fully adjustable up to 300 meters.]]
 
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79, the sight is fully adjustable up to 300 meters.]]
 
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79 with a 40mm HE grenade.]]
 
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79 with a 40mm HE grenade.]]
  
 
===M9A1-7 Flamethrower===
 
===M9A1-7 Flamethrower===
The US Combat Engineer has the [[M9 Flamethrower|M9A1]] flamethrower as an option.
+
The US Combat Engineer has the [[M9 Flamethrower|M9A1]] flamethrower as an optional main weapon, a destructive force in close quarters combat.
 
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]
 
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]
[[File:RS2VM9I.jpg|thumb|none|600px|M9A1 in first-person.]]
+
[[File:RS2VM9I.jpg|thumb|none|600px|The M9A1 in-game, a rare sight since most games tend to use the earlier M2 model instead.]]
[[File:RS2VM9F.jpg|thumb|none|600px|M9A1 during firing.]]
+
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the M9A1, the splash damage from fire is accurate and incredibly dangerous.]]
  
 
==Grenades and Explosives==
 
==Grenades and Explosives==
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The Combat Engineer can equip a M112 C4 charge. It can either be stuck on a surface or thrown a short distances and is detonated using a M57 firing device.
 
The Combat Engineer can equip a M112 C4 charge. It can either be stuck on a surface or thrown a short distances and is detonated using a M57 firing device.
 
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]
 
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]
[[File:C4 holding.jpg|thumb|none|600px|M112 C4 demolition charge in first-person.]]
+
[[File:C4 holding.jpg|thumb|none|600px|A US Engineer decides to deal with a bunker on Cu Chi with some good ol' C4.]]
[[File:C4 throwing.jpg|thumb|none|600px|The M112 during the throwing animation.]]
+
[[File:C4 throwing.jpg|thumb|none|600px|As stated before, you can either throw the C4 or stick it, and in this case we're throwing it.]]
  
 
===M18A1 Claymore===
 
===M18A1 Claymore===
The Marksman has one [[M18A1 Claymore|Claymore mine]], and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.
+
The [[M18A1 Claymore|Claymore mine]] appears in-game for the US Army, one's given to the Marksman class and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.
 
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]
 
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]
[[File:Claymore holding.jpg|thumb|none|600px|Holding the M18A1 Claymore mine.]]
+
[[File:Claymore holding.jpg|thumb|none|600px|A Pointman sneaks around with his M18A1 Claymore.]]
[[File:Claymore detonator.jpg|thumb|none|600px|Front end of the Claymore.]]
+
[[File:Claymore detonator.jpg|thumb|none|600px|The front end of a deployed Claymore, thankfully this game doesn't fall for the classic trick of making a fictional motion detected Claymore.]]
[[File:Claymore detonation.jpg|thumb|none|600px|Dispersion of projectiles after detonation.]]
+
[[File:Claymore detonation.jpg|thumb|none|600px|Detonating it, a shower of pellets one way and the Claymore itself disintegrates.]]
  
 
===M18 Smoke Grenade===
 
===M18 Smoke Grenade===
The standard smoke grenade for all South Vietnam aligned factions.
+
The [[M18 smoke grenade]] appears as the primary smoke grenade of the South Vietnamese aligned troops, coming in red, white and purple.
  
 
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]
 
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]
[[File:M18Smoke.jpg|thumb|none|600px|In-game M18 smoke grenade with the painted band that indicates it's purple smoke.]]
+
[[File:M18Smoke.jpg|thumb|none|600px|The M18's in-game model, here with a purple painted cap to show off it's a purple smoke grenade.]]
  
 
===M34 White Phosphorous Grenade===
 
===M34 White Phosphorous Grenade===
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[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]
 
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]
 
[[File:RS2M34.jpg|thumb|none|600px|The M34 in-game, note the period correct white grenade casing.]]
 
[[File:RS2M34.jpg|thumb|none|600px|The M34 in-game, note the period correct white grenade casing.]]
[[File:RS2M34Explosion.jpg|thumb|none|600px|M34 dispersion of smoke.]]
+
[[File:RS2M34Explosion.jpg|thumb|none|600px|And also it's smoke dispersion, it's best advised to not be in that area when it goes off.]]
  
 
===M61 Fragmentation Grenade===
 
===M61 Fragmentation Grenade===
 
The main hand grenade for the South Vietnamese aligned forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.
 
The main hand grenade for the South Vietnamese aligned forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.
 
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]
 
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61 grenade.]]
+
[[File:RS2VM61I.jpg|thumb|none|600px|A GI holds an M61 near a rice paddy.]]
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]
+
[[File:RS2VM61P.jpg|thumb|none|600px|Having grown bored of this paddy, he pulls the pin of his M61 for some impromptu digging.]]
  
 
==Mounted Weapons==
 
==Mounted Weapons==
  
 
===M2 Browning===
 
===M2 Browning===
The [[Browning M2HB]] appears in-game as counterpart to the DSHk, both as a tripod mounted HMG in locations as well as a portable version for deploying in the field. The M2HB uses 100-round .50 BMG boxes of ammunition.
+
The [[Browning M2HB]] appears in-game as counterpart to the DSHk, both as a tripod mounted HMG in fixed locations as well as a portable version for deploying in the field. The M2HB uses 100-round .50 BMG boxes of ammunition.
 
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|left|Browning M2HB on M3 tripod - .50 BMG.]]
 
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|left|Browning M2HB on M3 tripod - .50 BMG.]]
[[File:RS2M2Browning.jpg|thumb|none|600px|The M2 deployed.]]
+
[[File:RS2M2Browning.jpg|thumb|none|600px|A GI gets behind a deployed M2 Browning.]]
[[File:RS2M2BrowningSights.jpg|thumb|none|600px|The sights on the M2 can be adjusted between 200m to 1500m.]]
+
[[File:RS2M2BrowningSights.jpg|thumb|none|600px|The sights on the M2. adjustable between 200m to 1500m.]]
 
[[File:RS2M2Reload1.jpg|thumb|none|600px|Reloading the M2 by opening the feed tray and lifting the pawl.]]
 
[[File:RS2M2Reload1.jpg|thumb|none|600px|Reloading the M2 by opening the feed tray and lifting the pawl.]]
 
[[File:RS2M2BrowningReload2.jpg|thumb|none|600px|Swapping ammo cans.]]
 
[[File:RS2M2BrowningReload2.jpg|thumb|none|600px|Swapping ammo cans.]]
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==Sidearms==
 
==Sidearms==
 
===Tokarev TT-33===
 
===Tokarev TT-33===
The [[Tokarev TT-33]] appears as the main sidearm for the North Vietnamese forces. It holds 8 rounds of 7.62x25mm Tokarev per magazine.
+
The [[Tokarev TT-33]] appears as the main sidearm for the North Vietnamese forces. What it lacks in raw power, the TT-33 makes up for in repeat shots with fairly lower recoil allowing you to easily put 2-3 shots on target in comparison to the M1911.
 
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]
 
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]
[[File:RS2VTT33I.jpg|thumb|none|600px|The T-33 in-game.]]
+
[[File:RS2VTT33I.jpg|thumb|none|600px|A GI takes a stroll with his newly found TT-33.]]
 
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33 showing the tall, narrow sights.]]
 
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33 showing the tall, narrow sights.]]
[[File:RS2VTT33R.jpg|thumb|none|600px|Reloading the TT-33.]]
+
[[File:RS2VTT33R.jpg|thumb|none|600px|Reloading the TT-33, it shares the same basic animation as the M1911A1 and Hi-Power.]]
  
 
===Makarov PM===
 
===Makarov PM===
Introduced in the 1.03 update on August 2017, the [[Makarov PM]] was made available for Communist forces as an alternative to the TT-33.
+
Introduced in the 1.03 update on August 2017, the [[Makarov PM]] was made available for Communist forces as an alternative to the TT-33, with similar stats all-around to the TT.
 
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
 
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
[[File:RS2 PM (1).jpg|thumb|none|600px|The Makarov in first-person.]]
+
[[File:RS2 PM (1).jpg|thumb|none|600px|A VC soldier runs around Cu Chi with his Makarov pistol.]]
[[File:RS2 PM (2).jpg|thumb|none|600px|Aiming the PM.]]
+
[[File:RS2 PM (2).jpg|thumb|none|600px|Aiming the PM reveals it's tiny sights.]]
[[File:RS2 PM (3).jpg|thumb|none|600px|Performing an ammo check.]]
+
[[File:RS2 PM (3).jpg|thumb|none|600px|Performing an ammo check reveals that it has a properly rendered magazine.]]
[[File:RS2 PM (4).jpg|thumb|none|600px|Reloading the PM.]]
+
[[File:RS2 PM (4).jpg|thumb|none|600px|Reloading the PM, thankfully not sharing the same animations as the other pistols.]]
  
 
==Submachine Guns==
 
==Submachine Guns==
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[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]
 
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]
 
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]
 
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]
[[File:RS2VMATI.jpg|thumb|none|600px|The MAT-49 in-game.]]
+
[[File:RS2VMATI.jpg|thumb|none|600px|After a long day's work, a GI unwinds with a captured MAT-49.]]
 
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49, the sight is flippable between 50m and 100m, with a bigger aperture for 100.]]
 
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49, the sight is flippable between 50m and 100m, with a bigger aperture for 100.]]
 
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49 by flicking the magazine release.]]
 
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49 by flicking the magazine release.]]
[[File:RS2 MAT-49 (1).jpg|thumb|none|600px|Performing an ammo check on the 7.62x25 MAT-49.]]
+
[[File:RS2 MAT-49 (1).jpg|thumb|none|600px|Performing an ammo check on the 7.62x25 MAT-49, note the longer barrel.]]
 
[[File:RS2 MAT-49 (2).jpg|thumb|none|600px|Pulling the MAT's charging handle on an empty reload.]]
 
[[File:RS2 MAT-49 (2).jpg|thumb|none|600px|Pulling the MAT's charging handle on an empty reload.]]
[[File:RS2 MAT-49(3).jpg|thumb|none|600px|Collapsing the stock.]]
+
[[File:RS2 MAT-49(3).jpg|thumb|none|600px|Collapsing the stock to get down and dirty with some Aussies.]]
  
 
===MP40===
 
===MP40===
The [[MP40]] was added to the game in Update 1.2 as a submachine gun for the NLF. This serves as a far more controllable but lower volume of fire counter part to the MAT-49 and PPSH.
+
The [[MP40]] was added to the game in Update 1.2 as a submachine gun for the NLF. This serves as a far more controllable but lower rate of fire counter part to the MAT-49 and PPSH.
 
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]
 
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]
[[File:RS2MP40.jpg|thumb|none|600px|The MP40 in-game.]]
+
[[File:RS2MP40.jpg|thumb|none|600px|The MP40 in-game, with a nice new model like the PPSh seen below.]]
 
[[File:RS2MP40sights.jpg|thumb|none|600px|The sights, adjustable out to 200 meters.]]
 
[[File:RS2MP40sights.jpg|thumb|none|600px|The sights, adjustable out to 200 meters.]]
[[File:RS2MP40Reload1.jpg|thumb|none|600px|Replacing the magazine.]]
+
[[File:RS2MP40Reload1.jpg|thumb|none|600px|And in a change of pace, the reload animation is different. The soldier simply just removes the mag.]]
[[File:RS2MP40Reload2.jpg|thumb|none|600px|Charging the bolt.]]
+
[[File:RS2MP40Reload2.jpg|thumb|none|600px|And yanks the bolt open.]]
  
 
===PPSh-41===
 
===PPSh-41===
 
The [[PPSh-41]] is another usable submachine gun for the North Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in ''[[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]]'', the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The PPSh is decent with the only problem of the high rate of fire clashing with the small magazine size.
 
The [[PPSh-41]] is another usable submachine gun for the North Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in ''[[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]]'', the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The PPSh is decent with the only problem of the high rate of fire clashing with the small magazine size.
 
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]
 
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]
[[File:RS2VPPSHI.jpg|thumb|none|600px|PPSh-41 in-game.]]
+
[[File:RS2VPPSHI.jpg|thumb|none|600px|The "papasha" in-game, with a nice new model.]]
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]
+
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41 through the rear notch and front post.]]
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41 by inserting a stick mag.]]
+
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41 by inserting a stick mag into the gun.]]
  
 
==Shotguns==
 
==Shotguns==
 
===IZH-58===
 
===IZH-58===
A double-barreled IZH-58 shotgun is usable for the North Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The sawn-off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and full-length versions are able to use 1oz Slugs in addition to Buckshot.
+
A double-barreled IZH-58 shotgun is usable for the North Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The sawn-off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and full-length versions are able to use 1oz Slugs in addition to Buckshot. What they lack in repeat firepower like the Ithaca's, the Izh's make up for in accuracy. The full-length and coach gun versions are very accurate to some extended ranges.
  
 
Weirdly enough, it was called the "IZH-43" in the beta, which was the replacement to the IZH-58 introduced in 1986, then it was renamed the period accurate "IZH-58". However, in a recent update the IZh-58 was painted gloss black and simply dubbed the "SxS shotgun" likely to address the question of how a Soviet double barreled shotgun ends up in the fields of Vietnam.
 
Weirdly enough, it was called the "IZH-43" in the beta, which was the replacement to the IZH-58 introduced in 1986, then it was renamed the period accurate "IZH-58". However, in a recent update the IZh-58 was painted gloss black and simply dubbed the "SxS shotgun" likely to address the question of how a Soviet double barreled shotgun ends up in the fields of Vietnam.
 
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]
 
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]
[[File:RS2VIZHI.jpg|thumb|none|600px|The IZH-58 as seen in game.]]
+
[[File:RS2VIZHI.jpg|thumb|none|600px|A GI holds an IZH, grumbling about how many times the gun has been renamed in-game.]]
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]
+
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58 reveals a bead sight.]]
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH after only firing one shot.]]
+
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the shotgun after firing one shot reveals a different animation of swapping just one shell.]]
 
[[File:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|For comparision: Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped).]]
 
[[File:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|For comparision: Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped).]]
[[File:RS2VSIZHI.jpg|thumb|none|600px|Sawed-off counterpart to the IZH.]]
+
[[File:RS2VSIZHI.jpg|thumb|none|600px|And the sawn off for good measure.]]
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]
+
[[File:RS2VSIZHA.jpg|thumb|none|600px|"Aiming" the sawn off, can't exactly use the sights with no stock.]]
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off by inserting two shells into the breech.]]
+
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the stubby shotgun by stuffing it with 2 fresh shells.]]
  
 
==Rifles==
 
==Rifles==
Line 376: Line 376:
  
 
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]
 
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]
[[File:AKM_holding.jpg|thumb|none|600px|Holding an AKM.]]
+
[[File:AKM_holding.jpg|thumb|none|600px|A PAVN recruit takes his AKM out to the range.]]
 
[[File:AKM affixing bayonet.jpg|thumb|none|600px|Affixing a Type II bayonet on the rifle.]]
 
[[File:AKM affixing bayonet.jpg|thumb|none|600px|Affixing a Type II bayonet on the rifle.]]
[[File:AKM sights hue city.jpg|thumb|none|600px|Aiming with the AKM.]]
+
[[File:AKM sights hue city.jpg|thumb|none|600px|Aiming and firing an AKM, while a GI peeks out of a leftside corner.]]
[[File:RS2 AKM (1).jpg|thumb|none|600px|Reloading the AKM.]]
+
[[File:RS2 AKM (1).jpg|thumb|none|600px|Reloading a wet AKM by rocking in a fresh mag.]]
  
 
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet ("pig sticker") which was standard on PLA-issue Type 56s - 7.62x39mm]]
 
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet ("pig sticker") which was standard on PLA-issue Type 56s - 7.62x39mm]]
[[File:RS2VT56I.jpg|thumb|none|600px|The Norinco Type 56 in-game.]]
+
[[File:RS2VT56I.jpg|thumb|none|600px|A GI takes a Type 56 for a spin.]]
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56 reveals the Type 56 special fully hooded front sight.]]
+
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56 reveals the Type 56's fully hooded front sight.]]
 
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56 by removing the magazine out and rocking a new one in.]]
 
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56 by removing the magazine out and rocking a new one in.]]
[[File:RS2 Type 56 (1).jpg|thumb|none|600px|Checking the magazine of the Type 56.]]
+
[[File:RS2 Type 56 (1).jpg|thumb|none|600px|A VC soldier brass checks his Type 56 in Hue City.]]
  
 
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]
 
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]
[[File:Type 56-1 folding.jpg|thumb|none|600px|Folding the stock of the Type 56-1.]]
+
[[File:Type 56-1 folding.jpg|thumb|none|600px|Another VC soldier goes to work folding the stock on his 56-1.]]
[[File:Type 56-1 firing.jpg|thumb|none|600px|Aiming with the stock folded.]]
+
[[File:Type 56-1 firing.jpg|thumb|none|600px|Aiming and firing at GI's with the stock folded, aiming is relative in this case.]]
 
[[File:RS2 Type 56-1 (1).jpg|thumb|none|600px|Pulling back the bolt during a reload.]]
 
[[File:RS2 Type 56-1 (1).jpg|thumb|none|600px|Pulling back the bolt during a reload.]]
  
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The [[MAS-49]] was added to the game in Update 1.3 in 3 basic variants.
 
The [[MAS-49]] was added to the game in Update 1.3 in 3 basic variants.
  
- The standard variant with iron sights, available to scouts and many Early War classes.
+
- The standard variant with iron sights, available to scouts and many Early War classes. A solid, powerful rifle, good for all purposes.
  
 
- The grenade launcher version, available to the Sapper which allows for the use of 6 HE Rifle Grenades.
 
- The grenade launcher version, available to the Sapper which allows for the use of 6 HE Rifle Grenades.
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[[Image:MAS-49-firstmodel.jpg|thumb|none|400px|MAS-49 - 7.5x54mm French]]
 
[[Image:MAS-49-firstmodel.jpg|thumb|none|400px|MAS-49 - 7.5x54mm French]]
 
[[File:RS2MAS49.jpg|thumb|none|600px|The standard version of the MAS49 rifle.]]
 
[[File:RS2MAS49.jpg|thumb|none|600px|The standard version of the MAS49 rifle.]]
[[File:RS2MAS49sights.jpg|thumb|none|600px|The iron sights.]]
+
[[File:RS2MAS49sights.jpg|thumb|none|600px|The iron sights, very big and yet still cramped..]]
 
[[File:RS2MAS49Reload1.jpg|thumb|none|600px|Like the M14, the MAS has a different reload animation for when the gun isn't empty. If so, then a stripper clip will be used to top the gun off.]]
 
[[File:RS2MAS49Reload1.jpg|thumb|none|600px|Like the M14, the MAS has a different reload animation for when the gun isn't empty. If so, then a stripper clip will be used to top the gun off.]]
 
[[File:RS2MAS49Reload2.jpg|thumb|none|600px|If the ammunition is depleted, then you change out the magazine.]]
 
[[File:RS2MAS49Reload2.jpg|thumb|none|600px|If the ammunition is depleted, then you change out the magazine.]]
 
[[File:RS2MAS49Reload3.jpg|thumb|none|600px|Pulling back the bolt.]]
 
[[File:RS2MAS49Reload3.jpg|thumb|none|600px|Pulling back the bolt.]]
 
[[File:RS2MAS49Scoped.jpg|thumb|none|600px|The Marksman's special scoped variant complete with period correct APX scope.]]
 
[[File:RS2MAS49Scoped.jpg|thumb|none|600px|The Marksman's special scoped variant complete with period correct APX scope.]]
[[File:RS2MAS49Scoped2.jpg|thumb|none|600px|The scope's reticle.]]
+
[[File:RS2MAS49Scoped2.jpg|thumb|none|600px|The scope's reticle, a simple post with wings.]]
[[File:RS2MAS49GrenadeLauncher.jpg|thumb|none|600px|Grenade launching spigot version. Grenade mounted.]]
+
[[File:RS2MAS49GrenadeLauncher.jpg|thumb|none|600px|And the Grenade launching version, here with a grenade fitted.]]
[[File:RS2MAS49GrenadeLauncher2.jpg|thumb|none|600px|Insertion of blank cartridge.]]
+
[[File:RS2MAS49GrenadeLauncher2.jpg|thumb|none|600px|Putting a 7.5 French blank in the magazine.]]
[[File:RS2MAS49GrenadeLauncherAiming.jpg|thumb|none|600px|Deployment of the rifle. The range is dialed in by adjusting the grenade up and down on the spigot.]]
+
[[File:RS2MAS49GrenadeLauncherAiming.jpg|thumb|none|600px|The launcher's sights, range is adjusted by moving the grenade up and down the spigot.]]
[[File:RS2MAS49GrenadeLauncherKaboom.jpg|thumb|none|600px|Grenade as it lands.]]
+
[[File:RS2MAS49GrenadeLauncherKaboom.jpg|thumb|none|600px|And boom goes the dynamite.]]
  
 
===Mosin Nagant M91/30===
 
===Mosin Nagant M91/30===
The [[Mosin-Nagant M91/30]] is available to the North Vietnamese factions in both the standard and sniper rifle variants.
+
The [[Mosin-Nagant M91/30]] is available to the North Vietnamese factions in both the standard and sniper rifle variants. While old in comparison to other weapons, the Mosin's accuracy and power give it a niche. It does have an achievement tied for getting kills with it, fittingly named "It Belongs In A Museum!".
 
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]
 
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]
[[File:RS2VMNI.jpg|thumb|none|600px|The M91/30 with the correct straight bolt handle.]]
+
[[File:RS2VMNI.jpg|thumb|none|600px|First up, the original M91/30 with the correct straight bolt handle.]]
[[File:RS2VMNA.jpg|thumb|none|600px|The irons, a round globe and post out front, a sight leaf and notch in the rear.]]
+
[[File:RS2VMNA.jpg|thumb|none|600px|The irons, a globe and post in front, a notch in back. Simple.]]
 
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the Mosin-Nagant's bolt.]]
 
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the Mosin-Nagant's bolt.]]
 
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the Mosin Nagant with a 5-round stripper clip.]]
 
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the Mosin Nagant with a 5-round stripper clip.]]
Line 425: Line 425:
 
[[File:RS2VSMNA.jpg|thumb|none|600px|The scope view, a post with two lines next to the point. The rather high placement of the reticle is accurate, although a later update allowed for a selectable option to have the reticle in the center of the scope like RO2.]]
 
[[File:RS2VSMNA.jpg|thumb|none|600px|The scope view, a post with two lines next to the point. The rather high placement of the reticle is accurate, although a later update allowed for a selectable option to have the reticle in the center of the scope like RO2.]]
 
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the curved bolt.]]
 
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the curved bolt.]]
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading using singular cartridges.]]
+
[[File:RS2VSMNR.jpg|thumb|none|600px|And stuffing in fresh rounds.]]
  
 
===SKS-45===
 
===SKS-45===
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[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]
 
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]
 
[[File:RS2VSKSI.jpg|thumb|none|600px|The SKS as seen in-game.]]
 
[[File:RS2VSKSI.jpg|thumb|none|600px|The SKS as seen in-game.]]
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]
+
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS, a post and a notch as usual..]]
 
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS by using a 10-round stripper clip. The non-dry reload will differ by having the soldier dump the spare rounds out, then lock the bolt back and feed in a new clip.]]
 
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS by using a 10-round stripper clip. The non-dry reload will differ by having the soldier dump the spare rounds out, then lock the bolt back and feed in a new clip.]]
[[File:RS2 SKS (1).jpg|thumb|none|600px|Checking the ammo.]]
+
[[File:RS2 SKS (1).jpg|thumb|none|600px|A VC on Hill 937 does a brass check at the start of the map.]]
  
 
===SVD Dragunov===
 
===SVD Dragunov===
The [[SVD Dragunov]] appears as another sniper rifle for the North Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.
+
The [[SVD Dragunov]] appears as another sniper rifle for the North Vietnamese forces. It operates as the North Vietnamese's equivalent to the XM21, a semi auto and more flexible sniper rifle.
 
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]
 
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]
[[File:RS2VSVDI.jpg|thumb|none|600px|The SVD in-game.]]
+
[[File:RS2VSVDI.jpg|thumb|none|600px|A GI takes the newest rifle in the VC's arsenal for a spin, an SVD.]]
 
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope, a fairly accurate render of the reticle, and one of the only guns with a sealed off sight picture, accounting for the rubber eyepiece.]]
 
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope, a fairly accurate render of the reticle, and one of the only guns with a sealed off sight picture, accounting for the rubber eyepiece.]]
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov by extracting the magazine.]]
+
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov by removing the empty mag and replacing it, the bolt accurately being locked open.]]
  
 
==Machine Guns==
 
==Machine Guns==
Line 446: Line 446:
 
The [[DP-28]] from ''[[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]]'' returns as an available machine gun for the North Vietnamese forces.
 
The [[DP-28]] from ''[[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]]'' returns as an available machine gun for the North Vietnamese forces.
 
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 - 7.62x54mm R]]
 
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 - 7.62x54mm R]]
[[File:RS2VDPI.jpg|thumb|none|600px|The DP-28 in-game model.]]
+
[[File:RS2VDPI.jpg|thumb|none|600px|The DP-28 in-game model, all nice and clean in comparison to RO2.]]
 
[[File:RS2VDPA.jpg|thumb|none|600px|The DP's sights, a notch and wings in front, and a leaf in the rear.]]
 
[[File:RS2VDPA.jpg|thumb|none|600px|The DP's sights, a notch and wings in front, and a leaf in the rear.]]
[[File:RS2VDPR.jpg|thumb|none|600px|Reloading by opening the bolt, swapping pans and inserting the fresh one.]]
+
[[File:RS2VDPR.jpg|thumb|none|600px|Reloading by opening the bolt, swapping the empty pan and inserting the fresh one.]]
  
 
===Degtyaryov RP-46===
 
===Degtyaryov RP-46===
Line 455: Line 455:
 
[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]]
 
[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]]
 
[[File:RS2RP46.jpg|thumb|none|600px|The RP-46 in-game, the red headed step child between the DP and RPD rarely seen in games.]]
 
[[File:RS2RP46.jpg|thumb|none|600px|The RP-46 in-game, the red headed step child between the DP and RPD rarely seen in games.]]
[[File:RS2RP46sights.jpg|thumb|none|600px|The sights are the same as the DP-28.]]
+
[[File:RS2RP46sights.jpg|thumb|none|600px|The sights are the same as the DP-28, here misaligned given this photo was taken mid-belt dump.]]
 
[[File:RS2RP46Reload1.jpg|thumb|none|600px|Reloading the RP-46 by opening the belt feed try and inserting a new belt.]]
 
[[File:RS2RP46Reload1.jpg|thumb|none|600px|Reloading the RP-46 by opening the belt feed try and inserting a new belt.]]
 
[[File:RS2RP46Reload2.jpg|thumb|none|600px|Racking the bolt after closing the cover.]]
 
[[File:RS2RP46Reload2.jpg|thumb|none|600px|Racking the bolt after closing the cover.]]
Line 463: Line 463:
 
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]
 
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]
 
[[File:RS2VRPDI.jpg|thumb|none|600px|The RPD as seen in-game.]]
 
[[File:RS2VRPDI.jpg|thumb|none|600px|The RPD as seen in-game.]]
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD, similar sights to the AK.]]
+
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD, with it's similar sights to the AK.]]
 
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60 and the other MG's in game, firing too long will cause the barrel to warp.]]
 
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60 and the other MG's in game, firing too long will cause the barrel to warp.]]
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]
+
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD by swapping drums and fitting the belt.]]
  
 
==Launchers==
 
==Launchers==
 
===RPG-7===
 
===RPG-7===
The iconic [[RPG-7]] appears as the main launcher for the North Vietnamese forces, coming with the launcher plus 3 rounds. While it must be aimed before you fire, it's effective against both ground targets and helicopters. The launcher features backblast as is realistic.
+
The iconic [[RPG-7]] appears as the main launcher for the North Vietnamese forces, coming with the launcher plus 3 rounds. While it must be aimed before you fire, it's effective against both ground targets and helicopters. In a bit of rarely seen accuracy, the RPG-7 does have backblast so you caan accidently kill yourself or allies with that if you're not careful.
 
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]
 
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]
 
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]
 
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]

Revision as of 17:02, 10 October 2019

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Rising Storm 2: Vietnam
RS2 logo.jpg
Release Date: May 30, 2017
Developer: Antimatter Games
Tripwire Interactive
Publisher: Tripwire Interactive
Platforms: PC
Genre: First-Person Shooter


The direct sequel to Red Orchestra 2: Rising Storm, Rising Storm 2: Vietnam brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the five factions and the additional helicopter pilot class of the US forces.

The following weapons appear in the video game Rising Storm 2: Vietnam (2017).


Weapons of the US Army, USMC, ARVN and the Australian Army

Sidearms

Colt M1911A1

As with the previous title, the Colt M1911A1 is available as a sidearm to most classes in the US forces as well as the ARVN, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. The Australian Commander class can also use it. It comes with two spare 7-round magazines. Stout and accurate, the M1911A1's a simple and effective sidearm choice.

Colt M1911A1 - .45 ACP
Holding the Colt with one hand.
Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.
Firing the pistol at a VC Machine Gunner.
Reloading the gun after dealing with the VC.

M1917 Revolver

Added in the 1.03 update, the M1917 Revolver is an alternative to the 1911 pistol for South Vietnamese forces issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds have been fired; the player character never ejects a clip if there are still rounds on it, so if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.

M1917 Revolver - .45 ACP. This is the S&W model with the ejector rod socket, just like the in-game version.
The M1917 being held.
The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.
The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost.

Browning Hi-Power

Added in the 1.05 "Bushranger" content update, the Browning Hi-Power is a standard issue pistol of the Australian Army, complete with 13 round magazines and a fully adjustable rear sight. Reliable damage plus relatively low recoil and mags double the size of most of the other handguns on offer make this a popular backup for anyone playing Aussies.

Browning Hi-Power - 9x19mm
A GI takes some Bogan firepower to the range.
Aiming the Hi-Power with the early pattern adjustable rear sights. And yes, you can adjust it out to 500 meters.
Reloading the Browning Hi-Power.

Submachine Guns

M1A1 Thompson

The M1A1 Thompson was added as the standard-issue SMG for the ARVN faction in the 1.08 ARVN Update. It comes with 30-round box magazines and can be switched between semi and full-auto fire modes. The M1A1's mostly comparable to the VC's MAT-49, a high rate of fire SMG but still relatively controllable and useful at sweeping through rooms at close quarters. The only real con I can give this one is that it suffers from the same overall low amount of spare mags that effects every SMG in the game.

M1A1 Thompson with 30-round magazine - .45 ACP
A GI takes some Starvin ARVN toys to the range.
Aiming the Thompson, you can use the top notch sight for 150+ meter shots.
Like all the weapons in the game you can check the remaining ammunition. Unfortunately, the bullets are static and do not visibly deplete unless the magazine is fully empty.
Reloading which looks similar to the brass check. The M1A1's bolt hold open is both rendered in-game and partially to blame.

M3A1 Grease Gun

The M3A1 Grease Gun is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 3 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy. The Grease Gun is an entertainingly fun SMG which benefits greatly from its slow rate of fire, making it effective at close to medium range.

M3A1 "Grease Gun" - .45 ACP
Carefully moving onto the objective with the Grease Gun in hand.
The M3's sights, here targeting a VC sapper. A later update would make the rear aperture bigger.
Pulling on the rudimentary 'buttplate' of the stock to extend it.
Pulling the bolt back at the end of a reload. Now you killin'.

Owen Submachine Gun

Introduced in the 1.05 "Bushranger" content update, the Owen Submachine Gun is available to the Australian Scout and Radioman. Like the M1A1, the Owen's mostly comparable to the VC's choice in SMG's. A fast firing, relatively accurate and somewhat controllable gun for sweeping through trench lines.

Owen Mk I Submachine Gun - 9x19mm.
An American soldier gets some trigger time with the Owen.
Aiming the Owen SMG with it's unusual right side mounted sights.
Reloading the Owen SMG starts with a swap of the magazines...
Before ending it with a swift tug of the rear-mounted charging handle.

F1 Submachine Gun

Introduced in the 1.05 "Bushranger" content update, the F1 Submachine Gun is available to the Australian Scout, Combat Engineer and Commander. While it seems weird given the Owen's already in-game, the F1's slower rate of fire makes it more controllable and accurate in combat. Plus it comes with a bayonet.

F1 Submachine Gun - 9x19mm.
Backwards Owen Gun, backwards Sterling, it's just how it works.
Aiming, despite the sight being this high, this is still a perfect battle zero.
Reloading by first removing the spent mag.
Before pulling the charging handle.
Affixing the bayonet on the F1.
An Aussie does a brass check in the rain. The game does have water physics that accurately render both character clothing and weapons in water.

Shotguns

Ithaca Model 37

The 12-gauge Ithaca 37 pump-action shotgun, used extensively by South Vietnamese in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :

- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells. The most controllable and simple of all the Ithaca variants, easy to use and easy to run around with in-general.

- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel. A handy shotgun for close quarters maps like Hue City, the Riot Gun's main problem is the lack of an ability to aim down the barrel which is somewhat compensated by the faster ADS time and better maneuverability.

- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern. While it seems a tad redundant, the Duckbill does have some utility in that it can funnel your shot into a much easier to gauge spread meaning you're less likely to accidentally hit allies with stray pellets. Useful for close quarters maps and areas with pillboxes where a horizontal spread of shot will wipe out whoever is inside.

Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.

Ithaca 37 Trench Gun, as issued to US troops in Vietnam.
A GI checks a regular gas station with his regular Trench Gun.
Filling up the Ithaca with 00 Buckshot.
The sighting system is a simple front bead.
Affixing an M7 bayonet to the Trench Gun. This version of the Ithaca 37 is the only shotgun in the game with this feature.
Ithaca 37 with "Stakeout-style" synthetic pistol grip and forend but a standard 20" barrel. Not unlike the game's Riot Gun.
Ammo checking the Riot Gun gives a good look at the pistol grip and full length 20" barrel.
Firing the Stakeout at a VC soldier. The gun is actually being aimed: its off-center to reflect the lack of a stock to properly brace the gun.
Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without the muzzle attachment.
Topping off a Duckbill Ithaca 37 while some WP strikes in the distance.
Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.

Rifles

M1/M2 Carbines

The M1 Carbine and its fully-automatic variant the M2 Carbine were added in update 1.07. The M1 Carbine is available to Northern Sappers and Riflemen on some maps and comes with 15-round magazines and a well-worn appearance, while the M2 is available as an alternative primary for US Grenadiers as well as the ARVN Pointman and Rifleman and comes with 30-round magazines and can be toggled between semi-auto and full-auto. The M1 and M2 Carbines are best utilized at close to medium range. The M2 is also a good weapon for very close quarters as the .30 Carbine cartridge is more powerful than any of the SMGs on offer.

M1 Carbine (Post-War) - .30 Carbine
First, the VC special M1 Carbine, given the wear and tear, it's likely a well used battlefield capture.
And due to said wear and tear, the sights are a tad obscured.
Checking the M1 Carbine's 15-round magazine.
Before rocking it into the gun.
M2 Carbine - .30 Carbine
The US/ARVN special M2 Carbine, free from any repairs.
The M2's unobstructed ironsights.
The M2 comes with 30 rounder magazines. These are an option for the M1 Carbine as well.
Reloading the M2. The bolt being open is partially correct, the 30 rounders do hold the bolt open but only when the mag is in the gun, a later update fixed this.

M1 Garand

The M1 Garand has been added as the main rifle of the ARVN. The M1D variant is also used by the ARVN as their standard issue sniper rifle. The M1 Garand balances itself nicely against the more modern weapons favored by the PAVN and NLF, however the .30-06's power means that you have better overall accuracy, more power and a faster reload than most of their weapons. As for the M1D, it's an adequate sniper rifle with more flexibility as you can easily swap over to irons sights.

M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
A GI takes an old favorite to the range, an M1 Garand.
The iron sights, set a little high and a bit big but better than most games.
Ammo check reveals that it is in fact, filled with ammo.
Much like the first game, when reloading mid-magazine, the character will pull back the bolt back to eject the en-bloc before inserting a new one.
M1D Sniper Variant with M84 scope - .30-06
And then there's the M1D, with a paler wood stock.
The M1D's sights, the exact same as it's M1 counterpart.
Scoped in to the M84 Scope, a single post and windage line. The M1D definitely trades range for versatility.

M16A1 Assault Rifle

The M16A1 is the assault rifle of the US Rifleman as well as the ARVN Pointman. It comes with seven spare 20-round magazines that actually hold 18 (a common practice to avoid magazine-related malfunctions), accepts a bayonet, and both the short-range and long-range apertures are usable. The M16 is one of the most effective weapons in the game, given its low recoil, good accuracy and decent power.

M16A1 with 20 round magazine - 5.56x45mm
A GI holds his M16 to the sky, happy that the game renders its fire selector as movable.
Firing wildly at Hill 937 reveals the classic A1 style sights.
And yes, you can mount the bayonet. Although in this photo, it's a bit late for that.

M14 Rifle

The M14 rifle is a large-caliber alternative to the M16 for US Grunts and Radiomen, and is the only rifle available to the Commander role. It is capable of mounting a bayonet, and is issued with five spare 20-round magazines that can be topped off using 5-round stripper clips. Its rear sight can be adjusted for elevation through five settings, from 91 meters all the way up to 457 meters (100 to 500 yards). Although the real-life M14 is select-fire, the in-game version can only be fired in semi-automatic mode (as was common practice during the Vietnam conflict).

M14 rifle - 7.62x51mm NATO
Overlooking Hill 937 with the M14.
The M14's iron sights, rear aperture, winged front post. Simple.
Brass check reveals some brass.
Locking the bolt back in the "topping-off" animation. Similar to Battlefield 1, the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and the previous titles.
Loading with a 5-round stripper clip.
Inserting the twenty-round box magazine in the normal reload.
Releasing the bolt by tugging the charging handle.
Affixing the bayonet on the M14.

XM177E1

Introduced in the 1.05 "Bushranger" content update, the XM177E1 is available to the US Army. The player can adjust the length of the stock which makes the iron sight picture larger and makes the weapon more compact at a cost of controllability on full-auto. The XM177 bridges the gap between the full size M16A1 and the Grease Gun in a very good way, allowing the same power and relative accuracy of the M16 in a size thats useful for tight trenches and tunnels as well as cities.

Colt Model 609 aka U.S. Army's XM177E1 - 5.56x45mm.
A GI takes his prototype carbine to the range.
Aiming the XM177E1, using the sights with the stock collapsed brings these to almost fill the screen.
Reloading the XM177E1, exactly the same as the M16.

L1A1 SLR

Introduced in the 1.05 "Bushranger" content update, the L1A1 SLR is available to the Rifleman, Grenadier, Radioman, and Commander classes of the Australian Army. Besides different animations and fire sounds, the L1A1 is mostly comparable to the American M14 with a few caveats. It has a bigger sight picture, slightly faster reloads and fires faster in semi-auto.

L1A1 SLR - 7.62x51mm NATO.
A GI takes this Aussie leadslinger to the range.
Aiming the L1A1 with it's simple winged post and rear aperture set up.
Reloading by rocking in a mag, revealing that this is a British L1A1 and not an Aussie by the 2 vent hole handguard.
Pulling back the bolt with the collapsing charging handle.
Affixing the bayonet on the L1A1.

XM21 Sniper Weapon System

The XM21 rifle is available to the US Army Marksman. It comes in two variants :

- the Standard variant is a regular M14 fitted with an AR TEL scope. A great all-rounder marksman's rifle.

- the Suppressed variant (added as part of the August 2017 1.03 update) which is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition, which means that it's action has to be manually operated after each shot, since the lower power ammunition can't cycle the bolt. Alternatively the gas system might have been cut off by the user to avoid the action noise and make the rifle as quiet as possible. The lower velocity ammunition also means constantly changing the zero is neccessary.

Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player looks over the scope and uses the dials as impromptu sights. Both rifles come with 3 spare 20-round magazines.

M21 - 7.62x51mm NATO
A sniper peeks out of a doorway on Cu Chi with his XM21.
The scope of the AR-TEL optic, here being used to cover an ally.
The alternate aiming mode, a very small post on the top of the scope, useful in situations like this.
The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.

M40 Sniper Rifle

The M40 Sniper Rifle is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured. The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds. The M40 is mostly comparable to the VC's M91/30, a slower but more precise sniper rifle except this one doesn't have any backup iron sights.

M40 sniper rifle - 7.62x51mm NATO
File:RS2VM40I.jpg
A GI watches over the rice paddies with his M40.
The Redfield Scope at the range, a simple cross hair with a mix of markings mostly related to figuring out target range while scoped.
File:RS2VM40B.jpg
Operating the bolt after firing.
File:RS2VM40R.jpg
And inserting some 7.62 NATO rounds.

Machine Guns

M1918 Browning Automatic Rifle

The Browning Automatic Rifle has been added as the main light machine gun of the ARVN forces. While it's outdated in comparison to the VC's RPD or DP-28, a lot more classes get access to the BAR for the ARVN to balance it out.

M1918A2 Browning Automatic Rifle - .30-06.
A GI takes a BAR to the range, trying to not make the ol' "three guys walk into a BAR" joke.
The BAR's sights, an open U notch close up and an aperture at range.
The BAR's rate of fire is selectable between slow and fast ROF's, note the bipod is now deployed.
Reloading the 20-round box mag.
Racking the charging handle.

M1919A6 Browning Machine Gun

The Browning M1919A6 has been added as the main medium machine gun for the ARVN forces, as their counterpart to the M60. The M1919A6 is the most appropriate LMG in the game in terms of sheer volume of fire. With two whole 150 round belts plus a relatively controllable rate of fire especially when on the bipod, the M1919 is the gun in the game most suited for sustained fire.

M1919A6, post-WWII manufacture with conical muzzle booster - .30-06 Springfield
The M1919A6 in all it's parkerized glory.
The sights, with the same U notch/Aperture setup as the BAR.
Reloading by opening the top cover and removing the belt.
Replacing the belt and racking the charging handle.

M60 GPMG

The M60 is the main machine gun of the American forces, and only available to the Machine Gunner. "The Pig" is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to 1100m. It also has a bipod usable when prone or behind cover. With a relatively controllable rate of fire, decent stability and easy to read sights, It is flexible enough to be useful for use with either the bipod or off-hand in a more mobile role.

M60 machine gun with bipod extended - 7.62x51mm NATO
File:RS2VM60I.jpg
A GI with the normal M60 fitted with a 100 round box.
File:RS2VM60A.jpg
Aiming the M60 through the fixed post and adjustable leaf.
File:RS2VM60W.jpg
Like Red Orchestra games prior, firing a sustained burst for too long can damage the barrel, warping it which decreases accuracy drastically.
File:RS2VM60R.jpg
Reloading by opening the top cover and replacing the box.

L2A1

Introduced in the 1.05 "Bushranger" content update, the L2A1 machine gun is available to the Australian Machine Gunner and is outfitted with a bipod. What it lacks in suppressive firepower, the L2A1 makes up for it in flexibility by being lighter, carrying more ammo and having a semi auto switch.

L2A1 with 30-round magazine - 7.62x51mm NATO
Contrary to the incorrect British issue L1A1, the L2A1 is correctly depicted as an Australian production.
The L2A1's iron sights, like the L1A1 but just a bit larger.
Reloading the L2A1 is similar to the normal L1A1.
Unfolding the bipod.

Launchers and Flamethrowers

M79 Grenade Launcher

The M79 "Thumper" Grenade Launcher is the only explosive launcher available to the US forces. A variety of 40x46mm ammunition is available for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier. Unexploded 40mm rounds still so damage, and can kill with a well-placed shot : managing this will earn the player the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.

M79 grenade launcher - 40x46mm
File:RS2VM79I.jpg
A GI takes the more explosive approach to paddy guarding with his M79.
File:RS2VM79A.jpg
Aiming the M79, the sight is fully adjustable up to 300 meters.
File:RS2VM79R.jpg
Reloading the M79 with a 40mm HE grenade.

M9A1-7 Flamethrower

The US Combat Engineer has the M9A1 flamethrower as an optional main weapon, a destructive force in close quarters combat.

M9A1-7 Flamethrower
File:RS2VM9I.jpg
The M9A1 in-game, a rare sight since most games tend to use the earlier M2 model instead.
File:RS2VM9F.jpg
Boiling the water with the M9A1, the splash damage from fire is accurate and incredibly dangerous.

Grenades and Explosives

M112 Demolition Charge

The Combat Engineer can equip a M112 C4 charge. It can either be stuck on a surface or thrown a short distances and is detonated using a M57 firing device.

M112 C4 demolition charge
A US Engineer decides to deal with a bunker on Cu Chi with some good ol' C4.
As stated before, you can either throw the C4 or stick it, and in this case we're throwing it.

M18A1 Claymore

The Claymore mine appears in-game for the US Army, one's given to the Marksman class and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.

M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch
A Pointman sneaks around with his M18A1 Claymore.
The front end of a deployed Claymore, thankfully this game doesn't fall for the classic trick of making a fictional motion detected Claymore.
Detonating it, a shower of pellets one way and the Claymore itself disintegrates.

M18 Smoke Grenade

The M18 smoke grenade appears as the primary smoke grenade of the South Vietnamese aligned troops, coming in red, white and purple.

M18 smoke grenade - Red.
File:M18Smoke.jpg
The M18's in-game model, here with a purple painted cap to show off it's a purple smoke grenade.

M34 White Phosphorous Grenade

The M34 White Phosphorous grenade is an incendiary smoke grenade available for South Vietnamese and US forces.

M34 White Phosphorous grenade
The M34 in-game, note the period correct white grenade casing.
And also it's smoke dispersion, it's best advised to not be in that area when it goes off.

M61 Fragmentation Grenade

The main hand grenade for the South Vietnamese aligned forces is the M61 fragmentation grenade, which was the updated version of the M26.

M61 High-Explosive Fragmentation hand grenade
File:RS2VM61I.jpg
A GI holds an M61 near a rice paddy.
File:RS2VM61P.jpg
Having grown bored of this paddy, he pulls the pin of his M61 for some impromptu digging.

Mounted Weapons

M2 Browning

The Browning M2HB appears in-game as counterpart to the DSHk, both as a tripod mounted HMG in fixed locations as well as a portable version for deploying in the field. The M2HB uses 100-round .50 BMG boxes of ammunition.

Browning M2HB on M3 tripod - .50 BMG.
A GI gets behind a deployed M2 Browning.
The sights on the M2. adjustable between 200m to 1500m.
Reloading the M2 by opening the feed tray and lifting the pawl.
Swapping ammo cans.
Seating the belt, closing the tray and pulling the charging handle.

M60D Machine Gun

Two M60D Machine Guns are mounted on the UH-1 'Huey' transport helicopter, one on each side used by passengers.

M60D machine gun - 7.62x51mm NATO
In-game look at the M60D.

M134 Minigun

The M134 Minigun is mounted on the side of the OH-6 'Loach' light scout/attack helicopter, and on the chin turret of the AH-1 Cobra attack helicopter.

General Electric M134 - 7.62x51mm NATO
The M134 mount on the side of the OH-6.
The Minigun on the Cobra's chin turret mount.

M195 Cannon

The M195 20mm Gatling Gun, a short-barrelled variant of the M61 Vulcan, is mounted on the side of the AH-1 Cobra attack helicopter.

M195 Cannon in M35 Armament System - 20x102mm Vulcan
The cannon on the Cobra's left side.

M129 Grenade Launcher

The M129 40mm Grenade Launcher is mounted on the chin turret of the AH-1 Cobra, next to the M134 Minigun.

M129 Grenade Launcher, 40x46mm or 40x53mm
The M129 to the right of the Minigun on the chin turret mount.

M158 Rocket Launcher

The M158 Rocket Launcher, or Rocket Pod, holds seven 70mm rockets. Three are mounted on the sides of the AH-1 Cobra attack helicopter.

M158 Rocket Pod
The front of the rocket launcher pod
Rear side of the rocket launcher pod.

Weapons of the NVA/PAVN and the VC/NLF

Sidearms

Tokarev TT-33

The Tokarev TT-33 appears as the main sidearm for the North Vietnamese forces. What it lacks in raw power, the TT-33 makes up for in repeat shots with fairly lower recoil allowing you to easily put 2-3 shots on target in comparison to the M1911.

Tokarev TT-33 - 7.62x25mm Tokarev
File:RS2VTT33I.jpg
A GI takes a stroll with his newly found TT-33.
File:RS2VTT33A.jpg
Aiming the TT-33 showing the tall, narrow sights.
File:RS2VTT33R.jpg
Reloading the TT-33, it shares the same basic animation as the M1911A1 and Hi-Power.

Makarov PM

Introduced in the 1.03 update on August 2017, the Makarov PM was made available for Communist forces as an alternative to the TT-33, with similar stats all-around to the TT.

Makarov PM - 9x18mm Makarov
A VC soldier runs around Cu Chi with his Makarov pistol.
Aiming the PM reveals it's tiny sights.
Performing an ammo check reveals that it has a properly rendered magazine.
Reloading the PM, thankfully not sharing the same animations as the other pistols.

Submachine Guns

MAT-49

The MAT-49 is a usable submachine gun for the North Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate. The MAT is a very useful SMG for close quarters combat in either version with a potent high rate of fire, relative accuracy and some stability.

MAT-49 Submachine Gun - 9x19mm
A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.
File:RS2VMATI.jpg
After a long day's work, a GI unwinds with a captured MAT-49.
File:RS2VMATA.jpg
Aiming the MAT-49, the sight is flippable between 50m and 100m, with a bigger aperture for 100.
File:RS2VMATR.jpg
Reloading the MAT-49 by flicking the magazine release.
Performing an ammo check on the 7.62x25 MAT-49, note the longer barrel.
Pulling the MAT's charging handle on an empty reload.
File:RS2 MAT-49(3).jpg
Collapsing the stock to get down and dirty with some Aussies.

MP40

The MP40 was added to the game in Update 1.2 as a submachine gun for the NLF. This serves as a far more controllable but lower rate of fire counter part to the MAT-49 and PPSH.

MP40 - 9x19mm
The MP40 in-game, with a nice new model like the PPSh seen below.
The sights, adjustable out to 200 meters.
And in a change of pace, the reload animation is different. The soldier simply just removes the mag.
And yanks the bolt open.

PPSh-41

The PPSh-41 is another usable submachine gun for the North Vietnamese forces, having a much higher fire rate than the MAT-49. Like in Red Orchestra 2, the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The PPSh is decent with the only problem of the high rate of fire clashing with the small magazine size.

PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev
File:RS2VPPSHI.jpg
The "papasha" in-game, with a nice new model.
File:RS2VPPSHA.jpg
Aiming the PPSh-41 through the rear notch and front post.
File:RS2VPPSHR.jpg
Reloading the PPSh-41 by inserting a stick mag into the gun.

Shotguns

IZH-58

A double-barreled IZH-58 shotgun is usable for the North Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The sawn-off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and full-length versions are able to use 1oz Slugs in addition to Buckshot. What they lack in repeat firepower like the Ithaca's, the Izh's make up for in accuracy. The full-length and coach gun versions are very accurate to some extended ranges.

Weirdly enough, it was called the "IZH-43" in the beta, which was the replacement to the IZH-58 introduced in 1986, then it was renamed the period accurate "IZH-58". However, in a recent update the IZh-58 was painted gloss black and simply dubbed the "SxS shotgun" likely to address the question of how a Soviet double barreled shotgun ends up in the fields of Vietnam.

Baikal IZH-43, similar to the IZH-58 - 12 Gauge
File:RS2VIZHI.jpg
A GI holds an IZH, grumbling about how many times the gun has been renamed in-game.
File:RS2VIZHA.jpg
Aiming the IZH-58 reveals a bead sight.
File:RS2VIZHR.jpg
Reloading the shotgun after firing one shot reveals a different animation of swapping just one shell.
For comparision: Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped).
File:RS2VSIZHI.jpg
And the sawn off for good measure.
File:RS2VSIZHA.jpg
"Aiming" the sawn off, can't exactly use the sights with no stock.
File:RS2VSIZHR.jpg
Reloading the stubby shotgun by stuffing it with 2 fresh shells.

Rifles

AKM / Type 56 / Type 56-1

Several AK-pattern rifles grouped under the "AK-47" classification are available to the Rifleman on the North Vietnamese side :

- the AKM, with its fixed wood stock, 'bakelite' pistol grip, ribbed dust cover and open front sight ring. It accepts a Type II bayonet and is the most average of all the AK variants with relatively accurate fire, controllable full auto fire and overall good performance.

- the Type 56, that differs with its wood pistol grip, smooth dust cover, higher full auto fire rate and fully enclosed front sight ring. It also has integrated spike bayonet which can be unfolded.

- the Type 56-1 is the underfolding variant of the Type 56. It doesn't have a bayonet but can have the stock folded to make it more compact and less controllable.

All three rifles come with three spare 30-round steel magazines. They can be fired in semi or fully-automatic, and while the fire selector is not animated and stays in the 'Safe' position, for some reason, the hand of the character actually moves down when switching to semi, and moves up when switching to fully-automatic. The rear sight of all the rifles are adjustable for elevation from 100m to 800m in 100-meters increments, which is correct for the Type 56 guns, but not for the AKM which should be able to go up to 1000m.

AKM - 7.62x39mm
A PAVN recruit takes his AKM out to the range.
Affixing a Type II bayonet on the rifle.
Aiming and firing an AKM, while a GI peeks out of a leftside corner.
Reloading a wet AKM by rocking in a fresh mag.
Norinco Type 56 (fixed stock variant) with under-folding bayonet ("pig sticker") which was standard on PLA-issue Type 56s - 7.62x39mm
File:RS2VT56I.jpg
A GI takes a Type 56 for a spin.
File:RS2VT56A.jpg
Aiming the Type 56 reveals the Type 56's fully hooded front sight.
File:RS2VT56R.jpg
Reloading the Type 56 by removing the magazine out and rocking a new one in.
A VC soldier brass checks his Type 56 in Hue City.
Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm
Another VC soldier goes to work folding the stock on his 56-1.
Aiming and firing at GI's with the stock folded, aiming is relative in this case.
Pulling back the bolt during a reload.

MAS-49

The MAS-49 was added to the game in Update 1.3 in 3 basic variants.

- The standard variant with iron sights, available to scouts and many Early War classes. A solid, powerful rifle, good for all purposes.

- The grenade launcher version, available to the Sapper which allows for the use of 6 HE Rifle Grenades.

- And the Marksman version, which is fitted with an APX scope and is used by the Marksman.

MAS-49 - 7.5x54mm French
The standard version of the MAS49 rifle.
The iron sights, very big and yet still cramped..
Like the M14, the MAS has a different reload animation for when the gun isn't empty. If so, then a stripper clip will be used to top the gun off.
If the ammunition is depleted, then you change out the magazine.
Pulling back the bolt.
The Marksman's special scoped variant complete with period correct APX scope.
The scope's reticle, a simple post with wings.
And the Grenade launching version, here with a grenade fitted.
Putting a 7.5 French blank in the magazine.
The launcher's sights, range is adjusted by moving the grenade up and down the spigot.
And boom goes the dynamite.

Mosin Nagant M91/30

The Mosin-Nagant M91/30 is available to the North Vietnamese factions in both the standard and sniper rifle variants. While old in comparison to other weapons, the Mosin's accuracy and power give it a niche. It does have an achievement tied for getting kills with it, fittingly named "It Belongs In A Museum!".

Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R
File:RS2VMNI.jpg
First up, the original M91/30 with the correct straight bolt handle.
File:RS2VMNA.jpg
The irons, a globe and post in front, a notch in back. Simple.
File:RS2VMNB.jpg
Operating the Mosin-Nagant's bolt.
File:RS2VMNR.jpg
Reloading the Mosin Nagant with a 5-round stripper clip.
Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope
File:RS2VSMNI.jpg
The scoped variant of the M91/30, note the curved bolt handle to accommodate the scope.
File:RS2VSMNA.jpg
The scope view, a post with two lines next to the point. The rather high placement of the reticle is accurate, although a later update allowed for a selectable option to have the reticle in the center of the scope like RO2.
File:RS2VSMNB.jpg
Operating the curved bolt.
File:RS2VSMNR.jpg
And stuffing in fresh rounds.

SKS-45

The SKS appears as a usable rifle to the PAVN/VC forces. A decent all-arounder rifle, the SKS is mostly used by classes who get either this or a shotgun so if you don't want to be angry Papa-san running around with his hunting gun, here you go.

Russian SKS - 7.62x39mm
File:RS2VSKSI.jpg
The SKS as seen in-game.
File:RS2VSKSA.jpg
Aiming the SKS, a post and a notch as usual..
File:RS2VSKSR.jpg
Reloading the SKS by using a 10-round stripper clip. The non-dry reload will differ by having the soldier dump the spare rounds out, then lock the bolt back and feed in a new clip.
A VC on Hill 937 does a brass check at the start of the map.

SVD Dragunov

The SVD Dragunov appears as another sniper rifle for the North Vietnamese forces. It operates as the North Vietnamese's equivalent to the XM21, a semi auto and more flexible sniper rifle.

SVD Dragunov sniper rifle - 7.62x54mm R
File:RS2VSVDI.jpg
A GI takes the newest rifle in the VC's arsenal for a spin, an SVD.
File:RS2VSVDA.jpg
Aiming down the PSO-1 scope, a fairly accurate render of the reticle, and one of the only guns with a sealed off sight picture, accounting for the rubber eyepiece.
File:RS2VSVDR.jpg
Reloading the Dragunov by removing the empty mag and replacing it, the bolt accurately being locked open.

Machine Guns

Degtyaryov DP-28

The DP-28 from Red Orchestra 2 returns as an available machine gun for the North Vietnamese forces.

Degtyaryov DP-28 - 7.62x54mm R
File:RS2VDPI.jpg
The DP-28 in-game model, all nice and clean in comparison to RO2.
File:RS2VDPA.jpg
The DP's sights, a notch and wings in front, and a leaf in the rear.
File:RS2VDPR.jpg
Reloading by opening the bolt, swapping the empty pan and inserting the fresh one.

Degtyaryov RP-46

The RP-46, the belt-fed version of the DP-28 was added in Update 1.3 as an alternative to either the RPD or DP-28. What it lacks in total ammo capacity and spare rounds is made up for by allowing high power belt fed covering fire.

RP-46 - 7.62x54mm R
The RP-46 in-game, the red headed step child between the DP and RPD rarely seen in games.
The sights are the same as the DP-28, here misaligned given this photo was taken mid-belt dump.
Reloading the RP-46 by opening the belt feed try and inserting a new belt.
Racking the bolt after closing the cover.

Degtyaryov RPD

The RPD appears as the main light machine gun for the North Vietnamese forces, serving as a direct counterpart to the M60 with relatively controllable rate of fire and stability. It uses the 100-round drum by default, but a 200-round belt variant was added in Update 1.2.

RPD - 7.62x39mm
File:RS2VRPDI.jpg
The RPD as seen in-game.
File:RS2VRPDA.jpg
Aiming the RPD, with it's similar sights to the AK.
File:RS2VRPDW.jpg
Like the M60 and the other MG's in game, firing too long will cause the barrel to warp.
File:RS2VRPDR.jpg
Reloading the RPD by swapping drums and fitting the belt.

Launchers

RPG-7

The iconic RPG-7 appears as the main launcher for the North Vietnamese forces, coming with the launcher plus 3 rounds. While it must be aimed before you fire, it's effective against both ground targets and helicopters. In a bit of rarely seen accuracy, the RPG-7 does have backblast so you caan accidently kill yourself or allies with that if you're not careful.

RPG-7 - 40mm
File:RS2VRPGS.jpg
Like in Tripwire's other game Killing Floor 2, the player cocks the hammer on the RPG off before firing.
File:RS2VRPGA.jpg
Aiming the RPG-7.
File:RS2VRPGR.jpg
Reloading the RPG-7 by inserting a rocket.

Grenades and Explosives

MD-82 Mine

The North Vietnamese Sapper class comes armed with 5 MD-82 antipersonnel mines which are a copy of the American M14 anti-personnel mine.

M14 anti-personnel mine with safety clip attached.
MD-82 in-game.
Deploying the MD-82.
Pulling the pin to arm the mine.

RGD-1 Smoke Grenade

The Soviet RGD-1 Smoke Grenade appears as the North Vietnamese smoke grenade of choice, albeit only in white.

RDG-1 smoke grenade diagram
The RGD-1 in-game.
Like the later pattern RGD-2, the RGD-1 is set off by removing the top cover and striking the top casing.

Type 67 Grenade

The North Vietnamese forces use the Type 67 as their standard grenade, functioning around the same as the M61.

Type 67 High-Explosive Fragmentation stick grenade
A Vietcong soldier shows us his handy Chinese potato masher.

Mounted Weapons

DShK Heavy Machine Gun

Several maps have DShK heavy machine gun mounted on tripod mounts for the North Vietnamese. Feeding from standard 50-round boxes, the DShK is used both for firing on infantry but especially for anti-air and anti-helicopter roles. A player-deployable version was added in Update 1.2.

DShKM on tripod - 12.7x108mm
The DShk as seen in-game.
The sights of the DShk as it's firing.
Opened top cover.
Operating the bolt after closing the top cover.

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