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Difference between revisions of "Resident Evil 6"

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==IMI Desert Eagle Mark XIX==
 
==IMI Desert Eagle Mark XIX==
Returning yet again as the "Lightning Hawk", it is based on the same custom Desert Eagle with wood grips that appears in previous games. It appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. As in ''Resident Evil 5'' the weapon's hammer remains cocked with each shot, unlike most games, which feature the magnum firing in double-action only mode.
+
Returning yet again as the "Lightning Hawk", it is based on the same custom Desert Eagle with wood grips that appears in previous games, altough this time it has some fictional design aspects like a slide bulging at the bottom, the barrel having a squared end and the accessory rail has been replaced with compensator cuts. It appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. As in ''Resident Evil 5'' the weapon's hammer remains cocked with each shot, unlike most games, which feature the magnum firing in double-action only mode.
 
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]]
 
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]]
 
[[Image:Sherry Aims Her Desert Eagle at the Mini Tank.jpg|thumb|600px|none|Sherry aims her Desert Eagle XIX at a mini tank during a Mercenaries No Mercy game on "High Seas Fortress." Note the cocked hammer.]]
 
[[Image:Sherry Aims Her Desert Eagle at the Mini Tank.jpg|thumb|600px|none|Sherry aims her Desert Eagle XIX at a mini tank during a Mercenaries No Mercy game on "High Seas Fortress." Note the cocked hammer.]]

Revision as of 09:41, 1 November 2017

Resident Evil 6 (2012)

Resident Evil 6 (known as Biohazard 6 in Japan) is the eight numbered installment (counting Resident Evil Zero and Code Veronica) in the Resident Evil video game series. The game features multiple playable plots that intertwine (similar to Resident Evil 2). The player controls US Secret Service agents Leon S. Kennedy and Helena Harper, Bioterrorism Security Assessment Alliance members Chris Redfield and Piers Nevans, mercenary (and son of Albert Wesker) Jake Mueller, US government agent Sherry Birkin, and rogue spy Ada Wong.


The following weapons appear in the video game Resident Evil 6:

WARNING: MINOR SPOILER


Pistols

"Wing Shooter"

The "Wing Shooter" is the handgun(s) used by Leon in his campaign. It is primarily based on the H&K VP70 with elements of the Walther P5, but longer than both, with the magazine release of a Walther P99QA. Leon is capable of dual-wielding this pistol which can be toggled by using the alt-fire command. When using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has a magazine capacity of 18 rounds.

The Wingshooter appears to be one of the main weapons issued to Secret Service agents at Tall Oaks. One can be found on the floor beside a deceased agent towards the beginning of Leon's first chapter. As an interesting note, the Wingshooter can apparently accept 909 magazines, as Leon can be seen taking one from the chest rig of a dead BSAA operative. It's also possible the BSAA fields this handgun as well.

As an interesting bit of trivia, but in the first scene of Leon's campaign, where he is forced to kill his old friend, US President Adam Benford, he can be heard "staging" the trigger, something the real VP70 was also capable of, and something people aren't generally aware of without having fired the weapon. A video explaining this can be found here: https://youtu.be/j7GYLI00m3Y?t=8m

Heckler & Koch VP70Z - 9x19mm
File:Re6vp70.jpg
Leon aims his Wing Shooter. Here, a laser sight it attached underneath the pistol. An audible click can be heard before he actually fires, evidence he has staged the trigger.
Leon is later seen dual-welding his Wing Shooters.
The "Wing Shooter(s)" raw model

IMI Desert Eagle Mark XIX

Returning yet again as the "Lightning Hawk", it is based on the same custom Desert Eagle with wood grips that appears in previous games, altough this time it has some fictional design aspects like a slide bulging at the bottom, the barrel having a squared end and the accessory rail has been replaced with compensator cuts. It appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. As in Resident Evil 5 the weapon's hammer remains cocked with each shot, unlike most games, which feature the magnum firing in double-action only mode.

Airsoft version of Desert Eagle as seen in RE2
File:Sherry Aims Her Desert Eagle at the Mini Tank.jpg
Sherry aims her Desert Eagle XIX at a mini tank during a Mercenaries No Mercy game on "High Seas Fortress." Note the cocked hammer.
The Lightning Hawk's raw model.

Steyr M9-A1

Helena's primary sidearm appears to be a Steyr M9. Ada Wong is also briefly seen with one in the opening cutscene of her campaign, however she never uses it in-game. The Imposter Ada also wields one in her brief tag-along section in Chris' campaign. Oddly, it also appears in Chris' holster, even though the gun he pulls out is a "Nine-oh-Nine". The M9 is called the Picador in game, from the lancers in traditional Spanish bullfighting (why is a mystery); the handgun has a 16-round magazine and is amongst the most powerful in the game, prompting many gamers on the PC to use her Mercenaries loadout via inventory managers.

Several Picadors can be found in the Gun Shop in the first chapter of Leon's story (though aside from Helena's none can be used). This suggests the weapon is a fairly popular 9mm in the Resident Evil universe, and not a custom gun.

Steyr M9-A1 - 9x19mm
File:Steyrm9 sights.jpg
A view of the ironsights of the Steyr M9-A1
File:Re6g17.jpg
Helena aims her M9-A1.
File:Re6g17b.jpg
Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.
The raw model of the Picador

Taurus PT-909

Both Chris Redfield and Jake Mueller carry Taurus PT909s, which are called "Nine-oh-nines" in game. Has a 15-round magazine. Some appear in the hands of survivors of the Tall Oaks Biohazard toward the beginning of Leon's scenario, suggesting it is the main handgun of Tall Oaks PD. An early cutscene shows Leon taking a 909 magazine from a dead BSAA operative, suggesting it can share magazines with the Wingshooter.

File:PT909.jpg
Taurus PT909 - 9x19mm
File:909.jpg
The Taurus PT909 is seen in Jake's inventory.
Jake aims his Taurus PT909.
A quick and dirty render of the 909 model.

"Triple Shot"

Sherry's primary sidearm is called the "Triple Shot". It appears to mostly be a Frankenstein gun that appears to be a combination of the SIG-Sauer P220 Sport and Beretta 93R. It has a red dot sight above the slide and a select-fire mode, allowing the player to alternate between single shots and three-round bursts. As with the previous game's 93R's burst fire, the full three-round burst is fired only when the trigger is held down. A careful trigger finger can allow for single shots or 2-shot bursts.

SIG-Sauer P220 Sport - .45 ACP
Beretta 93R - 9x19mm
Promotional image of Sherry with her "Triple Shot" pistol.
File:Re6sherry.jpg
Sherry aims her Triple Shot at several attacking J'avo zombies.
File:Re6sherrybike.jpg
Another shot of Sherry aiming her Triple Shot pistol.
Model of the "Triple Shot"

"Elephant Killer"

The Elephant Killer is loosely based on the Smith & Wesson Model 500 For the first time in the series it gets to chamber the correct ammunition, .500 S&W, rather than the generic magnum ammo from RE5 and the misnamed .5 caliber ammo from Re4. As an interesting side note, the M500 is depicted as being a hinge-opening revolver, as opposed to have a swing out cylinder as it does in real life. It does, however, feature the correct five round capacity of the real revolver.

Smith & Wesson Model 500 (10.5" barrel) with extended ejector shroud, accessory rail, and sling - .500 S&W Magnum
File:RE6ElKiller.jpg
Jake with the S&W 500 equipped.
Jake and Sherry use the M500 to finish off the final boss of their scenario. The words "Elephant Killer" can clearly be seen engraved on the barrel. Also of note is the hinge. The M500 is depicted as being a break-action revolver in this game.
Elephant Killer model

Sub-machine Guns

H&K UMP9

Piers Nivans, a BSAA member of the North American Branch, carries a Heckler & Koch UMP9 with extended side rails and an upper rail. In-game designation is "MP-AF" which stands for "Machine Pistol-Accurate Fire". Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds.

Heckler & Koch UMP9 - 9x19mm
Piers advances with his UMP9 at the ready.

Ruger MP9

Some enemies are armed with guns mainly based on the Ruger MP9, with elements of the Cobray M11/9. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the "Ammo Box 50" in game. Much like in Resident Evil 4, Ada will hold this weapon from the hip.

Ruger MP9 (with stock folded) - 9x19mm
Cobray M11/9 - 9x19mm
File:Re6mp9c.jpg
The Ruger MP9 as seen being wielded by an enemy.
Promotional image of a J'avo zombie armed with an MP9.
The AB-50 model.

Shotguns

FN Tactical Police

The FN Tactical Police Shotgun is seen being carried by Chris, Piers and Ada; several can be found inside the Gun Shop in Tall Oaks, but none can be used. Holds 7 rounds and incorrectly fires in semi-auto, however when the player reloads the gun, the character will work the pump as if it were a pump action. This suggests the developers confused it with the FN SLP (which is semi-auto) or with the characteristics of the previous game's Benelli M3 or SPAS-12 (which can be both).

Due to its fast rate of fire, the weapon is especially popular in the PvP DLC "Survivors" (a mode first introduced in the previous game); when paired with the "Rock Steady" skill, which decreases recoil, it's possible to juggle an enemy player until either they die or you run out of ammo. This is frowned upon in polite gaming society.

FN Tactical Police - 12 gauge
File:Re5as.jpg
Sherry fires her FN Tactical Police shotgun at J'avo mercenaries. This is from an early build of the game; in the finished version, Sherry carries an Ithaca 37; her Resident Evil 2 outfit does have one, however, but only in "The Mercenaries."
File:Re5as2.jpg
Sherry reloads her FN Tactical Police shotgun.

"Hydra"

The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.

Resident Evil 6 Hydra Shotgun - 10 gauge

Ithaca 37 "Stakeout"

A pump-action shotgun that resembles the Ithaca 37 makes an appearance with a pistol grip, wooden pump, a heat shield/rails combo, and red-dot sight.

Ithaca 37 "Stakeout" - 12 gauge
File:Re5s1.jpg
Sherry fires her Ithaca 37 "Stakeout" at the attacking J'avo zombies.

Assault Rifles

"Bear Commander"

A composite rifle that does not seem to be based on anything in particular. Elements of Resident Evil 5's SIG-Sauer SIG556 HOLO, the DSA SA-58, Remington ACR, and many other Western-developed rifles can be seen. Comes with a 40mm grenade launcher as standard armament. Unlike the "Grenade Launcher", this weapon can only use the HE grenade.

File:Re5bc1.jpg
Sherry readies her "Bear Commander" composite rifle.
File:Re5bc2.jpg
Sherry reloads the grenade launcher on her "Bear Commander" composite rifle.
"Bear Commander" composite rifle model.

"Assault Rifle For Special Tactics"

A composite rifle that has apparently been adopted by the BSAA to replace the G36s and SIG556 HOLOs they originally carried. It is similar to an ACR, However it has a carry handle and charging handle similar to the FAMAS. The weapon has on its right side an ANPEQ15 laser sight and a 30-round magazine. The game states it is chambered in 5.56mm. One can be seen in the hands of a survivor at the gun shop in Tall Oaks during Leon's story, suggesting the weapon is available to civilians, or was in use with Tall Oaks PD.

Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO
File:Re6ar.jpg
The BSAA team members as seen with their composite rifles at the ready.
Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.
Promotional image of Chris Redfield with his composite rifle.

AEK-971

A rifle most closely resembling the AEK-971 is also usable. Outfitted with a bayonet and side-folding stock. Listed in-game as the "Assault Rifle RN"

AEK-971 (Current Model) with folding stock - 5.45x39mm
Helena skulks around in the sewers with an AEK-971.
Model of the "Assault Rifle RN"

Sniper Rifles

SIG-Sauer SSG 3000

In Jake's and Ada's campaigns, a sniper rifle similar to a SIG-Sauer SSG 3000 or a Steyr Scout can be used. A scopeless version of the rifle, apparently with wood furniture, can also be seen at the Tall Oaks gun shop. As with every other gun present, it cannot be used.

SIG-Sauer SSG 3000 - 7.62x51mm NATO
Promotional photo of Piers with his sniper rifle. Piers doesn't use the gun in game though, being replaced with the Anti-materiel Rifle.
File:Re5sn1.jpg
Sherry using the sniper rifle.
Raw model.

"Anti Material Rifle"

Piers' main weapon in Chris' campaign is a massive fictional sniper rifle called the "Anti-Material Rifle" which appears to be a cross between the Mechem NTW-20 and the Barrett Model 98 Bravo. The weapon is a straight-pull bolt-action, using the large NTW-style carry handle as a charging handle, with a 10-round magazine of 12.7mm ammunition. It features a two-setting magnifying scope, with the alt-fire toggling between standard and thermal scope modes.

Mechem NTW-20 - 20x83.5mm MG151
Barrett Model 98 Bravo - .50BMG
Piers reloads his "Anti-Material Rifle" while covering Chris. While Chris gets ridiculously huge muscles, Piers gets a ridiculously huge gun.
Piers aims down his AM rifle's scope at a group of Edonian soldiers clustered around what appears to be a over-sized Sherman tank(!).
AM Rifle model.

"Semi Automatic Sniper Rifle"

A sniper rifle that appears to be a combination of the Mk.14 Mod 0 and a Remington MSR can be used, called the "Semi Automatic Sniper Rifle." It holds five rounds and fires in semi-automatic.

Leon and Helena acquire one at the Tall Oaks Cathedral; Chris and Piers find one aboard a People's Liberation Army aircraft carrier co-opted by Neo-Umbrella.

Piers also uses one in all his alternate loadouts in the Mercenaries; Ada's unnamed partner "Agent" also uses one, as does Ellis from Left 4 Dead 2 in No Mercy.

Mk 14 Mod 0 EBR with Harris bipod and RIS foregrip - 7.62x51mm NATO
Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum
File:Re5asn1.jpg
Sherry takes aim with the "Semi Automatic Sniper Rifle." This is from a pre-release build, as in the final version Jake and Sherry's sniper rifle is the SIG-Sauer SSG 3000 instead.
Helena holds the hybrid rifle; at full size, an AR15-style charging handle can be seen at the rear of the receiver.
Raw model of SASS

Light Machine Guns

Hybrid Machine Gun

The fictional hybrid machine gun from Resident Evil 5 reappears again and is seen being carried by some J'avo zombies. The entire rear section of the weapon appears to be a FN M249 SAW as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a RPD style fore grip, and a PKM style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.

M249-E2 SAW with a 200 round ammo drum - 5.56x45mm
RPK Light Machine Gun with 40 round magazine - 7.62x39mm
PKM with latest version of flash hider - 7.62x54mmR
Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.
After failing at not failing a chase sequence during Chris' campaign, Chris and Piers spend a moment sulking, allowing for a good shot of the hybrid machine gun.

Launchers

RPG-7

The RPG-7 appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume, as does Coach.

Unlike previous versions of the weapon the RPG-7 is not discarded when empty, but instead held onto. Furthermore, reload animations exist for the weapon, suggesting at one time the weapon was supposed to play a more major role in the story mode. In No Mercy, it is the only "power" weapon which doesn't spawn ammo.

RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm
Promotional image of a J'avo zombie armed with an RPG-7.

Fictional Grenade Launcher

Sherry's "Bear Commander" assault rifle is seen with a fictional tip-down barrel grenade launcher attached underneath the barrel.

File:Re6grenadelauncher2.jpg
Sherry's "Bear Commander" rifle is seen with an fictional grenade launcher attached underneath the barrel.

Grenade Launcher hybrid

A grenade launcher that appears to be a cross between the two main grenade launchers of the Resident Evil series, the ARWEN 37 and the Milkor MGL makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds.

ARWEN 37 - 37mm
Milkor M32 MGL - 40mm
Piers holds an ARWEN 37 as he ponders the objective written on a nearby wall.
GL model.

M2 Flamethrower

During Chris' campaign, a BSAA cleanup crew armed with M2 Flamethrowers is seen destroying J'avo pupae in the wreckage of an apartment block. The flamethrower model is lifted directly from the Uroboros Mkono fight in Resident Evil 5.

M2 Flamethrower
Piers takes a moment to examine a BSAA soldier's M2 flamethrower. He then makes plans to stay as far away from this man as possible when the bullets start flying.

Mounted Weapons

Browning M2

Browning M2s in remote weapon stations can be seen mounted on BSAA APCs during Chris' campaign.

Browning M2HB - .50 BMG
Piers examines the Browning M2 mounted on a BSAA BRDM-2 APC, experiencing acronym overload.

Flakvierling 38

During a crossover event in both Chris and Jake's campaigns, the characters have to fight off waves of enemies and two giant bosses while sabotaging a series of vintage Flakvierling 38 anti-aircraft guns that are being used to attack BSAA helicopters.

Flakvierling 38 - 20x138mm B
Piers watches as one of his BSAA friends operates his secret Gun Sabotaging Case.

GAU-19

The GAU-19 hybrid that was seen in Resident Evil 5 makes its return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these guns have unlimited ammo but will overheat from continous fire.

GD GAU-19/A with muzzle brake and mount - .50 BMG
Piers looks over a destroyed (but apparently still operable) GAU-19 during Chris' campaign.

M134 Minigun

During a remarkably silly battle in Chris' campaign, he and Piers must face off with a parked aircraft armed with three giant GE M134 Miniguns.

General Electric M134 - 7.62x51mm NATO
"Well, that was certainly something..."

M230 Chaingun

M230 Chain Guns are seen mounted on an attack helicopter seen in Chris' campaign and, rather strangely, the small helicopter Leon and Helena use to escape at the end of their campaign, the latter with no clear source of ammo.

Hughes/Alliant Techsystems M230 chain gun - 30x113mm B
Helena and Leon make their escape in a bizarrely heavily armed helicopter.
Jake and Sherry consider the inherent unfairness of zombies who can fly attack helicopters.

Schwerer Gustav

A rather strange railway gun seen during Chris' campaign mounts a replica of the 80cm "Schwerer Gustav" railway gun with the front section of the barrel removed. The carriage shown is implausibly small and somehow self-propelled without having any kind of visible engine.

Schwerer Gustav / "Dora" - 800mm
While wandering around his local warzone, Piers encounters a gun almost as big as Chris.

Cut Weapons

Beretta 93R "Auto 9"

An alternative model for the Triple Shot based on the Beretta 93R "Auto 9" was found in the game files labeled as "Triple-Shot2".

Beretta 93R "Auto 9" - 9x19mm
Ripped model of the Triple-shot2.


Biohazard The Stage

Biohazard The Stage (2016)

Biohazard The Stage is a play set in the Resident Evil universe and produced in conjunction with Capcom. The play takes place August 2010 and is set in Philosophy University in West Australia, where former STARS member Rebecca Chambers is working as a substitute teacher. A zombie outbreak leads to the BSAA being called in, headed by Chris Redfield. The play acts as a prequel to Resident Evil 6.

Whilst the play was only ever performed in Japanese, a DVD with English subtitles was released in February 2016.

Handguns

Beretta 92FS

The Beretta 92FS is used by multiple characters throughout the play.

Beretta 92FS - 9x19mm
Bhtsm92fs.jpg
Bhtsm92fs2.jpg

Beretta 92FS "Samurai Edge"

During a flashback to the events of Resident Evil 1, Rebecca and Chris both use their STARS issue 92FS.

Airsoft Replica of the Beretta 92FS "Samurai Edge" Custom from the Resident Evil videogame franchise.
Bhtsm92fs3.jpg

Beretta 93R

When Tyler becomes a US agent, he ditches his police issue 92FS for a Beretta 93R as his main sidearm. This is the only weapon in the play that cycles and ejects a cartridge. During the final confrontation the foregrip is deployed and the burst mode is used.

Beretta 93R - 9x19mm
Bhtsm93r.jpg
Bhtsm93r3.jpg

Colt M1911A1

Chris and Piers come equipped with Colt M1911s with laser sights. Rebecca wields one in the brief flashback to when she was also a BSAA agent. When Piers hands his to Detective Barrington as back-up, he refers to it as a "909" in reference to the Taurus PT909/Colt 1911 frankengun the BSAA use in Resident Evil 6.

Pre-War Colt M1911A1 Pistol - Commercial Model known as the "Colt Government Model" - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.
Bhts1911.jpg
Bhts19114.jpg

Colt Python

Detective Barrington carries a Colt Python with a 6" barrel.

Colt Python Stainless Steel variant with 6" Barrel and Colt marked rubber combat grips - .357 Magnum
Bhtscolt.jpg

Sub-machine Guns

M1928 Thompson

In a flashback, the Dean's parents are killed by an Italian soldier with a Thompson

M1928 "Tommy Gun" or "Chicago typewriter" with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.
Bhtsthompson.jpg

Sniper Rifles

Accuracy International Arctic Warfare Police

Piers retains his role from Resident Evil 6 as a sniper and uses an Accuracy International AWP throughout.

Accuracy International AWP - 7.62x51mm NATO
Bhtsawp.jpg

Launchers

RPG-7

As is tradition, the final boss is killed using an RPG-7.

RPG-7 - 40mm
Bhtsrpg.jpg

Mounted

M60

The CGI Humvee Chris and Piers use has an M60 mounted on the top.

M60 machine gun with bipod folded - 7.62x51mm NATO
Bhtsm60.jpg

23mm Cannon

A silhouette of a Chinese CAIC Z-10 is used to signify a special forces helicopter picking up Tyler Howard.

Bhtswz10.jpg



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