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Difference between revisions of "Resident Evil 4"

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[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]
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'''''Resident Evil 4''''' (known as '''''Biohazard 4''''' in Japan) is the fourth main entry in Capcom's popular series. In development for a significant amount of time, early builds of the game contained a physics glitch where repeated shots could force an enemy into the air, and these builds were later spun off into the first game in the ''[[Devil May Cry]]'' series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the "Ultimate HD Edition" for PC in early 2014.
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The plot concerns returning character Leon Scott Kennedy, now a special agent working for the US government and investigating the disappearance of the President's daughter Ashley Graham; while the setting is never specifically named, a satellite map places the game in a remote area of Spain. Quickly finding the local villagers have become zombie-like monsters seemingly ruled over by a mysterious cult based in the nearby castle, Leon sets out to rescue Ashley and foil the cult leader's schemes.
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From the PS2 version, an additional campaign called "Separate Ways" was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story.
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'''The following weapons appear in the video game ''Resident Evil 4'':'''
 
'''The following weapons appear in the video game ''Resident Evil 4'':'''
[[Image:Resident Evil 4.jpg|right|thumb|300px|''Resident Evil 4'' (2005)]]
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=Overview=
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''Resident Evil 4'' uses a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.
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Weapons can either be found in the game world or bought from stores run by a series of odd, nearly-identical men who will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced "exclusive" upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.
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A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.
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The game uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every gun in the game; the only version where this is not the case is the Wii version, which uses a larger circle aim point to compensate for the less precise motion control.
  
 
=Hand Guns=
 
=Hand Guns=
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A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.
 
A 9mm version of the [[Mauser C96]] handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.
  
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game and when coupled with it's stock, it is also the most accurate, but it is also the slowest.
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This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game and when coupled with its stock, it is also the most accurate, but it is also the slowest. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.
  
 
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.
 
Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.
 
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 "Red 9" - 9x19mm.]]
 
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 "Red 9" - 9x19mm.]]
 
[[Image:RE4red9left.jpg|thumb|none|600px]]
 
[[Image:RE4red9left.jpg|thumb|none|600px]]
[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge, it doubles as a holster.]]
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[[Image:RE4red9right.jpg|thumb|none|600px|Red 9 with attached stock. Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.]]
  
 
==Blacktail (Springfield Armory XD)==
 
==Blacktail (Springfield Armory XD)==
The Blacktail, based on a [[Springfield XD]] in 9mm, it has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. Fully upgraded, it is the fastest firing and highest capacity handgun in the game.
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The Blacktail, based on a [[Springfield XD]] in 9mm with the grips of an FN FP9, it has a better handling than the standard handgun. It appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. After Leon reaches the castle, it can be purchased from the Merchant. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]
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[[File:SpringFieldXD9.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]
 
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]
 
[[Image:RE4blacktail.jpg|thumb|none|600px|Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.]]
 
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]
 
[[Image:RE4blacktailGripSafety.jpg|thumb|none|600px|Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.]]
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==Matilda (Heckler & Koch VP70M)==
 
==Matilda (Heckler & Koch VP70M)==
The Matilda, an [[Heckler_%26_Koch_VP70|H&K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same handgun Leon uses as a rookie cop in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[The Professional|Leon The Professional]], though they have spelled Mathilda's name incorrectly.
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The Matilda, an [[Heckler_%26_Koch_VP70|H&K VP70M]] is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same handgun Leon uses as a rookie cop in ''Resident Evil 2''. Fires three-round bursts.  Its exclusive upgrade grants a 100-round magazine and a near machine gun rate of fire, making it an extremely effective handgun. The gun's name is a reference to the movie [[The Professional|Leon The Professional]].
  
 
[[Image:VP-70.jpg|thumb|none|500px|Heckler & Koch VP70M - 9x19mm]]
 
[[Image:VP-70.jpg|thumb|none|500px|Heckler & Koch VP70M - 9x19mm]]
[[Image:RE4matilda.jpg|thumb|none|600px]]
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[[Image:RE4matilda.jpg|thumb|none|600px|R.P.D. officer Leon's service handgun, six years in the future.]]
 
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide. Note early style grip.]]
 
[[Image:RE4matildaleft.jpg|thumb|none|600px|The Matilda. The burst fire selector is on the stock behind the slide. Note early style grip.]]
  
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The ammo box for handgun ammunition.
 
The ammo box for handgun ammunition.
 
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Thirty cartridges, yeah right. You'll be hard pressed to find one with more than 20 in the game.]]
 
[[Image:RE4pistolAmmo.jpg|thumb|none|600px|Thirty cartridges, yeah right. You'll be hard pressed to find one with more than 20 in the game.]]
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==Smith & Wesson Model 2==
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On the door of the shooting range we can see [[Smith & Wesson Model 2]] revolver.
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[[Image:S&wmodel2.jpg|thumb|none|350px|Smith & Wesson Model 2 .32 Short]]
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[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|S & W under the #1.]]
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==Flintlock Pistol==
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On the door of the shooting range we can see [[Flintlock Pistol]].
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[[File:British Heavy Dragoon pistol.jpg|thumb|350px|none|British Heavy Dragoon Pistol - .62 caliber]]
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[[Image:Resident Evil 4 flintlock.jpg|thumb|none|600px|Flintlock Pistol under the #2.]]
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==Colt 1851 Navy==
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What appears to be [[Colt 1851 Navy]] revolver can be seen on the picture from the castle.
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[[Image:1851_colt_navy_london.jpg|thumb|none|450px|Colt 1851 Navy London Model - .36 caliber.]]
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[[Image:Resident Evil 4 colt.jpg|thumb|none|600px]]
  
 
=Magnums=
 
=Magnums=
 
==Broken Butterfly (Smith & Wesson Schofield Model 3/Colt Single Action Army Hybrid)==
 
==Broken Butterfly (Smith & Wesson Schofield Model 3/Colt Single Action Army Hybrid)==
  
The Broken Butterfly is a double action revolver chambered in .45 Magnum, it has a firepower of 50 when you make the exclusive upgrade. Noting the gun is a top-break revolver, there are few revolvers it could be, but the closest it seems to be is a hybrid of the [[Smith & Wesson Schofield]] and [[Colt Single Action Army]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant. The barrel and hinge resemble the Model 3, while the frame is nearly identical to the Colt SAA.
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The Broken Butterfly is a revolver chambered in .45 Winchester Magnum. Noting the gun is a top-break revolver, there are few revolvers it could be, but the closest it seems to be is a hybrid of the [[Smith & Wesson Schofield]] and [[Colt Single Action Army]]. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant. The barrel and hinge resemble the Model 3, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism (convenient for rapid firing at big monsters).
  
Amusingly, Leon reloads it so energetically that he is literally ''throwing'' bullets into the cylinder rather than simply sliding them into position. It uses the same ammunition as the Killer7 despite that .45 Magnum is not fully interchangeable with some early .45 versions, especially between revolvers and semi-autos.
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Amusingly, Leon reloads it so energetically that he is literally ''throwing'' bullets into the cylinder rather than simply sliding them into position. It uses the same ammunition as the Killer7 despite that .45 Magnum is not fully interchangeable with some early .45 versions, especially between revolvers and semi-autos. It has a firepower of 50 when you make the exclusive upgrade.
  
 
[[Image:S&WSchofieldright.jpg|thumb|none|350px|Smith & Wesson Schofield Model 3 with blued finish - .45 Schofield]]
 
[[Image:S&WSchofieldright.jpg|thumb|none|350px|Smith & Wesson Schofield Model 3 with blued finish - .45 Schofield]]
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==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==
 
==Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)==
The Killer 7 is a magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage.  
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The Killer 7 is a .45 Winchester Magnum version of the Colt [[M1911]] that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. While the Colt M1911 and AMT Hardballer obviously don't use .45 Magnum, the LAR Grizzly pistol is a M1911 derivative in real life that can use .45 Magnum (one version can even use the .50 Action Express), so the concept of a Magnum M1911 isn't too far fetched from reality. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage, with the same laser mounted on top of the slide.  
  
 
[[Image:COLTM1911 1913.jpg|thumb|none|320px|Colt M1911 - .45 ACP]]
 
[[Image:COLTM1911 1913.jpg|thumb|none|320px|Colt M1911 - .45 ACP]]
[[Image:ED_45.jpg|thumb|none|350px|The AMT Hardballer from The Terminator(1984) which inspired the Game's Killer7]]
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[[Image:ED_45.jpg|thumb|none|350px|The AMT Hardballer from ''The Terminator (1984)'' which inspired the Game's Killer7]]
 
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]
 
[[Image:RE4killerleft.jpg|thumb|none|600px|The Killer 7 logo is stamped on the slide.]]
 
[[Image:RE4killerright.jpg|thumb|none|600px]]
 
[[Image:RE4killerright.jpg|thumb|none|600px]]
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=Submachine Guns=
 
=Submachine Guns=
 
==TMP (Steyr TMP)==
 
==TMP (Steyr TMP)==
The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, fore-grip, sawn-off barrel, and PEW laser sight box in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo.
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The [[Steyr TMP]], simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a B&T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip and a PEQ laser sight in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo.
 
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]
 
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]
 
[[Image:RE4tmpleft.jpg|thumb|none|600px]]
 
[[Image:RE4tmpleft.jpg|thumb|none|600px]]
 
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]
 
[[Image:RE4tmpright.jpg|thumb|none|600px|The TMP without optional stock.]]
  
[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Sadler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]
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[[Image:RE4adaTMP2.jpg|thumb|none|600px|Ada sprays down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.]]
[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Sadler with her TMP.]]
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[[Image:RE4adaTMP.jpg|thumb|none|600px|Ada hoses down Saddler with her TMP.]]
 
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]
 
[[Image:RE4adaTMP3.jpg|thumb|none|600px|Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.]]
  
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In The Mercenaries minigame, HUNK carries a customized TMP based on the [[TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.
 
In The Mercenaries minigame, HUNK carries a customized TMP based on the [[TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.
 
[[Image:B&T-MP9.jpg‎|thumb|none|420px|Brügger & Thomet MP-9 - 9x19mm]]
 
[[Image:B&T-MP9.jpg‎|thumb|none|420px|Brügger & Thomet MP-9 - 9x19mm]]
[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, a straight fore grip, a different muzzle shroud, and a PEQ laser box.]]
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[[Image:RE4krauserTMP.jpg|thumb|none|600px|Krauser's customized TMP, it has MP-9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.]]
 
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]
 
[[Image:RE4krauserTMP2.jpg|thumb|none|600px|Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.]]
 
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]
 
[[Image:RE4krauserTMP3.jpg|thumb|none|600px|Krauser firing his TMP. Note the RIS rail on the side.]]
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==Chicago Typewriter (M1A1 Thompson)==
 
==Chicago Typewriter (M1A1 Thompson)==
The [[M1A1 Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. This weapon is unlocked by completing the side-story Assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (not present in the original Gamecube version of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants.
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The [[M1A1 Thompson]] submachine gun appears in the game under one of its many famous historical nicknames, the ''Chicago Typewriter''. This weapon is unlocked by completing the side-story Assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (not present in the original Gamecube version of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants and the reloading animation is replaced with Leon tossing his hat and striking a pose.
 
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]
 
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]
 
[[Image:Colt 1921A Thompson2.jpg|thumb|none|450px|1921 Thompson - .45 ACP]]
 
[[Image:Colt 1921A Thompson2.jpg|thumb|none|450px|1921 Thompson - .45 ACP]]
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The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.
 
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.
  
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]
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[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 with stainless steel finish - 12 gauge]]
 
Like this...
 
Like this...
 
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 gauge]]
 
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 - 12 gauge]]
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==Bonus==
 
==Bonus==
 
The box of shotgun ammo.
 
The box of shotgun ammo.
[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They may be slugs, but they have a wide spread anyway. Hybrid is also misspelled as Hybred, though whether this is intentional or not is unknown.]]
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[[Image:RE4shotgunAmmo.jpg|thumb|none|600px|They are 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. Hybrid is also misspelled as Hybred, though whether this is intentional or not is unknown.]]
  
 
=Rifles=
 
=Rifles=
 
==Bolt Action Rifle (Springfield M1903A4)==
 
==Bolt Action Rifle (Springfield M1903A4)==
A modified version of the [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle which fires .223 caliber rounds as opposed to the real steel's .30-06 cartridges. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing it's accuracy at long range. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of it's semi-auto counterpart, and rivals the power of the magnums.
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A modified version of the [[M1903 Springfield#M1903A4 Springfield Sniper Rifle|Springfield M1903A4]] rifle which fires .223 caliber rounds as opposed to the real steel's .30-06 cartridges. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.
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[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|500px|Springfield M1903A4 - .30-06]]
 
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|500px|Springfield M1903A4 - .30-06]]
 
[[Image:RE4rifleleft.jpg|thumb|none|600px]]
 
[[Image:RE4rifleleft.jpg|thumb|none|600px]]
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==Semi-Auto Rifle (Heckler & Koch SL8)==
 
==Semi-Auto Rifle (Heckler & Koch SL8)==
 
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&K SL8]] may be purchased by Leon from the Merchant. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.
 
A Semi-Auto [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&K SL8]] may be purchased by Leon from the Merchant. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.
[[Image:H&K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 - .223/5.56x45mm]]
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[[Image:HK-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 - .223/5.56x45mm]]
 
[[Image:RE4semiright.jpg|thumb|none|600px]]
 
[[Image:RE4semiright.jpg|thumb|none|600px]]
 
[[Image:RE4semileft.jpg|thumb|none|600px|The H&K SL8.]]
 
[[Image:RE4semileft.jpg|thumb|none|600px|The H&K SL8.]]
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==Bonus==
 
==Bonus==
 
The box of rifle ammo.
 
The box of rifle ammo.
[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the 30.06 ones.]]
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[[Image:RE4rifleAmmo.jpg|thumb|none|600px|Fits any .223 rifle. Even the .30-06 ones.]]
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==Remington 700 BDL==
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In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a [[Remington 700 BDL]] rifle modified to fire tranquilizer darts to knock out Ada Wong.
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[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]
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[[Image:Resident Evil rifle.jpg|thumb|none|600px|Rifle at the left.]]
  
 
=Arms Dealer Exclusives=
 
=Arms Dealer Exclusives=
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[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]
 
[[Image:RE4rpgFire.jpg|thumb|none|600px|FWOOSH! Leon unloads his infinite launcher.]]
  
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==Heavy Cannon==
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In the Castle Leon fire heavy cannon to destroy the gate.
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[[Image:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]
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[[Image:Resident Evil cannon 1.jpg|thumb|none|600px|]]
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[[Image:Resident Evil cannon 2.jpg|thumb|none|600px|]]
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==Hand Held M134 Minigun ==
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Big Afro-Spaniard Ganado J.J. uses the handheld [[Hand Held M134 Minigun]].
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[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]
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[[Image:Resident Evil minigun 1.jpg|thumb|none|600px|]]
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[[Image:Resident Evil minigun 2.jpg|thumb|none|600px|]]
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[[Image:Resident Evil minigun 3.jpg|thumb|none|600px|It's impossible IRL firing minigun two barrels simultaneously.]]
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[[Image:Resident Evil minigun 4.jpg|thumb|none|600px|]]
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[[Image:Resident Evil minigun 5.jpg|thumb|none|600px|]]
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[[Image:Resident Evil minigun 6.jpg|thumb|none|600px|]]
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==Gatling Gun==
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At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique [[Gatling Gun]] rigged up to the drive system and feed unit of an [[M134 Minigun]]. Later on the island, the same gun emplacements appear, used by enemy mercenaries.
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[[Image:Gatling_gun_1865.jpg|thumb|none|400px|British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70]]
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[[Image:Resident Evil 4 minigun 10.jpg|thumb|none|600px|The priest readies his Gatling gun at the Castle.]]
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[[Image:Resident Evil 4 minigun 11.jpg|thumb|none|600px|Good view of the Gatling's shape.]]
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[[Image:Resident Evil 4 minigun 1.jpg|thumb|none|600px|]]
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[[Image:Resident Evil 4 minigun 2.jpg|thumb|none|600px|]]
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[[Image:Resident Evil 4 minigun 3.jpg|thumb|none|600px|]]
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[[Image:Resident Evil 4 minigun 4.jpg|thumb|none|600px|]]
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[[Image:Resident Evil 4 minigun 5.jpg|thumb|none|600px|Close Up.]]
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==GE M134 Minigun==
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Mike, the Blackhawk helicopter pilot who shows up to support Leon during the endgame, has twin remote controlled [[GE M134 Minigun]]s mounted on the hull of his bird.
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[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]
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[[Image:Resident Evil 4 minigun 6.jpg|thumb|none|600px|Minigun mounten on he helicopter.]]
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[[Image:Resident Evil 4 minigun 7.jpg|thumb|none|600px|Helicopter's pilot Mike fires.]]
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[[Image:Resident Evil 4 minigun 8.jpg|thumb|none|600px|Close Up.]]
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[[Image:Resident Evil 4 minigun 9.jpg|thumb|none|600px|Minigun fires.]]
  
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[[Category:Action]]
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:Third-Person Shooter]]  
 
[[Category:Third-Person Shooter]]  

Revision as of 13:24, 19 April 2018

Resident Evil 4 (2005)

Resident Evil 4 (known as Biohazard 4 in Japan) is the fourth main entry in Capcom's popular series. In development for a significant amount of time, early builds of the game contained a physics glitch where repeated shots could force an enemy into the air, and these builds were later spun off into the first game in the Devil May Cry series. First released in 2005 for the Nintendo Gamecube, it was later ported to the PS2 with some additional content and weaponry but downgraded graphics, followed by a straight PC port in 2007. A version for the Nintendo Wii with Wiimote motion controls, combining the extras of the PS2 version and the graphical quality of the Gamecube version was also released in 2007, and this was later followed by versions for Apple's iPhone in 2009 and iPad in 2010. In 2011 a high-definition version was released on PSN and XBox Live, followed by the "Ultimate HD Edition" for PC in early 2014.

The plot concerns returning character Leon Scott Kennedy, now a special agent working for the US government and investigating the disappearance of the President's daughter Ashley Graham; while the setting is never specifically named, a satellite map places the game in a remote area of Spain. Quickly finding the local villagers have become zombie-like monsters seemingly ruled over by a mysterious cult based in the nearby castle, Leon sets out to rescue Ashley and foil the cult leader's schemes.

From the PS2 version, an additional campaign called "Separate Ways" was added, which covers what Leon's sometimes-ally Ada Wong was doing during the events of the story.

The following weapons appear in the video game Resident Evil 4:

Overview

Resident Evil 4 uses a grid-based inventory system explained as an attache case the player character is conspicuously not carrying; this has a set number of squares into which all weapons, ammunition and other items except treasure and keys must be fitted. Characters can only equip a single weapon at a time, which is switched out from the inventory screen, though equipping a grenade will also allow every other grenade of that type the player has to be thrown.

Weapons can either be found in the game world or bought from stores run by a series of odd, nearly-identical men who will exchange priceless treasures for various hardware. Stores also allow weapons to be upgraded; most weapons can have their power, fire rate, reload speed and capacity upgraded in a series of increments that unlock as the campaign progresses; these do not alter the weapons visually, and often result in absurd magazine sizes. Almost every weapon has a high-priced "exclusive" upgrade which will boost a single aspect of its stats significantly. This system does not apply to Ada's campaign; her weapons are at a pre-set level and cannot be further upgraded.

A few weapons also have optional mods which take up additional inventory space; stocks can be attached to the C96 and TMP to remove the simulated hand sway effect and reduce recoil, and several other weapons can equip scopes.

The game uses a third-person over-shoulder view with a toggle for aiming; player characters cannot shoot or reload outside of aim mode, and cannot move while aiming. To facilitate aiming, a red laser sight is fitted to almost every gun in the game; the only version where this is not the case is the Wii version, which uses a larger circle aim point to compensate for the less precise motion control.

Hand Guns

Silver Ghost

Leon Kennedy's standard weapon, the Silver Ghost[1] is often mistaken for an Heckler & Koch USP. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Resident Evil, and Dino Crisis series) admitted that his design was inspired by H&K USP, S&W Sigma, and Ruger P85.

The Silver Ghost bears a very close resemblance to the Smith & Wesson Sigma, especially in the slide, magazine, and lower frame. In the game the gun has brown checked grips with a laser sight pressure switch and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker. It features an extended barrel, threaded for sound suppressor which is not a feature on the S&W Sigma pistols but are featured in the H&K USP. The Silver Ghost is longer than the Sigma or USP.

Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a detachable suppressor.

Leon's handgun, the Silver Ghost. Like most of the handguns, it has a pressure switch for the laser sight on the grip.
Four varied images of Leon's Silver Ghost. 3D would be ideal, perhaps IMFDB 2.0!
File:Biohazard 4 Incubate (frame 1451).jpg
Leon intrudes on a villager, lacking a warrant.
File:Biohazard 4 Incubate (frame 1508).jpg
Leon sees the occupant of the house he's just broken into, showing good trigger discipline.
Leon holds a gun on the villager whose house he has just invaded.
Leon runs dry in the middle of a fight.
File:RE4leonGhost.jpg
"Hasta luego." Leon blows the big cheese away.
File:RE4leonGhost2.jpg
"Where's the satisfying sound of ones impalement?"

Punisher (FN Five-seveN)

Based off of Fabrique Nationale's Five-seveN handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm rounds. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.

This weapon can be purchased from the Merchant or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.

When every handgun is upgraded to its maximum, the Punisher is the weakest, but it can penetrate through several enemies.

The gun is used by Ada in Assignment Ada and The Mercenaries.

FN Five-seveN - 5.7x28mm
RE4punisherleft.jpg
Punisher handgun with exclusive upgrade.

Red 9 (Mauser C96 Red 9)

A 9mm version of the Mauser C96 handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.

This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly. It is the most powerful 9mm handgun in the game and when coupled with its stock, it is also the most accurate, but it is also the slowest. The original US edition has an Exclusive firepower rating of 5.0, while the PAL edition raises this to 6.5.

Vagrant Spaniard Luis Sera uses this as his primary weapon in the main game.

Broomhandle Mauser C96 "Red 9" - 9x19mm.
RE4red9left.jpg
Red 9 with attached stock. Note the stock has a hinge; in real life it can be used as a holster, though Leon does not appear to know this since it still takes up an additional three inventory slots. It is not particularly clear how this is supposed to make sense, given the gun that fits inside it takes up eight.

Blacktail (Springfield Armory XD)

The Blacktail, based on a Springfield XD in 9mm with the grips of an FN FP9, it has a better handling than the standard handgun. It appears to be a rather bulkier larger caliber version of the XD rather than 9mm, perhaps a design error. After Leon reaches the castle, it can be purchased from the Merchant. Ada uses this as her handgun in the main game and Separate Ways. Leon uses it in The Mercenaries. Fully upgraded, it is the second fastest firing and highest capacity handgun in the game, with the Matilda being at number 1. The PAL edition improves its maximum Firepower rating from 3.4 to 4.5.

Springfield Armory XD - 9x19mm
Blacktail handgun. The grip borrows heavily from the FN FP9 handgun.
Ada reloading the Blacktail. This shows the grip safety which is so hard to see in other shots.
Ada with her Blacktail.
Ashley isn't the only one equipped with ballistics.

Matilda (Heckler & Koch VP70M)

The Matilda, an H&K VP70M is unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. It is the same handgun Leon uses as a rookie cop in Resident Evil 2. Fires three-round bursts. Its exclusive upgrade grants a 100-round magazine and a near machine gun rate of fire, making it an extremely effective handgun. The gun's name is a reference to the movie Leon The Professional.

Heckler & Koch VP70M - 9x19mm
R.P.D. officer Leon's service handgun, six years in the future.
The Matilda. The burst fire selector is on the stock behind the slide. Note early style grip.

Bonus

The ammo box for handgun ammunition.

Thirty cartridges, yeah right. You'll be hard pressed to find one with more than 20 in the game.

Smith & Wesson Model 2

On the door of the shooting range we can see Smith & Wesson Model 2 revolver.

Smith & Wesson Model 2 .32 Short
S & W under the #1.

Flintlock Pistol

On the door of the shooting range we can see Flintlock Pistol.

British Heavy Dragoon Pistol - .62 caliber
Flintlock Pistol under the #2.

Colt 1851 Navy

What appears to be Colt 1851 Navy revolver can be seen on the picture from the castle.

Colt 1851 Navy London Model - .36 caliber.
Resident Evil 4 colt.jpg

Magnums

Broken Butterfly (Smith & Wesson Schofield Model 3/Colt Single Action Army Hybrid)

The Broken Butterfly is a revolver chambered in .45 Winchester Magnum. Noting the gun is a top-break revolver, there are few revolvers it could be, but the closest it seems to be is a hybrid of the Smith & Wesson Schofield and Colt Single Action Army. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant. The barrel and hinge resemble the Model 3, while the frame is nearly identical to the Colt SAA. Despite looking like an old fashioned single action revolver, the gun actually has a double action mechanism (convenient for rapid firing at big monsters).

Amusingly, Leon reloads it so energetically that he is literally throwing bullets into the cylinder rather than simply sliding them into position. It uses the same ammunition as the Killer7 despite that .45 Magnum is not fully interchangeable with some early .45 versions, especially between revolvers and semi-autos. It has a firepower of 50 when you make the exclusive upgrade.

Smith & Wesson Schofield Model 3 with blued finish - .45 Schofield
Colt Single Action Army - .45 Long Colt
Though black in detail view and in game, the Broken Butterfly shows up as nickel plated in the attache case.
Leon fully reloads the Broken Butterfly by putting in 3 shells.

Killer7 (Colt M1911 with AMT Hardballer-styled laser sight)

The Killer 7 is a .45 Winchester Magnum version of the Colt M1911 that may be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. While the Colt M1911 and AMT Hardballer obviously don't use .45 Magnum, the LAR Grizzly pistol is a M1911 derivative in real life that can use .45 Magnum (one version can even use the .50 Action Express), so the concept of a Magnum M1911 isn't too far fetched from reality. The in game version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified 1911. The design of the gun is a Terminator homage, with the same laser mounted on top of the slide.

Colt M1911 - .45 ACP
The AMT Hardballer from The Terminator (1984) which inspired the Game's Killer7
The Killer 7 logo is stamped on the slide.
RE4killerright.jpg
The Killer 7's sight in action.

Bonus

The .45 Magnum ammo box.

A rare sight, but a welcome one.

Handcannon (Smith & Wesson Model 500)

The Handcannon, based on a S&W Model 500 is available if you can get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight. Upon reloading Leon loads three bullets manually (it's initial capacity) unless the reload is maxed, in which case he uses speedloaders. An interesting note is that the recoil of the M500 is noticeably stronger in the game than in real life (despite Leon being a strong, experienced magnum shooter)

Smith and Wesson Model 500 - .500 S&W Magnum
The Handcannon. The bulky thing under the barrel is a laser sight.
File:RE4handcannonPose.jpg
When in inventory screen, Leon poses with his Handcannon.
File:RE4handcannonBefore.jpg
Leon about to fire the Handcannon at a jewel-bearing carrion bird.
File:RE4handcannonAfter.jpg
Leon in full recoil. Damn!
File:RE4handcannonLoad.jpg
When reloading the Handcannon Leon uses a six round speed loader.

Bonus

A box of Handcannon ammo. .5 (.50) caliber, probably supposed to be Action Express. The cartridges looks to have a rim, which means .500 S&W magnum. Not .50AE.

The answer to this question is always yes.

Submachine Guns

TMP (Steyr TMP)

The Steyr TMP, simply called the TMP may be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a B&T MP9 folding stock, an RIS attached extended muzzle-end fitted with a different vertical-grip and a PEQ laser sight in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game. The bullets it uses are custom 9mm ammunition, different from the 9mm handgun ammo.

Steyr TMP - 9x19mm
File:RE4tmpright.jpg
The TMP without optional stock.
Ada sprays down Saddler with her TMP. Note that the laser sight integrated with the foregrip replaces the standard slanted TMP foregrip.
Ada hoses down Saddler with her TMP.
Ada admires her handiwork. Good view of the TMP. Also notice Ada's good trigger discipline.

Brügger & Thomet MP-9

In The Mercenaries minigame, HUNK carries a customized TMP based on the Brügger & Thomet MP-9 as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.

Brügger & Thomet MP-9 - 9x19mm
Krauser's customized TMP, it has MP-9 features, an RIS attached extended muzzle-end fitted with a straight vertical-grip and a PEQ laser sight.
Krauser aiming his custom TMP at Leon. Note the strangely enlarged front end.
Krauser firing his TMP. Note the RIS rail on the side.

Bonus

The box of TMP ammo.

The arms dealer from Far Cry 2 would love this stuff.

Chicago Typewriter (M1A1 Thompson)

The M1A1 Thompson submachine gun appears in the game under one of its many famous historical nicknames, the Chicago Typewriter. This weapon is unlocked by completing the side-story Assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (not present in the original Gamecube version of the game), it will load from drum magazines, while the handguard is replaced with the foregrip normally found on the 1921 and 1928 Thompson variants and the reloading animation is replaced with Leon tossing his hat and striking a pose.

M1A1 Thompson - .45 ACP
1921 Thompson - .45 ACP
The Chicago Typewriter. I believe the technical term is "overkill."
Note M1A1 receiver
Blazing away, not really at anything.
Reloading is not necessary, but hey. Leon rocks in a new magazine, then tilts the Typewriter sideways to pull the bolt.

Shotguns

Shotgun (Remington 870)

The first shotgun that Leon gets. May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant. Not an outstanding weapon, nonetheless when fully upgraded it's range exceeds that of any shotgun, enabling it to kill enemies normally out of shotgun range.

Remington 870 - 12 gauge
Easily the lowest detail weapon model in the game.

Riot Shotgun (Custom Benelli M3 Super 90)

This stainless-steel shotgun is a custom Benelli M3 with elements from the Benelli M4 added to it, notably the collapsible stock and the top rail on the receiver. It is identically the same Assault Shotgun from the Resident Evil Remake (2002). Many fans mistakenly claim this is a M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon is confirmed nor seen in the real world. Despite the fact that many prefer the tighter spread of the Riot Gun over the Striker's wide-shot, it is rarely used once the Striker becomes available due to its compact design, despite the fact that the Riot Gun has clearly been intentionally modified with the M4 collapsing stock.

The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.

Benelli M4 with stainless steel finish - 12 gauge

Like this...

Benelli M3 Super 90 - 12 gauge

...but with this pump-action mechanism.

RE4riotgunright.jpg
Riot Shotgun.
The same weapon as it appears in the Resident Evil Remake (2002)

Striker (Armsel Protecta)

The Armsel Protecta may be purchased from the Merchant. Unlike the other pump-action shotguns, this weapon is semi automatic enabling it fire faster. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two shells into it. Leon aims and fires the Striker from the hip like Ada's shotgun, despite a foldout stock being clearly present.

Armsel Protecta - 12 gauge
RE4strikereleft.jpg
The Striker shotgun.
Note the lack of a winding key on the drum, making it a Protecta.

Ada's Shotgun (Mossberg 500)

Ada uses this stubby Mossberg 500 shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style. It's damage is average for a shotgun.

Mossberg 500 - 12 gauge
Another very low detail model, like the standard pump action.

Bonus

The box of shotgun ammo.

They are 12 gauge sabot slugs, although you can't fire a sabot slug from a smoothbore shotgun, they have a wide spread anyway. Hybrid is also misspelled as Hybred, though whether this is intentional or not is unknown.

Rifles

Bolt Action Rifle (Springfield M1903A4)

A modified version of the Springfield M1903A4 rifle which fires .223 caliber rounds as opposed to the real steel's .30-06 cartridges. May be purchased from the Merchant. A higher magnification scope can be bought for the rifle, increasing its accuracy at long range. When fully upgraded, the bolt action Springfield's damage greatly exceeds that of its semi-auto counterpart: in the original NTSC editions it increases to 18.0, while in the PAL version and later releases it is raised to a rather absurd 30.0, and rivals the power of the Magnums.

Springfield M1903A4 - .30-06
File:RE4rifleLoad.jpg
Leon loads the Springfield with a 7 round stripper clip. He really has to jam that sucker in.
File:RE4rifleNewScope.jpg
The more powerful scope. It also has a different crosshair.

Semi-Auto Rifle (Heckler & Koch SL8)

A Semi-Auto H&K SL8 may be purchased by Leon from the Merchant. Being a semi-auto it fires significantly faster. Like the bolt-action rifle, a custom scope can also be attached. This gun is used by Ada in Separate Ways, Assignment Ada, and The Mercenaries. It is also used by Wesker in The Mercenaries.

Heckler and Koch SL8 - .223/5.56x45mm
RE4semiright.jpg
The H&K SL8.
SL8 scope view.
SL8 upgraded scope. Note how it replaces the carry handle scope.

Bonus

The box of rifle ammo.

Fits any .223 rifle. Even the .30-06 ones.

Remington 700 BDL

In a cutscene, one of Ganados with the village chief Bitores Mendez uses what appears to be a Remington 700 BDL rifle modified to fire tranquilizer darts to knock out Ada Wong.

Remington Model 700 (1970s Production) - .308 Winchester
Rifle at the left.

Arms Dealer Exclusives

The Merchant has a few weapons on display that can not be purchased. These include a Steyr SPP (or a TMP missing its fore-grip), a low-detail H&K SL8, and a few (very, very low-detail) unknown handguns.

A Steyr SPP (or TMP missing its fore-grip) at the Merchant's shop.
Seriously low resolution handguns of some sort at the Merchant's shop. They appear to be of similar design to the handguns seen in the Silent Hill series
Low-detail H&K SL8

Special

Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)

The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once. Obviously the rocket launchers are capable of dealing heavy damage to any creature, even killing bosses with one shot when aimed at their weak spots.

RPG-7 - 40mm
You can read RPG-7 on the side of the rocket.
Special rocket launcher, loaded with red anti-boss warhead.
FWOOSH! Leon unloads his infinite launcher.

Heavy Cannon

In the Castle Leon fire heavy cannon to destroy the gate.

Naval cannon - 18th century
Resident Evil cannon 1.jpg
Resident Evil cannon 2.jpg

Hand Held M134 Minigun

Big Afro-Spaniard Ganado J.J. uses the handheld Hand Held M134 Minigun.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
Resident Evil minigun 1.jpg
Resident Evil minigun 2.jpg
It's impossible IRL firing minigun two barrels simultaneously.

Gatling Gun

At the end of sequence of Leon chasing a Los Iluminados priest in the Castle, the villain jumps on what appears to be an antique Gatling Gun rigged up to the drive system and feed unit of an M134 Minigun. Later on the island, the same gun emplacements appear, used by enemy mercenaries.

British M1865 Gatling Gun at the Royal Artillery Museum - .58 Rimfire / .50-70
The priest readies his Gatling gun at the Castle.
Good view of the Gatling's shape.
Resident Evil 4 minigun 1.jpg
Resident Evil 4 minigun 2.jpg
Resident Evil 4 minigun 3.jpg
Resident Evil 4 minigun 4.jpg
Close Up.


GE M134 Minigun

Mike, the Blackhawk helicopter pilot who shows up to support Leon during the endgame, has twin remote controlled GE M134 Miniguns mounted on the hull of his bird.

General Electric M134 - 7.62x51mm NATO
Minigun mounten on he helicopter.
Helicopter's pilot Mike fires.
Close Up.
Minigun fires.

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