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Difference between revisions of "Resident Evil 3 (2020 VG)"

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m (→‎Glock 18: Also, the reference image is vertically squished. Should probably do something about that. And given the lack of a protruding barrel, I don't think that Jill's holding a G18 there.)
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By default, the G18 is only available to Carlos. After the hospital defense, Jill can find a different model with an extended mag that can fire in an incorrect three-round burst. Neither pistol has any mod.
 
By default, the G18 is only available to Carlos. After the hospital defense, Jill can find a different model with an extended mag that can fire in an incorrect three-round burst. Neither pistol has any mod.
[[Image:G18 comp.jpg|thumb|none|300px|Glock 18 (2nd Generation) with protruding compensated barrel - 9x19mm]]
+
[[File:G18 comp.jpg|thumb|none|300px|Glock 18 (2nd Generation) with protruding compensated barrel - 9x19mm Parabellum]]
[[File:RE3Remaster-G18.jpg|thumb|none|600px|Inventory preview of the "G18 Handgun". According to the flavor text, the Glock 18 is capable of an unrealistic 3-round-burst operation. Also of note is the conversion done to reduce it back to a semi-automatic, which is confusing seeing how the UBCS couldn't just issue their men with Glock 19s instead, which serves the same purpose.]]
+
[[File:RE3Remaster-G18.jpg|thumb|none|600px|Inventory preview of the "G18 Handgun". According to the flavor text, the Glock 18 is capable of an unrealistic 3-round-burst operation. Also of note is the conversion done to reduce it back to a semi-automatic; it isn't clear why the UBCS couldn't just give their men [[Glock 17]]s instead, since that's essentially what a semi-auto-only Glock 18 is, minus the added cost of making the conversion.]]
 
[[File:RE3Remaster-G18Burst.jpg|thumb|none|600px|Inventory preview of the burst variant.]]
 
[[File:RE3Remaster-G18Burst.jpg|thumb|none|600px|Inventory preview of the burst variant.]]
 
[[File:RE3Remake-Jill-Glock-2.jpg|thumb|none|600px|Jill in a sewer with a possible Glock 18.]]
 
[[File:RE3Remake-Jill-Glock-2.jpg|thumb|none|600px|Jill in a sewer with a possible Glock 18.]]

Revision as of 14:15, 3 April 2020

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Resident Evil 3 (2020 VG) for current discussions. Content is subject to change.


Resident Evil 3
Resident-evil-3-remake-box.jpg
Release Date: April 3, 2020
Developer: Capcom
Publisher: Capcom
Series: Resident Evil
Platforms: PC
Playstation 4
Xbox One
Genre: Survival Horror


Resident Evil 3 is the 2020 remake of the 1998 video game Resident Evil 3: Nemesis. The game uses the same engine as the 2019 Resident Evil 2 remake. It includes an asymmetric 1v4 multiplayer component known as Resident Evil Resistance, where a team of four survivors must work together to escape while a Mastermind constantly deploys zombies and other BOWs to hinder their progress.


Overview

Similar to the Resident Evil 2 remake, the game features a host of weapons with varying levels of modularity, which are stored in the same grid-based inventory. As before, many of these weapons can be modified with attachments found in the world, which augments their performance at the cost of increasing their inventory footprint, though the specific mods that expands a firearm's profile can still be removed. Certain mod items can only be acquired by incapacitating the Nemesis when he appears, similar to the system implemented in the original Resident Evil 3: Nemesis.

Gunplay is largely the same across the board as the Resident Evil 2 remake, but with much more freedom, as ammunition is now more abundant and enemies are far less resilient. The player's knife is also unbreakable, but it along with grenades can no longer be used to quickly shake out of an enemy's grasp.

Pistols

Beretta 92FS

The Beretta 92FS appears in Resistance.

Beretta 92FS - 9x19mm
Jill stares at a movie poster for the upcoming Resident Evil 3, irked at the director's bad choice of sidearm for the heroine but noting the costume designer's fantastic fashion sense. The poster next to it is a Megaman reference.
A survivor aims his Beretta at Mr. X. While it may seem like part of the slide is oddly discolored, this appears to simply be a product of oddly-angled lighting on the slide serrations.

Beretta 92FS "Samurai Edge"

Jill briefly uses her STARS customized Beretta 92FS "Samurai Edge" in the beginning of the game when she is attacked by Nemesis, losing it in the confrontation. It can be unlocked for use after beating the game, and boasts slightly superior stats to the starting Glock 19, at the cost of not having any mod.

Official Tokyo Marui airsoft replica of the Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
Airsoft replica of Jill's actual sidearm, for comparison.
Inventory preview of the "Samurai Edge". Contrary to the description, this is not Jill's gun, but neither is the one she lost during the intro. Rather, this Samurai Edge seems to be a baseline model of the finalized design, as it lacks the accessory rail and black slide signature to Jill's variant. Tellingly, Jill's sidearm was present in the 2019 remake of Resident Evil 2, and used a very different model.

Browning Hi-Power Mark III

RPD lieutenant Marving Branagh is seen with his Browning Hi-Power Mark III in the trailer that plays following completion of the March 19th demo. It is not usable in the game.

Browning Hi-Power Mark III - 9x19mm
Marvin with his Hi-Power.

Desert Eagle Mark XIX

The black/stainless Desert Eagle Mark XIX from RE2 returns, but with the slightly tweaked name "Lightning Hawk .44 AE", suggesting the use of a fictional .44 AE cartridge. It is only available to Jill, as the case it's located in can only be reached by crawling under a pile of debris in the hospital. The long barrel mod returns once again, but the reflex sight from the previous title doesn't.

Tokyo Marui airsoft replica of the Desert Eagle Mark XIX from Resident Evil 2 (2019).
Tokyo Marui airsoft replica of the upgraded Desert Eagle Mark XIX from Resident Evil 2 (2019).
Inventory preview of the ".44 AE Lightning Hawk". For whatever reason, the Lightning Hawk has been rechambered to using an entirely fictional caliber, as .44 Action Express doesn't exist. Assuming it's supposed to be a .44 Magnum model instead, the barrel still lacks the proper fluting.
A character aims the Desert Eagle fitted with a Tasco red dot.

Glock 18

The Glock 18 appears in the game as the standard issue sidearm of the Umbrella Biohazard Countermeasure Service, being used by Carlos Oliveira in lieu of the anachronistic SIG Pro SP2009 that he used in the original game.

By default, the G18 is only available to Carlos. After the hospital defense, Jill can find a different model with an extended mag that can fire in an incorrect three-round burst. Neither pistol has any mod.

Glock 18 (2nd Generation) with protruding compensated barrel - 9x19mm Parabellum
Inventory preview of the "G18 Handgun". According to the flavor text, the Glock 18 is capable of an unrealistic 3-round-burst operation. Also of note is the conversion done to reduce it back to a semi-automatic; it isn't clear why the UBCS couldn't just give their men Glock 17s instead, since that's essentially what a semi-auto-only Glock 18 is, minus the added cost of making the conversion.
Inventory preview of the burst variant.
Jill in a sewer with a possible Glock 18.

Glock 19/ Glock 19X

After the tragic loss of her iconic sidearm, Jill salvages a Glock 19/Glock 19X hybrid from the body of a dead RPD officer. The weapon uses the frame of a 2nd generation Glock 19, and the slide of a Glock 19X painted black, which is evident by the gun's flat and lower sights. This makes it anachronistic, as the 19X's features were only introduced in 2011, roughly 13 years after the events of the game.

The default magazine capacity is a correct 15 rounds and it is referred to as "G19 Handgun". It can be modified with a C-More Serendipity red dot sight, an extended magazine, and a (fake) suppressor.

Glock 19 (2nd Generation) - 9x19mm
Glock 19X - 9x19mm
Inventory preview of the "G19 Handgun". This is likely the same model used in the 2019 remake of Resident Evil 2.
The "G19 Handgun" with every mod attached. The cylindrical thing in front of its muzzle is not an actual suppressor, and does nothing to dampen your gunshots, not that you'd need it considering the decided lack of stealth elements. It also increases the G19's inventory size to two blocks, while the extended magazine oddly doesn't. Speaking of which, the magazine mod seems to be having an identity crisis, as it can't settle on whether it wants to be a mag or a clip.
Jill briefly checking the magazine on her recently procured Glock. She wonders if the previous owner was a time traveler, given he's using a gun with features that wouldn't be available for atleast another decade.
A close-up of the business end of Jill's Glock. This cutscene only appears in the Raccoon City demo and is not present in the full game.
Encountering the Tyrant's infinitely angrier cousin, Jill aims her Glock 19.

Heckler & Koch USP

The Heckler & Koch USP returns as the "MUP" from RE2 Remake's 4th Survivor. It can be purchased from the post-game shop and has unlimited reserve ammunition. The MUP doesn't have any mod.

Heckler & Koch USP9 with two-tone finish - 9x19mm
Inventory preview of the "MUP", still using the same model as in the Resident Evil 2 remake, but without the finite ammunition.
Carlos holding the Infinite MUP during the hospital siege.
Taking aim at a zombie who's busy invading his personal space.
Having dispatched his enemy, Carlos reloads his pistol with more ammo conjured from the aether.
The MUP runs empty in Carlos' hands. He still reloads it as he would his neutered Glock 18, and like that gun the slide will just automatically shoot forward as he inserts a new magazine.
A survivor holds the USP.
RE3ResistanceUSP1.jpg
RE3ResistanceUSP2.jpg

Heckler & Koch VP70M

Leon's Heckler & Koch VP70M from RE2 returns in Resistance.

Heckler & Koch VP70M with attached stock - 9x19mm
RE3ResistanceVP70M(1).jpg

Shotguns

Benelli M3 Super 90

The Benelli M3 Super 90 appears in the game as the "M3". The weapon is found in the subway control station, where it is locked behind a gun locker that requires bolt cutters to get into. Its also used by Robert Kendo when encountered in his gunshop.

Found with a traditional stock textured as if it were made of wood, it can be modified with the pistol grip and collapsible stock of the M4 (though this component was not included in the March 19th demo), the latter setup likely being modeled after an airsoft version of the M3 produced by CYMA. It holds 4 shells by default and can be increased to 6 by installing the "Semi-auto barrel" upgrade, which is actually a magazine tube extender.

Benelli M3 Super 90 - 12 gauge
Inventory preview of the "M3 Shotgun".
The "M3 Shotgun" fully upgraded, which somehow transforms it into a quasi-M1014 instead (or XM1014, as it wasn't formally adopted until 1999), which doesn't have an actual 6-shell tube in reality, though this capacity can be achieved by having one round chambered on top of a full mag, thus marking it as the anachronistic civilian model. The Semi-Auto Barrel mod also increases the shotgun's inventory footprint to 2 blocks, despite the barrel lengths remaining more or less the same. The four added shells on the side-mounted rack sadly do not affect the player's ammo stock, however, their presence speeding up reloads instead.
Jill wielding the M3.
RE3RemakeJill870.jpg
The M3 first found on a rack in the Subway Control Station.
Airsoft Benelli M3 Super 90 produced by CYMA
Jill on crowd control duty with the M3. Note the S.O.L.A.G. gloves which are anachronistic as they were introduced in 2001 in reality.

Remington 870

A Remington 870 appears in the game in the hands of Robert Kendo and possibly usable in Resistance. It is not available to either Jill or Carlos in the main game, its role having been replaced by the M3 Super 90 instead.

Remington 870 Police Magnum customized with extended magazine tube - 12 gauge
Kendo aims his 870.
A survivor in the background aims a Remington 870 at Mr. X in Resistance.

Submachine Guns

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 from the RE2 Remake returns in Resistance.

Heckler & Koch MP5A3 with SEF trigger group - 9x19mm
Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm
A survivor fires her MP5 at an approaching zombie while her companions try to recall where the General Lee is parked.

Ingram MAC-11

The Ingram MAC-11 from the RE2 Remake returns in Resistance.

RPB Industries M11A1 - .380 ACP
A survivor finds out that hair spray is decidedly less effective than firearms in her current predicament.

Assault Rifles

Colt Model 933

Replacing the M4A1 from the original game, the Colt Model 933 now appears as the standard weapon of the UBCS under the name "CQBR Assault Rifle", being used by Carlos Oliveira and others. Its name suggests that the weapon is supposed to be a Mk 18 Mod 0 CQBR, though the barrel is too long for it to actually be one. It is equipped with a Knight's Armament RAS with a Knight's Armament vertical grip, and standalone A2 rear iron sights. Some of these components are mildly anachronistic; while the KAC rail adapter system (and possibly foregrip) was available since 1997, standalone A2 rear sights weren't around in the 90s (although not 100% impossible, as you can improvise one by sawing one off from a detachable carry-handle).

In some official posters, Carlos' rifle is equipped with an Aimpoint red dot sight and 2 mags clamped together, like in the original; since RE2make's weapon modification system returns, it's likely that the red dot sight will be a weapon component found at some point in the game. Unlike the M4 in the original game which had its ammunition tracked as a percentage, the 933's magazine holds an incorrect 32 rounds, which appears to be a holdover from the .380-chambered MP5s from RE2.

Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm
Inventory preview of the "CQBR Rifle".
The "CQBR Rifle" moderately upgraded. Note the dual mags setup. The UBCS seems to have developed some manner of quantum tunneling technology in the remake, as the second magazine in the combo is somehow treated as an extension of the one loaded into the rifle, resulting in a doubled mag capacity. As such, the second mag is never used and the CQBR's reload time remains unchanged.
Carlos tends to Mikhail. His Model 933 is seen leaning against the tram seat beside him. Note unlike in the official poster, this rifle is missing the red dot.
Carlos holding his Colt 933 while conversing with Jill. Despite the fact this is a remake still taking place in 1998, the man looks, sounds, and acts like he aged 20 years since the original game, then went back in to play his role.
Jill confronts Carlos, annoyed that he ignored her dibs on the bigger gun.
Carlos aiming his Colt 933 at a surprised Hunter. Though it looks like the light is coming from his weapon despite no electronic attachments visible on it, it's actually coming from flashlights that Jill and Carlos have attached to their clothing.
Angered by her dibs being ignored, Jill challenges Carlos to a game of roshambo and successfully bests him and thus now has the bigger gun.

Launchers

M202A1 FLASH

During the trailers, Carlos is briefly seen discarding an M202A1 FLASH rocket launcher, before making his way over to Jill.

M202A1 FLASH - 66mm
File:RE3RTM202.jpg
Carlos discards an M202A1 as he hurries over to Jill, who was whipped over to a car by the Nemesis. Compared to it's previous incarnation, the launcher's profile is overall smaller.

M32A1

During the trailers, Jill is seen using an M32A1 grenade launcher against the Nemesis, replacing the fictional "Hk-P" break-top grenade launcher from the original game. The weapon is called the "MGL Grenade Launcher", which is a bit redundant as the "MGL" stands for "Multiple Grenade Launcher", so this gun's full name is the "Multiple Grenade Launcher, Grenade Launcher".

This is anachronistic, as the M32A1 wouldn't be developed until 2014. The standard MGL would be a better fit (though more rare in the US) as that was first developed in 1983. The weapon is found in a secret lab in the city sewers, where it was procured by a rogue Umbrella scientist attempting to further his discontinued research on Hunter Gammas. It also isn't semi-automatic, requiring the user to manually rotate the cylinder per shot. These inconsistencies are explained in a file, where Robert Kendo mentions that this is a refurbished model that does not work as the mil-spec variant, so we can make an educated guess that this is an original South African MGL that Kendo turned into a M32A1 look-alike, 15 years before the creation of the actual gun.

The in-game model appears to be based on an airsoft replica called the "ICS-190", made by ICS Airsoft.

Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm
ICS-190 GLM, an Airsoft replica of the Milkor MGL Mk 1L
The M32A1 in-game. This is supposedly a refurbished model. That Kendo somehow managed to import into the country, work on, and sell without arousing the suspicion of the authorities.
Distracted with his new flamethrower, the Nemesis is visibly surprised with Jill whipping out an M32A1 to counter his heavy weapon. We don't know if he's surprised because she stowed a grenade launcher somewhere in that outfit, or that she's using a weapon that wouldn't be made for another 15 years.

Saab Bofors Dynamics AT4

The Saab Bofors Dynamics AT4 returns from the 2019 remake of Resident Evil 2, still bearing unlimited ammunition, but must now be purchased from the post-game shop instead of simply unlocked. It is referred to by the series' more traditional name of "Infinite Rocket Launcher".

M136 AT4 Anti-Tank recoilless launcher - 84mm
Inventory preview of the "Infinite Rocket Launcher". The description is slightly less wrong compared to its previous appearance: the AT-4 is not a rocket launcher despite popular belief. The projectile itself lacks a rocket motor, therefore the weapon is technically a recoilless rifle.
Carlos clutching the "Infinite Rocket Launcher" during the hospital siege.
Carlos aiming the "Infinite Rocket Launcher" at a dangerously-close zombie.

Fictional Weapons

Rai-Den

The Rai-Den is an infinite ammo weapon that can be unlocked and shoots bolts of electricity much like RE2's "Sparkshot."

RE3RemakeLightningGun.jpg

The Nemesis' Flamethrower

One of the Nemesis' new weapons to be revealed is a custom-made flamethrower. Due to his superhuman strength and dexterity, he is able to wield it one-handed with deadly efficiency, in addition to a large fuel tank mounted behind him. He is able to use it traditionally by spraying continuous streams of fire, along with using it like a sort of "fire sword", using bursts of fire, along with the bulk of the weapon itself, to deal damage by swinging it around. It also has a bombardment function, where he aims the gun upward and shoots out explosive balls of napalm around his area.

The weapon has a brief cooldown period after repeated use where the Nemesis must allow the weapon to vent out heat, making him temporarily unable to use it and vulnerable. The weapon can be destroyed by shooting the fuel tank mounted behind him. Upon its destruction, he will resort to use it as a club, where despite being disconnected from it's fuel source, it violently explodes every time he strikes the floor with it.

Close-up of the Nemesis' flamethrower.
A pre-release screenshot of the Nemesis brandishing his new toy. We're starting to think he got sick of most of his one-shot attacks being easily evaded with a dodge-roll in the previous game.
A pre-release screenshot of the flame thrower's muzzle. Its like his movie-iconic minigun, only infinitely more terrifying to fight against.
The Nemesis raises his flamethrower as it cools down. This is evident by the glowing-hot rods to the side of the gun.
File:RE3RNemesisFTclb.jpg
Slightly miffed but undeterred by the destruction of his weapon and his current, flaming predicament: the Nemesis saunters towards Jill with his IED club to give her a strongly-worded complaint about the destruction of his private property.

The Nemesis' Rocket Launcher

The Nemesis' rocket launcher has been given a facelift. Rather than looking like a custom Stinger missile launcher, this time it now looks like a weaponized Nintendo Super Scope. So far, the launcher's bore size is noticeably smaller than the original, perhaps to better reflect it's role as a portable missile launcher, is painted olive drab rather than grey with blood spatters all over it, and now comes with a laser aiming module.

Nintendo Super Scope
This time we're going to get that Duck Hunt dog!
Okay, not the Duck Hunt dog, but it'll do.

Grenades and Explosives

M18A1 Claymore

Carlos Oliveira uses an M18A1 Claymore anti-personnel mine to ambush Nemesis, but as expected it does little more than temporarily slow the monster down. Aside from this brief appearance, the Claymore is not a usable weapon in the game.

M18A1 Claymore anti-personnel mine

M26 Hand Grenade

The M26 hand grenade returns from Resident Evil 2, still known simply as "Hand Grenade".

M26 High-Explosive Fragmentation hand grenade
Inventory preview of the M26.

M84 Stun Grenade

The M84 stun grenade returns from Resident Evil 2.

M84 stun grenade

Other

Lockheed P-38 Lightning Armament

A movie poster for a film titled Air Combat 1942 features a Lockheed P-38 Lightning. The P-38 carried one Hispano-Suiza HS.404 20mm cannon and four Browning M2 Aircraft machine guns.

Hispano-Suiza HS.404 with ammo drum - 20×110mm
Browning M2 Aircraft, Fixed - .50 BMG
File:RE3DemoP38.jpg
Jill stares at the poster, lamenting that her advance ticket to see it will go wasted. The name and use of a P-38 is a reference to the Capcom air combat game 1942, while the poster design is based on that of the film Top Gun.

M203 Grenade Launcher

A movie poster for a film titled Wolf of the Battlefield shows the hero holding an unknown assault rifle with an M203 grenade launcher mounted on it.

M203 grenade launcher - 40x46mm.
Jill stares at the poster, thinking about how useful an assault rifle with an M203 would be to her right about now. Much like the above Air Combat 1942, this is a reference to another Capcom game, 1985's Commando (unrelated to the 1985 film starring Arnold Schwarzenegger) which was originally released in Japan under the name Wolf of the Battlefield.

Toy Guns

Toy guns are displayed in a window at a local toy store.

A pair of classic Super Soakers.
A pair of toy guns, one a Beretta 92FS and the other appearing to be a folding-stock Remington 870 with a scope.

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