Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Resident Evil (2002 VG)

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 19:46, 22 October 2020 by Kadorhal (talk | contribs)
Jump to navigation Jump to search
Resident Evil (2002)

Resident Evil (often called Resident Evil: Remake or simply REmake within the fandom) is the 2002 third-person survival horror game remake of the original 1996 video game. The remake was first released for the Nintendo Gamecube and the game retells the story of the original Resident Evil but with better graphics (and acting), new environments, and closer ties to the chronologically later games in the series. In 2014, Capcom announced, by popular demand, they'd be releasing what was initially a Nintendo-only title (the game having been ported, along with Resident Evil Zero to the Wii) for the current generation consoles and Steam; this HD Remaster was released on November 27th in Japan and January 20th in the US/EU.


The following weapons appear in the video game Resident Evil (2002 VG):


Handguns

Beretta 92FS "Samurai Edge"

The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue "Samurai Edge" custom Beretta 92FS Brigadier, first introduced to the series in Resident Evil 3: Nemesis, replaces the generic Beretta 92FS pistols from the original game as the player's starting weapon. Their slides are engraved with "S.T.A.R.S. - R.P.D. SPECIAL TEAM" on the left, and "Mod. SAMURAI EDGE. LAW ENFORCEMENT USE ONLY" on the right. They sport custom wood and synthetic grips with the S.T.A.R.S. emblem on it, target sights, an extended slide catch, and a stainless steel barrel. Barry identifies the weapon as an "M92F", which is incorrect because for one the base gun is a 92FS, and two Beretta does not use M-number designations.

The Samurai Edge is used by most S.T.A.R.S. members, including Jill Valentine, Chris Redfield, Rebecca Chambers, and Albert Wesker. Wesker's Samurai Edge is a further modified two-tone version with an full-length under-barrel rail, a skeletonized hammer, an enlarged magazine release, and a extended beavertail. Barry Burton carries a revolver as his sidearm, though a special .40 S&W Samurai Edge ostensibly owned by Barry Burton can be unlocked for New Game playthroughs.

As an interesting note, only Jill's Samurai Edge is usable by the player. Chris loses his handgun in the first cutscene in his scenario, and must recover Jill's fairly early on. This results in a continuity error, however, because if Jill is rescued later in the game, she will still have one once gameplay begins.

Airsoft Replica of the Beretta 92FS "Samurai Edge" made by Tokyo Marui from the Resident Evil video game series. With close up on the engravings.
Tokyo Marui airsoft replica of Jill Valentine's Beretta 92FS "Samurai Edge" from Resident Evil 3: Nemesis.
File:REHDSamuraiEdge1.jpg
"A S.T.A.R.S. custom automatic. Fires 9mm Parabellum rounds."
File:REHDSamuraiEdge2.jpg
Right side. Using the "Check" function will play a quick animation showing the weapon's firing process.
File:ChrisSamuraiEdge.jpg
Chris wields his Beretta 92FS "Samurai Edge".
Rebecca's "Samurai Edge" runs dry at the most inopportune time.
Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
Wesker with his freshly fired Samurai Edge when the player encounters him after the residence portion of the game.
File:REHDWeskerSamuraiEdge.jpg
Wesker confronts Chris and Rebecca with his unique "Samurai Edge".

Beretta 96FS "Samurai Edge"

A special "Samurai Edge" chambered in .40 S&W, modified with a longer barrel, compensator, and extended magazine, can be unlocked for use as a "New Game+" weapon by beating the game on Normal or Hard difficulty in under 5 hours. The pistol is ostensibly owned by Barry Burton, though he never actually uses it in-game. Considering the chambering, this Samurai Edge is likely not based on the 9mm Beretta 92FS, but rather the .40 S&W Beretta 96.

As a deliberately overpowered "New Game+" weapon, it has unlimited ammunition and does not need to be reloaded. It is fired in a somewhat strange "fake 3-round burst" mode; every press of the fire key will make the player character fire 3 rounds, but at almost the same fire rate as the normal Samurai Edge. This likely means that the player character literally pulls the trigger three times every time the fire key is pressed.

Tokyo Marui airsoft replica of Barry Burton's Samurai Edge from Resident Evil (2002).
RE1 samuraiedge.jpg

Custom Colt Python

Barry Burton carries a custom Colt Python with an extra-large barrel frame and checkered grip textures as his sidearm instead of a Samurai Edge. In Jill's scenario, she takes the weapon from Barry during a small altercation between Jill and Barry, and can either return it or keep it for herself (which would lead to Barry's death, and due to Barry's canonical survival of RE1, means that Jill acquiring the revolver is non-canon). Coming with 6 rounds, no extra ammo can be found for the weapon.

Barry's revolver is apparently intended to be a .44 Magnum Colt Anaconda: it is named "Barry's 44 Magnum", it is marked "Silver Serpent 44 Magnum" on the side of the barrel, and the weapon description states that it fires .44 Magnum rounds. However, it can be identified as a Python by the screw above the trigger.

In both scenarios, a similar but completely distinct revolver can be found inside a tombstone in the Cemetery by collecting several emblems around the mansion and putting them on designated slots in the area. This revolver, named simply as "Magnum Revolver", is more or less identical to Barry's revolver, but is marked as "Silver Serpent 357 Magnum" on its side and has a smooth grip texture. Description states that this weapon is chambered in .357 Magnum. Unlike the .44 version, additional .357 ammo can be found throughout the campaign, albeit at a high rarity.

Both revolvers are incredibly powerful, especially against bosses. The strong recoil will even cause Jill to stagger and move back slightly after firing.

Replica of Barry Burton's Custom Colt Python from Resident Evil (2002).
File:RE1 44magnum.jpg
Barry Burton's 44 Magnum.
File:REHDBarrySilverSerpent1.jpg
Barry about to breach the dining room with his custom Colt Anaconda. Jill is wearing her BSAA uniform from Resident Evil 5, an unlockable for players using the Residentevil.net service on the newer HD port.
File:REHDSilverSerpent1.jpg
The .357 Magnum Revolver.
File:REHDSilverSerpent2.jpg
Chris checking his newly acquired .357 having just put a hole through a zombie blocking his path.

Chiappa Double Eagle Derringer

A Chiappa Double Eagle Derringer can be found in the Guard House behind the mansion. It only has one round loaded (the other having been used by its previous owner in a futile attempt to stop a friend from zombifying), but is still powerful enough to kill any non-boss enemy in one shot.

Chiappa Double Eagle - .22 Magnum
File:REHDDerringer1.jpg
The weapon is named "Self-defense gun", though it is marked "22. Magnum Double Dillinger" on the side of the gun.
File:REHDDerringer2.jpg
Although the Derringer's inventory description claims that one round has been fired, examining the gun's 3D model shows that both rounds are in fact present with their primers untriggered.
File:REHDDerringer3.jpg
Chris showing off his small yet powerful one-shot wonder.

Shotguns

Winchester Model 1897

A high-end Winchester Model 1897 shotgun with rifle sights is found on the first floor on the east side of the mansion, replacing the Remington 870 from the original Resident Evil. The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun in Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can "fit into a sandwich." Both Chris and Jill hold the weapon at the hip in normal gameplay, however Chris also aims it from the shoulder during the Yawn, Plant-42 and Tyrant battles.

Winchester Model 1897 Riot Gun - 12 gauge
"Fires 12 Gauge Shells. A weapon that is capable of firing wide-range."
Other side.
Jill aims the Winchester Model 1897 shotgun.

Benelli M3 Super 90

This stainless-steel pump-action shotgun, called "Assault Shotgun" in-game, belongs to Richard Aiken from S.T.A.R.S. Bravo team. It is a custom Benelli M3 with elements from the Benelli M4 added to it, notably the collapsible stock and the top rail on the receiver. This weapon can only be acquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Like the 1897, both Chris and Jill normally hold the weapon at the hip, though Chris also aims it at the shoulder during the Yawn, Plant-42 and Tyrant battles. It incorrectly holds 10 rounds instead of the proper 7.

Benelli M3 Super 90 - 12 gauge
Benelli M4 Super 90 for comparison - 12 gauge
File:REHDBennelli1.jpg
"Fires 12 Gauge Shells. A S.T.A.R.S. custom arsenal and also Richard's favorite." Note the pump-action mechanism, the M3 mag-tube, the custom sights, and the S.T.A.R.S logo above the trigger.
File:REHDBennelli2.jpg
Left side. When the weapon is examined in the inventory, its sights and stock are initially folded. They are then extended when the "Check" key is used.
File:REHDBennelli3.jpg
Chris wielding the custom Benelli M3 in-game

Mossberg 590

In the intro, Joseph Frost's personal long arm is a Mossberg 590 with ghost ring sights, heat shield, and a flashlight. This gun is never used in the gameplay.

Mossberg 590 with bayonet lug and heat shield - 12 gauge
Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.
File:RE1 josephgun.jpg
Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590 shotgun.

Other

Hybrid grenade launcher

A powerful grenade launcher that can use a variety of shells, but has poor range. Jill can find and take the weapon from the dead body of Bravo team member Forest Speyer. The weapon is a combination of parts from the Arwen 37 and M4A1 carbine.

Arwen 37 riot control projectile launcher - 37mm.
Colt M4A1 Carbine - 5.56x45mm.
"A gun that fires grenade rounds, acid rounds, or incendiary rounds." This description only appears when the weapon is empty.
Left side of the gun. Note the AR-styled selector switch.
Jill holds her grenade launcher in an eerie room.

M202 FLASH

The M202 FLASH is thrown down by Brad Vickers in the final boss fight against the Tyrant to destroy the monster once and for all. The weapon appears to have been referenced from the prop M202 from Commando rather than a real one, and has a front pistol grip and an MP5-like trigger unit.

M202 FLASH - 66mm
Fake M202 FLASH from Commando: note the large rectangular sling loops, less curved corners, and thick rims at the front and rear of the launcher.

Fictional Flame Thrower

This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders. In Jill's story, she instead finds a broken Flame Thrower which is needed to complete a puzzle. If the player makes the right choices, however, Barry Burton can also be seen using it against Plant 42 in Jill's scenario. The Flame Thrower's model is based on a mixture of the flame throwers from both the Alien and Aliens movies.

File:REHDFlamethrower2.jpg
Chris taking one last look at his Flamethrower before losing it to a puzzle.

Infinite Rocket Launcher

After completing the game in less than three hours on Normal difficulty or higher, the game awards the player with an infinite-ammo Rocket Launcher. Rather than an infinite-ammo M202 FLASH like the original Resident Evil, the infinite rocket launcher is instead a hodgepodge of many different weapons.

The fictitious rocket launcher in all of its glory. Among the bits visible are an Accuracy International AW50-esque stock, a trigger guard from an M1 Garand or an M14, an unusable folding bipod, and an oversized version of a Z-M LR 300's handguard.

Bonus

Ammo Images

File:REHDSamuraiEdgeClip.jpg
A "clip" of 9mm ammo. Closer inspection shows that the 9mm ammo are hollow points.
File:REHDSilverSerpentAmmo.jpg
Speedloader full of .357 hollow point rounds for the "Silver Serpent"
File:REHDShotgunBox.jpg
12 gauge shotgun shells. Despite the box's statement of "8 Cartridges", only 6 shells are picked up here. Note that the ammo can is based on a standard US military ammo can, but scaled down significantly in size. Yet, even at this reduced size, it's still large enough to fit at least 16 to 20 shotgun shells.

Do Not Sell My Personal Information