Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Resident Evil (1996 VG)"
Line 11: | Line 11: | ||
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] is the standard S.T.A.R.S. sidearm (incorrectly referred to as the "M92" ingame). | The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] is the standard S.T.A.R.S. sidearm (incorrectly referred to as the "M92" ingame). | ||
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]] | [[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]] | ||
− | [[Image:RE1 beretta.jpg|thumb|none| | + | [[Image:RE1 beretta.jpg|thumb|none|400px|]] |
− | [[Image:RE1 beretta1.jpg|thumb|none| | + | [[Image:RE1 beretta1.jpg|thumb|none|400px|A Beretta 92FS as seen on the character selection screen.]] |
==Beretta 92FS Inox== | ==Beretta 92FS Inox== | ||
In the "Director's Cut" edition, the Beretta 92FS is replaced with a [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]] with wood grips. | In the "Director's Cut" edition, the Beretta 92FS is replaced with a [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]] with wood grips. | ||
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm.]] | [[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm.]] | ||
− | [[Image:RE1 Beretta-custom.jpg|thumb|none| | + | [[Image:RE1 Beretta-custom.jpg|thumb|none|400px|The Beretta 92FS Inox as seen in the Director's Cut.]] |
− | [[Image:RE1 beretta-custom2.jpg|thumb|none| | + | [[Image:RE1 beretta-custom2.jpg|thumb|none|400px|]] |
==Beretta 92FS "Non-Gun"== | ==Beretta 92FS "Non-Gun"== | ||
In the live-action intro sequence, the S.T.A.R.S. officers use [[Non Guns#Beretta 92F|Beretta 92F Non-Gun]] props. | In the live-action intro sequence, the S.T.A.R.S. officers use [[Non Guns#Beretta 92F|Beretta 92F Non-Gun]] props. | ||
[[Image:Ng pistol beretta92 blk.jpg|thumb|none|400px|Beretta 92F Non Gun]] | [[Image:Ng pistol beretta92 blk.jpg|thumb|none|400px|Beretta 92F Non Gun]] | ||
− | [[Image:Wesker's Report (frame 4790).jpg|thumb|none| | + | [[Image:Wesker's Report (frame 4790).jpg|thumb|none|400px|]] |
− | [[Image:Wesker's Report (frame 5119).jpg|thumb|none| | + | [[Image:Wesker's Report (frame 5119).jpg|thumb|none|400px| Ihnez, the actress who plays Jill Valentine in this sequence, runs from a pack of cerberri in the opening video. Note her good trigger discipline. Resident Evil as a series has almost been founded on good gun technique.]] |
==Colt Python== | ==Colt Python== | ||
Barry Burton's primary weapon throughout the game is a nickel-plated [[Colt Python]] revolver. In some editions of the PC version, special rounds exist in the game's files called "Dum Dum's" (an antiquated term for soft-nose or hollow-point bullets) which increase the weapon's damage even further. | Barry Burton's primary weapon throughout the game is a nickel-plated [[Colt Python]] revolver. In some editions of the PC version, special rounds exist in the game's files called "Dum Dum's" (an antiquated term for soft-nose or hollow-point bullets) which increase the weapon's damage even further. | ||
− | [[Image:Colt Python .357.jpg|thumb| | + | [[Image:Colt Python .357.jpg|thumb|300px|none|Nickel plated Colt Python with 4" barrel - .357 Magnum.]] |
− | [[Image:RE1 magnum.jpg|thumb|none| | + | [[Image:RE1 magnum.jpg|thumb|none|400px]] |
− | [[Image:Wesker's Report (frame 11242).jpg|thumb| | + | [[Image:Wesker's Report (frame 11242).jpg|thumb|400px|none|]] |
− | [[Image:RE1 magnum2ps1.jpg|thumb|none| | + | [[Image:RE1 magnum2ps1.jpg|thumb|none|400px|]] |
== Remington 870 == | == Remington 870 == | ||
The [[Remington Model 870 Shotgun]] is the only shotgun available in-game. | The [[Remington Model 870 Shotgun]] is the only shotgun available in-game. | ||
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]] | [[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]] | ||
− | [[Image:RE1 shotgun.jpg|thumb|none| | + | [[Image:RE1 shotgun.jpg|thumb|none|400px]] |
− | [[Image:RE1 shotgun2ps.jpg|thumb|none| | + | [[Image:RE1 shotgun2ps.jpg|thumb|none|400px]] |
==Ingram MAC-10== | ==Ingram MAC-10== | ||
Line 45: | Line 45: | ||
==FN Minimi== | ==FN Minimi== | ||
Like the Ingram MAC-10, a [[FN Minimi]] can be unlocked for the PC version by beating the game with Chris under certain conditions. It does surprisingly little damage - each shot equivalent to a basic handgun round- but is useful for keeping fast-moving enemies at bay. | Like the Ingram MAC-10, a [[FN Minimi]] can be unlocked for the PC version by beating the game with Chris under certain conditions. It does surprisingly little damage - each shot equivalent to a basic handgun round- but is useful for keeping fast-moving enemies at bay. | ||
− | [[Image:M249_FN_MINIMI_DA-SC-85-11586_c1.jpg| | + | [[Image:M249_FN_MINIMI_DA-SC-85-11586_c1.jpg|400px|thumb|none|FN Minimi - 5.56x45mm]] |
==M202 FLASH== | ==M202 FLASH== | ||
Line 58: | Line 58: | ||
The [[ARWEN 37]] grenade launcher is available to the player. It can use a variety of shells, but has poor range. | The [[ARWEN 37]] grenade launcher is available to the player. It can use a variety of shells, but has poor range. | ||
[[Image:Arwen 37.JPG|thumb|none|450px|Arwen 37 - 37mm]] | [[Image:Arwen 37.JPG|thumb|none|450px|Arwen 37 - 37mm]] | ||
− | [[Image:RE1 Bazooka.jpg|thumb|none| | + | [[Image:RE1 Bazooka.jpg|thumb|none|400px|]] |
{{Template:Resident Evil Series}} | {{Template:Resident Evil Series}} |
Revision as of 18:15, 22 January 2015
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
The following weapons appear in the video game Resident Evil:
Beretta 92FS
The Beretta 92FS is the standard S.T.A.R.S. sidearm (incorrectly referred to as the "M92" ingame).
Beretta 92FS Inox
In the "Director's Cut" edition, the Beretta 92FS is replaced with a Beretta 92FS Inox with wood grips.
Beretta 92FS "Non-Gun"
In the live-action intro sequence, the S.T.A.R.S. officers use Beretta 92F Non-Gun props.
Colt Python
Barry Burton's primary weapon throughout the game is a nickel-plated Colt Python revolver. In some editions of the PC version, special rounds exist in the game's files called "Dum Dum's" (an antiquated term for soft-nose or hollow-point bullets) which increase the weapon's damage even further.
Remington 870
The Remington Model 870 Shotgun is the only shotgun available in-game.
Ingram MAC-10
In the PC version, beating the game with Jill under certain conditions unlocks a 9mm MAC-10 submachine gun.
FN Minimi
Like the Ingram MAC-10, a FN Minimi can be unlocked for the PC version by beating the game with Chris under certain conditions. It does surprisingly little damage - each shot equivalent to a basic handgun round- but is useful for keeping fast-moving enemies at bay.
M202 FLASH
The most powerful weapon in the game is a M202 FLASH that is given to the player during the final boss battle. It can also be unlocked with infinite ammo for use during the rest of the game upon completing the game within specific conditions.
Flamethrower
A flamethrower is modeled after the M240 from Aliens (sans M16 carry handle) is available ingame.
Arwen 37
The ARWEN 37 grenade launcher is available to the player. It can use a variety of shells, but has poor range.